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Sekie
11-04-2012, 06:24 PM
Publish 2: Theme parks and Faction perks

11/04/2012
The SWGEmu Development Division

Publish 2: Theme parks and Faction perks




System

Added stability fixes.
Fixed a lot of deadlocks.
Loading items in containers on demand.
Allowed admins to enter any building.
Added GM commands to manipulate quest states on players.
Added setFactionStanding GM command.
Improved load concurrency of structures.
Disabled combat spam packets when there are to many players in the vicinity.
Improved EC commands.
Added WALKIN permission for players to enter buildings.
Added more functions to lua to enable more advanced scripting of theme parks, quests etc.
Fixed credit commands not checking for enough amount.

Crafting/Vendors

Fixed a bug preventing survey attempts.
Added vendor barking
Fixed a few schematics.
Fixed access fees should now grant Merchant XP
Added bazaar item limits.
Vendors can now equip weapons.
Items expires after 30 days instead of 7 days.
Added emails to buyer and seller in auctions.
Fixed issue when using crafting macros.

Player Cities

Fixed a bug preventing a Metropolis to continue updating, and also pausing elections. This fix is not retroactive, but will restart the cycle again.
Fixed a bug preventing the placement of unique civic structures if the mayor had previously attempted to place it but was prevented or cancelled the process.
Fixed a bug that allowed anyone to place a hospital in a city on Naboo or Corellia instead of only master Doctors/Combat Medics.
Added all city specializations except for cloning and entertainer.
Fixed a bug allowing a mayor to set the city specialzation without a cooldown.
Added the ability to set city taxes. (not all are actually applied, just saved)
Added city income tax. It's deducted from citizens at each update.
Fixed player city halls will no longer show up on the planet map.
Fixed issue with politician trainers not being able to be removed.
Fixed Cityban and Citypardon.
Fixed an issue with city halls not being destroyed properly and becoming bugged.
Fixed city rank cap calculation.
Fixed city names on the planet map.
Fixed issue with overlapping regions.
Fixed issue with politician trainers not being able to be removed.

World

Lowered the drop rate of holocrons on Dark Troopers.
Fixed a Teras Kasi trainer that was stuck in a wall in the Dearic cantina.
Fixed unarmed creatures not causing wounds.
Doctor / Entertainer mods added to some new outpost cantinas/medical centers and taverns
Added medical rating to cloning centers.
Removed wait time on the Theed startport.
Added taverns to places where it is possible to heal.

POIs/Caves

Lowered the number of Imperial forces at the Weapon Development Facility on Naboo.
Fixed a bug in the Warren preventing a player from progressing beyond the Reactor Room.
Added Rebel theme park.
Added Jabba theme park.

Loot

Fixed a lot of loot.
Loot templates can now customize weapons and set the number of sockets on the item.
Loot templates can define skill mods.

Combat

Fixed an issue causing Special Attack Cost (SAC) to be too expensive.
Fixed dizzy events not triggering the knockdown timer.
Fixed Knockdown timer.
Fixed Scatter Hit 1 and Scatter Hit 2.
Fixed combat spam for Squad Leader abilities.
Minor AI improvements.
Applying a DOT is now seen as aggressive behavior.
Fixed issue with flameout.

Medic

Fixed a bug with the tend damage and tend wound skills that were preventing them from healing the proper amount of damage or wounds.
Fixed Tend wound xp to more like it was on live.

Scout/Ranger

Looking at camp status will cause bugged camps to despawn.

Houses/Buildings


Condemned houses are destroyed when the maintenance reaches 3 months of negative maintenance. All items inside will also be destroyed.
Items in containers now counts towards the item limit in the house.
Added option to take Guild Hall lots in guild hall terminal.
Fixed bug that caused deed to be deleted when redeeding with full inventory.

Jedi*

Changed holocrons to use the Village era holocron system. Holocrons simply replenish the force power of a Jedi, and may only be used once per day.
Fixed non-Jedi players getting visibility when equipping non-Jedi robes.

Bounty Hunter


Fixed Arakyd Probe Droids should now be accepting bio signatures.

