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Vlada
07-02-2013, 12:56 PM
Publish 3: GCW, Base Busting, Screenplays and Quest

June 2nd, 2013
The SWGEmu Development Division


Publish 3: GCW, Base Busting, Screenplays and Quest


System


Increased server stability.
Added Database compression.
Added Server quest statitics.
Added cleanup for characters deleted from SQL db but still exist in object db.



POI/Cave/World - Added spawns to the following locations:


Rori: Rebel base, Kobola Bunker, Imperial Encampment, Borgle Bat Cave, Garyn Raider's Bunker, Gungan Swamp Town, Giant Bark Mite Cave, Pygme Torton Cave, Cobral Hideout, Corellia Stronghold.
Talus: Aakuan Cave, Banaryre Pirate Bunker, Chunker Bunker, Mite Cave, Fynock cave, Kahmurra Station, Lost Aqualish Cave, Weapons Depot (Rebel NPC), Detainment Center, Corsec vs. Flail Battle, Imperial Outpost.
Endor: Orphaned Marauder Cave, Donkuwah POI, Ewok Outcast Tree, Gondula POI, Minor static spawns for Jinda, Korga, Panshee and Pubam.
Lok: Imperial Outpost, Kimogila Town, Downed Blood Razor Transport, Canyon Corsairs Stronghold.
Tatooine: Jawa vs. Tusken battle at Sandcrawler, Ancient Krayt Dragon Skeleton, Tusken Fort and Fort Tusken pool.
Yavin4: Imperial Base, Woolamanders outside of the Woolamander temple.
Dathomir: Sarlacc, Imperial Prison, Nightsister vs. Singing Mountain Clan, Nightsister Stronghold, Dathomir crash site.
Naboo: Gungan Temple, Imperial vs. Gungan, Pirate Bunker, Veermok cave.


Creatures/NPCS


Added the ability to milk creatures.
Added additional creature types and npc lairs to all planets.
Added newbie lair spawns to several planets.
Tweaked Krayt graveyard spawns.
Added spawns to introduce domesticated meat
Changed lair spawns to be more like it was on live.
Fixed Ancient Krayt exploit.
Fixed exploit where certain NS/SMC would not attack ranged players.
Fixed several naked NPCs.
Updated enemy flag, aggressive state, size, stats, loot, weapons, attacks, and/or resources on many mobs.
Fixed NPC lairs (missions) to no longer spawn additional mobs when the lair is attacked.


Player Cities


Fixed Mayor citizenship issues.
Added 'Restore Mayor Citizenship' option to City Hall terminal.
Mayor can now register and receive voting XP in unchallenged elections.
Incumbent mayor will no longer auto register for elections and no longer appear twice on the ballot.
Candidates can now unregister from election.
Election registration will now lock in final election week of election.
Emails are now sent out after each election.
Fixed several city email display issues.
Factional mission terminals can now be placed in player cities.
Terminals in player cities can now be sliced.
City militia now requires zoning rights. - (Mayors always have zoning rights.)
Added player city sales and travel taxes.
Added player city structure maintenance reports.
Added structure terminals to player city garages.
Added insurance terminals to player city cloners. - (Requires re-deeding)
City structures are now transferred to new mayors after elections.
City structures will now only register on the planetary map if the city the is registered.
Fixed load-in points for player city shuttleports.
Fixed player city 'phantom' shuttles.
Fixed player city shuttleports to show on the planetary map. - (Requires re-deeding)
Fixed maintenance rate on player cantinas, hospitals, and theaters. - (This fix is retroactive to existing buildings)
City decorations will now be tracked and limited based on rank.
Fixed city update to Metropolis and city advancement information for Metropolis.


Missions


Survey missions will now take the resource type one level above. - (I.E. Iron now is Ferrous Metal)
Bounty targets can no longer spawn in water.
Fixed mission NPC's spawning in/under buildings.
Fixed Bounty Hunter mission targets to no longer spawn with the same X and Y coordinates.
Fixed accepting an accepted mission
Added Mokk scout, Kunga scout and Janta scout lairs to the mission terminals.


Items


Fishing catches can now be picked up.
Corrected the way to handle sockets and attachments.
Composite armor color can now be changed via radial menu.
Fixed bug causing armor to display 0 stats.
Added X31 speeder to starting items for new characters.
Jetpacks now hover several meters above ground.
Backpacks can no longer be overloaded.
SE Goggles can now have their lens color changed via radial menu.


Theme Parks/Quests


Added Tekil Barje Quest.
Added Eran Sif Quest.
Added Rakir Banai's Quest.
Added Captain Gavyn Sykes Quest.
Added Luthik Uwyr Jedi Temple Quest.
Added Pfilbee Jhorn Quest.
Added Mat Rags Quest.
Added Xaan Talmaron Quest.
Added Kelvus Naria Quest.
Added Jatrian Lytus Quest.
Added Drakka Judarrl Quest.
Added LX 466 Quest.
Added SG-567 Quest.
Added Kitster Banai Quest.
Added Booto Lubble Quest.
Added Ajuva Vanasterin Quest.
Added Draya Korbinari Quest.
Added Hefsen Zindalai Quest.
Added Indintra Imbru Yerevan Quest.
Added Magur Torigai Quest.
Added Sloan Rusper Quest.
Fixed several ‘running loop’ NPC’s
Theme park logic now has return waypoints.
Fixed and cleaned up Vardias Tyne Quest.
Added additional paintings as reward from Ephant Mon.
Fixed several R.I.S. Quest bugs.
Added several tweaks to themepark logic.


Structures


Added many no-build zones to the world.
Added check so builings can no longer be overlapped.
Fixed floating sign on merchant tents – (Requires re-deeding)
Added medical rating to all adventure planet taverns!
Emptying harvesters will no longer deselect the current resource.
Fixed structure maintenance reduction for all pay methods
Fixed error message given when trying to place a structure while mounted.
Fixed placing structures in the same place simultaneously.
PayMaintenanceCommand will now use the targeted object if selected instead of using the closest structure.


Species


Trandoshan Regeneration ability can now only be used by Trandoshans.
Added racial prerequisite check for skills.
Added Wookiee Roar ability.
Zabraks can now have hyphens and apostrophes in their names.


Loot


Loot rights are now based off of group damage.
Fixed permission issue where players outside group could open loot window.
Added resource recycler schematics and parts to loot.
Added Jetpack parts to random blacksun spawns.
All loot containers in populated POIs now have a chance to contain loot.
Donkuwah NPC spawns can now drop Donkuwah Poison, Donkuwah Knives, and Donkuwah Bone Armor segments.
Ewoks now drop low end loot.
Added Ewok crossbow as a very rare drop.
Fixed green cubes to have integrity on them.
Fixed yellow cube to have the correct armor base effectiveness.
Fixed interwoven bone armor segment schematic.
Fixed fire spider loot.
Added loot to a few creatures that can work as spice.
Kliknik glands now drop.
Kliknik glands can now be used to enhance grenades stats.
Fixed several high end mobs loot tables.


GCW


Added factional bases and turrets.
Master smuggler now receives a 25% faction perk discount.
Smugglers now need to be Special Forces to bribe a recruiter.
Added /gcw command to see which faction controls the planet.
Added recruiter status to high ranking imperial and rebel officers NPCs.
Combatants can now get military destroy missions.
Fixed several recruiter spawns.
Added Rebel recruiter to Tyrena.
Players must now have 200 faction points in order join a faction or speak to a recruiter.
Updated attacks, weapons, and loot on all faction mission targets.
Added Imperial racial penalties for faction perks.
Added an XP bonus for faction controlling a planet.
Faction perk cost penalty for faction not in control of a planet.
BH, BE, & Commando can now gain XP for slicing HQ terms.


Bazaar/Vendors


Fixed the Auto retrieve feature for the bazaar.
Reduced bazaar listing time to 7 days.
Bazaar/Vendor in game mail now properly states where the transaction occurred.
Fixed structure terminal's Find Lost Items feature to no longer move vendors.
Fixed bazaar fee reductions.
Zabrak vendors can now be customized.


Crafting


Looted schematics can no longer be learned when already known.
Fixed display of looted components on manufacturing schematics.
Architect: Fixed Mineral Mining Installation schematic requirements.
Architect: Fixed Light Ore Mining Unit complexity.
Architect: Added additional Fountains, Statues, and Streetlamps to crafting process.
Artisan: Melee power ups are now able to have min damage as a secondary stat.
Bio-Engineer: Fixed BE tissue experimentation percentages.
Chef: Fixed bio-component being optional in food additives.
Doctor / Combat Medic: Fixed stats & experimentation on several schematics.
Droid Engineer: Added Droid Reconstruction Kit - B schematic that was missing.
Droid Engineer: Seeker and Arayd droids now have correct number of uses.
Weaponsmith: Corrected min and max damage on AOE chemicals.
Weaponsmith: Fixed Geonosian Sword Core schematic to require Master Weaponsmith skill to learn.
Weaponsmith: Fixed missing chemical dispersion mechanism schematic.
Weaponsmith: Fixed number of uses on executioner’s hack schematic.


