• 08/07/2022 Weekly Update

    Weekly Update

    08/07/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested











    Hakry
    (Developer)
    • (unstable)[Fixed] Failed stand attempt animation when attempting to stand and dizzy(flop)
    • (unstable)[Fixed] Command queue issue allowing AI to attack without delays
    • (unstable)[Modified] AI behavior tree to only enqueue more attacks when there is less than 2 already queued - Does not apply to postures
    • (unstable)[Modified] Dizzy flop to set stand posture only if the a succesful roll occurs
    • (unstable)[Fixed] Command queue allowing abilities to ignore the cooldown of previous abilities
    • (unstable)[Fixed] Immediate commands to execute when another ability is on its cooldown
    • (unstable)[Fixed] Attackable and aggressive checks for covert/overt
    • (unstable)[Fixed] Covert detectors to properly TEF players
    • (unstable)[Added] Covert/overt GCW Tef to be 15 minutes
    • (unstable)[Fixed] AI spamming alert emote for covert players
    • (unstable)[Added] Covert Scanners to ignore dead and incapacitated players
    • (unstable)[Added] Task to destruct GCW bases if player has more then allowed in the gcw_manager maxBasesPerPlayer
    • (unstable)[Fixed] Auto attack delay not always delaying combat abilities
    • (unstable)[Fixed] Attackable check against neutral player targets
    • (unstable)[Modified] covert/overt system - tef timer 5 minutes, overt to covert/resignation timer 15 minutess, crackdown to set players overt
    • (unstable)[Added] Check for faction pets to require players to be overt in order to use them
    • (unstable)[Adjusted] Covert/overt resign timer in recruiter screenplay
    • (unstable)[Modified] Player base removal task

    Miztah (Developer)
    • (unstable)[Added] Config flag for player kill list to use account id instead ofplayer id
    • (unstable)[Added] Check to allow privileged characters to enter locked cells
    • (unstable)[Added] Config variable to allow disabling of beneficial combat actions against linkdead characters on the same account







    ~ The SWGEmu Development Division