Mission Terminals

Fixed group mission payout for destroy missions.
Fixed mission NPC names duplicating from the same mission.
Fixed faction mission NPCs can now be attacked.
Fixed possible synchronization issue when spawning mission NPCs.
Fixed Bounty Hunter targets should now get tougher for each level.
Fixed Missions terminals now only limits the destroy mission difficulty at player combat level + 5 so that mission terminals shouldn't be empty on starter worlds for high level players or grouped players.
Fixed players being put on the Bounty Hunter terminals for no reason.
Fixed crafting and deliver missions.
Added factional targets for factional destroy missions.
Fixed mission lairs spawning inside other buildings.

Entertainer


Entertaining awarding correct xp types.

Guilds


Added option to transfer guild leadership in the guild terminal.

GCW


Fixed issue with negative faction points going below the limit of -5000.
Factional NPC now awards correct FP.
Added factional armor and items to recruiters.
Fixed PVP FP awards/losses.

Misc


Fixed novice profession starting weapons.
Fixed Tusken Raider helmet giving negative encumbrance.
Fixed a few NPC names.
Fixed a group invite issue.
Armor set belts and bandoliers can now be equipped.
Incorrect saved HAM will be corrected upon loading.
Items in unequipped backpacks will decay upon death.



* This doesnt mean that Jedi are in game in any way, shape or form. Jedi can not be unlocked on any of our servers. When Jedi are added rest assured that we will announce it.




~ The SWGEmu Development Division

boogiepimptington
11-04-2012, 06:25 PM
Awesome! Thanks guys :)

Clobbersauce
11-04-2012, 06:26 PM
NOICE NOICE NOICE me likey mucho

Aesik
11-04-2012, 06:26 PM
AWESOME!! Glad I found this community - this has been a fantastic ride so far! Keep it up!!

ifour
11-04-2012, 06:26 PM
/CHEER good work devs and thanks

popalacka
11-04-2012, 06:27 PM
Yay for all the bas players

ashur
11-04-2012, 06:28 PM
Epic!!!! is this live?

Isrem
11-04-2012, 06:29 PM
OMG, devs, you are awesome!

Naik0i
11-04-2012, 06:29 PM
Awesome! Thank you devs so much for all that you do!

Rhadida
11-04-2012, 06:30 PM
W00T great changes! Keep up the good work!

Gaje
11-04-2012, 06:31 PM
very cool, looking forward to the server up

Rhadida
11-04-2012, 06:31 PM
THIS I LOVE MOST:

Items expires after 30 days instead of 7 days.

:D

solen vega
11-04-2012, 06:32 PM
this is awesome guys .. thanks soo much .. but does this mean all the theme parks are in game? like rebel ...imp ... and jabba theme parks ?

vlock
11-04-2012, 06:32 PM
nice update.

LaFarsa
11-04-2012, 06:33 PM
Thanks to all devs!

Dreamweaver4
11-04-2012, 06:34 PM
Most excellent.

TrooperCooper
11-04-2012, 06:34 PM
Schaweeet! =)

Alphabravo77
11-04-2012, 06:35 PM
I can't wait to get back online and see these changes first hand!

MyFearIsMyCurse
11-04-2012, 06:36 PM
Mabari Belts!!!

Ajaxxx
11-04-2012, 06:37 PM
Good work guys, hope it all goes well and you get a chance to relax for the rest of the evening.

Atlantisa
11-04-2012, 06:39 PM
No mention of group loot. Was that supposed to go into this publish? What about the Imperial Theme park. Is it missing from this publish or get left out of the patch notes?

Thank you for the awesome work.

zicke
11-04-2012, 06:39 PM
Fantastic
thx Team

/deepbow

Jangotiger
11-04-2012, 06:40 PM
Exellent update

can I ask though in reference to this part "Added all city specializations except for cloning and entertainer." Does this mean cloner lab and Ent distrcit dont work and does Stronghold now work?