Professions




Smuggler
Laser knives now only use charges when cutting a wire.
Added skill checks for slicing.
Scout / Ranger
Fixed lair foraging.
Fixed glow-juice trap fail message.
Camping XP bonus is now based on camp type, camp duration and are now added ontop of the base camping xp.
Assuming camp ownership now checks a player's skill and whether they already have a camp placed.
Assuming camp ownership now sends a system message upon success.
Camp vistor list, accrued XP, and duration are reset upon camp ownership.
Fixed XP gained from High Tech Field Bases.
Moved NPC area track to Tracking 2.
Medic / Doctor
Fixed faction healing.
Fixed/added medical mods on player houses and cantinas.
Fixed resist buffs.
Resist buffs now scale properly with the doctor's wound treatment modifier.
Resist pack values are now more in line with pre-CU stats.
TendWound now reports positive number of healed wounds.
Fixed cure packs incorrectly comparing to potency instead of efficiency.
FirstAid now gives you the proper error message.
Fixed range on QuickHeal ability.
Lower level buffs can no longer be applied while higher end buffs are active.
Combat Medic
Fixed DoT stacking of same type.
Fixed Stamina Disease Area C affecting wrong pool.
Fixed Mind Heal to be more like it was on live.
Fixed the chance to apply dots to buffed and un-buffed targets.
Jedi / FS
"Jedi business. Nothing to see here...move along."
Artisan
Changed weighting of resources in the random pool to be more like it was on live.
Fixed surveying mini-game SUI box rezzing players.
Fixed sampling while in combat.
Commando
Grenades and heavy weapons can now be crafted and used.
Added special attacks for heavy acid rifle and flamethrower. - (No DoTs yet)
Bio-Engineer
Added clothing bio tissues.
Squad Leader
SL Retreat and Burst Run no longer stack.
Rally & Formup now have a higher chance of landing.


Combat


Fixed combat spam for all combat professions.
Fixed accuracy reduction from both movement and the blind state.
Warcry no longer breaks from non-damaging attacks.
Snipershot is now considered a combat action.
AOE/Indirect damage will cause lairs to be damaged and spawn creatures.
Corrected damage distribution on ScatterShot 1 and 2.
Fixed Melee1hScatterHit1 and 2 to round out the multi-pool fixes.
Fixed Melee1hBlindHit1 to not be AoE.
Fixed Mindshot1 to apply bleed.
Fixed Strafe1 to not be AoE.
Fixed Startle2 to be AoE.
Warcry and Intimidate now only be used on creatures, npcs and players.
Fixed creature area DoT attacks.
Posture changing while dizzy will now cause players to fall down.
Mobs will no longer continue to attack a vehicle that is disabled if other valid targets are present.
Fixed a bug causing mobs to stand back up after death and grant double XP rewards.
Fixed weapon certificates for several weapons.
Removed damage from Force Choke ability until later publish.
Guild war combatants will now be ‘red’ upon cloning.
Players marked as AFK can no longer initiate an attack.


Dungeons


Fixed stats on mandalorian armor.
Fixed Mandalorian boots crafting in DWB.
Added Poison clouds and Electric shock to Geo caves.
Fixed several spawn points in the Geo caves.


Guild/Group


Fixed guild transfer permission checks.
Fixed guild and group chat commands.
Fixed error message in GuildRemove command.
Fixed full group invite message.
LFG tag automatically removed when joining a group.


Misc


Stomach digestion will now continue while players are offline.
Many actions now take the secondary stat into account for the action cost.
Fixed bug allowing players to drag items into corpses.
Title selection and no title works correctly.
Changed starport wait times to 1 minute.
Swimming state is now checked and applied on position updates.
Yavin4 Imperial Outpost is now available for outbound travel.
Shuttles can no longer be boarded before they land.
Player characters are no longer set at terrain height when dismounting on ramps or structures.
Deleting a character will now remove any structures owned by the character as well as remove the character from citizenship of a city.
Condemned and destroyed structures that are a declared residence will now have the declared residence properly removed and citizenship removed.
Fixed a bug causing players to rubberband if they mounted a swoop while burstrun/retreat is active.
Removed bugged spawns at 0, 0.
Fixed placement of ticket terminal in Coronet starport.
Fixed player movement speeds while prone.
Fixed AI to not attack their own faction players.
Added 2 second cooldown between mount and dismount to fix exploiting.
Fixed issue where crate items would be lost when splitting from factory crate with full inventory.
Fixed several dozen other bugs.


*Special thanks to Bluree for putting this list together


~ The SWGEmu Development Division

Naik0i
07-02-2013, 12:57 PM
Myyyyyyyy Preciousssssssssss

themad33
07-02-2013, 01:01 PM
Added Server quest statitics.

Statistics

nivel
07-02-2013, 01:04 PM
Beautiful!

Time for me to return :cool:

Yamakuzy243
07-02-2013, 01:05 PM
Looks like i'm definitely coming back soon! :D

Avior
07-02-2013, 01:11 PM
Looks good. can't wait for the server to come back up.

odwill
07-02-2013, 01:15 PM
Spectacular gang! :worship:

Szzlstk
07-02-2013, 01:15 PM
Very sweet updates!

Can anyone remind me how to donate faction to another player? I tried all the commands that I could recall. Being combatant and being SF. None worked.

Lolindir
07-02-2013, 01:17 PM
Sweet!

spitfine
07-02-2013, 01:20 PM
AWESOME!!! May the Force be with... us :P

asharin75
07-02-2013, 01:21 PM
Very sweet updates!

Can anyone remind me how to donate faction to another player? I tried all the commands that I could recall. Being combatant and being SF. None worked.
/delegate :)

Excellent update guys, been waiting for the bases to grind up investigation III :D Yes I am lazy and would rather do the BH slice on bases than run missions!

whisoo
07-02-2013, 01:23 PM
Fantastic! :Thanx: to The Team

Gaje
07-02-2013, 01:23 PM
Amazing list of additions/fixes

Thanks to all

Thorwine
07-02-2013, 01:26 PM
Thanks to everybody in the SWGEmu Team! :D

sethmilti
07-02-2013, 01:27 PM
Wow - Great stuff!

Szzlstk
07-02-2013, 01:31 PM
/delegate :)

Excellent update guys, been waiting for the bases to grind up investigation III :D Yes I am lazy and would rather do the BH slice on bases than run missions!

/doh! I couldn't get /donate out of my head or think of another "D" word. Thank you.

nukeboy
07-02-2013, 01:36 PM
nice cool updates keep it up

may the force be with all

spud-o
07-02-2013, 01:39 PM
much love to all

gyurie
07-02-2013, 01:41 PM
Jedi business? :)

DarkJedi77
07-02-2013, 01:41 PM
Oooooohhh! =D this is amazing! thank you very much for all of your hard work, I look forward to doing the non-themepark quests :3

Chainsaw
07-02-2013, 01:45 PM
Removed damage from Force Choke ability until later publish.

BOOOOOO!

spud-o
07-02-2013, 01:47 PM
err while we wait does anyone know of a guide where to start all these quests?

Dymonite
07-02-2013, 01:53 PM
another big step :)
thx a lot guys - keep it going

Tanni
07-02-2013, 02:02 PM
Oh I just want to say thank you very much for the info....I love this game....thank you thank you thank you

Bonowhemm Oplo
07-02-2013, 02:13 PM
Why can we change our COmp-armour colour now?

Rumpels
07-02-2013, 02:14 PM
Oh I just want to say thank you very much for the info....I love this game....thank you thank you thank you

you forgot to say "thank you" pffft

Rumpels
07-02-2013, 02:15 PM
Why can we change our COmp-armour colour now?

It's a Ranger skill...so we can blend into out environment.

Naik0i
07-02-2013, 02:15 PM
Why can we change our COmp-armour colour now?

Because that's how it was during 14.1

chaplin
07-02-2013, 02:16 PM
curious about this jedi buisness, haha I had a feeling theyd sneak some jedi stuff into this publish ;)

Chainsaw
07-02-2013, 02:16 PM
Removed damage from Force Choke ability until later publish.

BOOOOOO!

Other than that...
THANK YOU!!!!

Rumpels
07-02-2013, 02:17 PM
curious about this jedi buisness, haha I had a feeling theyd sneak some jedi stuff into this publish ;)

I bet a lot of people are going to load in and type /check hehehehe (just in case)

Sumane
07-02-2013, 02:22 PM
I bet a lot of people are going to load in and type /check hehehehe (just in case)

lol ofcourse!

with the amount of unofficial servers running jedi code, im suprised they havnt included the village in this publish lol

Yuvisan1
07-02-2013, 02:23 PM
Awesome, thanks for your hard work :)

laidbacca
07-02-2013, 02:26 PM
/standing ovation

Well done folks awesome job

Freak4ink
07-02-2013, 02:27 PM
you have to be smuggler I believe

Dasme
07-02-2013, 02:29 PM
Very sweet updates!

Can anyone remind me how to donate faction to another player? I tried all the commands that I could recall. Being combatant and being SF. None worked.


/delegatefaction <Target name> <Amount>

would recommend being colonel. lower faction penalty for delegation

nee2earth
07-02-2013, 02:31 PM
lol ofcourse!

with the amount of unofficial servers running jedi code, im suprised they havnt included the village in this publish lol

If 'they' had, i'd hope it wasn't listed in the Public Patch Notes (or at most, listed how they did today, re: "Jedi business here", etc. )

Mystery & Mystique are crucial for Jedi's 'success'....imho.

--------

Aside from that, i'd just like to say: WONDERFUL WONDERFUL!!!! It will be a day long remembered...It has seen the end of Publish 2, and will 'soon' see the beginning of Publish 3.

Thank-you EMU dev team, QA team, and Community one & all.

./pep-talk Server hamsters

Szzlstk
07-02-2013, 02:33 PM
err while we wait does anyone know of a guide where to start all these quests?

Same here. I enjoyed seeking odd ball quests during my SWG time but some of these i've never heard of.

a63ntorange
07-02-2013, 02:39 PM
Thanks guys, group loot, janta missions, borgle cave dumpster diving, no more force choke, and more krayts. This should help alot to shake up the boys club cartel of high end loots. This is a win for the 99%!

Bonowhemm Oplo
07-02-2013, 02:42 PM
Because that's how it was during 14.1

Why? /10

Greeen
07-02-2013, 02:42 PM
quite the list, cool, thanks!

Vlada
07-02-2013, 02:44 PM
Why? /10

Ask SOE.

Ticarus
07-02-2013, 02:47 PM
Because changing armour colour is awesome and having to wear bog standard black/red/blue is boring.

