Lolindir
06-21-2023, 04:04 PM
Finalizer Wednesday Update
06/21/2023
The SWGEmu Development Division
[Fixed] DoTs not damaging targets on their final tick - Mantis #7700 (https://www.swgemu.com/bugs/view.php?id=7700)
[Added] Line of sight checks to watch, listen and set performance commands - Mantis #8863
[Fixed] Mos Espa screenplay jawa spawn and Corellia static spawn turret improper handling - Mantis #8216 (https://www.swgemu.com/bugs/view.php?id=8216)
[Added] Clear spawn location for Hero of Tatooine honor spawn - Mantis #8216 (https://www.swgemu.com/bugs/view.php?id=8216)
[Added] Group member death message
[Added] Stability issue with dismount - Mantis #8506
[Fixed] Stability issue for null resource weights
[Fixed] Check for nearby NPC cities to use the center of the region to prevent rectangular regions giving a false upper right location
[Refactored] Bio-engineer initial combine calculations for dna crafting - Mantis #5701 (https://www.swgemu.com/bugs/view.php?id=5701)
[Refactored] BE genetic experimentation calculation for attribute stats only
[Refactored] BE resist calculation for experimentation
[Format] Cleaned up genetics functions
[Fixed] Improper naming and variable type for DNA, genetics and pets
[Fixed] Genetic component toHit calculation
[Fixed] Handling of BE failed experimentation attempts
[Added] Genetic component resist debug resist attributes for privileged chars
[Added] Social following for baby creatures to follow an adult that spawns with them at a lair - Mantis #8835 (https://www.swgemu.com/bugs/view.php?id=8835)
[Added] Herd movement for theater spawned creatures
[Fixed] defenderStateDefenseModifiers vector now properly loading from lua commands for dotEffects. Resist buffs/tapes/food will now work against lua commands.
[Added] Herd movement for theater spawned creatures
[Modified] Theater spawns to check creature template for herd flag
[Fixed] Hair style change not keeping color customization from old hair style - Mantis #8867 (https://www.swgemu.com/bugs/view.php?id=8867)
[Fixed] Covert faction members being damaged from AI AOE attacks when not under the duress of a TEF - Mantis #8874
[Fixed] Droid crafting modules to work passively without battery - Mantis #8285 (https://www.swgemu.com/bugs/view.php?id=8285)
[Fixed] Old DNA sample attribute values
[Fixed] Experiment bar size for BE not being updated properly
[Fixed] Escorts getting stuck in the conversing state - Mantis #8877 (https://www.swgemu.com/bugs/view.php?id=8877)
[Fixed] ThemeparkLogic buildings perms to use special list to prevent players having admin access to quest buildings - Mantis #8256
06/21/2023
The SWGEmu Development Division
[Fixed] DoTs not damaging targets on their final tick - Mantis #7700 (https://www.swgemu.com/bugs/view.php?id=7700)
[Added] Line of sight checks to watch, listen and set performance commands - Mantis #8863
[Fixed] Mos Espa screenplay jawa spawn and Corellia static spawn turret improper handling - Mantis #8216 (https://www.swgemu.com/bugs/view.php?id=8216)
[Added] Clear spawn location for Hero of Tatooine honor spawn - Mantis #8216 (https://www.swgemu.com/bugs/view.php?id=8216)
[Added] Group member death message
[Added] Stability issue with dismount - Mantis #8506
[Fixed] Stability issue for null resource weights
[Fixed] Check for nearby NPC cities to use the center of the region to prevent rectangular regions giving a false upper right location
[Refactored] Bio-engineer initial combine calculations for dna crafting - Mantis #5701 (https://www.swgemu.com/bugs/view.php?id=5701)
[Refactored] BE genetic experimentation calculation for attribute stats only
[Refactored] BE resist calculation for experimentation
[Format] Cleaned up genetics functions
[Fixed] Improper naming and variable type for DNA, genetics and pets
[Fixed] Genetic component toHit calculation
[Fixed] Handling of BE failed experimentation attempts
[Added] Genetic component resist debug resist attributes for privileged chars
[Added] Social following for baby creatures to follow an adult that spawns with them at a lair - Mantis #8835 (https://www.swgemu.com/bugs/view.php?id=8835)
[Added] Herd movement for theater spawned creatures
[Fixed] defenderStateDefenseModifiers vector now properly loading from lua commands for dotEffects. Resist buffs/tapes/food will now work against lua commands.
[Added] Herd movement for theater spawned creatures
[Modified] Theater spawns to check creature template for herd flag
[Fixed] Hair style change not keeping color customization from old hair style - Mantis #8867 (https://www.swgemu.com/bugs/view.php?id=8867)
[Fixed] Covert faction members being damaged from AI AOE attacks when not under the duress of a TEF - Mantis #8874
[Fixed] Droid crafting modules to work passively without battery - Mantis #8285 (https://www.swgemu.com/bugs/view.php?id=8285)
[Fixed] Old DNA sample attribute values
[Fixed] Experiment bar size for BE not being updated properly
[Fixed] Escorts getting stuck in the conversing state - Mantis #8877 (https://www.swgemu.com/bugs/view.php?id=8877)
[Fixed] ThemeparkLogic buildings perms to use special list to prevent players having admin access to quest buildings - Mantis #8256