Lolindir
12-03-2023, 07:07 PM
Finalizer Sunday Update
12/03/2023
The SWGEmu Development Division
[Fixed] Stalking agents continuously adding patrol points
[Fixed] Patrolling agents to properly wait before moving to next point
[Tweaked] BE genetic damage calculation
[Fixed] Guild title being set on player instead of target - Mantis #8976 (https://www.swgemu.com/bugs/view.php?id=8976)
[Modified] BE DNA damage calculation - Mantis #8922 (https://www.swgemu.com/bugs/view.php?id=8922)
[Fixed] Improper ferocity values on creature templates - Mantis #8954 (https://www.swgemu.com/bugs/view.php?id=8954)
[Added] Special attacks to DNA sample sets on character builder
[Fixed] Application of DNA sample special resists for test DNA
[Modified] Handling of BE DNA testing samples for character builder
[Added] Additional sample set for CL 15 pet
[Added] Name manager unit tests
[Fixed] NPCs unable to converse after theater spawning in area - Mantis #7388 (https://www.swgemu.com/bugs/view.php?id=7388)
[Removed] NPC spawn points that spawn on top of objects
[Added] Missing stormtrooper crackdown scan sound effect - Mantis #8978 (https://www.swgemu.com/bugs/view.php?id=8978)
[Modified] Move function to be called in beginning to behavior tree
[Fixed] Crackdown scanners to update their next movement point during their scan
[Fixed] Guild title sui force closing if the chosen momeber is not in range - Mantis #8976 (https://www.swgemu.com/bugs/view.php?id=8976)
[Added] Find command to accept full or partial args as well as '_' or ':' delimeter for sub categories - Mantis #8968 (https://www.swgemu.com/bugs/view.php?id=8968)
[Fixed] Scale for giant veermok and giant cave veermok - Mantis #6940 (https://www.swgemu.com/bugs/view.php?id=6940)
[Added] Check for crackdown, GCW, and BH TEF arguments in updateLastCombatActionTimestamp
[Fixed] DrainForceCommand and DotPackCommand no longer always set TEF
[Increased] screenplay load warning time to account for npc names being checked by name manager
[Added] Name manager regex patterns to use case insensitivity
[Added] Debug flag for name manager checks
[Fixed] Buildings items not loading for entire structure when player enters
[Fixed] Force Choke will now properly apply DOT and not incorrectly check for DOT state - Mantis #8975 (https://www.swgemu.com/bugs/view.php?id=8975)
[Reduced] Cooldown for set permission command
[Fixed] Find command to account for map sub categories - Mantis #8968 (https://www.swgemu.com/bugs/view.php?id=8968)
[Modified] Cloning facility search to be more efficient
[Added] Name manager to check creature names and resource names with name filter during generation- Mantis #8943 (https://www.swgemu.com/bugs/view.php?id=8943)
[Fixed] Typo in Task.lua
[Fixed] Handling of chance to spawn creature baby to check for home object - Mantis #8974 (https://www.swgemu.com/bugs/view.php?id=8974)
[Added] Missing veermok lair to Naboo spawn regions - Mantis #8973 (https://www.swgemu.com/bugs/view.php?id=8973)
[Fixed] Corvette sui issue - Mantis #8876
[Added] Enough quest Part 2 Imperial Side - Mantis #8963 (https://www.swgemu.com/bugs/view.php?id=8963)
[Added] Enough quest Part 1 Rebel Side - Mantis #8963 (https://www.swgemu.com/bugs/view.php?id=8963)
[Fixed] Quest task get bank credits returning wrong variable
[Modified] Defense check for saber block to account for all ranged weapons and special heavy weapons - Mantis #8972 (https://www.swgemu.com/bugs/view.php?id=8972)
[Fixed] FS village NPCs patrolling that should be static - Mantis #8971 (https://www.swgemu.com/bugs/view.php?id=8971)
[Fixed] Healing threat being cleared when an agent is killed - Mantis #8948 (https://www.swgemu.com/bugs/view.php?id=8948)
[Fixed] Proper tip amount for IDs not given if the tipped amount is more then required amount - Mantis #8495 (https://www.swgemu.com/bugs/view.php?id=8495)
[Fixed] Crafting tools preventing players from being able to retrieve crafted item when inventory was full - Mantis #8921 (https://www.swgemu.com/bugs/view.php?id=8921)
[Fixed] Chance for coa3 flora warehouse drum to not properly unlock - Mantis #8965 (https://www.swgemu.com/bugs/view.php?id=8965)
[Added] Special entry permissions for TEFed players to CoA3 flora warehouse