Also, awesome work to the devs /clap

Saxabrah
07-02-2013, 02:50 PM
Re. comp colorization: Anyone remember what kind of palette we get to play with? (Same as MasterAS or...)

Bonowhemm Oplo
07-02-2013, 02:54 PM
Ask SOE.


Just seems odd that they would only allow people to do it with comp armour.

Lassic
07-02-2013, 02:55 PM
"Added Jetpack parts to random blacksun spawns."

Is this "added jetpack parts to the random loot on the blacksuns in DWB" or "added random spawns of Blacksuns that will have jetpack parts (not in DWB)"?

Oh yeah, and....THANKS A LOT! TONS OF WORK AND IT IS APPRECIATED!

Vor Kragresh
07-02-2013, 02:56 PM
Finally got my laptop here t the hospital, and see that and awesome update is in the process. Great work all you guys. Hope to be home at some point so I can personally check out all the hard work you put in and feel at home in a game once again :) thanks for all your work and effort.

falacy
07-02-2013, 03:01 PM
Thank you for this very large update.

alabell
07-02-2013, 03:01 PM
As always thanks for the hard work, looks great :)

Vlada
07-02-2013, 03:04 PM
Just seems odd that they would only allow people to do it with comp armour.

Yeah because SOE is not known for odd or even borderline retarded decisions.

Bwill
07-02-2013, 03:04 PM
now everyone who was bashing the team and project as a whole can come
back and be friends again...


Huge strides.... cheers for the staff. and all there work.

cadmunky
07-02-2013, 03:08 PM
http://media.tumblr.com/tumblr_libdu0xQiV1qbdk1m.gif

Thanks EMU team. That's a lot of kickass to look forward to.

protoskull
07-02-2013, 03:10 PM
Thank you for all your volunteered time and hard work guys and gals. Much respect.

darthtoplar
07-02-2013, 03:12 PM
well thats brought me back, thankyou devs

Yiddo2012
07-02-2013, 03:17 PM
fantastic list of updates, am I sad that the one that excites me most is being able to pick up the fish you catch?

cadmunky
07-02-2013, 03:25 PM
fantastic list of updates, am I sad that the one that excites me most is being able to pick up the fish you catch?

besides the fish, it's the milk that gets me.

also, i didn't notice anything specific about the AI. i'll just assume it's in between the many lines of awesomeness in the notes.

doubletop
07-02-2013, 03:28 PM
curious about this jedi buisness, haha I had a feeling theyd sneak some jedi stuff into this publish ;) So I was reading some of the code and it looks like they did a bunch of lightsaber crafting stuff!

MJCART03
07-02-2013, 03:29 PM
What about Herobrine?! Did you remove him?!

Bwill
07-02-2013, 03:29 PM
group damage FTW

also..

the no attack while afk ...
awesome...

mmarsyada76
07-02-2013, 03:31 PM
Does "World Spawns" mean there will be nightsisters running around Dath and not just at the POI's?

Rumpels
07-02-2013, 03:36 PM
So I was reading some of the code and it looks like they did a bunch of lightsaber crafting stuff!

Don't do it!!! silence! i kjeel yoo!

Veec
07-02-2013, 03:38 PM
Same here. I enjoyed seeking odd ball quests during my SWG time but some of these i've never heard of.

I believe most of these quests can be found in Wayfar, Tatooine.

Great job on this Publish devs!

theJexster
07-02-2013, 03:40 PM
Incredible job. /deepbow in respect

Yiddo2012
07-02-2013, 03:43 PM
besides the fish, it's the milk that gets me.

I was so excited about the fishing I missed that, is checking the server status every 5 mins too obsessive?

Bonowhemm Oplo
07-02-2013, 03:53 PM
Yeah because SOE is not known for odd or even borderline retarded decisions.


Point taken.

Judas_Cladd
07-02-2013, 03:54 PM
I am very excited about the publishes. Great work all. It takes an admirable level of dedication to take something that was once loved and tossed aside and make it better again. Many thanks.

"Fixed NPC lairs (missions) to no longer spawn additional mobs when the lair is attacked."

I thought that was intentional. Was there a particular reason why additional spawning mobs was a bad thing? I liked being able to fight more than one NPC per lair mission. Will random spawned lairs still spawn mobs when attacked?

sharpei2
07-02-2013, 03:57 PM
Only been back playing for 2 weeks since the cu killed swg, that is some impressive patch you guys have been working on :)
/bow.

spud-o
07-02-2013, 03:59 PM
this seems more detailed if accurate?

https://docs.google.com/spreadsheet/ccc?key=0AgjBDOFpOsM5dG91OFFBdDhqVmkwUlVzak5ZSzdoR lE#gid=0

doubletop
07-02-2013, 04:02 PM
Does "World Spawns" mean there will be nightsisters running around Dath and not just at the POI's? yeah, there will probably be a few like there was in live.

Bertlast
07-02-2013, 04:02 PM
I am very excited about the publishes. Great work all. It takes an admirable level of dedication to take something that was once loved and tossed aside and make it better again. Many thanks.

"Fixed NPC lairs (missions) to no longer spawn additional mobs when the lair is attacked."

I thought that was intentional. Was there a particular reason why additional spawning mobs was a bad thing? I liked being able to fight more than one NPC per lair mission. Will random spawned lairs still spawn mobs when attacked?

NPC lairs did not spawn additional mobs on live. Creature lairs will still spawn more, but they will spawning 3 waves now. No more intimidate/warcry spam to spawn mobs.

Scurby
07-02-2013, 04:02 PM
this seems more detailed if accurate?

https://docs.google.com/spreadsheet/ccc?key=0AgjBDOFpOsM5dG91OFFBdDhqVmkwUlVzak5ZSzdoR lE#gid=0

That is the QA checklist for all code that was on Nova since publish 2. Yes, it is more detailed but the accuracy is the same.

Masatoc
07-02-2013, 04:06 PM
"•Fixed several naked NPCs." <--- Thank god! :)

bagracer
07-02-2013, 04:24 PM
One thing I remember testing right on about a year ago on nova was the sythe quest, did not notice it mentioned here, is this still not going in? Just wanted to say awsome update, and having done time testing on nova, respect for all the hard work, thanks a lot!

Jollyroger097
07-02-2013, 04:27 PM
Nice. A couple more years and I will return, when Creature Handler is up and running.

bendersolo
07-02-2013, 04:28 PM
Reading OP made me giddy. This is gonna be awesome!

Vlada
07-02-2013, 04:28 PM
Nice. A couple more years and I will return, when Creature Handler is up and running.

Thanks for letting us know.

RogueOne
07-02-2013, 04:34 PM
I read through the thread on my phone, so I may have missed it, but will BH armor be dropping?

Kalypzo
07-02-2013, 04:34 PM
Great work everyone, I was only around for Post NGE SWG, and as much as I thought it was fun, I am by far enjoying Pre-CU even more, keep up the fantastic work!!!

Sumane
07-02-2013, 04:36 PM
I read through the thread on my phone, so I may have missed it, but will BH armor be dropping?

it only mentions jet pack parts from random black sun mobs. will the black sun mobs be on yavin? will they drop BH armour? who knows?

KrazyTrumpeter05
07-02-2013, 04:40 PM
When I was reading through some of the dev stuff/code changes the past two weeks or so, I saw something about component integrity affecting final item integrity and got pretty excited, but I don't see it in these notes. Is that not in this patch or was it overlooked in the patch notes write up?

Steoso
07-02-2013, 04:42 PM
"Added Jetpack parts to random blacksun spawns."

Is this "added jetpack parts to the random loot on the blacksuns in DWB" or "added random spawns of Blacksuns that will have jetpack parts (not in DWB)"?

Oh yeah, and....THANKS A LOT! TONS OF WORK AND IT IS APPRECIATED!

I remember spending a lot of time hunting down blacksun spawns on Yavin IV for jetpack parts back in the day. Going to be good times!

Scurby
07-02-2013, 04:43 PM
When I was reading through some of the dev stuff/code changes the past two weeks or so, I saw something about component integrity affecting final item integrity and got pretty excited, but I don't see it in these notes. Is that not in this patch or was it overlooked in the patch notes write up?

The patch notes were summarized to save space. It will be on Bas.

KrazyTrumpeter05
07-02-2013, 04:45 PM
The patch notes were summarized to save space. It will be on Bas.

Thanks for the confirmation! I don't know why I'm so excited about that change, but I am.

wanzo
07-02-2013, 04:46 PM
awesome amount of work done

Naatan21
07-02-2013, 04:46 PM
the random spawns will be nice. it will not only make it more fun to play, but reduce the amount of people who "have to camp a certain area". Thanks SWGEMU team!

wulfman_ga
07-02-2013, 04:46 PM
Looks good, looking forward to see the faction bases in action again :)

papilove
07-02-2013, 04:56 PM
Did they fix choke? cause if they didnt you guys suck.

RogueOne
07-02-2013, 04:58 PM
it only mentions jet pack parts from random black sun mobs. will the black sun mobs be on yavin? will they drop BH armour? who knows?

I fired up my developer station last night and spawned a bunch of blacksun in Cnet and ended up with a full BH set, but I can't remember for the life of me if I had enabled the BH armor or not.

Vlada
07-02-2013, 04:58 PM
Did they fix choke? cause if they didnt you guys suck.

I thought we already established that we suck.

Scurby
07-02-2013, 04:59 PM
Did they fix choke? cause if they didnt you guys suck.

Choke no longer sticks until you die. And the amount of damage from it was reduced. But it is not completely fixed.... yet.

Newsound
07-02-2013, 05:05 PM
Who said coding wasn't sexy?

papilove
07-02-2013, 05:11 PM
I thought we already established that we suck. 2013s fml!!!!!!!!!!!!!!!!!!!

conmcb25
07-02-2013, 05:20 PM
•Added Wookiee Roar ability.