Naruto Swade
11-04-2012, 06:41 PM
nvm bleh!. love the update

Trent2000
11-04-2012, 06:45 PM
Jabba's Theme Park!! Condemned Structures, Vendor Time to 30 days, AND FACTION NPC's can be attacked!!
AAA+++ Cant wait to log in and kill some Rebel Scum!! haha

Darkubus
11-04-2012, 06:47 PM
Nice update! Cant wait to try it out

dorac
11-04-2012, 06:47 PM
Great update :) well done devs, good work as usual .. Cant wait till the sever comes back up with all this goodness :D

Flettch
11-04-2012, 06:49 PM
So awesome :) Really looking forward to seeing the changes, and I am so happy Jabba's Theme Park has been added :))

popalacka
11-04-2012, 06:51 PM
No mention of group loot. Was that supposed to go into this publish? What about the Imperial Theme park. Is it missing from this publish or get left out of the patch notes?

Thank you for the awesome work.

Imperial Theme Park hasnt been worked on yet...

bigevil
11-04-2012, 06:51 PM
Great job dev squad, QA, and all that contribute! :)

Litintha
11-04-2012, 06:52 PM
Wait...condemned houses with 3 months no payments will be gone??

Well, ****. There goes my house now...

Thanks for the updates! :-)

setis
11-04-2012, 06:54 PM
In a world where things sometimes seem difficult, dark and full of misery ( sigh....Hurricane Sandy.../headbonk ). The swgemu Devs are a beacon of Light and hope for all, that things do get better. That people care about others unselfishly, devoting thousands of lines of code, sweat and tears. For a community that is eternally grateful to the Devs, re-building worlds for us to enjoy. One planet at a time.


For the Devs...

...Thank You! ^^

Cliffy
11-04-2012, 06:55 PM
great job and thanks for all the hard work! loving the 30 days on vendor items!

shivashandra
11-04-2012, 06:58 PM
Awesome ! Thanks for all this work !

kiapan
11-04-2012, 06:59 PM
Fantastic Update! Thanks so much for all you do!

wim
11-04-2012, 07:00 PM
What's going on with the imperial theme park?

mrsanders
11-04-2012, 07:01 PM
What's going on with the imperial theme park?

Nothing. (As of now)

Meiwe
11-04-2012, 07:03 PM
Very nice, looking forward to it. Thank you guys so much!

priincess
11-04-2012, 07:07 PM
Woohoo! Awesome devs! Thank you so much for all that your doing, much love to you and your hard work that you are putting into this game to make it great! ♥

losti
11-04-2012, 07:07 PM
Thank you Very Very much! :)

Rise Of Cpu
11-04-2012, 07:08 PM
scatter hit.... best update on there

Miggou Lafo
11-04-2012, 07:08 PM
Soooooo is jedi ingame now and operational? A jedi fix was put in................................................ ....

mrsanders
11-04-2012, 07:08 PM
Soooooo is jedi ingame now and operational? A jedi fix was put in................................................ ....

Nope, not in yet.

Humerox
11-04-2012, 07:12 PM
I just started playing, and I am loving it. Thanks for all the hard work devs!

Sokolo
11-04-2012, 07:12 PM
Thank the whole team of swgemu, greetings from Serbia. :)

Scimi
11-04-2012, 07:17 PM
thanks for all your efforts dev team

Frunkis
11-04-2012, 07:17 PM
Woot! Awesome work!

taylaria
11-04-2012, 07:21 PM
Hip Hip Hooray! Thanks for all the hard work - these are wonderful additions/fixes!

taurine
11-04-2012, 07:22 PM
Great Update. Keep it up. Doing a great job.

Malady
11-04-2012, 07:28 PM
Interesting! Jedi robes never gave visibility in the first place.


Jedi

Changed holocrons to use the Village era holocron system. Holocrons simply replenish the force power of a Jedi, and may only be used once per day.
Fixed non-Jedi players getting visibility when equipping non-Jedi robes.

dexoforce
11-04-2012, 07:40 PM
Nope, not in yet.

TS Project Status says Jedi is Green (Complete) tho.

adamt
11-04-2012, 07:40 PM
Great update!!

feistin
11-04-2012, 07:43 PM
This second patch is just fantastic. Hail to the Team!

reactor420
11-04-2012, 07:43 PM
Great updates!

darhox
11-04-2012, 07:44 PM
No mention of group loot. Was that supposed to go into this publish? What about the Imperial Theme park. Is it missing from this publish or get left out of the patch notes?

