• 06/19/2022 Weekly Update

    Weekly Update

    06/19/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested










    Hakry (Developer)
    • (unstable)[Refactor] CommandQueue with proper state handling and CommandQueue class to handle enquing, running and removing commands on creature objects
    • (unstable)[Fixed] Auto attack not properly delaying next attack
    • (unstable)[Added] Observer for combat queue commands being added to queue
    • (unstable)[Modified] Auto attack delay handing for CommandQueue
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] pvpArea TEF removal on death
    • (unstable)[Modified] inNoCombatArea to be set false when TanO init transient members
    • (unstable)[Added] Active areas removed from players when unloaded from zone
    • (unstable)[Added] PvP status bitmask broadcasted when player enters and exits noCombatArea
    • (unstable)[Added] Ability for players in same group regardless of factions to heal one another while in pvp area or while under duress of pvp area TEF
    • (unstable)[Added] Players inside no combat area cannot attack targets outside of the area
    • (unstable)[Fixed] Stability issue with applyPoison and applyDisease. Mantis #8636
    • (unstable)[Cleanup] DotPack Command functionality
    • (unstable)[Fixed] Stability issue in checkForTef
    • (unstable)[Added] Ability to manage and despawn squads from lua
    • (unstable)[Added] Additional squad formations







    ~ The SWGEmu Development Division