Lolindir
12-21-2022, 04:45 PM
Finalizer Wednesday Update
12/21/2022
The SWGEmu Development Division
[Fixed] Decline group showing %TT for player name when invited player is out of range - Mantis #7561 (https://www.swgemu.com/bugs/view.php?id=7561)
[Fixed] Resource split and combine to properly check for available container space - Mantis #7639 (https://www.swgemu.com/bugs/view.php?id=7639)
[Added] Radial manager to stop player interaction when the server is shutting down
[Modified] Shuttle Zone component to schedule all shuttle tasks to start 5 minutes after server start
[Format] Powerup object implementation clang format
[Fixed] Inaccuracies on weapon powerup stats - Part of Mantis #4077 (https://www.swgemu.com/bugs/view.php?id=4077)
[Fixed] Rangers will now receive appropriate resources when harvesting via droid - Mantis #8519 (https://www.swgemu.com/bugs/view.php?id=8519)
[Refactored] Powerup crafting to better emulate live - Mantis #4077 (https://www.swgemu.com/bugs/view.php?id=4077)
[Fixed] Pets HAM failing to regenerate after incapacitation - Mantis #8771 (https://www.swgemu.com/bugs/view.php?id=8771)
[Fixed] More issues with pets having their commands removed from the queue instead of executing - Mantis #8465 (https://www.swgemu.com/bugs/view.php?id=8465)
[Fixed] Pet control device to use primary attack map when listing special attacks
[Fixed] Creature templates missing an unarmed weapon - Part 2
[Added] Default 1 second delay to start and stop dancing - Mantis #8517
[Fixed] Inaccuracies with slicing tool attribute messages - Mantis #7287 (https://www.swgemu.com/bugs/view.php?id=7287)
[Fixed] Droid component modules crafting floating point decimals - Mantis #8352 (https://www.swgemu.com/bugs/view.php?id=8352)
[Fixed] Schematics with unused and non-existant experimental subgroups
[Missed] Object template with improper experimental subgroups
[Added] Missing stats for DE-10 pistol barrel. Stats are not visible to players - Mantis #8050 (https://www.swgemu.com/bugs/view.php?id=8050)
[Fixed] Creatures being able to be milked multiple times - Mantis #7970 (https://www.swgemu.com/bugs/view.php?id=7970)
[Format] Clang format LairObserverImplementation
[Added] Ability to milk/repopulate creature lairs - Mantis #6145 (https://www.swgemu.com/bugs/view.php?id=6145)
[Added] NOINTIMIDATE and NODOT creature flags for mobs that are immune to intimidate and DoT effects - Mantis #7224 (https://www.swgemu.com/bugs/view.php?id=7224)
[Fixed] Being able to transfer items in and out of banks when not in range - Mantis #7510
[Fixed] PvE GCW base terminals registering on the planetary map when placed - Mantis #7861
[Fixed] Remaining items not being properly set as armor and preventing force power use - Mantis #8346 (https://www.swgemu.com/bugs/view.php?id=8346)
[Fixed] Lua quest tasks being cleaned up by GC while in Lua
[Fixed] Delivery mission NPC spawn to use world floor collision instead of terrain height to prevent NPCs being spawned under structures - Mantis #8445 (https://www.swgemu.com/bugs/view.php?id=8445)
[Fixed] Spacing in lugjack machine text - Mantis #8773 (https://www.swgemu.com/bugs/view.php?id=8773)
[Fixed] Ability to rotate vendors without admin/vendor rights - Mantis #8745 (https://www.swgemu.com/bugs/view.php?id=8745)
[Fixed] Sampling timer system message showing negative when going beyond value limits of int - Mantis #8416 (https://www.swgemu.com/bugs/view.php?id=8416)
[Added] GCW bases to be properly destructed when the owner character is deleted - Mantis #8282 (https://www.swgemu.com/bugs/view.php?id=8282)
[Removed] 10% chance to apply states. Defense stacking can now provide immunity - Mantis #8019 (https://www.swgemu.com/bugs/view.php?id=8019)
[Fixed] Pet attack and special attack to use the QueueCommand structure entry check
[Added] Logging of harvester resources retrieved from hopper
