Lolindir
02-02-2023, 07:50 PM
SWGEmu End of the Year Update 2022
February 2023
SWGEmu Team
SWGEmu End of the Year Update 2022
http://4.bp.blogspot.com/-tuECDEAlW9c/VJoTmFnWTfI/AAAAAAAABc8/DDecIPsRR8M/s1600/endofyearupdate2014.png
Table of Contents
Project Update
Staff Updates
Quick Stats
Staff Round-Table
Closing
http://maxmcc.net/swgemu/icons/Tool-32.pngSWGEmu Project Updates
Major Additions/Changes
02/01/2022 - Coming Changes to BH/Jedi (https://www.swgemu.com/forums/showthread.php?t=244865)
02/12/2022 - Future for Basilisk (https://www.swgemu.com/forums/showthread.php?t=245502)
02/23/2022 - Finalizer Tuesday Restarts and Updates (https://www.swgemu.com/forums/showthread.php?t=246057)
05/07/2022 - Staff Tracker (https://www.swgemu.com/forums/showthread.php?t=248535)
06/18/2022 - New Archive Forum (https://www.swgemu.com/forums/showthread.php?t=249605)
07/31/2022 - Our Current & Past staff at SWGEmu (https://www.swgemu.com/forums/showthread.php?t=250630)
11/01/2022 - SWGEmu and Service Provider Change (https://www.swgemu.com/forums/showthread.php?t=252716)
11/12/2022 - Goodbye Basilisk (https://www.swgemu.com/forums/showthread.php?t=252894)
http://maxmcc.net/swgemu/icons/Tool-32.pngStaff Updates
SWGEmu is Recruiting!
SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread (https://www.swgemu.com/forums/content.php?r=170-Development-Team-is-Recruiting) for more information.
SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program (https://www.swgemu.com/forums/showthread.php?t=22) . We are in need of CSRs.
There have been three changes in staff in 2022.
Ellyssia (https://www.swgemu.com/forums/member.php?u=8) stepped down as a moderator this year. Adaso (https://www.swgemu.com/forums/member.php?u=45860) is our new full QA and we have Clavatesrull (https://www.swgemu.com/forums/member.php?u=53004) (QA), Jediborg (https://www.swgemu.com/forums/member.php?u=163302) (Pyrrhus (EC)), Kazutombo (https://www.swgemu.com/forums/member.php?u=299282) (QA), Pyjri (https://www.swgemu.com/forums/member.php?u=279901) (mod) joining us as interns. Thank you for wanting to contribute to our project!
http://maxmcc.net/swgemu/icons/Chart-32.pngQuick Stats
Registration Statistics:
Daily:
January 10, 2022 - 59 accounts registered
December 11, 2022 - 1 account registered
Monthly:
January 2022 - 1098 accounts registered
December 2022 - 167 accounts registered
Yearly:
2022 - 4998 accounts registered; average 416,5 per month
User Activity Statistics (Users online in one day):
Most users online: February 16, 2022 - 1117 users
Least users online: December 31. 2022 - 284 users
New thread statistics (Posted threads):
Daily:
January 9, 2022 - 98 new threads
December 20, 2022 - 3 new threads
Monthly:
January 2022 - 1961 new threads
December 2022 - 365 new threads
Yearly:
2022 - 10393 new threads, average 28,47 new threads daily
New posts statistics:
Daily:
February 1, 2022 - 559 new posts
December 16, 20221 - 24 new posts
Monthly:
January 2022 - 11607 new posts
December 2022 - 1809 new posts
Yearly:
2022 - 159405 new posts, average 436,73 new posts daily
Top Statistics all time:
Most users online: 7700 (07-27-2020 10:02 PM)
Most viewed thread: SWGEmu Timeline (https://www.swgemu.com/forums/showthread.php?t=36067)
Most replied thread: Force Progression Thread (https://www.swgemu.com/forums/showthread.php?t=168) (Liberator)
Most popular forum: Basilisk Trade Forum
(https://www.swgemu.com/forums/forumdisplay.php?f=196)Top poster: Vlada (33032 posts)
http://www.maxmcc.net/swgemu/icons/Chat-bubble-32.pngStaff Round-Table
Hakry - Developer
Just want to remind all of our community members that we are all here to be able to enjoy this game we all have played and loved. Lets not forget that this project has only made it this far from volunteer contributors as well as community support. So let us all remember to be positive additions to our community as we approach the final push to the end, the 1.0 goal, that has always been talked about.
