• 02/04/2024 Weekly Update

    Weekly Update

    02/04/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)[Added] Repair option to space stations
    • (unstable-JTL)[Added] Ship decay upon repair
    • (unstable-JTL)[Fixed] Handling of space comm task
    • (unstable-JTL)[Added] Position update observer to also apply to conversations in space to prevent conversations continuing when out of range
    • (unstable-JTL)[Added] Function to look for targets for nebula lightning damage
    • (unstable-JTL)[Added] Tool to repair ship function for the option to apply decay to components
    • (unstable-JTL)[Modified] Naming convention of CreatureFlag to ObjectFlag to fit its use on all objects
    • (unstable-JTL)[Fixed] Missed debug messages still enabled
    • (unstable-JTL)[Fixed] Ship agents aggroing from their threat map
    • (unstable-JTL)[Added] Additional target validation for ship agents
    • (unstable-JTL)[Modified] Attackable checks for ship objects to prep for more verbose checks for pvp
    • (unstable-JTL)[Fixed] Stability issue
    • (unstable-JTL)[Fixed] Extra application of dead eye bonus in combat manager - Mantis #9007
    • (unstable-JTL)[Modified] Out of range objects for player ships to be handled by the players out of range task
    • (unstable-JTL)[Modified] Ship target vector will now only pull ship received types to check for close targets
    • (unstable-JTL)[Fixed] Objects not sending their notifyDisappear in space zone
    • (unstable-JTL)[Partial Revert] Unintentional removal of addition of attacker accuracy when fixing extra dead eye bonus
    • (unstable)[Partial Revert] Unintentional removal of addition of attacker accuracy when fixing extra dead eye bonus
    • (unstable-JTL)[Fixed] Players invisible on vehicles to players inside public or static structures due to the mounted player being sent before the parent vehicle - Mantis #8479
    • (unstable)Fixed] Players invisible on vehicles to players inside public or static structures due to the mounted player being sent before the parent vehicle - Mantis #8479
    • (unstable-JTL)[Fixed] Lurking shear mite to have scaley hide creature resource - Mantis #9009
    • (unstable-JTL)[Fixed] Lugjack gambling now continuing when player selected one credit bet - Mantis #8900
    • (unstable-JTL)[Fixed] Lugjack menu not refreshing when bet is place
    • (unstable-JTL)[Modified] Clang format to indent switch case labels
    • (unstable-JTL)[Added] Candle and lamp lifespan attribute and functionality - Mantis #8979
    • (unstable-JTL)[Added] Missing functionality for already dueling, reject and cancel challenge - Mantis #8142
    • (unstable-JTL)[Added] No duel active area flag
    • (unstable-JTL)[Modified] Other active area types to use bit flags
    • (unstable-JTL)[Fixed] getInRangeSolidObjects for navarea generation should properly ignore light objects
    • (unstable-JTL)[Fixed] Mechanism quality for droid storage compartment to use proper usemodifier attribute - Mantis #8868
    • (unstable-JTL)[Modified] Shuttle zone component to only delay shuttle task when server is loading - Mantis #8760

    erefe (Community Contributor)
    • (unstable-JTL)[Fixed] Missing and misplaced JTL travel points

    Smoki (Community Contributor)
    • (unstable-JTL)[Added] Rotation and acceleration variables to AIship transform
    • (unstable-JTL)[Added] Collision bounding to attack position calculation
    • (unstable-JTL)[Added] Adaptive AIship transform broadcast interval
    • (unstable-JTL)[Added] AIship turret weapons functionality
    • (unstable-JTL)[Updated] Moved syncStamp to sceneObject
    • (unstable-JTL)[Added] Nebula lightning strike collision and damage
    • (unstable-JTL)[Fixed] Ship transform callback position scale








    ~ The SWGEmu Development Division