Lolindir
05-03-2023, 06:29 PM
Finalizer Wednesday Update
05/03/2023
The SWGEmu Development Division
[Fixed] Spawing on walls and other objects when using shuttles - Mantis #4499 (https://www.swgemu.com/bugs/view.php?id=4499)
[Fixed] Typo in Dathomir nobuild regions
[Added] Name of item blocking placement
[Fixed] Junk dealer UI showing already sold item - Mantis #8534 (https://www.swgemu.com/bugs/view.php?id=8534)
[Added] Sorting dumpcov by distance, collision check in dumpz
[Fixed] No longer able to trigger faction change by /attack on inanimate objects - Mantis #8659 (https://www.swgemu.com/bugs/view.php?id=8659)
[Fixed] Elevators breaking waypoint monitors, and players not seeing updates - Mantis #8774 (https://www.swgemu.com/bugs/view.php?id=8774) & #8480 (https://www.swgemu.com/bugs/view.php?id=8480)
[Fixed] Storing items in satchel in equipped backpack - Mantis #8587 (https://www.swgemu.com/bugs/view.php?id=8587)
[Fixed] Contraband scanners using improper factional strings
[Fixed] Players can no longer get fire dot while swimming - Mantis #8678
[Fixed] Harvesters losing resources on server reboot - Mantis #6576 (https://www.swgemu.com/bugs/view.php?id=6576)
[Refactor] Crafting ValuesMap for better handling of attributes
[Fixed] Inaccurate component attributes - Mantis #8160 (https://www.swgemu.com/bugs/view.php?id=8160)
[Fixed] Recharging droids that are dead - Mantis #8632 (https://www.swgemu.com/bugs/view.php?id=8632)
[Fixed] Crafting tools seeing inventory full due to the newly created item being counted towards inventory total
[Fixed] Combat toHit calculation - Mantis #8670 (https://www.swgemu.com/bugs/view.php?id=8670)
[Fixed] Encumbrance on ubese armor bandoliers - Mantis #8813 (https://www.swgemu.com/bugs/view.php?id=8813)
[Fixed] Hero of Tatooine pirate leader keeping players in combat - Mantis #7461 (https://www.swgemu.com/bugs/view.php?id=7461)
[Fixed] DNA manager improperly checking if sampled AI agent has ranged weapon
[Fixed] Visible experimental groups showing duplicates when crafting
[Fixed] Alphabetical ordering of experimental groups during experimentation
[Fixed] Max visible experimental group percentage being set properly for experimentation
[Fixed] Experimental attributes and groups from Geonosian cubes showing on wrong item types
[Fixed] Spelling for rebel themepark NPC - Mantis #8668 (https://www.swgemu.com/bugs/view.php?id=8668)
[Fixed] Proper color customization options showing for droids during crafting and when using customization kits - Mantis #8767 (https://www.swgemu.com/bugs/view.php?id=8767)
[Fixed] Players able to flip POI bases without being the proper faction status - Mantis #8697
[Format] ManufactureSchematicImp and CraftingSessionImp
[Modified] Add component to slot method for removing items from crates
[Added] Additional debugging in resource laboratory for component attribute values
[Fixed] Droid socket cluster not showing correct amount of player modules in attributes - Mantis #7642 (https://www.swgemu.com/bugs/view.php?id=7642)
[Fixed] Issue causing components to not be properly stored on the crafted object
[Fixed] Proper amount of playback modules showing on droids
[Fixed] Stability issue due to missing lock on incapacitation recovery foods
[Fixed] GCW player bases verify minefields
[Fixed] Moods randomly set on faction aligned NPCs
[Added] Additional debug info when building fails to spawn creature in cell from template
[Fixed] NPC and objects spawns final review for imperial GCW bases - Mantis #6879 (https://www.swgemu.com/bugs/view.php?id=6879)
[Fixed] toHit evadeChance and accuracy while moving modifier
[Increased] Range for quest spawner to look for a point when in a navmesh
[Fixed] WearablesVector and CombatQueueCommand hitLocations - Mantis #8836 (https://www.swgemu.com/bugs/view.php?id=8836)
[Fixed] Dead droids being able to be recharged - Mantis #8632 (https://www.swgemu.com/bugs/view.php?id=8632)
[Fixed] Stability issue with rental vehicle control device
[Added] Support command to easily remove and reset players HAM modifiers to their default values