We have really made some advancements this year in hitting some of those untouched obstacles that have been lingering for years in terms of development. We are the lowest we have been on Confirmed Mantis Bug Reports in a very long. That number will continue to be driven down as the total missing remaining implementations hits zero. Finalizer has allowed us to test out a variety of changes behind configuration flags so we can view their outcome in a real time server environment and their use can be weighed for a post 1.0 server. I am sure there are many more great things to come.
Lordkator - SWGEmu Admin
It's been another crazy year on the project. We launched Finalizer in December of 2021 and spent most of 2022 progressing the project along the 14.1
target while testing new ideas on Finalizer. Since launching Finalizer, over 15,400 unique accounts have logged in and played 6,256,854 hours. I
changed jobs, moved to a new state, bought a house, and continued to deal with the reality of the real-world economy and its impacts on all of us.
As if moving my life to a new state and a new home wasn't enough, our ISP told us we needed to move to new servers as they were shutting down the data
center our current servers were in on 11/30, and the new cost was 2.7x our current monthly rate. So I spent a couple of months testing various
providers and solutions, looking for something with the right price, reliability profile, and flexibility we needed. And instead of enjoying holidays
with my family I spent them moving our very complex environment to a new service provider. We moved with very few hiccups, but this was easily 120
hours of my life, or more I will never get back.
I am building more analytics pipelines to make it easier for us to focus on the impact changes we make have on the game in general with a specific
view towards the economy (credits and resources). I'm starting a series of posts based on the data we've gathered over the last year, see: Use the
data Luke... Finalizer 1 Year In: Data Sources (https://www.swgemu.com/forums/showthread.php?t=254029)
I am happy to see the progress the project has made this year, and our dev team has grown. I've had the pleasure of mentoring new members and
empowering them to move faster (with plenty of backups and tools) to support our ever-forward goal of getting to 14.1, so we can call this project
done.
I'm still deciding if I will join the 1.0+ project. While I moved our services, I simplified our service setup to make it easier for someone else to
maintain all our services. I did this mainly with an eye to longevity for the project, but also selfishly, so I have the option to fade away, knowing
the project can still keep going from the foundation we all built over the many years... In general, staying motivated to work on this project is
challenging with the amount of negativity, personal attacks, and constant claims of corruption or whatever the "drama flavor" of the day is. Even
though we say it all the time, I don't think people understand what it's like to volunteer literally 100's of hours of your life and get nothing in
return while also being told you're a moron, aren't doing it right, are cheating or helping others cheat. It wears on a person's psyche; while 99.99%
of the community is playing a game, we're all working when we, too, could be playing this game or another or spending quality time with our family,
friends, or other things. This constant wear is what keeps me on the fence about the 1.0+ project, I'm not sure it's healthy for me to continue with
the project if things stay this toxic. Time will tell, but the Jury is out and deliberating. Keep that in mind the next time you post something on the
forums, discord, or in chat, we're people too on staff, and we have hearts and minds, and I hope we deserve a bit of your respect for the time we all
put in. However, be mindful that your post could be the one that breaks the camel's back and destroys the very thing you are so passionate about.
Soon(tm) is closer than ever, now we're seeing JTL come alive, and the final items in the dev backlog are getting shorter by the day thanks to Hakry
and others leading the charge down the last miles towards the 14.1 goal.
I'm excited to see where the project heads next; it'll be interesting to see the debates fly once 14.1 is "in the can."
Loshult - Developer
Another year over, and almost everything in the 1.0 plan is either finished or ongoing. It is nice to see the community keeping up with this fantastic game year after year and it is really fun and exiting to be able to be a part of the process to get this now almost 20 year old game back to life and to the state we all loved back then.
Adaso - Quality Assurance
2022 went by fast, it saw many major 14.1 emulation milestones for the project, including the shuttering of Basilisk after a decade of service. The year also brought in a handful of QoL changes & the beginning of some custom content in the form of World Bosses, among other things.
Thank you to the talented team -- and to the community. I'm excited to see what 2023 brings.
Fastburn - Quality Assurance
We accomplished at lot in 2022, with the new server, we were able to find bugs that had hard to find with Basilisk and we have found out a lot about how some these very old bugs have been impacting players. We could not have done this without players, even after all this time reporting information to us as they play. It will only be even more busy in 2023 as we look forward to major changes for getting through to 14.1/1.0 milestones, even one of our post 1.0 milestones JTL, will require a lot of testing as we move forward. Remember there are still a lot of tickets left to work on keep on testing and reporting.