I was so excited I think I had a little pee pee accident :)

RegularJohn
07-02-2013, 05:22 PM
Wonderful! Simply wonderful. Thanks for an amazing update and for all the hard work.

//RJ, SWGEmu supporter since 2005.

cadmunky
07-02-2013, 05:30 PM
balls.

no mention of /maskscent or /camo. maybe fell under misc fixes?

Berlinda
07-02-2013, 05:33 PM
Great effort with the update, I don't see it listed but thought I would ask for my own peace of mind. Will the Gorax be included in merge or no priority with that just yet?

washedout
07-02-2013, 05:35 PM
Thank you! Hopefully this will keep the naysayers occupied for a bit of time! Going be like playing a brand new game.

Vlada
07-02-2013, 05:35 PM
Wonderful! Simply wonderful. Thanks for an amazing update and for all the hard work.

//RJ, SWGEmu supporter since 2005.

Always a pleasure to see your posts RJ. :banana:

arween
07-02-2013, 05:47 PM
Very deep bow :-)

Delta One
07-02-2013, 05:52 PM
Quick question, I read through the list and do not see it. Will the paintings on Nova be in Bas now?

Jervin
07-02-2013, 05:53 PM
NPC lairs did not spawn additional mobs on live. Creature lairs will still spawn more, but they will spawning 3 waves now. No more intimidate/warcry spam to spawn mobs.

There went farming faction missions for bases (at a reasonable pace.) Hopefully the bases can take a punch and there's not timer issues like initially on live.

alby
07-02-2013, 05:53 PM
Fixed Strafe1 to not be AoE.
Fixed Startle2 to be AoE.


check that again

happyclown
07-02-2013, 06:08 PM
Christmas in July! For what it's worth the people behind the revival of this classic game have my sincere gratitude. The dedication to honing the finer points of the game and combing out SoE's blunders is remarkable, well done!

arklunn
07-02-2013, 06:13 PM
Cant wait. Hopefully it not that long of a wait to get back on

hawkeflite
07-02-2013, 06:18 PM
Good stuff guys.
I was a NGE player but it was a pre cu review that led me buying swg not long after nge hit.
I must say i am enjoying this emu and look forward to being part of the legendary community

Ninerdaw1
07-02-2013, 06:19 PM
I was reading slowly, waiting with suspense until I reached professions, AND...

Jedi - Nothing to see here, move along.

DAMN! :D Oh well, It's not like I'm anywhere near ready to dabble in that anyway. Great list guys, we're getting that much closer the game we loved!

Jebudei
07-02-2013, 06:20 PM
Sounds awesome, thanks a million!!! Looking forward to trying out all the commando stuff

Jervin
07-02-2013, 06:22 PM
I was reading slowly, waiting with suspense until I reached professions, AND...

Jedi - Nothing to see here, move along.

DAMN! :D Oh well, It's not like I'm anywhere near ready to dabble in that anyway. Great list guys, we're getting that much closer the game we loved!

Of course that could just a Jedi mind trick to put you off the scent.

masterdarthmaul
07-02-2013, 06:24 PM
You guys are the bomb keep it up!!

blazinyou
07-02-2013, 06:27 PM
Myyyyyyyy Preciousssssssssss

LOLOL I seen't it!!!

-Anth/UTurn

Delta One
07-02-2013, 06:33 PM
Will the paintings on Nova be in Bas now?

bluree
07-02-2013, 06:42 PM
err while we wait does anyone know of a guide where to start all these quests?

http://www.swgemu.com/archive/scrapbookv51/data/20070129004902/index.html
http://www.swgemu.com/archive/scrapbookv51/data/20070209181214/index.html


curious about this jedi buisness, haha I had a feeling theyd sneak some jedi stuff into this publish ;)

Mostly fixes, nothing unlock related.


"Added Jetpack parts to random blacksun spawns."

Is this "added jetpack parts to the random loot on the blacksuns in DWB" or "added random spawns of Blacksuns that will have jetpack parts (not in DWB)"?

Oh yeah, and....THANKS A LOT! TONS OF WORK AND IT IS APPRECIATED!

The Jetpack parts were added to random spawns outside DWB. Downside is the logic to spawn those mobs are not in yet but that doesn't mean we won't be seeing them on Bas soon :)


besides the fish, it's the milk that gets me.

also, i didn't notice anything specific about the AI. i'll just assume it's in between the many lines of awesomeness in the notes.

Nothing major was changed with AI in this merge.


Does "World Spawns" mean there will be nightsisters running around Dath and not just at the POI's?

Unfortunately no. The logic to spawn random mobs is not in yet however there should be enough mobs at the POIs to go around.


One thing I remember testing right on about a year ago on nova was the sythe quest, did not notice it mentioned here, is this still not going in? Just wanted to say awsome update, and having done time testing on nova, respect for all the hard work, thanks a lot!

Still pending rewrite however I think it should be avail for completion on Bas.


When I was reading through some of the dev stuff/code changes the past two weeks or so, I saw something about component integrity affecting final item integrity and got pretty excited, but I don't see it in these notes. Is that not in this patch or was it overlooked in the patch notes write up?

Fixed green cubes to have integrity on them.
Fixed yellow cube to have the correct armor base effectiveness.


Great effort with the update, I don't see it listed but thought I would ask for my own peace of mind. Will the Gorax be included in merge or no priority with that just yet?

Gorax is now back in game however currently is not a dynamic spawn. EC's will have to spawn him.


Quick question, I read through the list and do not see it. Will the paintings on Nova be in Bas now?

Yes, paintings avail from the quest on Nova will be available on Bas. The paints that can only be spawned from blue frogs will not be avail on Bas.

RogueOne
07-02-2013, 06:49 PM
Blureeeeeeee, you didn't answer my lovely question =D BH armor ye or ne?

VE_Strange
07-02-2013, 06:49 PM
I'm so excited!!!!

It is going to be like a whole new game... lol

And will be interesting to see how many cities go *poof* now that the buildings are going to require maint ;)

My doomed guild's city will be on the list for sure ;(

Ninerdaw1
07-02-2013, 06:51 PM
Of course that could just a Jedi mind trick to put you off the scent.

Aww man, am I really that weak-minded?

elpete
07-02-2013, 06:54 PM
And will be interesting to see how many cities go *poof* now that the buildings are going to require maint ;)


City maintenance is only displayed right now. Property tax hasn't been implemented yet.

Dr_Biri
07-02-2013, 06:55 PM
Why can we change our COmp-armour colour now?

I seem to recall SOE goofing and breaking comp armor color in live a couple of publishes before 14. As a result, all current pieces of comp were set to "black." In order to keep players satisfied, they gave us the radial option so that we could set it back or to whatever new color we wanted, under the stipulation that the radial menu would only be available for a limited time, to fix their mistake. In the end, the players obviously loved being able to customize their armor whenever they wanted, and the radial option stayed in at least through publish 14 (don't recall exactly if or when it went away, as I didn't play as much post CU). That's why it's only there for comp armor. My memory isn't clear on this, though, so if anyone has a more accurate recollection of why, feel free to correct me.

As for the rest of the publish, there are so many things here that make me squeal with joy, I'll just skip mentioning them and say thanks again to the awesome, awesome SWGEMU team! I love you guys!

VE_Strange
07-02-2013, 06:58 PM
City maintenance is only displayed right now. Property tax hasn't been implemented yet.

Thanks for clearing that up for me! Looks like I wont have to go begging on the forums to find a new guild yet... lol

It is truly going to suck... all the friends are gone, and the only reason I am still in the city is because it is still a Metropolis and a Research Center ;)

marsorbust
07-02-2013, 06:59 PM
Does "World Spawns" mean there will be nightsisters running around Dath and not just at the POI's?

yes very much so, but not dynamic spawning just yet. they are all at static spawn locations all over the map. you can check this thread http://www.swgemu.com/forums/showthread.php?t=79815 for the locations of all the static spawns. the second post in that thread has them listed.

Delta One
07-02-2013, 07:01 PM
http://www.swgemu.com/archive/scrapbookv51/data/20070129004902/index.html
http://www.swgemu.com/archive/scrapbookv51/data/20070209181214/index.html


Yes, paintings avail from the quest on Nova will be available on Bas. The paints that can only be spawned from blue frogs will not be avail on Bas.


Thank you for the response. :) Is there a list somewhere for the quest ones? Thanks

elpete
07-02-2013, 07:03 PM
Thanks for clearing that up for me! Looks like I wont have to go begging on the forums to find a new guild yet... lol

It is truly going to suck... all the friends are gone, and the only reason I am still in the city is because it is still a Metropolis and a Research Center ;)

Keep in mind there was a bug preventing Metropolis from ranking down under any circumstances. I think that was still on Basilisk. That should be fixed now.

Nomickk
07-02-2013, 07:04 PM
Lots of great adds and fixes. Keep up the good work :D

VE_Strange
07-02-2013, 07:05 PM
Keep in mind there was a bug preventing Metropolis from ranking down under any circumstances. I think that was still on Basilisk. That should be fixed now.

Ok, next stupid question... Does the city still keep its specialization until it disappears, or does it go away as the rank drops?

Jackfrostt
07-02-2013, 07:11 PM
Nice job to all who have slaved over this project! Considering this is nonprofit, I admire the hard work and effort!!!

Jervin
07-02-2013, 07:17 PM
Are the factional bases going to be set to fixed 2 hour windows for attack based on when the base is placed? I know early in live this was an issue where the window changed over time and opposing factions would do overnight raids to wipe a good chunk of the bases on the server. Just thinking how hard it's going to be to grind faction xp now that's there's only a couple mobs per mission. Hate to see it go up in smoke.