[Fixed] Issues with buff removal and improper max HAM values - Mantis #8841 (https://www.swgemu.com/bugs/view.php?id=8841)
[Fixed] Attributes map causing loot items to use stats of previously looted items as base values
[Fixed] Attribute list for DNA sample and Genetic Components - Mantis #8848 (https://www.swgemu.com/bugs/view.php?id=8848)
[Fixed] NPC and objects spawns final review for rebel GCW bases - Mantis #6879 (https://www.swgemu.com/bugs/view.php?id=6879)
[Fixed] Stability issue with turret donation - Mantis #8787
[Modified] Base donation stability issue
[Fixed] Death watch and black sun templates to have thrown weapons
[Fixed] Composite armor coloring - Mantis #8839 (https://www.swgemu.com/bugs/view.php?id=8839)
[Fixed] toHit evasion skill calculation and state checks
[Fixed] Players bypassing group ejection from DWB - Mantis #8233
[Fixed] Typo in factory crate type for BIO components
[Fixed] Hair color or style changing when equipping clothing after ID session - Mantis #8104 (https://www.swgemu.com/bugs/view.php?id=8104)
[Fixed] FS village luck survey quest - Mantis #8353 (https://www.swgemu.com/bugs/view.php?id=8353)
[Format] Clang format FactoryObjectImplementation
[Fixed] Vicious Huff Dun improper max damage - Mantis #8852 (https://www.swgemu.com/bugs/view.php?id=8852)
[Fixed] Issue with some droid component attributes listing twice
[Fixed] Pharmaceutical object attribute list inacuracies
[Added] playerkilled lua global variable
[Added] Special PVP building type for buildings used in GCW zones to allow entrance while TEFed
[Added] Custom object type for GCW PVP reward token
[Added] Accelerated FRS maintence config option and config multiplier
[Added] Two new rebel patrol squads (commit: 8ed0179) — Adam Day / githubweb
[Added] setCamping area lua function for active areas
[Added] Player object get PVP rating lua function
[Added] pvpBroadcastChat lua function
[Added] Get and set use count for LuaTangibleObjects
[Added] Slash command option addFriend appearoffline
[Fixed] Locked active areas will now ignore non-pet AI when ejecting
05/03/2023
The SWGEmu Development Division
[Fixed] Spawing on walls and other objects when using shuttles - Mantis #4499 (https://www.swgemu.com/bugs/view.php?id=4499)
[Fixed] Typo in Dathomir nobuild regions
[Added] Name of item blocking placement
[Fixed] Junk dealer UI showing already sold item - Mantis #8534 (https://www.swgemu.com/bugs/view.php?id=8534)
[Added] Sorting dumpcov by distance, collision check in dumpz
[Fixed] No longer able to trigger faction change by /attack on inanimate objects - Mantis #8659 (https://www.swgemu.com/bugs/view.php?id=8659)
[Fixed] Elevators breaking waypoint monitors, and players not seeing updates - Mantis #8774 (https://www.swgemu.com/bugs/view.php?id=8774) & #8480 (https://www.swgemu.com/bugs/view.php?id=8480)
[Fixed] Storing items in satchel in equipped backpack - Mantis #8587 (https://www.swgemu.com/bugs/view.php?id=8587)
[Fixed] Contraband scanners using improper factional strings
[Fixed] Players can no longer get fire dot while swimming - Mantis #8678
[Fixed] Harvesters losing resources on server reboot - Mantis #6576 (https://www.swgemu.com/bugs/view.php?id=6576)
[Refactor] Crafting ValuesMap for better handling of attributes
[Fixed] Inaccurate component attributes - Mantis #8160 (https://www.swgemu.com/bugs/view.php?id=8160)
[Fixed] Recharging droids that are dead - Mantis #8632 (https://www.swgemu.com/bugs/view.php?id=8632)
[Fixed] Crafting tools seeing inventory full due to the newly created item being counted towards inventory total
[Fixed] Combat toHit calculation - Mantis #8670 (https://www.swgemu.com/bugs/view.php?id=8670)
[Fixed] Encumbrance on ubese armor bandoliers - Mantis #8813 (https://www.swgemu.com/bugs/view.php?id=8813)
[Fixed] Hero of Tatooine pirate leader keeping players in combat - Mantis #7461 (https://www.swgemu.com/bugs/view.php?id=7461)
[Fixed] DNA manager improperly checking if sampled AI agent has ranged weapon
[Fixed] Visible experimental groups showing duplicates when crafting