As for the Event Team, we had a very busy year with new events, changing events, player events and changes to allowed us to have more interesting events going forward. At the end of the year, we ended Basilisk in a 8 hour event, one of our longest ongoing events ran by Event Coordinators and it was a blast to end it quite literally with a bang. As always, you can request assistance with Event Coordinators for any player ran event, with some of our new tools, we can do a lot more than we have done in the past, especially for those who want some unique events. It looks like 2023 will be a blast for the Event team and I can't wait to show you what we work on next.
Jaws - CSR
Our fantastic devs and community code contributors have finished the lion's share of what was left to the 14.1 content. It is exciting discussing changes and content past the confines of 14.1. The future is bright and Soon(TM) has become much Sooner(TM)
Lavoria (Natasa) - Event Coordinator
Holy moly, 2022 has been quite the year for staff as well as the community. As always we shall continue forward in a positive manner and keep bringing the game updates, events and (gasp) possibly, maaaaaaybe, some JTL lovin. 2022 saw the end of many things, the biggest one being Basilisk's demise, and ohhhh man did it go out with a BANG! (puns).
Finalizer hit its first birthday (Where did the time go, o_0) So instead of rambling on, as I've been known to do (lol), I leave you all with this. Hold onto your socks, cuz 2023 is gonna be OFF THE CHAIN! <3<3<3
Lolindir - SWGEmu Admin
A lot have been going on this year. We saw a new server at the end of last year and we said our goodbye to another server. Loved and hated. Whatever feels it gave any of us, we wouldn't have been where we are now without Basilisk. It served us well. We are closing in on the finishing line now, we can see the end of the project. We have even seen significant work done to JTL. I'm excited for the coming year and where it will take us.
http://maxmcc.net/swgemu/icons/Chat-bubble-alt-32.pngClosing
Another year has past. There have been more happening than in a long time. More players and more with the project it self. Finalizer have seen numerous updates, instead of Basilisk updates that was 1,5 years in the waiting. The 14.1 part of our project goal is so close to be done. This year we have also introduced changes that is outside 14.1. Some controversial, others well received. We will continue that trend in 2023. There are more things we want to try before we start on our 1.0+ work. We said JTL would happen after our 14.1 goal, but slowly we are going along there too. Who knows, maybe we will meet in space in 2023. That would be something. Will you have an X-Wing? Tie Fighter? Or maybe you want to rain havoc in a Rihkxyrk? We might be able to. To me, 2023 looks promising.
Thank you for your continued support. Looking forward to seeing you out there! May the force be with us all....
~The SWGEmu Team
February 2023
SWGEmu Team
SWGEmu End of the Year Update 2022
http://4.bp.blogspot.com/-tuECDEAlW9c/VJoTmFnWTfI/AAAAAAAABc8/DDecIPsRR8M/s1600/endofyearupdate2014.png
Table of Contents
Project Update
Staff Updates
Quick Stats
Staff Round-Table
Closing
http://maxmcc.net/swgemu/icons/Tool-32.pngSWGEmu Project Updates
Major Additions/Changes
02/01/2022 - Coming Changes to BH/Jedi (https://www.swgemu.com/forums/showthread.php?t=244865)
02/12/2022 - Future for Basilisk (https://www.swgemu.com/forums/showthread.php?t=245502)
02/23/2022 - Finalizer Tuesday Restarts and Updates (https://www.swgemu.com/forums/showthread.php?t=246057)
05/07/2022 - Staff Tracker (https://www.swgemu.com/forums/showthread.php?t=248535)
06/18/2022 - New Archive Forum (https://www.swgemu.com/forums/showthread.php?t=249605)
07/31/2022 - Our Current & Past staff at SWGEmu (https://www.swgemu.com/forums/showthread.php?t=250630)
11/01/2022 - SWGEmu and Service Provider Change (https://www.swgemu.com/forums/showthread.php?t=252716)
11/12/2022 - Goodbye Basilisk (https://www.swgemu.com/forums/showthread.php?t=252894)
http://maxmcc.net/swgemu/icons/Tool-32.pngStaff Updates
SWGEmu is Recruiting!
SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread (https://www.swgemu.com/forums/content.php?r=170-Development-Team-is-Recruiting) for more information.
SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program (https://www.swgemu.com/forums/showthread.php?t=22) . We are in need of CSRs.
There have been three changes in staff in 2022.