Thank you for the awesome work.

And here I thought I had dreamed this. Glad I'm not going crazy lol. I hope it just got left out of the pub notes, so more people have a chance at Acklay and Fire spider loot.

Omens
11-04-2012, 07:46 PM
good work :)
Ty guys

jerrylive365
11-04-2012, 07:47 PM
Thank you devs!!!
Cant wait for servers to go up!

Rise Of Cpu
11-04-2012, 07:48 PM
TS Project Status says Jedi is Green (Complete) tho.

The profession is operational, the village isn't finished yet though. And that's the only way they want to offer it to us, for us to grind the village out to obtain jedi

yogash
11-04-2012, 07:48 PM
Items in containers now counts towards the item limit in the house.

eep.....

Fingies
11-04-2012, 07:52 PM
Awesome. Great work.

walkershaman
11-04-2012, 07:58 PM
super sweet! i can't wait to hop on the rebel theme park /memories. Great work guys in restoring the game we all obviously love.

net_yoda
11-04-2012, 07:59 PM
I love you devs so much, I've been able to return home after all these years in the wilderness and now I can set up shop again in Wayfar med centre - you've enabled healing in Taverns again!

Thanks to the whole SWGEMU team. Awesome publish.

TCircuits
11-04-2012, 08:01 PM
Awesome update! Many great changes & fixes! Especially love the following:

"Condemned houses are destroyed when the maintenance reaches 3 months of negative maintenance. All items inside will also be destroyed."

Will be nice to clean up the planets of condemned houses!

RainStar
11-04-2012, 08:07 PM
In a world where things sometimes seem difficult, dark and full of misery ( sigh....Hurricane Sandy.../headbonk ). The swgemu Devs are a beacon of Light and hope for all, that things do get better. That people care about others unselfishly, devoting thousands of lines of code, sweat and tears. For a community that is eternally grateful to the Devs, re-building worlds for us to enjoy. One planet at a time.


For the Devs...

...Thank You! ^^

Now this is a post worth quoting big time!

Thanks to all involved in bringing this game back to us!

ninvus11
11-04-2012, 08:07 PM
this may be a stupid question but that jedi update with this patch does that mean jedi can be unlocked now? or no

i unlocked jedi a week before nge hit would be nice to get it again ( also looking forward to the projectswg emu comming out in the post-cu era

mrsanders
11-04-2012, 08:09 PM
this may be a stupid question but that jedi update with this patch does that mean jedi can be unlocked now? or no

Nope, just preparation for the village system and a fix for a bug which put people on the bountyhunter terminal erroneously.

Peerless_One
11-04-2012, 08:30 PM
This is great! I'm so happy that we have a new code update. We all love you Dev's, keep rocking on!

TravisC555
11-04-2012, 08:32 PM
Awesome work by Devs and QA!!!! Many Thanks. Also would like to give my thanks to all of the swgemu team and bug reporters/testers!!!

Raven6056
11-04-2012, 08:36 PM
A real working Reb theme park!

"TOASTY TOAST TIME!!!!!!" (Pulls out flamer, wipes off dust and proudly changes Character tag from Imperial: heavy Inf to Imperial: MASTER COMMANDO)

Im soooooo looking forward to incinerating a reb base. Happy Happy Joy Joy~!!

Jabba's working!!!! WOOOOOOOT!

Time to move my neutral toons to Tat methinks!!!!

air327inf
11-04-2012, 08:37 PM
Jedi
Changed holocrons to use the Village era holocron system. Holocrons simply replenish the force power of a Jedi, and may only be used once per day.
Fixed non-Jedi players getting visibility when equipping non-Jedi robes.


Why bother with this if your not turning jedi on yet? and on the loot one , does that mean the new furniture is going to be in the game now in the form of a schem?

sgtfunkadelic
11-04-2012, 08:38 PM
A big thank you to all those involved in bringing this second publish to bas. Awesome! :)

Rugbrat
11-04-2012, 08:43 PM
Thanks for these great additions/fixes! can't wait for CH and droids!!