True Mandalorian
07-02-2013, 07:17 PM
Great job guys, can't wait til the server comes back up! Keep up the great work!

marsorbust
07-02-2013, 07:17 PM
Great effort with the update, I don't see it listed but thought I would ask for my own peace of mind. Will the Gorax be included in merge or no priority with that just yet?

no gorax until dynamic spawns are working correctly.

ultgamer21
07-02-2013, 07:24 PM
Open the flood gates!

bigevil
07-02-2013, 07:34 PM
Great stuff team!! Lots of quality fixes in there and top notch adds. :p

fyncimynci
07-02-2013, 07:44 PM
Mahoooosive patch, thank you.

Berlinda
07-02-2013, 08:08 PM
Houston we have a problem, I now have around 15 new structures outside my crafthouse that was never there before and a lot are overlapping each other.

My 1st guess it it looks like previously condemmed structures which have been removed in the past have came back to surface and are overlapping current structures in place of those.

http://i.imgur.com/p2nPMF5.jpg

skail
07-02-2013, 08:10 PM
Woot, amazing. so many more spawns!

Thank you so much for your hard work!

Berlinda
07-02-2013, 08:20 PM
Have done a lengthy scout across Coro seems a lot of old condemmed/removed buildings are back and harvs are inside structures and a lot of overlapping.

raculot
07-02-2013, 08:29 PM
The date in the original post is wrong. It is July 2nd today, not June 2nd. You've lost a whole month!

ultgamer21
07-02-2013, 08:30 PM
I see a rollback in our future...

munkaystyles
07-02-2013, 08:33 PM
I'm kind of new but I wanted to know if the Sample DNA in Bio-Engineer has been fixed so that we can get Master BE now?

pro4never
07-02-2013, 08:42 PM
I'M SO EXCITED!

Sadly my bf won't let me play again... last time I just vanished for about a month so I guess I'll wait a little while before jumping back in but my god... so many wonderful changes.

PS: I should totally not be this excited about finally having milk and domestic meat for my precious chef.

wulfman_ga
07-02-2013, 08:42 PM
Yep, lots of re materialised condemed buildings and a Cantina that now has -250k maintenance. Is that how I had to understand the retro active fix for them?

Qui-larek
07-02-2013, 08:53 PM
Oh happy days

Szzlstk
07-02-2013, 09:15 PM
Blue frog in Eisley.

Rekall
07-02-2013, 09:27 PM
dodged a bullet apparently

http://i.imgur.com/m89WXyh.png

Iazan
07-02-2013, 09:40 PM
Players marked as AFK can no longer initiate an attack.

???????????????????

Vikko
07-02-2013, 09:41 PM
City maintenance is only displayed right now. Property tax hasn't been implemented yet.

Note:
* There is a massive problem with structures that were once condemned reappearing, often overlapping existing structures
* Structures that didn't have maintenance charges on them prior to this patch (Cantina, Theatre and I suspect Hospitals) have now retroactively had maintenance applied in a huge way. My Cantina will require 265k to redeed, my theatre about the same amount. I expect that a lot of these will disappear from every planet shortly. I have no problem with paying maint on them if I am using the structures but it would be nice if they just accrued maint from this point forwards rather than getting hit with a year or two's worth all at once.

KKing
07-02-2013, 09:44 PM
kick *** SWGEmu .. you guys are doing a great job

StoneInc
07-02-2013, 10:40 PM
Great work guys, think I'll have to jump on and check things out!

yourmommaisallama
07-02-2013, 10:44 PM
Sexy!
Job well done.......

Sumane
07-02-2013, 10:52 PM
The Jetpack parts were added to random spawns outside DWB. Downside is the logic to spawn those mobs are not in yet but that doesn't mean we won't be seeing them on Bas soon :)


ah ok. so when will the logic to spawn those mobs be added? and i assume they will be spawning on yavin. Has BH armour also been added to the loot table?

Haith Hunter
07-02-2013, 11:10 PM
Awesome job to everyone involved. Thank you.

Dame
07-02-2013, 11:22 PM
snazzy 10char x.x

Sillysith
07-02-2013, 11:28 PM
Terrific job! Thank you sooooooooo much!

daneelthesane
07-02-2013, 11:30 PM
Even though there are still a few kinks to work out, things look REALLY good. This is a very smooth update, guys! Very well done!

I did run into one problem: I was not getting mobs or a "nest" for imperial missions. I would get updated WPs, but when I got to the WP, there were no dirty rebel nerfherding scum for me to shoot. My son, who also plays, ran into the same problem.

Anger42
07-02-2013, 11:49 PM
Awesome update!!

starcop1
07-03-2013, 12:32 AM
Thankls all my friends it showes how hard all of you worked for this day with alll you have accomplished in getting this game running again i only wish that my wife was alive tgo see this i know that she would be amazed at what all of you have done so many thanks my friends from all of us players who really love this game as i do you have honored us all with all you have done so good luck and allways remember to have fun emu staff all of you ok

lord rebel general dr imis crestflier
top secret commander of all rebel land and space forces under the commmand of princes leia.

Opiam
07-03-2013, 01:11 AM
Great work team. So proud of what you have achieved. We will keep doing our bit by supporting the project.

imlost19
07-03-2013, 01:41 AM
Everything looks amazing! Many thanks to all those who put their heart out to give us a game we all love and enjoy :)

Szzlstk
07-03-2013, 01:57 AM
It's been almost 14 hours since announced down time; with a few uptime moments. This says a lot to me. These guys/gals are doing a LOT for the restoration of this game. (even be it pre-cu...heh.)

I commend you all. If I knew how to, I'd be all over helping.

If I could afford tossing money towards this project, I would.

I have been registered and have had a toon created WAAAAY longer then I have gotten serious about devoting time to playing again. After 6 years of head-strong playing and putting all I had into it, for it to end, I was drained.

I can see it must take a lot to coordinate those that volunteer on this for an entire day devoted to pushing a publish forward. Unlike folks where this is there job and they get paid for it. It's very commendable.

/bow4

Loi Kazaan
07-03-2013, 02:01 AM
Awesome guys we appreciate it so very much!

Group damage, i love it! So long "Griefer"

Grimez
07-03-2013, 02:53 AM
where can we find stats on the turrets?

0nyx
07-03-2013, 04:17 AM
balls.

no mention of /maskscent or /camo. maybe fell under misc fixes?

They aren't actually working yet. A temporary fix was done to allow for milking (i.e. you need to /maskscent), but the actual effect isn't implemented yet.



I'm kind of new but I wanted to know if the Sample DNA in Bio-Engineer has been fixed so that we can get Master BE now?

No, it has not. It is being worked on though :)



Yep, lots of re materialised condemed buildings and a Cantina that now has -250k maintenance. Is that how I had to understand the retro active fix for them?

Yea, those condemned structures were essentially invisible--it's why some people still had the lots and/or vendors still applying to their overall count. I don't know how the removal is being handled.

The maintenance fix for commercial structures was indeed retroactive. They should have been charged maintenance all along, but a bug was preventing it. There were notes to that effect on the testing spreadsheet--but I'm not sure if it was stated anywhere else.



Blue frog in Eisley.

And in other locations too. They've always been there, just not active :)

athiro6
07-03-2013, 04:49 AM
Thank you!!!!! You are the best woot

nowowclone
07-03-2013, 05:44 AM
I have no idea where the bug forum is, but I just drove halfway across the map with one character, and my other character still see's him sitting on a bike right next to him.

I even tried a trade request and the trade request was given to the character across the map. I chatted, and the chat bubble showed up for the character halfway across the map.

It's like my character isn't updated different position to server and then to my 2nd character.

OK for the character who moved, no buildings showing up. Ah damn, got off bike and it immediately warped me back to where I started halfway across the map next to my other AFK sampler.

Vlada
07-03-2013, 07:38 AM
I have no idea where the bug forum is,


www.swgemu.com/bugs

Tanasha
07-03-2013, 01:33 PM
Great work Folks Keep it up. But why starport set to only 1 min. ???? In original swg starport time was 10 min. and shuttle 5 min. 5 min. to both seems ok but only 1 min. ... hmmm i dont know....

Synclair_Draco
07-03-2013, 02:24 PM
I am completely amazed how much people complain to people who VOLUNTEER their time and effort for all of us to enjoy a game that SOE decided wasn't making money (another issue for another time). I am betting that 80% of us players have time to volunteer but lack the knowledge or just to lazy to help. Why all the bitterness towards developers that are working on their own time, I just don't get it. If you that unhappy with game I am sure WOW or SWTOR is looking for more players or even buy an Atari 2600 and get Pac-man but don't give developers a hard time on what they DIDNT do maybe give thanks to them for what THEY DID DO for once.

Bertlast
07-03-2013, 02:39 PM
Great work Folks Keep it up. But why starport set to only 1 min. ???? In original swg starport time was 10 min. and shuttle 5 min. 5 min. to both seems ok but only 1 min. ... hmmm i dont know....

You're correct, it was at those set times when swg was launched. Then they decided to make patches and adjust things, and those happened to be adjusted down the road. We've set them to how they were at the time we are trying to recreate.

Jervin
07-03-2013, 02:43 PM
I am completely amazed how much people complain to people who VOLUNTEER their time and effort for all of us to enjoy a game that SOE decided wasn't making money (another issue for another time). I am betting that 80% of us players have time to volunteer but lack the knowledge or just to lazy to help. Why all the bitterness towards developers that are working on their own time, I just don't get it. If you that unhappy with game I am sure WOW or SWTOR is looking for more players or even buy an Atari 2600 and get Pac-man but don't give developers a hard time on what they DIDNT do maybe give thanks to them for what THEY DID DO for once.

No need to get hostile. The posts are positive by an large margin. Even the 'negative' ones are mostly wishes rather than hating.

BTW awesome job devs and staff!!! I've talked about the pre-cu good old days for years until I stumbled across swgemu a little over a month ago. I can't say my wife thanks you but I do!

