Lolindir
09-04-2022, 02:43 PM
Finalizer Sunday Update
09/04/2022
The SWGEmu Development Division
[Fixed] Issues with darn droid quest
[Fixed] Darn droid 2 observers persisting after mob was removed from game world
[Fixed] Datapad objects not showing their custom name
[Modified] No build zones around some krayt dragon spawns
[Fixed] "Focus on Resource Concentration" WP does not activate - Mantis #8420 (https://www.swgemu.com/bugs/view.php?id=8420)
[Fixed] creo04 update issues with slopeMods and waterMod
[Fixed] Remove SWIMMING state when storing a pet - Mantis #8369 (https://www.swgemu.com/bugs/view.php?id=8369)
[Fixed] Typo in broadcastMessagePrivate
[Added] Overt only active area type
[Fixed] Existing FRS debt pool not resetting with instant maintenance loss enabled x 2
[Fixed] Stability issue with GCW base defense donation
[Fixed] Bad respawn timer on NPC
[Fixed] Crackdown to set players overt when found as covert in covert/overt system
[Fixed] Imp Themepark escort missions being killed by npcs at emperors retreat - Mantis #8703 (https://www.swgemu.com/bugs/view.php?id=8703)
[Fixed] broadcastMessagePrivate sending to self when sendSelf is false - Mantis #8357 (https://www.swgemu.com/bugs/view.php?id=8357)
[Added] Missing JTL greeters in mos eisley - Mantis #8664 (https://www.swgemu.com/bugs/view.php?id=8664)
[Added] Missing CoA3 quest NPCs - Mantis #8676 (https://www.swgemu.com/bugs/view.php?id=8676)
[Fixed] Corellian corvette to require players to be overt in order to board in covertOvert system - Mantis #8681
[Fixed] Players cloning on corvette to stay overt in covertOvert system
[Added] Global lua check for covertOvert system
[Fixed] Recruiters to use global config check for covert overt
[Fixed] Faction turrets attacking covert pets when their owners are not TEFed - Mantis #8691 (https://www.swgemu.com/bugs/view.php?id=8691)
[Refactored] PlayerBitmask Handling
[Fixed] Make my character search selection box to properly reflect if a player is anonymous
[Fixed] Who command showing improper results for nearby players - Mantis #8026 (https://www.swgemu.com/bugs/view.php?id=8026)/7053 (https://www.swgemu.com/bugs/view.php?id=7053)
[Fixed] Rebel recruiters giving imperial conversation option for gcw score in covert/overt
[Fixed] Test coverage issue for QuestTask uninit vars & bad logical check in CreatureObjectImp
[Fixed] Stability issue
[Fixed] Option to go covert from recruiters not always showing
[Fixed] Check for going covert when cloning to check against Rank member skill boxes
[Fixed] check for isHealableBy to account for different faction GCW TEFed players
[Fixed] GCW TEF applying when player healed a neutral player
[Fixed] GCW TEF not being given when transferring force
[Fixed] GCW TEF being given during duel
[Modified] Helper droid to no longer spawn for privileged PlayerObjects
[Fixed] Attackable escort NPCs not setting their destination when player is nearby
[Implemented] CREO04 sent updates for walking speed and swimming speeds - Mantis #8533 (https://www.swgemu.com/bugs/view.php?id=8533)
[Added] AI to speed up and slow down when start or finishing movement
[Fixed] Calculation in Z coordinate for findNextPosition
[Added] Guild Enhancements config flag
[Added] Guild member connect and disconnect messages
[Added] Additional functionality for guild functions from lua
[Fixed] Attackable check on DoT pack command
[Fixed] Calculation to always have 10% chance for states to apply
[Fixed] Static values for looted weapon accuracy modifiers - Mantis#8161 (https://www.swgemu.com/bugs/view.php?id=8161)
[Modified] Player base removal task
[Adjusted] Covert/overt resign timer in recruiter screenplay
[Modified] Covert/overt system - TEF timer 5 minutes, overt to covert/resignation timer 15 minutess, crackdown to set players overt
[Added] Check for faction pets to require players to be overt in order to use them
[Fixed] Attackable check against neutral player targets
[Revert] Screenplay/trials kill credit should now give credit to
[Fixed] Auto attack delay not always delaying combat abilities
[Added] Task to destruct GCW bases if player has more then allowed in the gcw_manager maxBasesPerPlayer
[Added] Config variable to allow disabling of beneficial combat actions against linkdead characters on the same account
[Added] Covert Scanners to ignore dead and incapacitated players
[Fixed] Attackable and aggressive checks for covert/overt
[Fixed] Covert detectors to porperly TEF players
[Added] Covert/overt GCW Tef to be 15minutes
[Fixed] AI spamming alert emote for covert players
[Changed] Screenplay/trials kill credit should now give credit to everyone on the threat map if they are on the proper quest
[Added] Config flag for player kill list to use account id instead of player id
[Added] Check to allow priviledged characters to enter locked cells
[Fixed] Command queue issue allowing AI to attack without delays
[Modified] AI behavior tree to only enqueue more attacks when there is less than 2 already queued - Does not apply to postures
[Modified] Dizzy flop to set stand posture only if the a succesful roll occurs
[Fixed] Command queue allowing abilities to ignore the cooldown of previous abilities
[Fixed] Immediate commands to execute when another ability is on its cooldown
[Fixed] Failed stand attempt animation when attempting to stand and dizzy(flop)
[Added] Config flag to enable immediate deduction of FRS maintenance xp
[Fixed] Immediate commands not executing when another command is on cooldown
[Refactored] Quest tasks now load columns dynamically.