FistOfDisturbed
11-04-2012, 08:49 PM
Great update guys. Glad to see crafting macros are fixed. /cheer

walkershaman
11-04-2012, 08:57 PM
Jedi
Changed holocrons to use the Village era holocron system. Holocrons simply replenish the force power of a Jedi, and may only be used once per day.
Fixed non-Jedi players getting visibility when equipping non-Jedi robes.


Why bother with this if your not turning jedi on yet? and on the loot one , does that mean the new furniture is going to be in the game now in the form of a schem?



if you added jedi into a game would you shout OH HEY LOOK THIS IS WHEN WE DID IT? maybe its a silent, hey try your old unlocking tricks now crafty swg veterans ;)

air327inf
11-04-2012, 08:59 PM
Items in unequipped backpacks will decay upon death.

O.o I want my storage droid /cry

evole13
11-04-2012, 09:10 PM
Awesome work! I can't wait to get on

Bigrayne
11-04-2012, 09:14 PM
Thank you very much devs!

Lolindir
11-04-2012, 09:17 PM
This looks sweet indeed, thank you devs :D

viscerus
11-04-2012, 09:18 PM
Thanks Devs!!!! You guys roxor

darhox
11-04-2012, 09:24 PM
Server is currently locked. This means well be doing theme parks in about 30 mins :D

Cortan
11-04-2012, 09:26 PM
Great work!!!
I wonder if "Added factional targets for factional destroy missions." means the non attack-able targets in faction missions are now attack-able?!
In any way, super update!

PareLard
11-04-2012, 09:26 PM
Awesome work Devs!!!

rhyeal
11-04-2012, 09:31 PM
Great work Devs! Also looking forward to server up!

darhox
11-04-2012, 09:34 PM
server is up!!!

darhox
11-04-2012, 09:36 PM
Ok, so I cant drop more items in my full house (717/100 items) but I CAN put items into containers that are already in my house, just not containers into the containers.

Viviiii
11-04-2012, 09:43 PM
Cheers to the Emu team just like James Cameron they've raised the bar!

Viviiii
11-04-2012, 09:53 PM
lol faction armor has no protections xD

Jack-son Riley
11-04-2012, 09:57 PM
/Cheer Awesome work.

Ticarus
11-04-2012, 10:03 PM
Added bazaar item limits.

did this just delete my hundreds of items on bazaar? :P

Payret
11-04-2012, 10:17 PM
Thank you devs great job!!! :)

Sauska
11-04-2012, 10:30 PM
Awesome job, you dev guys, I'm very happy with it!

I just have one question (not sure if this is the right place to ask): what is the bazaar limit? I can't remember from way back...

Bermuda
11-04-2012, 10:47 PM
I'm not sure mission group levels are being calculated correctly now........

Bermuda
11-04-2012, 10:51 PM
They .... our mission payouts......

Bavoratu
11-04-2012, 10:56 PM
Outstanding. Nice work!

Darkrider
11-05-2012, 12:16 AM
Thank you!

Kleeratanph
11-05-2012, 01:01 AM
Good stuff, thanks guys.

Superjebus
11-05-2012, 01:05 AM
So much win in here

Haith Hunter
11-05-2012, 01:10 AM
Great job, keep up the good work and many, many thanks.

Boundless23
11-05-2012, 01:25 AM
Thank you guys so much for all your hard work!

susanmarblesoft
11-05-2012, 02:11 AM
I donated as a gesture of my gratitude! I missed this game so much...thanks to all who participated in making this emu.

Mando Chemist
11-05-2012, 04:09 AM
Thank you so much Devs! All your hard work is so greatly appreciated, this has been amazing since I've been forunate enough to find my way back into the star wars galaxies universe. You programmers are the shizzle. Fo'rizzle. Definitely greatly appreciate your time, patience, and dedication to this project. Can't say enough thanks... but Thanks!

Now just to see how things feel differently once I can get time in game to try out the changes.