Synclair_Draco
07-03-2013, 03:08 PM
LOL I not being hostile it's just so much negativity of what isn't here or done but I do think some fail to realize these people are volunteering their time and not paid employees of SOE or BIOWARE is all I trying to say. Peace lol

swgvet
07-03-2013, 07:34 PM
Awesome work! I haven't played much lately, but I was wondering what the general prediction of the community is in regards to more pvp between many players outside of EC events. Do people think that once bases are placed around, there will be decent sized fights to take/defend them? I am hoping this will be the case!

Valis
07-03-2013, 10:19 PM
Nice. A couple more years and I will return, when Creature Handler is up and running.

Maybe Overt/covert and Tef could be back too by then. =)

Lubbe
07-03-2013, 10:26 PM
This is awesome!!!!

jonna
07-03-2013, 11:19 PM
this is like great.....! love it. all i am going to do when i am rich is to play this game.

Labontefan47
07-04-2013, 12:12 AM
http://i.imgur.com/fQ3qL2M.jpg
Well, I don't remember how or what I did to get in this situation. All I can say now is I'm in quite a deep ditch. I think if I remember correctly I choose Rebel to do the theme park months ago, and I wanted to switch to Imperial as of the late. Now, though....can't even talk to either haha.

Vlada
07-04-2013, 01:06 AM
Buy some faction points from another player.

Labontefan47
07-04-2013, 01:13 AM
Buy some faction points from another player.
Yeah I've been looking into that. So rusty when it comes to the Emu. Haven't been doing too much as of late, and never was much of a forumer. Hopefully we can change both of those in the future! Thanks Vlada! :D

Lolindir
07-04-2013, 01:22 AM
You said nothing about what faction. This (http://www.swgemu.com/forums/showthread.php?t=71184&highlight=faction) one sell rebel faction and this (http://www.swgemu.com/forums/showthread.php?t=91173&highlight=faction) one sell imperial faction. Don't know if they still sell, but there ads are not too old.

Fooser91587
07-04-2013, 03:13 AM
Added newbie lair spawns to several planets.

Any hints as to what/where?

Naik0i
07-04-2013, 03:50 AM
Any hints as to what/where?

Mainly on the outskirts of the major NPC cities.

Vlu Dagoth
07-04-2013, 06:50 AM
At last...! Thank you team.

colonelmustardgas
07-04-2013, 07:51 PM
Thanks Dev team...
Worth the wait!!!

Haoso
07-05-2013, 10:55 AM
Sorry if I make mistakes but English is not my language...

I do not understand how to report a bug, I have been seeing on the indicated link in a previous thread but I don't know how to do

I tested three new tasks :

Mat Rags: No problem, I received the trophy. Are there plans to expand the collection Feng Shui to hang trophies on walls?

Pfibee Jhorn: I received the painting, but not the faction points

Kitster Banai: the quest does not start, I just received the message []. Maybe because I was still combatant ...

thx Google for the traduction

Zerohouruk
07-05-2013, 11:04 AM
Awesome updates, going to be looking into returning soon!

Vlada
07-05-2013, 11:10 AM
We really should see if anyone can translate our Bug reporting guide to Spanish.

Tify
07-05-2013, 04:57 PM
¿Cómo podemos ayudarle?

-Utilice sus foros de nombre de usuario / contraseña para iniciar sesión en Mantis.
-Puedes estar al día y ver el progreso de Gerrit. (http://76.73.75.106:8080/#/q/status:merged,n,z)
-Si usted es un tester dedicado con mucha experiencia Pre-CU y tiempo en sus manos, considere la posibilidad de unirse a nosotros en nuestro canal de IRC # openqa. (http://www.swgemu.com/forums/showthread.php?t=31923)


Guía de reporte de fallos
gracias a Serpentkaa, nebulosa, y Jimer


¿Quién? ¡Te necesitamos!

¿Qué? Trata de romper cosas! Los errores son errores, fallos, errores, defectos extraños, comportamiento no deseado, errores tipográficos, inconsistencias, inexactitudes, que no trabajan como se esperaba, no es cierto para Pre-CU, características rotas, y se bloquea después de estar en juego. Centrarse en las tareas de prueba antes expuestos, y hacer caso omiso de las características no implementadas o problemas conocidos. En lugar de recordar de memoria, trate de usar el Biophilia’s scrapbook (http://www.swgemu.com/archive/scrapbookv51/tree/), foros SOE archivados (http://web.archive.org/web/*/forums.station.sony.com/swg), o de otras fuentes como referencia. No hay que confundir los informes de error con la necesidad de soporte del juego, tales como estar atrapado en el aire, o la ayuda en LPE. Si usted presenta una solicitud de este tipo con Mantis, su problema probablemente siguen sin resolverse. En lugar / join # swgemusupport en IRC para recibir ayuda en directo de nuestro Equipo de Soporte y GM.

¿Por qué? Cómo informar de fallos ayudará a acercarnos más al terminar la O y al Suncrusher.

¿Cuándo? Trate de reportar sus errores tan pronto como se les descubre, para que estén frescos en su mente.

¿Dónde? Por favor, informe de todos los errores en Mantis (http://www.swgemu.com/bugs/login_page.php). Asegúrese de que el fallo no se ha informado a través de la función de búsqueda.

¿Cómo? QA lee todos los informes de los jugadores para la verificación y la reproducibilidad, a continuación, asigna a los desarrolladores. Si no podemos entender lo que estás diciendo, nada se puede hacer sobre el error y los desarrolladores no tienen suficiente información para solucionar el problema. Los desarrolladores a menudo se sienten frustrados porque el jugador no siempre se dan cuenta de lo que se necesita con el fin de encontrar y corregir el error, por lo que el informe es incompleto o no es útil. Esto significa que el error probablemente no lo arreglaran o no quedar fijada a la satisfacción del jugador. A continuación, el jugador se queda pensando por qué el desarrollador no se soluciona el problema. Para evitar que esto suceda, siga las siguientes instrucciones.

Utilice la gramática y la ortografía. Sea exacto al nombrar objetos y errores. No se limite a decir "esto no funciona" o "que todavía está roto". Escribe un paso a paso conjunto de acontecimientos que condujeron al error. Tenemos que ser capaces de reproducir de forma fiable un error de base en sus instrucciones. ¿Es que rompe el juego como un exploit o menor, como el diálogo NPC? Las acciones destinadas a romper, doblar o alterar de ninguna manera la experiencia de juego SWGEmu a favor de un jugador o contra otro jugador se considera un exploit. ¿Es repetible? ¿Hay soluciones? Incluya su planeta y punto de referencia. Imágenes, volcado de sucesos, y las fuentes son de gran ayuda. Deje sus comentarios personales fuera, no necesitamos saber de ti "mojarse en un aguacero Rori". Si el error ya ha sido reportado por alguien o si te encuentras con uno que está familiarizado con, no dude en añadir notas a su informe. No sea grosero o inflamatorias. No se exige que el problema sea fijo o amenazan con abandonar el juego (si usted está haciendo eso, realmente deberías dejar de fumar ahora).

¿Cómo se asignan categorías?
--------------------------------------------------------------------------------------------
DOS PICK
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Ejemplo de un buen informe de error:

Título: "Esquemas hechos con con exactamente 100 artículos causan fábricas a desaparecer (esto es un ejemplo, no es un error real.)"
Categoría: Estructuras
Reproducibilidad: Siempre
Gravedad: Major
Prioridad:
Asignar a: QA-World
Resumen: Se produce cuando se hace un esquema de exactamente 100 artículos, nada más y nada menos, e incluir con precisión la cantidad de recursos necesarios para producir el producto en la tolva ingrediente de la fábrica
Descripción: Si hago un esquema para cualquier elemento que pueda elaborar y poner 100 artículos como el límite de producción, cuando ejecuto el esquema y la fábrica se hace, en lugar de simplemente cerrar, mi fábrica se desvanece.
Pasos para reproducir:
(Supone que eres un maestro sastre, y el uso de una ropa y herramienta de elaboración Armor. Usé una elaboración estación de 42,15, ubicada en Lok, 1293 -3223)

1. Elabore un esquema de cualquier material (por ejemplo, el panel reforzado fibra).
2. Establecer el límite de producción a exactamente 100 en el esquema.
3. Utilice el esquema en una fábrica Wearables. (En mi caso, la fábrica tenía alrededor de un valor de 10 días de mantenimiento y 7 días por valor de potencia)
4. Poner exactamente la cantidad de recursos necesarios en la tolva ingrediente para producir el artículo. Con mayor o menor que el requerido no reproducir el error.
5. Cuando se completa el esquema, la fábrica se desvanecerá.

Información adicional: he comprobado que esto ocurre con cualquier elemento que pueda hacer. Si lo hago por menos de 100 ni más de 100, la fábrica funciona normalmente y no se producen problemas. Además, si pongo más recursos que se requiere para hacer 100 artículos, un esquema con exactamente 100 puntos de su límite funciona normalmente. Yo no recibo un correo electrónico indicando que el esquema se ha agotado.
Archivos adjuntos: [capturas de pantalla de funcionamiento de la fábrica y tolvas]

Este informe de errores está bien escrito y proporciona toda la información necesaria para el control de calidad o un desarrollador para diagnosticar el error, o por lo menos, proporciona la información necesaria para que puedan empezar a cavar. Este jugador buscó Mantis de los informes anteriores sobre el tema antes de presentar la suya.


Ejemplo de un informe de mal hecho:

Título: "mi fábrica está buged"
Categoría: Otros
Resumen: halp no lo puedo hacer cosas y luegono va! QUE MIERDA SWGEmu se le va a la mierda! Solución ahora! ! salir de este juego estúpido!

Tenemos que hacerle unas cuantas preguntas: ¿Qué es exactamente el error? ¿Qué medidas tomó el jugador? Tal vez este es un nuevo jugador que no saben que las fábricas funcionan con energía y mantenimiento. Tal vez un esquema de fabricación no se ha insertado con los recursos exactas, componentes idénticos con el mismo número de serie, y se activa. El jugador también no es consciente del hecho de que los objetos perdidos no pueden ser reembolsados ​​en el servidor de prueba. O bien pedir información o hacer caso omiso del informe completo.

