• 07/07/2013 Weekly Update

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Basilisk here, and all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tacker. A helpful guide to bug reporting can be found here.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    TheAnswer (Lead Developer)
    • (stable) [fixed] city manager values
    • (stable) [fixed] concurrent db load
    • (stable) [fixed] loading issue
    • (stable) [fixed] optimizations
    • (stable) [fixed] out of bounds exception
    • (stable) [disabled] some structure destroying temp
    • (stable) [fixed] compiling
    • (stable) [fixed] double world intersection calculation per each movement update
    • (stable) [fixed] MissioObjectives log names
    • (stable) [fixed] current speed setting
    • (stable) [fixed] first maint task to run in the first hour instead of 1000
    • (stable) [fixed] fishing out of bounds exceptions
    • (stable) [fixed] maintance to not run on all the server structures

    • (stable) [Fixed] New city grace period to one day
    • (stable) [Fixed] creation of random species vendors with only one available gender
    • (stable) [Fixed] themepark convo handler to properly handle completed tasks
    • (stable) [Fixed] two imperial mission types that wouldn't spawn
    • (stable) [Fixed] name of rebel banner lairs
    • (stable) [Changed] the distance at which a lair's Search Lair option shows up to match the distance check - mantis 4073
    • (stable) [Tweaked] lair spawn behavior
    • (stable) [Fixed] Themepark conversation handler to properly handle quests that fail to spawn targets
    • (stable) [Added] enemy flag to diseased bocatt - mantis 4067
    • (stable) [Adjusted] Lair spawn limits around npc cities
    • (stable) [Diasbled] Hedon Istee once again until his quest can be fixed properly

    • (stable) [changed] Some structure placement error messages are now less confusing
    • (stable) [fixed] Structure placment issues - includes bases, city halls, largenaboo and others
    • (stable) [changed] Creatures can now aggro anytime lair is tapped
    • (stable) [changed] New waves of spawns don't aggro immediatly

    ~ The SWGEmu Development Division