VE_Strange
11-05-2012, 04:58 AM
Thanks so much for all that you do! Cant wait to log in tomorrow ;)

Sajun
11-05-2012, 10:42 AM
Omg so happy! I wanna go see Jabba!

green17
11-05-2012, 11:12 AM
i can only agree to most replys to this its a great work you put in to this and im happy to be a part of this game again

Tolnak
11-05-2012, 11:34 AM
Thank you very very much!

Tolnak

phrozeng2012
11-05-2012, 02:59 PM
Awesome job, you dev guys, I'm very happy with it!

I just have one question (not sure if this is the right place to ask): what is the bazaar limit? I can't remember from way back...

i think it was 20

ronin2k78
11-05-2012, 07:25 PM
is 5.1 and 7.1 and the other sound modes bugged? become just stereo and surround. 5.1 6.1 7.1 no chance eben stereo.

gildnera
11-05-2012, 07:47 PM
i havent been on SWG in a while, this awsome update may bring me back... Thanks SWGEMU team! :)

arween
11-05-2012, 09:04 PM
Theme Parks ! Thanks so much devs!
/deep bow

wulfman_ga
11-05-2012, 10:03 PM
Thanks for the update, looks good so far :)

Witag
11-06-2012, 01:17 AM
I for one really enjoyed the themeparks! Jabba's Palace felt so much more alive with all the people going in and out.

RegularJohn
11-06-2012, 08:26 AM
Reading these patch notes is nothing but pure awesomeness. Great job Team!

Vlu Dagoth
11-06-2012, 09:32 AM
Yes!!! Thank you so much Devs.

Bactyrael
11-06-2012, 08:55 PM
Thank you devs!

thegoodfight
11-07-2012, 01:30 PM
How many items can you have on the bazaar now ? i had like 500 items on there lol, does this mean i need a vendor now ha

buckaroo6568
11-07-2012, 02:33 PM
Verry exciting .Thank you Devs. One question, I remember back in the day. The ultimate Imp faction perk was the AT-ST. As i'm sure most of us do remember you could acualy OWN an AT-ST and it was beyond cool and it could kill just about anyone or anything in the game and i don't mean the AT-ST after they nerfed the hell out of it. Will you be bring that back in the future as a perk??
I really do miss seeing rebel butt puckers when you pull that out of your inventory :)

Raven6056
11-07-2012, 06:00 PM
Reb commando's loved seeing them as well... cos It always brings out the tears when it hits the deck in pieces!

Dont worry, my only commando is imperial at the moment... tho if they ever get Reb Battle armor working I could be tempted to change sides ;-)

Sajun
11-07-2012, 06:13 PM
I for one really enjoyed the themeparks! Jabba's Palace felt so much more alive with all the people going in and out.

This is what has me the most excited here. =)

As an NGE player, Jabbas was always pretty empty. Except when my guild ran events there, in that case it was packed full (we were a Jabba-themed rp guild).

Severeds
11-07-2012, 10:50 PM
How many items can you have on the bazaar now ? i had like 500 items on there lol, does this mean i need a vendor now ha


25 per character


Sucks...

Sauska
11-08-2012, 08:51 AM
25 per character


Sucks...
I remembered from 9 years ago it was 25 (it also says so in the SWG wiki). However, I found that the current the cap is 20 items per character, as phrozeng stated earlier.

bonefly
11-08-2012, 10:02 AM
thank God and ofc the devs for this. Awesome work !

buckaroo6568
11-08-2012, 02:17 PM
I don't worry Raven. It is you and your cute little commando's that don't need to worry. I'm sure the devs would never alow the AT-ST to be as strong as it was. I was referring to the the AT-St that was way over powered. I watched one solo a krayt once and took it out not problem. soe nurfed it soon after and turned it into a pice of window dressing crap.
Unfortunately i don't remember the exact numbers it had, so long ago. This was a time before jedi, before player cities and before vehicles.
I was just a noob back then. Maybe i was impressed to easy. Maybe it was all just a dream, who knows.

tanneng
11-08-2012, 08:37 PM
So, with 14.1, did the group payout mean the total cash listed was shared amongst everyone in the group or did it mean the full cash total listed was received by everyone in the group?