¿Cuál de los dos informes de errores se muestra arriba crees que los desarrolladores podrán prestar atención?

Una guía para la presentación de informes sobre Mantis Bug por Labyrinth

Buscar, Buscar y Buscar

Búsqueda Mantis de duplicados de su error antes de que usted divulga el problema que ha encontrado es una de las cosas más importantes que puede hacer. Sin embargo, si usted ya está pensando, "Eso es siempre un dolor", entonces usted no está solo. La forma más eficaz de búsqueda de un error es utilizar palabras clave relevantes. Es importante tener en cuenta que cuanto más claramente se puede definir el informe, más fácil será la búsqueda de problemas similares. Si el cliente se bloquea cuando se viaja desde Coronet estelar a Theed estelar, puede introducir las palabras clave "accidente" y "viajar" (separados por espacios). Si esto resulta demasiados resultados, puede agregar la palabra "puerto espacial" o "corona".

Tenga en cuenta que muchos algoritmos de búsqueda más estrechos producen resultados para una mayor cantidad de palabras clave. En otras palabras, cuanto más específica que usted consigue, cuanto menos resultados que obtiene. La inversa también es aplicable; menos palabras clave y especificidad significa más resultados.

Tener en mente

Ninguna técnica de búsqueda es perfecto ya veces el error de que deseas reportar realmente no se ha informado, sin embargo, por lo que no vas a encontrar nada relacionado con él. Sin embargo, buscar un poco va un largo camino y si usted encuentra el mismo problema que has descubierto, usted puede agregar su entrada como una Nota (esto no está mal visto y puede ayudar a QA para entender lo que está pasando con un error) en lugar de hacer un informe de fallo único.

Rompiendo lo

Mantis ofrece una interfaz relativamente simple que le dará las siguientes opciones al chocar "Report Issue":

Categoría

Categoría es muy importante para la documentación. Si un miembro de QA o Emu jugador está buscando a un error en particular, o para ojear para un determinado tipo, es mucho más fácil saber de un vistazo lo que un error se trata de echar un vistazo a Categoría. La elección de la categoría adecuada es un proceso rápido: Simplemente pregúntese lo que el error se aplica a y seleccione la sección adecuada. Si se trata de un exploit, seleccione "Explotar". Si se relaciona con HAM, cabe caracteres. Piense en lo Categoría usted probablemente busque en la búsqueda de su propio error.

Reproducibilidad

Reproducibilidad permite QA y otros probadores para evaluar rápidamente si un error ha sido reproducido por el usuario o si sólo se produce bajo difíciles de establecer claramente las circunstancias. Si usted ha descubierto un error, siempre es recomendable que intente repetirlo antes de informes; menos pruebas requeridas por el control de calidad, los más bichos que puede cubrir en un lapso de tiempo limitado. Las opciones son fáciles de entender, y si siempre se puede reproducir, seleccione "Siempre", si no se ha tratado de reproducirlo, seleccione "no lo he probado", etc

Gravedad

La gravedad es una buena manera de permitir a los desarrolladores de control de calidad y para evaluar la importancia de que un error se dirigió rápidamente. Si el error que has descubierto hace que el servidor se bloquee, asegúrese de elegir "accidente", por lo que el error se vio rápidamente.

Resumen

Resumen es el título y posiblemente la parte más importante de su informe. Si el título no es descriptiva, significa más tiempo dedicado a leer la descripción, sólo para entender lo que el error se trata. Un buen título explica el error como descriptivamente posible en pocas palabras.

Buen título:
Mi cliente se bloquea cuando intento ir de Coronet estelar de Theed estelar

Pobre título:
El juego se colgaba

Descripción

Descripción es, esencialmente, una expansión de la Resumen. Explicar el error, ya que se produjo en oraciones completas y añadir ejemplos cuando sea necesario. Incluso con un buen título, el informe todavía puede ser incoherente si la descripción omite detalles importantes.

Pasos para reproducir

Pasos para reproducir deben ser tan literal como su nombre. Lista numerada pasos que conducen a la manera en que ocurrió el error:
1) Que sea relevante - en caso de cargar su cliente no es relevante para el error, no lo incluya.
2) Ser breve - si sus pasos son algo superiores a 4, usted puede ser capaz de acortar.
3) Sea detallada - use una herramienta de elaboración no es tan clara como "el uso de una estructura y una herramienta de elaboración de muebles adquirido de la rana azul."

Información adicional

Muchas veces esto puede dejarse en blanco, pero es un excelente lugar para introducir observaciones secundarios que no corresponde a la descripción. Si la elaboración de una falda envuelta estrelló su cliente, es posible que desee añadir aquí cuál es el color (en su caso) y si los elementos similares se pueden fabricar con éxito sin un accidente.

Subir archivo

Como dice el refrán, "Una imagen vale más que mil palabras." Esto no podría ser más cierto para un informe de error. Si usted puede adquirir una captura de pantalla del error (s) que ocurren y subirlo como parte de su informe, que será de gran ayuda cuando otros tratan de entender lo que su problema es. QA tiene muchos informes para tamizar a través de, por lo que el más rápido que puedan entender su problema, más eficiente se puede confirmar fallos.

Pero ¿Qué pasa con las otras opciones?

Las siguientes opciones son (a menudo) que no sean necesarios:

Platform, OS, OS Version - un ejemplo donde estas opciones podría ser muy relevante es en el caso de un error grave, especialmente uno que se bloquea su cliente.


Gracias a todos por su apoyo y ayuda en las pruebas, realmente lo apreciamos!
(translate-traducido por Tify)

Vlada
07-05-2013, 05:12 PM
Holy crap, thank you!!!

One more request though, can you add missing links and text color and stuff please.

Uru Moomintoog
07-05-2013, 08:06 PM
Vlada, you always give me a good laugh,, every day!! THANKS

Dev's rock!!

Tify
07-05-2013, 08:13 PM
jep Vlada is cool :D

edit: translate Spanisch Guide, color added and cookies.

Yiddo2012
07-05-2013, 09:01 PM
Sorry if this has been bought up, when tapping a lair on a terminal mission it seems that the number of creatures spawning is a lot higher than I recall from pre-cu. Getting sometimes up to about 6 or 7 in 1 go and most times I am incap'd. I know I can run off then go back and pick them off but not the same, am ranger/smuggler-to-be trying to level unarmed.

Working as planned or intermediate change?

Vlada
07-05-2013, 09:34 PM
Sorry if this has been bought up, when tapping a lair on a terminal mission it seems that the number of creatures spawning is a lot higher than I recall from pre-cu. Getting sometimes up to about 6 or 7 in 1 go and most times I am incap'd. I know I can run off then go back and pick them off but not the same, am ranger/smuggler-to-be trying to level unarmed.

Working as planned or intermediate change?

I'm not sure any changes were made to that part of the game in Pub3, i could be wrong.





Oh and thanks again Tify, i owe you a big ripe maroj melon for this.

bagracer
07-05-2013, 10:14 PM
Earlier i had asked about the scythe quest for this pub and was answered "this quest is up for a rewrite, but should be available for completion on bas". However when you speak to Hedon Istee in mos entha (the quest starter) he has nothing to say. There was just no text at all tried relogging to make sure and the character i was on was master of 3 combat professions and carrying a high quality hammer, so there would be no issue with being "to weak". So if the "should be available for completion on bas" was meant for now, it is not working.

Bertlast
07-05-2013, 10:18 PM
Earlier i had asked about the scythe quest for this pub and was answered "this quest is up for a rewrite, but should be available for completion on bas". However when you speak to Hedon Istee in mos entha (the quest starter) he has nothing to say. There was just no text at all tried relogging to make sure and the character i was on was master of 3 combat professions and carrying a high quality hammer, so there would be no issue with being "to weak". So if the "should be available for completion on bas" was meant for now, it is not working.

Dude is underground which is why he won't speak to people. He appears above, but really isn't.

ksam
07-06-2013, 02:47 AM
+1 :banana:

LaDouche
07-06-2013, 06:47 PM
Ah only one complaint. The SF bases won't agro you unless your overt, and the normal bases can't be defended by players. So place a base in your city and 1 won't agro and the other can't be defended. Thanks SOE for kowtowing to the vocal minority and taking TEF out of the game. It's just kinda fa-qing retarded. Now I do like to troll so I will just go around Covert and blow peoples bases and laugh at them as they watch their Faction points go down the drain. LOL If we are going to have this retarded system then I will abuse it to the max. Or you guys just fix the Covert Faction Detectors that come with the bases?

Vlada
07-06-2013, 06:52 PM
Or you guys just fix the Covert Faction Detectors that come with the bases?

Was that in 14.1?

LaDouche
07-06-2013, 07:07 PM
Was that in 14.1?

I know this is Alpha and I know how 14.1 was and no it was not. They changed it to save themselves from losing accounts. Because a small group complained on the forums non-stop so they caved and removed the TEF system.

Now on your statement. I want you to go through this game and look at every thing that is in it now. How many things do you have implemented that were not in 14.1? I feel your excuse it null and you only use it to justify doing what you want.

I don't know if your guys care how many people play your version of this wonderful game, but "if" someone makes a server as good as this one with just and only just a TEF system you will lose more than half of the people playing now.

I am not trying to be mean or troll you. I just doubt you would have a single complaint about tweaking one thing in the game. I agree with sticking to 14.1 it was the most up to date version of Pre-cu. That does not mean there were not problems with it.

Do a poll on the most used forum and just ask the community one question. Not asking for the NPC in cities or any other place to cause a TEF or even changing the way SF bases work. Just make CFDs work on the PVE bases only. You don't have to implement it ever, but it can't hurt to know what your players would like to see or not see.

If the community says no even by one vote. I will shut up about it and never bring it up again.