[Fixed] Grouping a pet should no longer break pet stay command - Mantis #8620 (https://www.swgemu.com/bugs/view.php?id=8620)
[Fixed] Stability issue x 2 - Mantis #8645
[Added] GCW manager config options for GCW bases
[Fixed] Tefs applying with non-faction targets in covert/overt system
[Added] Error handling when parsing Quest Task datatables.
[Fixed] Secrets of the Syren error messages when quests could not be loaded.
[Disabled] Skip to CoA3 testing flag
[Disabled] AiMap debug loading of templates
[Added] Start of Syren act 2.
[Added] Lua AI agent faction pet check
[Added] Global lua faction statuses
[Added] Lua player object TEF checks
[Added] Secrets of the Syren act1 for neutral players.
[Modified] Imperial spatial fine to have a delay so only one fine is given per occurence
[Increased] Wild scan probot crackdown scan chance
[Fixed] isPrivileged check for crackdownScanPrivilegedPlayers
[Fixed] Crackdown stormtrooper spatial messages to occur more randomly
[Fixed] Static mobs failing to findNextPosition when leashing
[Added] AI test screenplay
[Fixed] Tatooine guild hall style 1 merchant sign locations - Mantis #8203 (https://www.swgemu.com/bugs/view.php?id=8203)
[Fixed] Player bounty cooldown config not applying when bounty mission fails - Mantis #8592
[Added] Imperial NPC reaction to player chat - Mantis #6120 (https://www.swgemu.com/bugs/view.php?id=6120)
[Added] Missing stormtrooper crackdown spatial strings and greetings - Mantis #6120 (https://www.swgemu.com/bugs/view.php?id=6120)
[Fixed] Chance for Rebel crackdown NPCs to use imperial strings - Mantis #8429 (https://www.swgemu.com/bugs/view.php?id=8429)
[Fixed] Crackdown scanners following scan targets to early
[Reduced] Cooldown on crackdown scans to 36 hours
[Added] Imperial version of Secrets of the Syren quest act 1.
[Added] Syren mission items.
09/04/2022
The SWGEmu Development Division
[Fixed] Issues with darn droid quest
[Fixed] Darn droid 2 observers persisting after mob was removed from game world
[Fixed] Datapad objects not showing their custom name
[Modified] No build zones around some krayt dragon spawns
[Fixed] "Focus on Resource Concentration" WP does not activate - Mantis #8420 (https://www.swgemu.com/bugs/view.php?id=8420)
[Fixed] creo04 update issues with slopeMods and waterMod
[Fixed] Remove SWIMMING state when storing a pet - Mantis #8369 (https://www.swgemu.com/bugs/view.php?id=8369)
[Fixed] Typo in broadcastMessagePrivate
[Added] Overt only active area type
[Fixed] Existing FRS debt pool not resetting with instant maintenance loss enabled x 2
[Fixed] Stability issue with GCW base defense donation
[Fixed] Bad respawn timer on NPC
[Fixed] Crackdown to set players overt when found as covert in covert/overt system
[Fixed] Imp Themepark escort missions being killed by npcs at emperors retreat - Mantis #8703 (https://www.swgemu.com/bugs/view.php?id=8703)
[Fixed] broadcastMessagePrivate sending to self when sendSelf is false - Mantis #8357 (https://www.swgemu.com/bugs/view.php?id=8357)
[Added] Missing JTL greeters in mos eisley - Mantis #8664 (https://www.swgemu.com/bugs/view.php?id=8664)
[Added] Missing CoA3 quest NPCs - Mantis #8676 (https://www.swgemu.com/bugs/view.php?id=8676)
[Fixed] Corellian corvette to require players to be overt in order to board in covertOvert system - Mantis #8681
[Fixed] Players cloning on corvette to stay overt in covertOvert system
[Added] Global lua check for covertOvert system
[Fixed] Recruiters to use global config check for covert overt
[Fixed] Faction turrets attacking covert pets when their owners are not TEFed - Mantis #8691 (https://www.swgemu.com/bugs/view.php?id=8691)
[Refactored] PlayerBitmask Handling
[Fixed] Make my character search selection box to properly reflect if a player is anonymous
[Fixed] Who command showing improper results for nearby players - Mantis #8026 (https://www.swgemu.com/bugs/view.php?id=8026)/7053 (https://www.swgemu.com/bugs/view.php?id=7053)
[Fixed] Rebel recruiters giving imperial conversation option for gcw score in covert/overt
[Fixed] Test coverage issue for QuestTask uninit vars & bad logical check in CreatureObjectImp
[Fixed] Stability issue
[Fixed] Option to go covert from recruiters not always showing
