Lolindir
04-27-2025, 07:04 PM
Finalizer Saturday Update
04/26/2025
The SWGEmu Development Division
[Fixed] Z validation check in cells
[Fixed] Mount speed updating properly being sent to client
[Fixed] Removal of gallop speed changes from mount
[Fixed] Zone tracking agents spawned in cells via screenplay
[Fixed] Agent vehicle types to not be healable - Mantis #9086
[Fixed] Agent vehicle type not able to be diseased or poisoned - Mantis #9086
[Fixed] Speed disparity when dismounting vehicle with a tall character holding a ranged weapon
[Fixed] Player movement during fishing causing the fishing session to end improperly - Mantis #8503 (https://www.swgemu.com/bugs/view.php?id=8503)
[Fixed] Mounted creatures to properly receive the swimming state - Mantis #9002 (https://www.swgemu.com/bugs/view.php?id=9002)
[Fixed] Close objects vector receiver type iterator
[Fixed] Droid detonation spill over affecting AI agents
[Revert] Ability for players to detonate bomb droid while in feign death state
[Fixed] Wearables allowing for too many attachments to be Added - Mantis #9101 (https://www.swgemu.com/bugs/view.php?id=9101)
[Moved] boundingRadius to transient sceneObject variable
[Fixed] Building collision radius can no longer exceed cov range
[Fixed] Player vs player ship cov range
[Fixed] Astromech not always appearing on fighters
[Fixed] Droids no longer launching in old owner's ship after being traded
[Fixed] ShipSubComponent necessary includes
[Fixed] Unprogrammed droid command chips can no longer be Added to droids or flight computers
[Fixed] Droid command cleanup from player on landing
[Fixed] Ships can no longer be traded when unpacked
[Fixed] Fishing bait loot quantity uniform randomization - Mantis #9088 (https://www.swgemu.com/bugs/view.php?id=9088)
[Fixed] Fish resources from fish filet having zero quantity - Mantis #8442 (https://www.swgemu.com/bugs/view.php?id=8442)
[Fixed] Potential instances player could get stuck with fishing state mood - Mantis #8503 (https://www.swgemu.com/bugs/view.php?id=8503)
[Fixed] Unequipping fish pole while fishing now stops the player from continuing to fish - Mantis #8503 (https://www.swgemu.com/bugs/view.php?id=8503)
[Fixed] Combat, incapacitation and death now end fishing session for player - Mantis #9096 (https://www.swgemu.com/bugs/view.php?id=9096)
[Fixed] Player ability list delta updates to immediately show newly earned abilities - Mantis #9097 (https://www.swgemu.com/bugs/view.php?id=9097)
[Fixed] Swimming state not properly being applied to players when mounted on vehicles and pets in water - Mantis #9002 (https://www.swgemu.com/bugs/view.php?id=9002)
[Fixed] Ability to generate bomb droid while swimming, in combat, mounted and feigning Death - Mantis #9100 (https://www.swgemu.com/bugs/view.php?id=9100)
[Fixed] Players being able to use the detonation commbat while swimming, in combat, mounted and feigning death - Mantis #9100 (https://www.swgemu.com/bugs/view.php?id=9100)
[Fixed] Default bomb droid followother command to be set to chase
[Fixed] Bomb droids to receive pvp damage reduction - Mantis #8362 (https://www.swgemu.com/bugs/view.php?id=8362)
[Added] Spill damage for bomb droids - Mantis #8362 (https://www.swgemu.com/bugs/view.php?id=8362)
[Fixed] Bomb droid damage to be individually calculated per target - Mantis #8362 (https://www.swgemu.com/bugs/view.php?id=8362)
[Fixed] Bomb droids being able to follow attackable targets
[Format] Cleaned up snoop command
[Added] Modifiers input to snoop command
[Added] Player ship targetID and targetSlot callback updates
[Fixed] Missing snapshot appearance template no longer causes index out of bounds
[Added] Astromech certification functionality
[Fixed] Flight computer deeds now show appropriate fields
[Added] Droid command chip programming
[Moved] Manufacturing schematic data size onto parent intangible
[Fixed] Manufacturing schematics causing empty droid programs to show on droids
[Added] shipAiAgent chassis speedRotationFactor delta updates
[Format] Moved sceneobject types into proper not in client location
[Added] Space combat droid commands
[Removed] Warning message in console when mood type is not found
[Added] Chassis slip rate to shipAiAgent flight dynamics model
[Fixed] Entry intro structures removing template modifiers applied from wearables
[Modified] Cleaned up force generation task logic
[Added] Ship component targetable priority to space combat