D3ATHSHAD0W
11-10-2012, 05:07 AM
Not sure if known bug or i broke something.... Already got a full set of ST armor a few days back running OVERT Special Force Imperial missions. Received 37 Faction Points per rebel killed and 50 FP for the lair. Things were gravy till i tried to slice the terminal today. I can no longer receive destroy missions as a SF Imp. If i go neutral or Combatant i can get the missions for 1/2 the faction points per reb and lair. VERY depressing stuff. Anyone else having a similar issue? (DONE on BASILISK) didn't do it on nova.

seracohw
11-11-2012, 07:31 AM
I don't worry Raven. It is you and your cute little commando's that don't need to worry. I'm sure the devs would never alow the AT-ST to be as strong as it was. I was referring to the the AT-St that was way over powered. I watched one solo a krayt once and took it out not problem. soe nurfed it soon after and turned it into a pice of window dressing crap.
Unfortunately i don't remember the exact numbers it had, so long ago. This was a time before jedi, before player cities and before vehicles.
I was just a noob back then. Maybe i was impressed to easy. Maybe it was all just a dream, who knows.


my first death was out side moena was to a mch/mtk with atst and pets :( it was impressive though

Viaron
11-11-2012, 07:43 AM
Not sure if known bug or i broke something.... Already got a full set of ST armor a few days back running OVERT Special Force Imperial missions. Received 37 Faction Points per rebel killed and 50 FP for the lair. Things were gravy till i tried to slice the terminal today. I can no longer receive destroy missions as a SF Imp. If i go neutral or Combatant i can get the missions for 1/2 the faction points per reb and lair. VERY depressing stuff. Anyone else having a similar issue? (DONE on BASILISK) didn't do it on nova.

I believe this is a bug, yes

arkule
11-11-2012, 02:29 PM
Woot for updates! I smell Beta getting closer and closer!

D3ATHSHAD0W
11-12-2012, 02:21 AM
I believe this is a bug, yes

Any idea if the bug will be fixed anytime soon? Just curious Cuz it's kind of difficult to grind Imp faction points with such low payouts.

SlasherZet
11-13-2012, 07:54 PM
Nevermind!

raider7734
11-16-2012, 02:24 AM
Is anyone having a problem with reward items disappearing?

Over the last few days, I ran 8 different characters through Jabba's themepark, but as I go through all the stuff, I count only 6 portraits / posters (these are from Ephant Mon)

I have no idea where the two missing portraits or posters have disappeared to. They are not to be found in any bank storage or house, and at this point I have given up looking for them

badvali
11-18-2012, 02:11 AM
thanks guys!

chayn
11-21-2012, 03:19 PM
Wow, how did I miss this... great patch guys... Thank you.. :)

Halle
11-23-2012, 12:41 PM
Misc

Fixed Tusken Raider helmet giving negative encumbrance.

(Shortened quote to include only the portion referencing my post) I remembered reading this somewhere, when a guild mate said he looted a Tusken helmet with a -0.9999999 Tusken Helmet day before yesterday. Apparently this fix did not take hold. The day before he looted this, I had looted a Tusken Helmet with 0 encumbrance. Both helmets had a - next to each of the stats, like kinetic, energy, etc, with no values posted. :)

kulgeen
11-26-2012, 09:15 PM
Hello,

One question about Jabba Theme park, me and friend started the first quest (kill a tusken leader) , we're in grp of course, but each time we kill the Tusken leader my friend don't get the kill credit and the waypoint do NOT disappear. We tried cancel the quest and redo it but still don't works.

marsorbust
12-05-2012, 09:52 AM
Hello,

One question about Jabba Theme park, me and friend started the first quest (kill a tusken leader) , we're in grp of course, but each time we kill the Tusken leader my friend don't get the kill credit and the waypoint do NOT disappear. We tried cancel the quest and redo it but still don't works.

the person with the mission has to actually kill the target, not someone else in the group.

Swag
12-16-2012, 03:48 PM
just out of curiosity why was the wait time removed on theed SP?

was it a trial for making it server config adjustable or will wait times be removed across the board and this was just the first one?

marsorbust
12-17-2012, 11:22 PM
just out of curiosity why was the wait time removed on theed SP?

was it a trial for making it server config adjustable or will wait times be removed across the board and this was just the first one?

theed was always a no wait starport on live.

