• 09/29/2024 Weekly Update

    Weekly Update

    09/29/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] createCreature spawning ships near players world position
    • (unstable)[Added] Ships should now be able to attack while evading
    • (unstable)[Fixed] Ship agents will now account for bounding radius when validating target distance
    • (unstable)[Fixed] Ships with wings not opening them during attack and evade runs
    • (unstable)[Fixed] Players having proper position set when entering POB slots
    • (unstable)[Fixed] Players ending up appearing to be on outside of POB ship after hyperspace

    Fastburn (Quality Assurance)
    • (unstable)[Removed] JTL Quest giver in additional location

    Smoki
    (Dev intern)
    • (unstable)[Added] ShipAiAgent variable deltaTime scheduling
    • (unstable)[Fixed] ShipAiAgent attack position to use weapon intercept position
    • (unstable)[Fixed] ShipAiAgent rotation vector angle wrapping
    • (unstable)[Fixed] ShipAiAgent deceleration calculation
    • (unstable)[Fixed] ShipDeltaVector stability issue
    • (unstable)[Added] ShipAiAgent transform broadcast throttle
    • (unstable)[Added] ShipAi patrol pathfinder class
    • (unstable)[Added] ShipAi transform roll acceleration calculation








    ~ The SWGEmu Development Division