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View Full Version : 02/21/2023 Finalizer Tuesday Update



Lolindir
02-21-2023, 04:30 PM
Finalizer Tuesday Update

02/21/2023
The SWGEmu Development Division




[Added] Region debugging command createNpc debugregions to output entering and exiting regions
[Refactored] Regions & spawn areas will now be loaded from the planet manager
[Moved] Variables from region object into active area
[Added] Updated regions for testing for various planets - Thanks Mezzanine
[Fixed] Typo in region variable
[Fixed] Cities loading from planet regions
[Moved] Planet spawn groups into their own folders
[Fixed] City names and regions being set properly
[Modified] Handling of spawning to be handled in the SpawnArea instead of on the player object
[Fixed] lairs spawning around the player within a spawn area
[fixed] Ring area finding spawn location
[Added] More debugging for object current active areas to getObjVars
[Fixed] City placement checking for nearby cities
[Formatted] Dantooine regions to assist with adding spawn groups to regions
[Fixed] More region cleanup for corellia, naboo, rori and talus
[Modified] World spawners to use rectangular shape so they can properly spawn in map corners
[Updated] Region naming to use proper client strings
[Fixed] Various creature base harvest values - Mantis #8726 (https://www.swgemu.com/bugs/view.php?id=8726)
[Changed] Camp despawn time to comply with live value - Mantus #8363 (https://www.swgemu.com/bugs/view.php?id=8363)
[Fixed] Issues with cities loading from planet regions
[Modified] Region bitmasks to include named region and navmesh area
[Added] Navmeshes to build for region when region has NAVAREA bit
[Updated] Naboo planet regions
[Moved] Regions to planet directory in managers
[Updated] Tatooine regions
[Updated] More planet regions
[Fixed] Issues with Rori planet regions
[Added] Logging of harvester resources retrieved from hopper
[Fixed] Vehicle garages in npc cities failing to repair vehicles - Mantis #8797 (https://www.swgemu.com/bugs/view.php?id=8797)
[Added] Corellia spawn groups - Part 1
[Moved] Creature and npc lairs into planet subfolders
[Reduced] Spawn area min delay and reduced spawning permitted margin
[Modified] Entry check for pet follow other command
[Added] Corellia spawn groups - Final
[Fixed] Tyrena and vreni island spawn area locations
[Added] Revoke skill command for support staff
[Added] Debug message for player and group level to getObjVars
[Added] Dantooine spawn groups
[Added] Dathomir spawn groups
[Modified] Lair level calculation to use player or group level
[Added] Lok spawn groups
[Added] Endor regions - ty Mezz
[Added] Endor spawn groups
[Fixed] Wild lairs spawning within player city boundaries
[Fixed] Aurilian Plants incorrectly attributing Nutrient Quality when updating Water Quality -Mantis #8795 (https://www.swgemu.com/bugs/view.php?id=8795)
[Fixed] Use correct quest completed for Kaila Min ambush dialog to show up.
[Fixed] Syren quest line ambush not progressing if ambush NPC was killed by another player
[Fixed] Faction reward in Syren quest line
[Fixed] Shisa schematic can no longer be used to create a factory schematic
[Fixed] Issue with active area shape not being inserted into QT using the center position
[Added] Naboo spawn groups
[Fixed] Rectangular active areas failing to insert into QT when near the edge of the map
[Test] Prep for rori spawn groups
[Added] Rori spawn groups
[Added] Talus spawn groups
[Added] Dark Jedi npcs to planet world spawners - Mantis #8016 (https://www.swgemu.com/bugs/view.php?id=8016)
[Fixed] Fish length calculation and bonus for creature harvesting mod - Mantis #8383 (https://www.swgemu.com/bugs/view.php?id=8383)
[Fixed] Position desync from stationary postures - Mantis #8182 (https://www.swgemu.com/bugs/view.php?id=8182)
[Added] Tatooine spawn groups
[Added] Exception throw in command queue when command fails to activate
[Added] Yavin4 spawn groups
[Increased] AI patrol max distance
[Modified] Krayt dragon size scaling
[Fixed] City NPC respawn timers
[Tweaked] Krayt spawn weights in spawn groups
[Tweaked] Tatooine regions and spawn groups
[Fixed] Helper droid error when player selects ok on greeting window without selecting a profession
[Removed] Static krayt spawns with the exception of big game hunt. Krayt spawning will now be handled with regional spawning - Mantis #8359 (https://www.swgemu.com/bugs/view.php?id=8359)

shilo
02-21-2023, 05:02 PM
Sweet! You guys rock!

JiHaD
02-21-2023, 06:10 PM
This is my favorite update since returning to the EMU in 2020. Thanks for all the hard work everyone. Regional spawning is something that transports me back ~20 years.

Omens
02-21-2023, 06:25 PM
love the new spawn, its huge CH and Ranger are gonna be happy !

TMcArthur
02-21-2023, 07:09 PM
I know there were a ton of hours put into the regional spawning. Thank you guys!

rek2
02-21-2023, 08:20 PM
Awesome!! Great work! Thanks for doing this for all of us. <3

eyecandysgo
02-22-2023, 02:40 AM
Is there anyway you can put the NPCs and the critters that were around the cities back in?

Matthew1785
02-22-2023, 04:05 AM
logged on this evening, theres no way there was this many NPCs on 14.1 the respawn rate is insanely ridiculous.

rek2
02-22-2023, 05:16 PM
Yeah, but what is funny is that I spent 4 hours looking for some mobs in Andor to do the knight trials with no luck lol, so I guess the rate of spawns for those are the same or less :D :D

CDMan477
02-24-2023, 12:49 AM
Looks like a great patch. Thanks for the hard work.

golfsr
02-25-2023, 04:00 PM
I haven't seen a sinlge black sun spawn, but lots of others to harvest from.

Cliffy
02-26-2023, 12:49 AM
I haven't seen a sinlge black sun spawn, but lots of others to harvest from.

I reported it already to hakry. The fix is in but no black sun until next merge

Sound
03-16-2023, 04:30 AM
Now that's a list!

Thank you!


Respectfully; Sound