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View Full Version : 09/01/2023 Finalizer Friday Update



Lolindir
09-01-2023, 05:07 PM
Finalizer Friday Update




09/01/2023
The SWGEmu Development Division


[Fixed] pet losing their weapons when their home lair despawns - Mantis #8930 (https://www.swgemu.com/bugs/view.php?id=8930)
[Fixed] Bartenders forgetting to charge for their drinks
[Fixed] Bartenders not continuing to patrol after speaking with a player
[Modified] Tasked out removal of mask scent state from conceal buff when player is in different zone
[Fixed] Calculation for adding and removing private skill multiplier buff mods - Mantis #8881 (https://www.swgemu.com/bugs/view.php?id=8881)
[Fixed] Removal of mask scent state from conceal buff if a player travels to zone that the buff does not apply to - Mantis #7157 (https://www.swgemu.com/bugs/view.php?id=7157)
[Fixed] Mask scent to be toggleable - Mantis #7157 (https://www.swgemu.com/bugs/view.php?id=7157)
[Fixed] Conceal to no longer overwrite mask scent - Mantis #7157 (https://www.swgemu.com/bugs/view.php?id=7157)
[Modified] Cleanup of AI weapons upon despawn
[Fixed] Improper coordinates used for Hero of Tatooine spawns
[Added] 10 percent duration bonus to doctor, food and drink buffs for twileks - Mantis #8907 (https://www.swgemu.com/bugs/view.php?id=8907)
[Added] Properly named bartenders and patrolling functions - Mantis #8914 (https://www.swgemu.com/bugs/view.php?id=8914)
[Added] Bartenders to converse, listen for rumors and sell beverages - Mantis #6321 (https://www.swgemu.com/bugs/view.php?id=6321)
[Fixed] Genetic component to use proper check for updating special resist types during assembly - Mantis #8897 (https://www.swgemu.com/bugs/view.php?id=8897)
[Format] Sample deed task and generationalSample function
[Fixed] Buffing priority to always use buildings private medical rating even if droid is present - Mantis #8884 (https://www.swgemu.com/bugs/view.php?id=8884)
[fixed] Client buildings that do not have a private medical rating will no longer allow wound healing or buffing - Mantis #8885 (https://www.swgemu.com/bugs/view.php?id=8885)
[Added] Item ID check to add item message callback for trading
[Modified] Dismount command for instances that player is forced off vehicle to ensure speed buffs are removed properly
[Fixed] Mark of the hero ring to show proper attributes, always be insured and never decay - Mantis #8915 (https://www.swgemu.com/bugs/view.php?id=8915)
[Fixed] Not enough credits message after trade is completed - Mantis #8901 (https://www.swgemu.com/bugs/view.php?id=8901)
[Modified] Begin trade and handling of trade sessions
[Fixed] Stability issue in threat map add damage
[Fixed] Factory created components not being immediately viewable in crafting tool window - Mantis #8908 (https://www.swgemu.com/bugs/view.php?id=8908)
[Fixed] Updating of pvpstatusbit during group joining, leaving and disbanding - Mantis #8878 (https://www.swgemu.com/bugs/view.php?id=8878)
[Fixed] Creatures respawning with no current weapon equipped - Mantis #8911 (https://www.swgemu.com/bugs/view.php?id=8911)
[Fixed] Planet map category and sub category loading and display in the planetary maps - Mantis #8833 (https://www.swgemu.com/bugs/view.php?id=8833) and #8905 (https://www.swgemu.com/bugs/view.php?id=8905)