[Fixed] Check for going covert when cloning to check against Rank member skill boxes
[Fixed] check for isHealableBy to account for different faction GCW TEFed players
[Fixed] GCW TEF applying when player healed a neutral player
[Fixed] GCW TEF not being given when transferring force
[Fixed] GCW TEF being given during duel
[Modified] Helper droid to no longer spawn for privileged PlayerObjects
[Fixed] Attackable escort NPCs not setting their destination when player is nearby
[Implemented] CREO04 sent updates for walking speed and swimming speeds - Mantis #8533 (https://www.swgemu.com/bugs/view.php?id=8533)
[Added] AI to speed up and slow down when start or finishing movement
[Fixed] Calculation in Z coordinate for findNextPosition
[Added] Guild Enhancements config flag
[Added] Guild member connect and disconnect messages
[Added] Additional functionality for guild functions from lua
[Fixed] Attackable check on DoT pack command
[Fixed] Calculation to always have 10% chance for states to apply
[Fixed] Static values for looted weapon accuracy modifiers - Mantis#8161 (https://www.swgemu.com/bugs/view.php?id=8161)
[Modified] Player base removal task
[Adjusted] Covert/overt resign timer in recruiter screenplay
[Modified] Covert/overt system - TEF timer 5 minutes, overt to covert/resignation timer 15 minutess, crackdown to set players overt
[Added] Check for faction pets to require players to be overt in order to use them
[Fixed] Attackable check against neutral player targets
[Revert] Screenplay/trials kill credit should now give credit to
[Fixed] Auto attack delay not always delaying combat abilities
[Added] Task to destruct GCW bases if player has more then allowed in the gcw_manager maxBasesPerPlayer
[Added] Config variable to allow disabling of beneficial combat actions against linkdead characters on the same account
[Added] Covert Scanners to ignore dead and incapacitated players
[Fixed] Attackable and aggressive checks for covert/overt
[Fixed] Covert detectors to porperly TEF players
[Added] Covert/overt GCW Tef to be 15minutes
[Fixed] AI spamming alert emote for covert players
[Changed] Screenplay/trials kill credit should now give credit to everyone on the threat map if they are on the proper quest
[Added] Config flag for player kill list to use account id instead of player id
[Added] Check to allow priviledged characters to enter locked cells
[Fixed] Command queue issue allowing AI to attack without delays
[Modified] AI behavior tree to only enqueue more attacks when there is less than 2 already queued - Does not apply to postures
[Modified] Dizzy flop to set stand posture only if the a succesful roll occurs
[Fixed] Command queue allowing abilities to ignore the cooldown of previous abilities
[Fixed] Immediate commands to execute when another ability is on its cooldown
[Fixed] Failed stand attempt animation when attempting to stand and dizzy(flop)
[Added] Config flag to enable immediate deduction of FRS maintenance xp
[Fixed] Immediate commands not executing when another command is on cooldown
[Refactored] Quest tasks now load columns dynamically.
[Fixed] Grouping a pet should no longer break pet stay command - Mantis #8620 (https://www.swgemu.com/bugs/view.php?id=8620)
[Fixed] Stability issue x 2 - Mantis #8645
[Added] GCW manager config options for GCW bases
[Fixed] Tefs applying with non-faction targets in covert/overt system
[Added] Error handling when parsing Quest Task datatables.
[Fixed] Secrets of the Syren error messages when quests could not be loaded.
[Disabled] Skip to CoA3 testing flag
[Disabled] AiMap debug loading of templates
[Added] Start of Syren act 2.
[Added] Lua AI agent faction pet check
[Added] Global lua faction statuses
[Added] Lua player object TEF checks
[Added] Secrets of the Syren act1 for neutral players.
[Modified] Imperial spatial fine to have a delay so only one fine is given per occurence
[Increased] Wild scan probot crackdown scan chance
[Fixed] isPrivileged check for crackdownScanPrivilegedPlayers
[Fixed] Crackdown stormtrooper spatial messages to occur more randomly
[Fixed] Static mobs failing to findNextPosition when leashing
[Added] AI test screenplay
[Fixed] