• 11/10/2019 Weekly Update

    Weekly Update

    11/10/2019
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested



    All commits that have been done this week have been done to the AI and is on its own branch, but merged to Nova.


    Miztah (Developer)
    • (AI-Test/Nova)[Fixed] Issue with faction AI aggro
    • (AI-Test/Nova)[Fixed] Stability issue x 2
    • (AI-Test/Nova)[Refactored] AI weapon handling, mobiles now have a separate primary and secondary weapon field each with it’s own attack map
    • (AI-Test/Nova)[Fixed] Mobiles not swapping back to the original weapon after swapping once
    • (AI-Test/Nova)[Fixed] Line formatting issues
    • (AI-Test/Nova)[Fixed] AI weapons being lootable (oops)
    • (AI-Test/Nova)[Fixed] Mobs bugging when aggroing at certain ranges
    • (AI-Test/Nova)[Removed] Locomotion/speed check from aggro behavior


    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division