Ellyssia (https://www.swgemu.com/forums/member.php?u=8) stepped down as a moderator this year. Adaso (https://www.swgemu.com/forums/member.php?u=45860) is our new full QA and we have Clavatesrull (https://www.swgemu.com/forums/member.php?u=53004) (QA), Jediborg (https://www.swgemu.com/forums/member.php?u=163302) (Pyrrhus (EC)), Kazutombo (https://www.swgemu.com/forums/member.php?u=299282) (QA), Pyjri (https://www.swgemu.com/forums/member.php?u=279901) (mod) joining us as interns. Thank you for wanting to contribute to our project!
http://maxmcc.net/swgemu/icons/Chart-32.pngQuick Stats
Registration Statistics:
Daily:
January 10, 2022 - 59 accounts registered
December 11, 2022 - 1 account registered
Monthly:
January 2022 - 1098 accounts registered
December 2022 - 167 accounts registered
Yearly:
2022 - 4998 accounts registered; average 416,5 per month
User Activity Statistics (Users online in one day):
Most users online: February 16, 2022 - 1117 users
Least users online: December 31. 2022 - 284 users
New thread statistics (Posted threads):
Daily:
January 9, 2022 - 98 new threads
December 20, 2022 - 3 new threads
Monthly:
January 2022 - 1961 new threads
December 2022 - 365 new threads
Yearly:
2022 - 10393 new threads, average 28,47 new threads daily
New posts statistics:
Daily:
February 1, 2022 - 559 new posts
December 16, 20221 - 24 new posts
Monthly:
January 2022 - 11607 new posts
December 2022 - 1809 new posts
Yearly:
2022 - 159405 new posts, average 436,73 new posts daily
Top Statistics all time:
Most users online: 7700 (07-27-2020 10:02 PM)
Most viewed thread: SWGEmu Timeline (https://www.swgemu.com/forums/showthread.php?t=36067)
Most replied thread: Force Progression Thread (https://www.swgemu.com/forums/showthread.php?t=168) (Liberator)
Most popular forum: Basilisk Trade Forum
(https://www.swgemu.com/forums/forumdisplay.php?f=196)Top poster: Vlada (33032 posts)
http://www.maxmcc.net/swgemu/icons/Chat-bubble-32.pngStaff Round-Table
Hakry - Developer
Just want to remind all of our community members that we are all here to be able to enjoy this game we all have played and loved. Lets not forget that this project has only made it this far from volunteer contributors as well as community support. So let us all remember to be positive additions to our community as we approach the final push to the end, the 1.0 goal, that has always been talked about.
We have really made some advancements this year in hitting some of those untouched obstacles that have been lingering for years in terms of development. We are the lowest we have been on Confirmed Mantis Bug Reports in a very long. That number will continue to be driven down as the total missing remaining implementations hits zero. Finalizer has allowed us to test out a variety of changes behind configuration flags so we can view their outcome in a real time server environment and their use can be weighed for a post 1.0 server. I am sure there are many more great things to come.
Lordkator - SWGEmu Admin
It's been another crazy year on the project. We launched Finalizer in December of 2021 and spent most of 2022 progressing the project along the 14.1
target while testing new ideas on Finalizer. Since launching Finalizer, over 15,400 unique accounts have logged in and played 6,256,854 hours. I
changed jobs, moved to a new state, bought a house, and continued to deal with the reality of the real-world economy and its impacts on all of us.
As if moving my life to a new state and a new home wasn't enough, our ISP told us we needed to move to new servers as they were shutting down the data
center our current servers were in on 11/30, and the new cost was 2.7x our current monthly rate. So I spent a couple of months testing various
providers and solutions, looking for something with the right price, reliability profile, and flexibility we needed. And instead of enjoying holidays
with my family I spent them moving our very complex environment to a new service provider. We moved with very few hiccups, but this was easily 120
hours of my life, or more I will never get back.
I am building more analytics pipelines to make it easier for us to focus on the impact changes we make have on the game in general with a specific
view towards the economy (credits and resources). I'm starting a series of posts based on the data we've gathered over the last year, see: Use the
data Luke... Finalizer 1 Year In: Data Sources (https://www.swgemu.com/forums/showthread.php?t=254029)
I am happy to see the progress the project has made this year, and our dev team has grown. I've had the pleasure of mentoring new members and
empowering them to move faster (with plenty of backups and tools) to support our ever-forward goal of getting to 14.1, so we can call this project
done.
