• 02/18/2024 Weekly Update

    Weekly Update

    02/18/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)[Fixed] Stability issue with updatePlayersInShip
    • (unstable-JTL)[Updated] Engine3 submodule
    • (unstable-JTL)[Added] Affector road use for proper procedural terrain heights
    • (unstable-JTL)[Modified] Lights to only extinguish upon being picked up
    • (unstable-JTL)[Fixed] Testing variable overwriting base value for light lifespan
    • (unstable)[Updated] Engine3 submodule
    • (unstable)[Added] Affector road use for proper procedural terrain heights
    • (unstable)[Modified] Lights to only extinguish upon being picked up
    • (unstable)[Fixed] Testing variable overwriting base value for light lifespan
    • (unstable-JTL)[Fixed] isNearBank now accounts for bank terminals in faction bases and structures, with parent ID checks to ensure same cell
    • (unstable-JTL)[Fixed] "unarmed" weapon in primary or secondary slot of mobile template now correctly assigns default weapon to that slot to enable melee attacks

    MrObvious (Community Contributor)
    • (unstable)[Fixed] isNearBank now accounts for bank terminals in faction bases and structures, with parent ID checks to ensure same cell
    • (unstable)[Fixed] "unarmed" weapon in primary or secondary slot of mobile template now correctly assigns default weapon to that slot to enable melee attacks










    ~ The SWGEmu Development Division