04/26/2025
The SWGEmu Development Division
[Fixed] Z validation check in cells
[Fixed] Mount speed updating properly being sent to client
[Fixed] Removal of gallop speed changes from mount
[Fixed] Zone tracking agents spawned in cells via screenplay
[Fixed] Agent vehicle types to not be healable - Mantis #9086
[Fixed] Agent vehicle type not able to be diseased or poisoned - Mantis #9086
[Fixed] Speed disparity when dismounting vehicle with a tall character holding a ranged weapon
[Fixed] Player movement during fishing causing the fishing session to end improperly - Mantis #8503 (https://www.swgemu.com/bugs/view.php?id=8503)
[Fixed] Mounted creatures to properly receive the swimming state - Mantis #9002 (https://www.swgemu.com/bugs/view.php?id=9002)
[Fixed] Close objects vector receiver type iterator
[Fixed] Droid detonation spill over affecting AI agents
[Revert] Ability for players to detonate bomb droid while in feign death state
[Fixed] Wearables allowing for too many attachments to be Added - Mantis #9101 (https://www.swgemu.com/bugs/view.php?id=9101)
[Moved] boundingRadius to transient sceneObject variable
[Fixed] Building collision radius can no longer exceed cov range
[Fixed] Player vs player ship cov range
[Fixed] Astromech not always appearing on fighters
[Fixed] Droids no longer launching in old owner's ship after being traded
[Fixed] ShipSubComponent necessary includes
[Fixed] Unprogrammed droid command chips can no longer be Added to droids or flight computers
[Fixed] Droid command cleanup from player on landing
[Fixed] Ships can no longer be traded when unpacked
[Fixed] Fishing bait loot quantity uniform randomization - Mantis #9088 (https://www.swgemu.com/bugs/view.php?id=9088)
[Fixed] Fish resources from fish filet having zero quantity - Mantis #8442 (https://www.swgemu.com/bugs/view.php?id=8442)
[Fixed] Potential instances player could get stuck with fishing state mood - Mantis #8503 (https://www.swgemu.com/bugs/view.php?id=8503)
[Fixed] Unequipping fish pole while fishing now stops the player from continuing to fish - Mantis #8503 (https://www.swgemu.com/bugs/view.php?id=8503)
[Fixed] Combat, incapacitation and death now end fishing session for player - Mantis #9096 (https://www.swgemu.com/bugs/view.php?id=9096)
[Fixed] Player ability list delta updates to immediately show newly earned abilities - Mantis #9097 (https://www.swgemu.com/bugs/view.php?id=9097)
[Fixed] Swimming state not properly being applied to players when mounted on vehicles and pets in water - Mantis #9002 (https://www.swgemu.com/bugs/view.php?id=9002)
[Fixed] Ability to generate bomb droid while swimming, in combat, mounted and feigning Death - Mantis #9100 (https://www.swgemu.com/bugs/view.php?id=9100)
[Fixed] Players being able to use the detonation commbat while swimming, in combat, mounted and feigning death - Mantis #9100 (https://www.swgemu.com/bugs/view.php?id=9100)
[Fixed] Default bomb droid followother command to be set to chase
[Fixed] Bomb droids to receive pvp damage reduction - Mantis #8362 (https://www.swgemu.com/bugs/view.php?id=8362)
[Added] Spill damage for bomb droids - Mantis #8362 (https://www.swgemu.com/bugs/view.php?id=8362)
[Fixed] Bomb droid damage to be individually calculated per target - Mantis #8362 (https://www.swgemu.com/bugs/view.php?id=8362)
[Fixed] Bomb droids being able to follow attackable targets
[Format] Cleaned up snoop command
[Added] Modifiers input to snoop command
[Added] Player ship targetID and targetSlot callback updates
[Fixed] Missing snapshot appearance template no longer causes index out of bounds
[Added] Astromech certification functionality
[Fixed] Flight computer deeds now show appropriate fields
[Added] Droid command chip programming
[Moved] Manufacturing schematic data size onto parent intangible
[Fixed] Manufacturing schematics causing empty droid programs to show on droids
[Added] shipAiAgent chassis speedRotationFactor delta updates
[Format] Moved sceneobject types into proper not in client location
[Added] Space combat droid commands
[Removed] Warning message in console when mood type is not found
[Added] Chassis slip rate to shipAiAgent flight dynamics model
[Fixed] Entry intro structures removing template modifiers applied from wearables
[Modified] Cleaned up force generation task logic
[Added] Ship component targetable priority to space combat