12/21/2022
The SWGEmu Development Division
[Fixed] Decline group showing %TT for player name when invited player is out of range - Mantis #7561 (https://www.swgemu.com/bugs/view.php?id=7561)
[Fixed] Resource split and combine to properly check for available container space - Mantis #7639 (https://www.swgemu.com/bugs/view.php?id=7639)
[Added] Radial manager to stop player interaction when the server is shutting down
[Modified] Shuttle Zone component to schedule all shuttle tasks to start 5 minutes after server start
[Format] Powerup object implementation clang format
[Fixed] Inaccuracies on weapon powerup stats - Part of Mantis #4077 (https://www.swgemu.com/bugs/view.php?id=4077)
[Fixed] Rangers will now receive appropriate resources when harvesting via droid - Mantis #8519 (https://www.swgemu.com/bugs/view.php?id=8519)
[Refactored] Powerup crafting to better emulate live - Mantis #4077 (https://www.swgemu.com/bugs/view.php?id=4077)
[Fixed] Pets HAM failing to regenerate after incapacitation - Mantis #8771 (https://www.swgemu.com/bugs/view.php?id=8771)
[Fixed] More issues with pets having their commands removed from the queue instead of executing - Mantis #8465 (https://www.swgemu.com/bugs/view.php?id=8465)
[Fixed] Pet control device to use primary attack map when listing special attacks
[Fixed] Creature templates missing an unarmed weapon - Part 2
[Added] Default 1 second delay to start and stop dancing - Mantis #8517
[Fixed] Inaccuracies with slicing tool attribute messages - Mantis #7287 (https://www.swgemu.com/bugs/view.php?id=7287)
[Fixed] Droid component modules crafting floating point decimals - Mantis #8352 (https://www.swgemu.com/bugs/view.php?id=8352)
[Fixed] Schematics with unused and non-existant experimental subgroups
[Missed] Object template with improper experimental subgroups
[Added] Missing stats for DE-10 pistol barrel. Stats are not visible to players - Mantis #8050 (https://www.swgemu.com/bugs/view.php?id=8050)
[Fixed] Creatures being able to be milked multiple times - Mantis #7970 (https://www.swgemu.com/bugs/view.php?id=7970)
[Format] Clang format LairObserverImplementation
[Added] Ability to milk/repopulate creature lairs - Mantis #6145 (https://www.swgemu.com/bugs/view.php?id=6145)
[Added] NOINTIMIDATE and NODOT creature flags for mobs that are immune to intimidate and DoT effects - Mantis #7224 (https://www.swgemu.com/bugs/view.php?id=7224)
[Fixed] Being able to transfer items in and out of banks when not in range - Mantis #7510
[Fixed] PvE GCW base terminals registering on the planetary map when placed - Mantis #7861
[Fixed] Remaining items not being properly set as armor and preventing force power use - Mantis #8346 (https://www.swgemu.com/bugs/view.php?id=8346)
[Fixed] Lua quest tasks being cleaned up by GC while in Lua
[Fixed] Delivery mission NPC spawn to use world floor collision instead of terrain height to prevent NPCs being spawned under structures - Mantis #8445 (https://www.swgemu.com/bugs/view.php?id=8445)
[Fixed] Spacing in lugjack machine text - Mantis #8773 (https://www.swgemu.com/bugs/view.php?id=8773)
[Fixed] Ability to rotate vendors without admin/vendor rights - Mantis #8745 (https://www.swgemu.com/bugs/view.php?id=8745)
[Fixed] Sampling timer system message showing negative when going beyond value limits of int - Mantis #8416 (https://www.swgemu.com/bugs/view.php?id=8416)
[Added] GCW bases to be properly destructed when the owner character is deleted - Mantis #8282 (https://www.swgemu.com/bugs/view.php?id=8282)
[Removed] 10% chance to apply states. Defense stacking can now provide immunity - Mantis #8019 (https://www.swgemu.com/bugs/view.php?id=8019)
[Fixed] Pet attack and special attack to use the QueueCommand structure entry check
[Added] Logging of harvester resources retrieved from hopper