[Fixed] Alphabetical ordering of experimental groups during experimentation
[Fixed] Max visible experimental group percentage being set properly for experimentation
[Fixed] Experimental attributes and groups from Geonosian cubes showing on wrong item types
[Fixed] Spelling for rebel themepark NPC - Mantis #8668 (https://www.swgemu.com/bugs/view.php?id=8668)
[Fixed] Proper color customization options showing for droids during crafting and when using customization kits - Mantis #8767 (https://www.swgemu.com/bugs/view.php?id=8767)
[Fixed] Players able to flip POI bases without being the proper faction status - Mantis #8697
[Format] ManufactureSchematicImp and CraftingSessionImp
[Modified] Add component to slot method for removing items from crates
[Added] Additional debugging in resource laboratory for component attribute values
[Fixed] Droid socket cluster not showing correct amount of player modules in attributes - Mantis #7642 (https://www.swgemu.com/bugs/view.php?id=7642)
[Fixed] Issue causing components to not be properly stored on the crafted object
[Fixed] Proper amount of playback modules showing on droids
[Fixed] Stability issue due to missing lock on incapacitation recovery foods
[Fixed] GCW player bases verify minefields
[Fixed] Moods randomly set on faction aligned NPCs
[Added] Additional debug info when building fails to spawn creature in cell from template
[Fixed] NPC and objects spawns final review for imperial GCW bases - Mantis #6879 (https://www.swgemu.com/bugs/view.php?id=6879)
[Fixed] toHit evadeChance and accuracy while moving modifier
[Increased] Range for quest spawner to look for a point when in a navmesh
[Fixed] WearablesVector and CombatQueueCommand hitLocations - Mantis #8836 (https://www.swgemu.com/bugs/view.php?id=8836)
[Fixed] Dead droids being able to be recharged - Mantis #8632 (https://www.swgemu.com/bugs/view.php?id=8632)
[Fixed] Stability issue with rental vehicle control device
[Added] Support command to easily remove and reset players HAM modifiers to their default values
[Fixed] Issues with buff removal and improper max HAM values - Mantis #8841 (https://www.swgemu.com/bugs/view.php?id=8841)
[Fixed] Attributes map causing loot items to use stats of previously looted items as base values
[Fixed] Attribute list for DNA sample and Genetic Components - Mantis #8848 (https://www.swgemu.com/bugs/view.php?id=8848)
[Fixed] NPC and objects spawns final review for rebel GCW bases - Mantis #6879 (https://www.swgemu.com/bugs/view.php?id=6879)
[Fixed] Stability issue with turret donation - Mantis #8787
[Modified] Base donation stability issue
[Fixed] Death watch and black sun templates to have thrown weapons
[Fixed] Composite armor coloring - Mantis #8839 (https://www.swgemu.com/bugs/view.php?id=8839)
[Fixed] toHit evasion skill calculation and state checks
[Fixed] Players bypassing group ejection from DWB - Mantis #8233
[Fixed] Typo in factory crate type for BIO components
[Fixed] Hair color or style changing when equipping clothing after ID session - Mantis #8104 (https://www.swgemu.com/bugs/view.php?id=8104)
[Fixed] FS village luck survey quest - Mantis #8353 (https://www.swgemu.com/bugs/view.php?id=8353)
[Format] Clang format FactoryObjectImplementation
[Fixed] Vicious Huff Dun improper max damage - Mantis #8852 (https://www.swgemu.com/bugs/view.php?id=8852)
[Fixed] Issue with some droid component attributes listing twice
[Fixed] Pharmaceutical object attribute list inacuracies
[Added] playerkilled lua global variable
[Added] Special PVP building type for buildings used in GCW zones to allow entrance while TEFed
[Added] Custom object type for GCW PVP reward token
[Added] Accelerated FRS maintence config option and config multiplier
[Added] Two new rebel patrol squads (commit: 8ed0179) — Adam Day / githubweb
[Added] setCamping area lua function for active areas
[Added] Player object get PVP rating lua function
[Added] pvpBroadcastChat lua function
[Added] Get and set use count for LuaTangibleObjects
[Added] Slash command option addFriend appearoffline
[Fixed] Locked active areas will now ignore non-pet AI when ejecting