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View Full Version : 10/24/2024 Finalizer Thursday Update



Lolindir
10-24-2024, 02:01 PM
Finalizer Thursday Update




10/24/2024
The SWGEmu Development Division



[Added] Invulnerable flag to JTL coordinators
[Added] Missing imperial banners behind commander landau
[Added] JTL recruitment mails sent to newly created characters
[Removed] Auto creation of starter ships for new characters
[Added] Imperial pilot coordinators conversation and handler
[Fixed] Capital ship turret attack range and accuracy
[Added] Rebel pilot coordinator conversation and handler
[Added] Basic space helper functions in lua
[Added] Recruiter conversations and functionality for neutral pilots
[Added] destroyShipComponent message
[Added] Check to prevent surrendering of pilot skills and popup for directing to proper pilot recruiter
[Added] ShipAiAgent missile weapon functionality
[Added] Ship redeeding
[Added] Checks for components being removed and items emptied from POB ships
[Added] Check for starter ships and sorosuub
[Added] Checks for players attempting to enter turrets when they are destroyed or not installed
[Added] Player ship deeds to blue frog with updated crafting values
[Added] Pilot certification check when attempt to launch, travel or enter pilot seat
[Added] Ship operations chairs to check if player is correct pilot skill for given ship
[Fixed] Admin kill command to follow similar syntax to ground version
[Added] Admin kill command to check if target is attackable for area option
[Added] Admin kill player command for space
[Added] isInvulnerable and isDestroying checks
[Fixed] Pet calling in POB ships
[Added] Functionality to escape pods on POB ships
[Fixed] Player ships appearing properly as factional enemies
[Fixed] JTL fast travel locations to appropriate names and positions
[Fixed] Space conversation window persisting after landing
[Added] Jukebox functionality in POB ships
[Added] Delayed loading of cells and contents for players inserted into POB ships
[Fixed] Spawner counts properly incrementing by spawn type
[Fixed] Out of bounds issue when despawning space spawns
[Fixed] Notification to zone when object is inserted to ship or child of ship
[Added] Max item storage limit for POB ships
[Fixed] Octree search for inrange objects
[Formatted] Fixed naming convention for octree
[Added] Space spawn regions to check for no spawn areas when attempting to spawn
[Added] Space spawner object and it spawning with a no spawn area with it
[Modified] Ship AI agent evasion checks and position calculation
[Fixed] Ships will now properly clear their destroyed target and return to their patrol
[Added] Behavior attack branch bitmask specific to ships with turrets
[Fixed] Evade chance to use proper variable from behavior studio
[Added] ShipAi transform roll acceleration calculation
[Added] ShipAi patrol pathfinder class
[Fixed] Players having proper position set when entering POB slots
[Fixed] Players ending up appearing to be on outside of POB ship after hyperspace
[Added] Ships should now be able to attack while evading
[Fixed] Ship agents will now account for bounding radius when validating target distance
[Fixed] Ships with wings not opening them during attack and evade runs
[Added] ShipAiAgent transform broadcast throttle
[Added] ShipAiAgent variable deltaTime scheduling
[Removed] JTL Quest giver in additional location
[Fixed] CreateCreature spawning ships near players world position
[Fixed] Issue preventing space spawn area from generating spawn
[Fixed] PVP status bitmask to properly show factionally aligned ships as enemies
[Fixed] Ships should properly remove all players when stored
[Fixed] Players stuck oddly in ships after owner has logged off
[Added] Test spawn areas to corellia space
[Enabled] Debug messages for entry and exit into space active areas
[Added] ShipManager uniqueID map
[Fixed] datatransform updates for players inside ships
[Fixed] World position for objects on pob ship to update on call in order to give accurate position
[Added] Distance and in range checks for space
[Fixed] Launching with a POB ship causing client crash due to cell permissions not being sent to client
[Fixed] Group members launching into a POB getting stuck at loading objects
[Fixed] Space stations being removed from cov improperly
[Fixed] Harvester activate and deactivate should again function for generators
[Fixed] Village phase 3 and 4 turrets failing to execute fire task
[Fixed] Theaters to despawn when all player ships go out of range
[Added] Loading of space spawn groups from lua
[Added] Space spawn area spawning to use spawn groups assigned to spawn area
[Added] Space region and space spawn area objects and functionality
[Added] Loading of regions for space from lua by space manager and insertion into the zone
[Added] Temporary space spawn areas in Naboo space
[Formatted] Space manager
[Fixed] Pet control device showing pet actual level as well as possible adult level
[Added] Missing death watch clearance terminals for clearing debris piles after players have moved passed - Mantis #9020 (https://www.swgemu.com/bugs/view.php?id=9020)
[Fixed] Stability issue with pet return
[Added] AiShipAgent transform initialization and rotation vectors
[Fixed] Chance for skill mods on items and clothing to be zero or less - Mantis #8642 (https://www.swgemu.com/bugs/view.php?id=8642)
[Added] Check to harvester activate and deactivate commands to be used on harvesters only - Mantis #8929 (https://www.swgemu.com/bugs/view.php?id=8929)
[Modified] Logic for harvester activate and deactivate commands
[Updated] Readme for linux manual build dependencies
[Added] TreeEntry worldCoordinate variable

jackasmacka
10-25-2024, 03:41 AM
Thank you Lolindir and team!

Sound
10-25-2024, 04:21 AM
Thank you!

chayn
10-26-2024, 08:51 PM
Don't see...

[fixed] Buggered up krayt loot

But great job everyone... Thank you very much... :)