Log in

View Full Version : 05/03/2023 Wednesday Finalizer Update



Lolindir
05-03-2023, 06:29 PM
Finalizer Wednesday Update

05/03/2023
The SWGEmu Development Division


[Fixed] Spawing on walls and other objects when using shuttles - Mantis #4499 (https://www.swgemu.com/bugs/view.php?id=4499)
[Fixed] Typo in Dathomir nobuild regions
[Added] Name of item blocking placement
[Fixed] Junk dealer UI showing already sold item - Mantis #8534 (https://www.swgemu.com/bugs/view.php?id=8534)
[Added] Sorting dumpcov by distance, collision check in dumpz
[Fixed] No longer able to trigger faction change by /attack on inanimate objects - Mantis #8659 (https://www.swgemu.com/bugs/view.php?id=8659)
[Fixed] Elevators breaking waypoint monitors, and players not seeing updates - Mantis #8774 (https://www.swgemu.com/bugs/view.php?id=8774) & #8480 (https://www.swgemu.com/bugs/view.php?id=8480)
[Fixed] Storing items in satchel in equipped backpack - Mantis #8587 (https://www.swgemu.com/bugs/view.php?id=8587)
[Fixed] Contraband scanners using improper factional strings
[Fixed] Players can no longer get fire dot while swimming - Mantis #8678
[Fixed] Harvesters losing resources on server reboot - Mantis #6576 (https://www.swgemu.com/bugs/view.php?id=6576)
[Refactor] Crafting ValuesMap for better handling of attributes
[Fixed] Inaccurate component attributes - Mantis #8160 (https://www.swgemu.com/bugs/view.php?id=8160)
[Fixed] Recharging droids that are dead - Mantis #8632 (https://www.swgemu.com/bugs/view.php?id=8632)
[Fixed] Crafting tools seeing inventory full due to the newly created item being counted towards inventory total
[Fixed] Combat toHit calculation - Mantis #8670 (https://www.swgemu.com/bugs/view.php?id=8670)
[Fixed] Encumbrance on ubese armor bandoliers - Mantis #8813 (https://www.swgemu.com/bugs/view.php?id=8813)
[Fixed] Hero of Tatooine pirate leader keeping players in combat - Mantis #7461 (https://www.swgemu.com/bugs/view.php?id=7461)
[Fixed] DNA manager improperly checking if sampled AI agent has ranged weapon
[Fixed] Visible experimental groups showing duplicates when crafting
[Fixed] Alphabetical ordering of experimental groups during experimentation
[Fixed] Max visible experimental group percentage being set properly for experimentation
[Fixed] Experimental attributes and groups from Geonosian cubes showing on wrong item types
[Fixed] Spelling for rebel themepark NPC - Mantis #8668 (https://www.swgemu.com/bugs/view.php?id=8668)
[Fixed] Proper color customization options showing for droids during crafting and when using customization kits - Mantis #8767 (https://www.swgemu.com/bugs/view.php?id=8767)
[Fixed] Players able to flip POI bases without being the proper faction status - Mantis #8697
[Format] ManufactureSchematicImp and CraftingSessionImp
[Modified] Add component to slot method for removing items from crates
[Added] Additional debugging in resource laboratory for component attribute values
[Fixed] Droid socket cluster not showing correct amount of player modules in attributes - Mantis #7642 (https://www.swgemu.com/bugs/view.php?id=7642)
[Fixed] Issue causing components to not be properly stored on the crafted object
[Fixed] Proper amount of playback modules showing on droids
[Fixed] Stability issue due to missing lock on incapacitation recovery foods
[Fixed] GCW player bases verify minefields
[Fixed] Moods randomly set on faction aligned NPCs
[Added] Additional debug info when building fails to spawn creature in cell from template
[Fixed] NPC and objects spawns final review for imperial GCW bases - Mantis #6879 (https://www.swgemu.com/bugs/view.php?id=6879)
[Fixed] toHit evadeChance and accuracy while moving modifier
[Increased] Range for quest spawner to look for a point when in a navmesh
[Fixed] WearablesVector and CombatQueueCommand hitLocations - Mantis #8836 (https://www.swgemu.com/bugs/view.php?id=8836)
[Fixed] Dead droids being able to be recharged - Mantis #8632 (https://www.swgemu.com/bugs/view.php?id=8632)
[Fixed] Stability issue with rental vehicle control device
[Added] Support command to easily remove and reset players HAM modifiers to their default values
[Fixed] Issues with buff removal and improper max HAM values - Mantis #8841 (https://www.swgemu.com/bugs/view.php?id=8841)
[Fixed] Attributes map causing loot items to use stats of previously looted items as base values
[Fixed] Attribute list for DNA sample and Genetic Components - Mantis #8848 (https://www.swgemu.com/bugs/view.php?id=8848)
[Fixed] NPC and objects spawns final review for rebel GCW bases - Mantis #6879 (https://www.swgemu.com/bugs/view.php?id=6879)
[Fixed] Stability issue with turret donation - Mantis #8787
[Modified] Base donation stability issue
[Fixed] Death watch and black sun templates to have thrown weapons
[Fixed] Composite armor coloring - Mantis #8839 (https://www.swgemu.com/bugs/view.php?id=8839)
[Fixed] toHit evasion skill calculation and state checks
[Fixed] Players bypassing group ejection from DWB - Mantis #8233
[Fixed] Typo in factory crate type for BIO components
[Fixed] Hair color or style changing when equipping clothing after ID session - Mantis #8104 (https://www.swgemu.com/bugs/view.php?id=8104)
[Fixed] FS village luck survey quest - Mantis #8353 (https://www.swgemu.com/bugs/view.php?id=8353)
[Format] Clang format FactoryObjectImplementation
[Fixed] Vicious Huff Dun improper max damage - Mantis #8852 (https://www.swgemu.com/bugs/view.php?id=8852)
[Fixed] Issue with some droid component attributes listing twice
[Fixed] Pharmaceutical object attribute list inacuracies
[Added] playerkilled lua global variable
[Added] Special PVP building type for buildings used in GCW zones to allow entrance while TEFed
[Added] Custom object type for GCW PVP reward token
[Added] Accelerated FRS maintence config option and config multiplier
[Added] Two new rebel patrol squads (commit: 8ed0179) — Adam Day / githubweb
[Added] setCamping area lua function for active areas
[Added] Player object get PVP rating lua function
[Added] pvpBroadcastChat lua function
[Added] Get and set use count for LuaTangibleObjects
[Added] Slash command option addFriend appearoffline
[Fixed] Locked active areas will now ignore non-pet AI when ejecting

