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Lolindir
12-21-2022, 04:45 PM
Finalizer Wednesday Update

12/21/2022
The SWGEmu Development Division


[Fixed] Decline group showing %TT for player name when invited player is out of range - Mantis #7561 (https://www.swgemu.com/bugs/view.php?id=7561)
[Fixed] Resource split and combine to properly check for available container space - Mantis #7639 (https://www.swgemu.com/bugs/view.php?id=7639)
[Added] Radial manager to stop player interaction when the server is shutting down
[Modified] Shuttle Zone component to schedule all shuttle tasks to start 5 minutes after server start
[Format] Powerup object implementation clang format
[Fixed] Inaccuracies on weapon powerup stats - Part of Mantis #4077 (https://www.swgemu.com/bugs/view.php?id=4077)
[Fixed] Rangers will now receive appropriate resources when harvesting via droid - Mantis #8519 (https://www.swgemu.com/bugs/view.php?id=8519)
[Refactored] Powerup crafting to better emulate live - Mantis #4077 (https://www.swgemu.com/bugs/view.php?id=4077)
[Fixed] Pets HAM failing to regenerate after incapacitation - Mantis #8771 (https://www.swgemu.com/bugs/view.php?id=8771)
[Fixed] More issues with pets having their commands removed from the queue instead of executing - Mantis #8465 (https://www.swgemu.com/bugs/view.php?id=8465)
[Fixed] Pet control device to use primary attack map when listing special attacks
[Fixed] Creature templates missing an unarmed weapon - Part 2
[Added] Default 1 second delay to start and stop dancing - Mantis #8517
[Fixed] Inaccuracies with slicing tool attribute messages - Mantis #7287 (https://www.swgemu.com/bugs/view.php?id=7287)
[Fixed] Droid component modules crafting floating point decimals - Mantis #8352 (https://www.swgemu.com/bugs/view.php?id=8352)
[Fixed] Schematics with unused and non-existant experimental subgroups
[Missed] Object template with improper experimental subgroups
[Added] Missing stats for DE-10 pistol barrel. Stats are not visible to players - Mantis #8050 (https://www.swgemu.com/bugs/view.php?id=8050)
[Fixed] Creatures being able to be milked multiple times - Mantis #7970 (https://www.swgemu.com/bugs/view.php?id=7970)
[Format] Clang format LairObserverImplementation
[Added] Ability to milk/repopulate creature lairs - Mantis #6145 (https://www.swgemu.com/bugs/view.php?id=6145)
[Added] NOINTIMIDATE and NODOT creature flags for mobs that are immune to intimidate and DoT effects - Mantis #7224 (https://www.swgemu.com/bugs/view.php?id=7224)
[Fixed] Being able to transfer items in and out of banks when not in range - Mantis #7510
[Fixed] PvE GCW base terminals registering on the planetary map when placed - Mantis #7861
[Fixed] Remaining items not being properly set as armor and preventing force power use - Mantis #8346 (https://www.swgemu.com/bugs/view.php?id=8346)
[Fixed] Lua quest tasks being cleaned up by GC while in Lua
[Fixed] Delivery mission NPC spawn to use world floor collision instead of terrain height to prevent NPCs being spawned under structures - Mantis #8445 (https://www.swgemu.com/bugs/view.php?id=8445)
[Fixed] Spacing in lugjack machine text - Mantis #8773 (https://www.swgemu.com/bugs/view.php?id=8773)
[Fixed] Ability to rotate vendors without admin/vendor rights - Mantis #8745 (https://www.swgemu.com/bugs/view.php?id=8745)
[Fixed] Sampling timer system message showing negative when going beyond value limits of int - Mantis #8416 (https://www.swgemu.com/bugs/view.php?id=8416)
[Added] GCW bases to be properly destructed when the owner character is deleted - Mantis #8282 (https://www.swgemu.com/bugs/view.php?id=8282)
[Removed] 10% chance to apply states. Defense stacking can now provide immunity - Mantis #8019 (https://www.swgemu.com/bugs/view.php?id=8019)
[Fixed] Pet attack and special attack to use the QueueCommand structure entry check
[Added] Logging of harvester resources retrieved from hopper

Serrabell
12-21-2022, 09:24 PM
Thank you :)

Quick
12-22-2022, 06:19 AM
Broke: Droid Engineer crafting of both Socket Clusters

Used to list three droid modules separately, but now it will add up the value of multiple Combat Modules as one item. Also, if two identical modules plus another different module are crafted, the item only lists the sum of the two identical items and the third module is blank... yesterday it would list all three modules separately . however crafting the finished droid shows the correct modules. Same bug with adding values on Creature Harvest modules and Auto-Repair modules. Suspect other stackable modules are also bugged.

Fastburn
12-22-2022, 06:32 AM
Broke: Droid Engineer crafting of both Socket Clusters

Used to list three droid modules separately, but now it will add up the value of multiple Combat Modules as one item. Also, if two identical modules plus another different module are crafted, the item only lists the sum of the two identical items and the third module is blank... yesterday it would list all three modules separately . however crafting the finished droid shows the correct modules. Same bug with adding values on Creature Harvest modules and Auto-Repair modules. Suspect other stackable modules are also bugged.

Please submit a bug report to https://www.swgemu.com/bugs/ so we can investigate this.