Lolindir
07-06-2024, 06:02 PM
Finalizer Thursday Update
07/04/2024
The SWGEmu Development Division
[Fixed] Looted wearables to no longer generate sockets
[Fixed] Looted tailor components to correct use counts
[Fixed] Event promoter shuttle beacon purchase blocking purchasing other promoter items - Mantis #9036 (https://www.swgemu.com/bugs/view.php?id=9036)
[Fixed] Agents respawning with no weapons due to already being flagged as a baby - Mantis #8984 (https://www.swgemu.com/bugs/view.php?id=8984)
[Fixed] Lua global variable naming duplicate when loading AI maps
[Fixed] Looted generic component usecount to uniform combine type
[Modified] lootValues setDamageValues to average weapon damage values
[Fixed] Typo in server loot command
[Fixed] Changed variable in loot manager debug
[Added] Config for player names to show on newly created vehicles
[Modified] lootManager excMod bonus values to level distribution
[Fixed] Issue causing CTD when loading loading into a parent with lots of creature objects
[Fixed] Issue with some creature templates not having proper attacks for both weapons
[Fixed] Issue with some creature templates having two of the same weapon type
[Fixed] Issue with DOT type and attribute not properly distributing on looted weapons
[Added] Check for vehicle in motion before adjust player dismount location
[Added] Staff players ability to migrate there stats without ID
[Fixed] Tangible objects not being sent to players entering into range - Mantis #9037 (https://www.swgemu.com/bugs/view.php?id=9037)
[Modified] Method for setting chance for looted weapon DOT types and attributes to use loot manager config values
[Fixed] Stability issue with nullptr area in isInPvpArea
[Modified] Some more weapon manager cleanup and commenting
[Added] Sea info to agent loot debug command
[Added] Additional data output for weapons when reviewing server loot for agents
[Fixed] More leaks in pathfinding
[Modified] lootManager createLootObject function
[Modified] Check for object type to add static and random DOTs to weapons
[Modified] Output of server loot agent command to show wearable mod counts
[Modified] Server loot command to accept count prior to modifier value
[Fixed] Stability fix for nullptr marker in FishingManager
[Added] Debug to trees for objects that still have parents when attempting to insert
[Fixed] Potential memory leaks
[Added] Stats for output of weapons and weapons with DOTs count to server loot command agent
[Added] AFK and movement check for player object from lua
[Modified] Stalker and killer bitmask check to use the stored creatureBitmask on the agent
[Modified] broadcastPvpStatusBitmask for use on tangible objects
[Changed] Looted weapon dot values and chance to level distribution
[Fixed] Stability issue caused by bad nullptr check on vendor
[Modified] GCW PVP tokens to have variable use count when looted
[Added] TEF warning for attacking factional tangible objects and installations
[Fixed] Attacking agents after muting TEF warning and going overt
[Added] Ability to change TEF warning message via config
[Fixed] Attackable check loop in creature object
[Added] Ability for players to mute TEF warning popup
[Modified] TEF warning message config option
[Added] TEF warning for combat attacks
[Added] Config option to disable tef warning message
[Changed] lootManager random skillMod chance to be distributed by level
[Modified] isAttackableBy functions to accept boolean for TEF acknowledgment
[Added] TEFf acknowledgement for combat medic DOT use
[Added] Additional loot map entries
[Changed] Experimental/enhanced level rank distribution
[Fixed] Escort NPCs properly adopt the faction affiliation of the player
[Added] Check for a player having an already open TEF acknowledge window before sending another
[Added] TEF sui window popup when healing players that could cause a TEF
[Fixed] Agent loot command output to show proper percentages
[Changed] Mobile loot collections to faction groups - Mantis #7645 (https://www.swgemu.com/bugs/view.php?id=7645)
[Added] Components and resources to faction loot groups - Mantis #7645 (https://www.swgemu.com/bugs/view.php?id=7645)
[Fixed] Stability issue in select character callback
[Fixed] Players position in ships being set improperly after hyperspacing
[Fixed] Player position when launching into POB ship
[Fixed] Stability issues planet manager calls in director manager
[Fixed] Lugjack machine will now force close any currently open payout windows before creating a new one for the player - Mantis #9045 (https://www.swgemu.com/bugs/view.php?id=9045)
[Added] Ithorian players and vendors to species allow to wear crafters aprons
[Fixed] Errors in lua templates from duplicate entries
[Added] Mobile NPC faction loot groups
[Fixed] Account ban duration calculation for account ban system message