12/03/2023
The SWGEmu Development Division
[Fixed] Stalking agents continuously adding patrol points
[Fixed] Patrolling agents to properly wait before moving to next point
[Tweaked] BE genetic damage calculation
[Fixed] Guild title being set on player instead of target - Mantis #8976 (https://www.swgemu.com/bugs/view.php?id=8976)
[Modified] BE DNA damage calculation - Mantis #8922 (https://www.swgemu.com/bugs/view.php?id=8922)
[Fixed] Improper ferocity values on creature templates - Mantis #8954 (https://www.swgemu.com/bugs/view.php?id=8954)
[Added] Special attacks to DNA sample sets on character builder
[Fixed] Application of DNA sample special resists for test DNA
[Modified] Handling of BE DNA testing samples for character builder
[Added] Additional sample set for CL 15 pet
[Added] Name manager unit tests
[Fixed] NPCs unable to converse after theater spawning in area - Mantis #7388 (https://www.swgemu.com/bugs/view.php?id=7388)
[Removed] NPC spawn points that spawn on top of objects
[Added] Missing stormtrooper crackdown scan sound effect - Mantis #8978 (https://www.swgemu.com/bugs/view.php?id=8978)
[Modified] Move function to be called in beginning to behavior tree
[Fixed] Crackdown scanners to update their next movement point during their scan
[Fixed] Guild title sui force closing if the chosen momeber is not in range - Mantis #8976 (https://www.swgemu.com/bugs/view.php?id=8976)
[Added] Find command to accept full or partial args as well as '_' or ':' delimeter for sub categories - Mantis #8968 (https://www.swgemu.com/bugs/view.php?id=8968)
[Fixed] Scale for giant veermok and giant cave veermok - Mantis #6940 (https://www.swgemu.com/bugs/view.php?id=6940)
[Added] Check for crackdown, GCW, and BH TEF arguments in updateLastCombatActionTimestamp
[Fixed] DrainForceCommand and DotPackCommand no longer always set TEF
[Increased] screenplay load warning time to account for npc names being checked by name manager
[Added] Name manager regex patterns to use case insensitivity
[Added] Debug flag for name manager checks
[Fixed] Buildings items not loading for entire structure when player enters
[Fixed] Force Choke will now properly apply DOT and not incorrectly check for DOT state - Mantis #8975 (https://www.swgemu.com/bugs/view.php?id=8975)
[Reduced] Cooldown for set permission command
[Fixed] Find command to account for map sub categories - Mantis #8968 (https://www.swgemu.com/bugs/view.php?id=8968)
[Modified] Cloning facility search to be more efficient
[Added] Name manager to check creature names and resource names with name filter during generation- Mantis #8943 (https://www.swgemu.com/bugs/view.php?id=8943)
[Fixed] Typo in Task.lua
[Fixed] Handling of chance to spawn creature baby to check for home object - Mantis #8974 (https://www.swgemu.com/bugs/view.php?id=8974)
[Added] Missing veermok lair to Naboo spawn regions - Mantis #8973 (https://www.swgemu.com/bugs/view.php?id=8973)
[Fixed] Corvette sui issue - Mantis #8876
[Added] Enough quest Part 2 Imperial Side - Mantis #8963 (https://www.swgemu.com/bugs/view.php?id=8963)
[Added] Enough quest Part 1 Rebel Side - Mantis #8963 (https://www.swgemu.com/bugs/view.php?id=8963)
[Fixed] Quest task get bank credits returning wrong variable
[Modified] Defense check for saber block to account for all ranged weapons and special heavy weapons - Mantis #8972 (https://www.swgemu.com/bugs/view.php?id=8972)
[Fixed] FS village NPCs patrolling that should be static - Mantis #8971 (https://www.swgemu.com/bugs/view.php?id=8971)
[Fixed] Healing threat being cleared when an agent is killed - Mantis #8948 (https://www.swgemu.com/bugs/view.php?id=8948)
[Fixed] Proper tip amount for IDs not given if the tipped amount is more then required amount - Mantis #8495 (https://www.swgemu.com/bugs/view.php?id=8495)
[Fixed] Crafting tools preventing players from being able to retrieve crafted item when inventory was full - Mantis #8921 (https://www.swgemu.com/bugs/view.php?id=8921)
[Fixed] Chance for coa3 flora warehouse drum to not properly unlock - Mantis #8965 (https://www.swgemu.com/bugs/view.php?id=8965)
[Added] Special entry permissions for TEFed players to CoA3 flora warehouse