Lolindir
07-23-2024, 06:16 PM
Finalizer Tuesday Update
07/23/2024
The SWGEmu Development Division
[Modified] Players in range function to accept flags to ignore privileged or AFK players
[Updated] Logging messages for player and building cov updates
[Fixed] Security patrol pathing in death watch bunker
[Modified] Information given for logging
[Removed] Two improper NPC spawn locations for terminal missions - Mantis #9051 (https://www.swgemu.com/bugs/view.php?id=9051)
[Fixed] MSE base spawn to use proper mouse droid agent - Mantis #8216 (https://www.swgemu.com/bugs/view.php?id=8216)
[Added] Chance for creatures spawning from lairs to spawn with scout title
[Fixed] Parent check for city decorations
[Added] Check for city decorations to make sure they are not part of a placeable structure
[Fixed] Old uninitialized nutrition value overwriting new float nutrition value
[Fixed] Lair aggro task to trigger properly behind a time check with a valid attacker
[Added] AI logic to handle agents set to heal tangible objects
[Modified] Creature agent lair healing to have only a single live creature assigned to heal
[Fixed] Spawning in quadrant four due to checks to prevent spawns at 0, 0
[Modified] Wild creature lair mechanics for live accurate functionality - Mantis #9034 (https://www.swgemu.com/bugs/view.php?id=9034)
[Fixed] Calculation for lair condition to better reflect level and max condition - Mantis #9034 (https://www.swgemu.com/bugs/view.php?id=9034)
[Added] Delayed random spawning for mobiles spawning from tangible lairs
[Fixed] Updating nutrition variable if old variable is larger
[Fixed] Issue with consumable receiving improper nutrition values from character builder
[Fixed] Drinks and healing effect consumables to no longer show decimal on value
[Fixed] Packet counts to unsigned long to prevent integer rollover
[Fixed] New nutrition float value being overwritten by template value
07/23/2024
The SWGEmu Development Division
[Modified] Players in range function to accept flags to ignore privileged or AFK players
[Updated] Logging messages for player and building cov updates
[Fixed] Security patrol pathing in death watch bunker
[Modified] Information given for logging
[Removed] Two improper NPC spawn locations for terminal missions - Mantis #9051 (https://www.swgemu.com/bugs/view.php?id=9051)
[Fixed] MSE base spawn to use proper mouse droid agent - Mantis #8216 (https://www.swgemu.com/bugs/view.php?id=8216)
[Added] Chance for creatures spawning from lairs to spawn with scout title
[Fixed] Parent check for city decorations
[Added] Check for city decorations to make sure they are not part of a placeable structure
[Fixed] Old uninitialized nutrition value overwriting new float nutrition value
[Fixed] Lair aggro task to trigger properly behind a time check with a valid attacker
[Added] AI logic to handle agents set to heal tangible objects
[Modified] Creature agent lair healing to have only a single live creature assigned to heal
[Fixed] Spawning in quadrant four due to checks to prevent spawns at 0, 0
[Modified] Wild creature lair mechanics for live accurate functionality - Mantis #9034 (https://www.swgemu.com/bugs/view.php?id=9034)
[Fixed] Calculation for lair condition to better reflect level and max condition - Mantis #9034 (https://www.swgemu.com/bugs/view.php?id=9034)
[Added] Delayed random spawning for mobiles spawning from tangible lairs
[Fixed] Updating nutrition variable if old variable is larger
[Fixed] Issue with consumable receiving improper nutrition values from character builder
[Fixed] Drinks and healing effect consumables to no longer show decimal on value
[Fixed] Packet counts to unsigned long to prevent integer rollover
[Fixed] New nutrition float value being overwritten by template value