[Fixed] Checking wrong object for data component preventing items being given to vendors to wear - Mantis #9043 (https://www.swgemu.com/bugs/view.php?id=9043)
[Added] Wookiee to list of species allowed to wear crafters apron
[Modified] Server loot agent command data output
[Tweaked] Krayt loot groups and chances to better reflect live values - Mantis #5335 (https://www.swgemu.com/bugs/view.php?id=5335)
[Added] Config manager option to set latest tre for unit tests
[Fixed] Placement of non-agent vendors - Mantis #9042 (https://www.swgemu.com/bugs/view.php?id=9042)
[Fixed] Target template for crafters apron quest schematics to use proper template - Mantis #8722 (https://www.swgemu.com/bugs/view.php?id=8722)
[Fixed] Crafters apron to have a chance for socket generation - Mantis #8722 (https://www.swgemu.com/bugs/view.php?id=8722)
[Added] Additional debug and test application for diseases
[Added] Config option to automatically reload strings
[Modified] Locking during crafting experimentation
[Added] Additional error messages for poor experimentation attempts
[Fixed] Potential issue with getspawnpoint for Hero of Tatooine courage spawn
[Added] NPC actor event perk basic purchase, setup and placement Part 1 - Mantis #9005 (https://www.swgemu.com/bugs/view.php?id=9005)
[Fixed] Player event perk timer breaking due to unsigned integer overflow - Mantis #9031
[Fixed] Players can transfer items in/out of bank while mounted - Mantis #9039 (https://www.swgemu.com/bugs/view.php?id=9039)
[Fixed] Stun state will always properly reduce damage output by 20 percent - Mantis #9038 (https://www.swgemu.com/bugs/view.php?id=9038)
[Modified] Handling of damage reducing states
[Added] Container component for warren disk permissions
[Fixed] Warren evidence disks and FOUO disk should now be destroyable and tradable after a restart - Mantis #7808 (https://www.swgemu.com/bugs/view.php?id=7808)
[Fixed] Instance where int overflow was causing stationary healer agents to wait indefinitely
[Fixed] Possible crash to desktop when loading some objects while on a vehicle
[Fixed] Traps should now fail to apply to a target if the target is already affected by that trap type
[Tweaked] chance for agents to use a special attack
[Fixed] Dark jedi knight primary attack group
[Fixed] Creature agents given multiple sets of weapons when being respawned as a baby and was an adult previously - Mantis #8984 (https://www.swgemu.com/bugs/view.php?id=8984)
[Added] Additional info to getObjVars command for AI debug
07/04/2024
The SWGEmu Development Division
[Fixed] Looted wearables to no longer generate sockets
[Fixed] Looted tailor components to correct use counts
[Fixed] Event promoter shuttle beacon purchase blocking purchasing other promoter items - Mantis #9036 (https://www.swgemu.com/bugs/view.php?id=9036)
[Fixed] Agents respawning with no weapons due to already being flagged as a baby - Mantis #8984 (https://www.swgemu.com/bugs/view.php?id=8984)
[Fixed] Lua global variable naming duplicate when loading AI maps
[Fixed] Looted generic component usecount to uniform combine type
[Modified] lootValues setDamageValues to average weapon damage values
[Fixed] Typo in server loot command
[Fixed] Changed variable in loot manager debug
[Added] Config for player names to show on newly created vehicles
[Modified] lootManager excMod bonus values to level distribution
[Fixed] Issue causing CTD when loading loading into a parent with lots of creature objects
[Fixed] Issue with some creature templates not having proper attacks for both weapons
[Fixed] Issue with some creature templates having two of the same weapon type
[Fixed] Issue with DOT type and attribute not properly distributing on looted weapons
[Added] Check for vehicle in motion before adjust player dismount location
[Added] Staff players ability to migrate there stats without ID
[Fixed] Tangible objects not being sent to players entering into range - Mantis #9037 (https://www.swgemu.com/bugs/view.php?id=9037)
[Modified] Method for setting chance for looted weapon DOT types and attributes to use loot manager config values
[Fixed] Stability issue with nullptr area in isInPvpArea
[Modified] Some more weapon manager cleanup and commenting
[Added] Sea info to agent loot debug command
[Added] Additional data output for weapons when reviewing server loot for agents
[Fixed] More leaks in pathfinding
[Modified] lootManager createLootObject function
[Modified] Check for object type to add static and random DOTs to weapons
[Modified] Output of server loot agent command to show wearable mod counts
[Modified] Server loot command to accept count prior to modifier value
[Fixed] Stability fix for nullptr marker in FishingManager
[Added] Debug to trees for objects that still have parents when attempting to insert
[Fixed] Potential memory leaks
[Added] Stats for output of weapons and weapons with DOTs count to server loot command agent