Ghima
05-04-2023, 12:46 AM
Your date format is different from past posts. Was that on purpose? Makes it look like the wrong date.

And bravo! Thank you gentlemen for the diligent work!

akor
05-04-2023, 01:02 AM
Noticed today now that I’m being beaten like crazy from lairs that yesterday I had no problems with on Dath. Currently a master fencer and master Commando. Will make my force sensitive grind much longer now.

RaaR
05-04-2023, 03:51 AM
The defense / mob attack is totally broken, cant even tank a small group of falumpaset buffed with pikatta. Totally ridiculous right now.

akor
05-04-2023, 04:24 AM
I agree. Took a mission on Dath that I would normally take and in no time I was in the cloner. Waste of buffs and time. What’s going on? One on one isn’t such a problem but when tanking a group of mobs, forget it! Totally broken now.

Cherokaa
05-04-2023, 06:50 AM
Was there a change to mail retention? I had maybe 20-30 old emails that I held on to for over a year and now they're gone. I often delete messages I don't need, but I try to hang on to the past month's emails so I can have that recorded at the end of the month to review my sales. Another character has just the last 14 days of messages - what changed and why?

BarrisJ
05-04-2023, 05:17 PM
Agreed with the above... PVE hit rate is totally broken now and LESS reflective of how it was on live than previously. This needs to be reverted.

Primo3122
05-04-2023, 11:34 PM
Yeah to all the noobs saying “adjust your temp”, that does nothing when no matter what you get hit for 300 dmg with all foods and buffs. They need to fix this asap.

Esus
05-05-2023, 05:29 AM
Yeah to all the noobs saying “adjust your temp”, that does nothing when no matter what you get hit for 300 dmg with all foods and buffs. They need to fix this asap.

What are you fighting, how many are you fighting?