ElderBlizzed
12-23-2012, 05:01 AM
Great Job! Thank you for all your hard work!!!!

Revenaught2
01-01-2013, 11:52 PM
That's some solid progress! Thank you for all your hard work.

wallawocko
01-10-2013, 02:34 PM
Awesome thanks!

Is there any sort of checklist for these updates? or are they mostly random?
I'm saying like...
Publish 3 Requires:
Working CH
Working BE
etc etc...

Thanks! All your work is really appreciated!

NharQual
01-14-2013, 03:06 AM
"World

Fixed a Teras Kasi trainer that was stuck in a wall in the Dearic cantina."

Umm few days ago I was in dearic cantina, that Teras Kasi trainer was stuck in the middle of the bar walking non stop, and unable to interact with.......

Umut
01-28-2013, 12:44 PM
Thank you Dev. i love this game... !!!

Telex
01-30-2013, 03:43 AM
Thanks so much Devs for working on the game and getting it so close to what we had. I can't wait to help test CH when it is actually started.

DrDax
02-02-2013, 12:06 AM
zLove the hard work.. major thanks!!

RYK3RxDARREN
02-15-2013, 01:14 AM
Great Job Guys and PUT BAS UP!!!!!!!!!

PsycOdaKillA
02-25-2013, 10:21 AM
At first, my english is not realy good :)

I will thank the swg-emu staff for reload the project swg! It must be realy hard work and a mammut project!! Thank u so much!! Swg was my first mmo and i have never played an mmo who have so much long motivation to play like swg! amazing!

I have 1 question, why i cannot take a fish in my inventory while fishing? Does it work at the moment?

hope for a great future!

greetings

TWC55
02-25-2013, 02:45 PM
Thank you SWG-Emu, hope the project is going well in this new year.
SWG was my fav, can't express how happy I am to play it again.
-T-

Fio
03-16-2013, 03:05 PM
any updates on what will be the main stuff in the next patch and a general time it may hit?

marsorbust
03-24-2013, 02:06 AM
any updates on what will be the main stuff in the next patch and a general time it may hit?

timeframe = unknown (QA has a huge list of stuff to check before the next merge, and the list is getting longer not shorter)

as far as what will be in the next merge see http://www.swgemu.com/forums/forumdisplay.php?f=179 everything commited to unstable since the last merge should be in the next merge,... main theme is pvp bases and populated POI's, but there is a lot more to it then just that. Lots of bug fixes and lots of other additions like commando being almost fully implemented, and milking being added. shellfish harvesters, domesticated meat being available, more random creature spawns, more different types of missions available, and ... ... .. . much much more

link412
04-21-2013, 11:42 PM
Now i wait for Creature Handler o3o

Reaps
04-24-2013, 04:40 PM
Now i wait for Creature Handler o3o

I've been waiting for 4-5 years. Welcome to the club!

RedhatJames
05-03-2013, 04:55 PM
Where al excited for Publish 2 as we speak hehe, man get some serious PVP going on GCW.

Rumpels
05-17-2013, 08:53 AM
We're all excited for Publish "3" as we speak hehe, man get some serious PVP going on GCW.

Fixed for ya

manuparis
05-31-2013, 09:49 PM
Hi guys.. thanks for the great job you're doing.
If we do the rebel theme park, will we be able to do the imperial TP when implemented ?
I remember that we were not able to do both of them ..

manuparis
06-02-2013, 08:16 AM
Hi guys.. thanks for the great job you're doing.
If we do the rebel theme park, will we be able to do the imperial TP when implemented ?
I remember that we were not able to do both of them ..


no reply ?

Vlada
06-02-2013, 08:34 AM
no reply ?

I dont think there are such restrictions.

Lolindir
06-02-2013, 08:36 AM
I believe you can do both, but you will need to get positive faction points with the side you previously where in combat with, before you can join them.

Ahazi Starlicker
07-28-2013, 06:57 AM
Need to have at least 200 points for the faction you want to join.