[Added] AFK and movement check for player object from lua
[Modified] Stalker and killer bitmask check to use the stored creatureBitmask on the agent
[Modified] broadcastPvpStatusBitmask for use on tangible objects
[Changed] Looted weapon dot values and chance to level distribution
[Fixed] Stability issue caused by bad nullptr check on vendor
[Modified] GCW PVP tokens to have variable use count when looted
[Added] TEF warning for attacking factional tangible objects and installations
[Fixed] Attacking agents after muting TEF warning and going overt
[Added] Ability to change TEF warning message via config
[Fixed] Attackable check loop in creature object
[Added] Ability for players to mute TEF warning popup
[Modified] TEF warning message config option
[Added] TEF warning for combat attacks
[Added] Config option to disable tef warning message
[Changed] lootManager random skillMod chance to be distributed by level
[Modified] isAttackableBy functions to accept boolean for TEF acknowledgment
[Added] TEFf acknowledgement for combat medic DOT use
[Added] Additional loot map entries
[Changed] Experimental/enhanced level rank distribution
[Fixed] Escort NPCs properly adopt the faction affiliation of the player
[Added] Check for a player having an already open TEF acknowledge window before sending another
[Added] TEF sui window popup when healing players that could cause a TEF
[Fixed] Agent loot command output to show proper percentages
[Changed] Mobile loot collections to faction groups - Mantis #7645 (https://www.swgemu.com/bugs/view.php?id=7645)
[Added] Components and resources to faction loot groups - Mantis #7645 (https://www.swgemu.com/bugs/view.php?id=7645)
[Fixed] Stability issue in select character callback
[Fixed] Players position in ships being set improperly after hyperspacing
[Fixed] Player position when launching into POB ship
[Fixed] Stability issues planet manager calls in director manager
[Fixed] Lugjack machine will now force close any currently open payout windows before creating a new one for the player - Mantis #9045 (https://www.swgemu.com/bugs/view.php?id=9045)
[Added] Ithorian players and vendors to species allow to wear crafters aprons
[Fixed] Errors in lua templates from duplicate entries
[Added] Mobile NPC faction loot groups
[Fixed] Account ban duration calculation for account ban system message
[Fixed] Checking wrong object for data component preventing items being given to vendors to wear - Mantis #9043 (https://www.swgemu.com/bugs/view.php?id=9043)
[Added] Wookiee to list of species allowed to wear crafters apron
[Modified] Server loot agent command data output
[Tweaked] Krayt loot groups and chances to better reflect live values - Mantis #5335 (https://www.swgemu.com/bugs/view.php?id=5335)
[Added] Config manager option to set latest tre for unit tests
[Fixed] Placement of non-agent vendors - Mantis #9042 (https://www.swgemu.com/bugs/view.php?id=9042)
[Fixed] Target template for crafters apron quest schematics to use proper template - Mantis #8722 (https://www.swgemu.com/bugs/view.php?id=8722)
[Fixed] Crafters apron to have a chance for socket generation - Mantis #8722 (https://www.swgemu.com/bugs/view.php?id=8722)
[Added] Additional debug and test application for diseases
[Added] Config option to automatically reload strings
[Modified] Locking during crafting experimentation
[Added] Additional error messages for poor experimentation attempts
[Fixed] Potential issue with getspawnpoint for Hero of Tatooine courage spawn
[Added] NPC actor event perk basic purchase, setup and placement Part 1 - Mantis #9005 (https://www.swgemu.com/bugs/view.php?id=9005)
[Fixed] Player event perk timer breaking due to unsigned integer overflow - Mantis #9031
[Fixed] Players can transfer items in/out of bank while mounted - Mantis #9039 (https://www.swgemu.com/bugs/view.php?id=9039)
[Fixed] Stun state will always properly reduce damage output by 20 percent - Mantis #9038 (https://www.swgemu.com/bugs/view.php?id=9038)
[Modified] Handling of damage reducing states
[Added] Container component for warren disk permissions
[Fixed] Warren evidence disks and FOUO disk should now be destroyable and tradable after a restart - Mantis #7808 (https://www.swgemu.com/bugs/view.php?id=7808)
[Fixed] Instance where int overflow was causing stationary healer agents to wait indefinitely
[Fixed] Possible crash to desktop when loading some objects while on a vehicle
[Fixed] Traps should now fail to apply to a target if the target is already affected by that trap type
[Tweaked] chance for agents to use a special attack
[Fixed] Dark jedi knight primary attack group
[Fixed] Creature agents given multiple sets of weapons when being respawned as a baby and was an adult previously - Mantis #8984 (https://www.swgemu.com/bugs/view.php?id=8984)
[Added] Additional info to getObjVars command for AI debug