I'm still deciding if I will join the 1.0+ project. While I moved our services, I simplified our service setup to make it easier for someone else to
maintain all our services. I did this mainly with an eye to longevity for the project, but also selfishly, so I have the option to fade away, knowing
the project can still keep going from the foundation we all built over the many years... In general, staying motivated to work on this project is
challenging with the amount of negativity, personal attacks, and constant claims of corruption or whatever the "drama flavor" of the day is. Even
though we say it all the time, I don't think people understand what it's like to volunteer literally 100's of hours of your life and get nothing in
return while also being told you're a moron, aren't doing it right, are cheating or helping others cheat. It wears on a person's psyche; while 99.99%
of the community is playing a game, we're all working when we, too, could be playing this game or another or spending quality time with our family,
friends, or other things. This constant wear is what keeps me on the fence about the 1.0+ project, I'm not sure it's healthy for me to continue with
the project if things stay this toxic. Time will tell, but the Jury is out and deliberating. Keep that in mind the next time you post something on the
forums, discord, or in chat, we're people too on staff, and we have hearts and minds, and I hope we deserve a bit of your respect for the time we all
put in. However, be mindful that your post could be the one that breaks the camel's back and destroys the very thing you are so passionate about.
Soon(tm) is closer than ever, now we're seeing JTL come alive, and the final items in the dev backlog are getting shorter by the day thanks to Hakry
and others leading the charge down the last miles towards the 14.1 goal.
I'm excited to see where the project heads next; it'll be interesting to see the debates fly once 14.1 is "in the can."
Loshult - Developer
Another year over, and almost everything in the 1.0 plan is either finished or ongoing. It is nice to see the community keeping up with this fantastic game year after year and it is really fun and exiting to be able to be a part of the process to get this now almost 20 year old game back to life and to the state we all loved back then.
Adaso - Quality Assurance
2022 went by fast, it saw many major 14.1 emulation milestones for the project, including the shuttering of Basilisk after a decade of service. The year also brought in a handful of QoL changes & the beginning of some custom content in the form of World Bosses, among other things.
Thank you to the talented team -- and to the community. I'm excited to see what 2023 brings.
Fastburn - Quality Assurance
We accomplished at lot in 2022, with the new server, we were able to find bugs that had hard to find with Basilisk and we have found out a lot about how some these very old bugs have been impacting players. We could not have done this without players, even after all this time reporting information to us as they play. It will only be even more busy in 2023 as we look forward to major changes for getting through to 14.1/1.0 milestones, even one of our post 1.0 milestones JTL, will require a lot of testing as we move forward. Remember there are still a lot of tickets left to work on keep on testing and reporting.
As for the Event Team, we had a very busy year with new events, changing events, player events and changes to allowed us to have more interesting events going forward. At the end of the year, we ended Basilisk in a 8 hour event, one of our longest ongoing events ran by Event Coordinators and it was a blast to end it quite literally with a bang. As always, you can request assistance with Event Coordinators for any player ran event, with some of our new tools, we can do a lot more than we have done in the past, especially for those who want some unique events. It looks like 2023 will be a blast for the Event team and I can't wait to show you what we work on next.
Jaws - CSR
Our fantastic devs and community code contributors have finished the lion's share of what was left to the 14.1 content. It is exciting discussing changes and content past the confines of 14.1. The future is bright and Soon(TM) has become much Sooner(TM)
Lavoria (Natasa) - Event Coordinator
Holy moly, 2022 has been quite the year for staff as well as the community. As always we shall continue forward in a positive manner and keep bringing the game updates, events and (gasp) possibly, maaaaaaybe, some JTL lovin. 2022 saw the end of many things, the biggest one being Basilisk's demise, and ohhhh man did it go out with a BANG! (puns).
Finalizer hit its first birthday (Where did the time go, o_0) So instead of rambling on, as I've been known to do (lol), I leave you all with this. Hold onto your socks, cuz 2023 is gonna be OFF THE CHAIN! <3<3<3
Lolindir - SWGEmu Admin
A lot have been going on this year. We saw a new server at the end of last year and we said our goodbye to another server. Loved and hated. Whatever feels it gave any of us, we wouldn't have been where we are now without Basilisk. It served us well. We are closing in on the finishing line now, we can see the end of the project. We have even seen significant work done to JTL. I'm excited for the coming year and where it will take us.
http://maxmcc.net/swgemu/icons/Chat-bubble-alt-32.pngClosing
Another year has past. There have been more happening than in a long time. More players and more with the project it self. Finalizer have seen numerous updates, instead of Basilisk updates that was 1,5 years in the waiting. The 14.1 part of our project goal is so close to be done. This year we have also introduced changes that is outside 14.1. Some controversial, others well received. We will continue that trend in 2023. There are more things we want to try before we start on our 1.0+ work. We said JTL would happen after our 14.1 goal, but slowly we are going along there too. Who knows, maybe we will meet in space in 2023. That would be something. Will you have an X-Wing? Tie Fighter? Or maybe you want to rain havoc in a Rihkxyrk? We might be able to. To me, 2023 looks promising.
Thank you for your continued support. Looking forward to seeing you out there! May the force be with us all....
~The SWGEmu Team