Vlada
07-06-2013, 07:14 PM
I know this is Alpha and I know how 14.1 was and no it was not.

Alrighty then...

LaDouche
07-06-2013, 07:20 PM
Alrighty then...

Yeah that what I thought you would say.

Newsound
07-06-2013, 07:36 PM
Sorry if this has been bought up, when tapping a lair on a terminal mission it seems that the number of creatures spawning is a lot higher than I recall from pre-cu. Getting sometimes up to about 6 or 7 in 1 go and most times I am incap'd. I know I can run off then go back and pick them off but not the same, am ranger/smuggler-to-be trying to level unarmed.

Working as planned or intermediate change?

I have been wondering about tapping lairs from from missions myself. I am a 4xx4 marksman. When doing these I kill off the original spawn, then hit the lair once and then peace. Hit it a second time and another wave appears. Kill off that wave hit the lair again once then peace. Hit it a second time then peace. Hit it a third and another wave appears but this time the entire spawn is aggressive and they all attack.

My issue is with that third wave. Is that how it is suppose to be? I don't remember it being that way but heck it has been almost 10 years and not sure if it is my memory playing tricks on me. Was thinking of writing a ticket but didn't want to waste anyones time with a non issue.

Yiddo2012
07-06-2013, 07:38 PM
Sorry if this has been bought up, when tapping a lair on a terminal mission it seems that the number of creatures spawning is a lot higher than I recall from pre-cu. Getting sometimes up to about 6 or 7 in 1 go and most times I am incap'd. I know I can run off then go back and pick them off but not the same, am ranger/smuggler-to-be trying to level unarmed.

Working as planned or intermediate change?I'm not sure any changes were made to that part of the game in Pub3, i could be wrong.

Pretty sure changes have been made. Have been doing missions from Theed and Lok (trying to level for novice smuggler) and before publish 3 I would tap-and-kill no worries but now am incap'd regularily after being swamped.

Vlada
07-06-2013, 07:43 PM
Pretty sure changes have been made. Have been doing missions from Theed and Lok (trying to level for novice smuggler) and before publish 3 I would tap-and-kill no worries but now am incap'd regularily after being swamped.

If you are sure its a bug, report it.

Renegadeimp
07-06-2013, 09:18 PM
Biggest bug with this patch is combat. Even when peaced, the character autofires on lairs or last target. Then theres the issue with mobs staying in combat with you for the full length of the map, PLUS they continuously incap you.

Northeimer0
07-07-2013, 06:52 AM
command is /delegate faction

Yiddo2012
07-07-2013, 06:12 PM
If you are sure its a bug, report it.

I dont think its a bug but more a change, just cant remember if thats how pre-cu was.

Renegadeimp
07-07-2013, 07:01 PM
The bug is where the mobs still sit there and camp you after each incap. That wasnt in Precu. They either DB'd you, or they ran off back to their lair.

Vlada
07-07-2013, 07:13 PM
The bug is where the mobs still sit there and camp you after each incap. That wasnt in Precu. They either DB'd you, or they ran off back to their lair.

That's part of the creature AI and its not working as intended, new one is in the works.

Renegadeimp
07-07-2013, 09:58 PM
That's part of the creature AI and its not working as intended, new one is in the works.

Best news all week. Thanks.

Vlada
07-07-2013, 10:06 PM
Best news all week. Thanks.

Would you still consider it as good news if i told you that work on new creature AI started months ago?

ScionYoto
07-08-2013, 01:07 AM
I think any news is good news if it means fixes and things are moving forward

Renegadeimp
07-08-2013, 12:06 PM
Would you still consider it as good news if i told you that work on new creature AI started months ago?

<3 Out of all the current bugs on bask, that alone is the single most frustrating one.

Abesinay
07-08-2013, 09:34 PM
Sorry if I missed the post, but is the Imperial Theme Park supposed to be in?

Bertlast
07-08-2013, 09:37 PM
Sorry if I missed the post, but is the Imperial Theme Park supposed to be in?

No. It is to be merged to nova after bas swaps over to stable. Then it will need to be tested and whatnot and could be included in pub4.

Lolindir
07-08-2013, 09:42 PM
Sorry if I missed the post, but is the Imperial Theme Park supposed to be in?

It didn't make it in to publish 3, it is planned for publish 4, as seen in the roadmap (https://docs.google.com/a/swgemu.com/document/d/12GN4Y219FQ9OPpG1HkxER7KBEFy8wDtlsmCAZprnX6w/edit)

Bertlast post Development and Testing Roadmaps (http://www.swgemu.com/forums/showthread.php?t=92812) shoud hold some interest for the ones who wonder what is planned.

Abesinay
07-08-2013, 10:28 PM
Ah I gotcha, bummer that's too bad.

Arwikarwin
07-09-2013, 03:06 AM
Love all the updates - your team is doing a WONDERFUL job!!!

Do have a question though...I have read that you can get milk from bolle bols and fambaas but when I target them I don't get a milk option in the radial. Is there a separate command or do they have to be designated as females?

Bertlast
07-09-2013, 03:10 AM
Love all the updates - your team is doing a WONDERFUL job!!!

Do have a question though...I have read that you can get milk from bolle bols and fambaas but when I target them I don't get a milk option in the radial. Is there a separate command or do they have to be designated as females?

You have to mask scent activated.

Arwikarwin
07-09-2013, 03:18 AM
did the mask scent thing - tried it on three different fambaas - no milk sign in the radial - of course my mask scent wore off and I got attacked

Ivojedi
07-09-2013, 03:21 AM
did the mask scent thing - tried it on three different fambaas - no milk sign in the radial - of course my mask scent wore off and I got attacked

They may have already been milked by other players. Or, you may not have been close enough to them.

Arwikarwin
07-09-2013, 03:22 AM
ok - got it working - its just picky or fambaas don't like me

Flurridian
07-17-2013, 10:41 PM
OK, first, thanks for the news on an awesome accomplishment with this publish. That's a ton or two of work.

On the subject of jetpack parts, went through each post for some clarity and still unclear. Here's what was said:



Quote Originally Posted by Lassic View Post
"Added Jetpack parts to random blacksun spawns."

Is this "added jetpack parts to the random loot on the blacksuns in DWB" or "added random spawns of Blacksuns that will have jetpack parts (not in DWB)"?

Oh yeah, and....THANKS A LOT! TONS OF WORK AND IT IS APPRECIATED!

The Jetpack parts were added to random spawns outside DWB. Downside is the logic to spawn those mobs are not in yet but that doesn't mean we won't be seeing them on Bas soon

I take it, to say it another way, is that the parts were added to loot tables, but the actual mobs that drop them are not added as yet? So the parts are still unavailable, yes?

Thanks again.

Scurby
07-19-2013, 04:24 AM
I take it, to say it another way, is that the parts were added to loot tables, but the actual mobs that drop them are not added as yet? So the parts are still unavailable, yes?

Thanks again.

That is correct.

heyiamcoolya2
07-22-2013, 01:22 AM
Why did you guys go from the X34 to the X31??

Flurridian
07-22-2013, 11:25 PM
Why did you guys go from the X34 to the X31??

Cheaper to produce? What isn't in decline these days as costs and debt increases? :D

And thanks for the answer Scurby!

Scurby
07-29-2013, 04:07 PM
The X31 is a starter vehicle and is only available at new character creation. The X34 is crafted.

Sniqqaflip
07-31-2013, 08:20 PM
Hi, I've been away from SWGEMU for far too long, and when I saw that the Publish 3 was released I got all excited and wanted to download it, problem is that it doesn't show up on my client under the ''Announcement Listing''. Was it not posted there, am I missing something, or is there a possible fix for this :>?.

Lolindir
07-31-2013, 08:25 PM
We do not feed info like that to our LPE at current time.

HzGuderian
07-31-2013, 08:37 PM
Hi, I've been away from SWGEMU for far too long, and when I saw that the Publish 3 was released I got all excited and wanted to download it...

If I'm understanding the question correctly, there isn't a 'download' for the Publish. If there are client-side updates, your launchpad will take care of them. Server-side items are done by the Emu team, and are not 'Downloaded' via the Launchpad, automatically or manually.

So you already have Publish 3, along with the rest of your Emu program.

Lolindir
07-31-2013, 08:43 PM
All updates are server side, so no download is needed, sorry if i misunderstood the question.

Omens
08-11-2013, 07:18 PM
Moved............

Flettch
08-15-2013, 07:56 PM
Awesome stuff!

ImperialSun
10-18-2013, 12:21 PM
Hi everyone

Gratz on pub 3, superb set of additions and thanks to all involved for the continued dedication and hard work :)

My only question is note the update is server side however when I fired up my launcher last night, the annoucements window only detailed Publish 1 and 2. IS Publish 3 active yet or not?

Driz

Vlada
10-18-2013, 12:30 PM
Hi everyone

Gratz on pub 3, superb set of additions and thanks to all involved for the continued dedication and hard work :)

My only question is note the update is server side however when I fired up my launcher last night, the annoucements window only detailed Publish 1 and 2. IS Publish 3 active yet or not?

Driz

It is active, our launcher sucks ***.

RestrainingBolt
10-18-2013, 12:37 PM
It is active, our launcher sucks ***.


how the hell are you not PR for a major corporation?

ImperialSun
10-18-2013, 12:45 PM
It is active, our launcher sucks ***.

Awesome :)

Thanks for the quick reply Vlada!!

Driz

psychosiszz
10-18-2013, 01:18 PM
Awesome stuff. Emulator is looking so good right now, cant wait for the suncrusher server

Vlada
10-18-2013, 01:28 PM
how the hell are you not PR for a major corporation?

They don't appreciate my honesty.

XT-5594
11-04-2013, 09:58 AM
Wowww Guys you are doing a great job. Congratulations !!!

Lolindir
11-04-2013, 11:24 AM
No real need to have this open any more, since we will see the merge of publish 4 today.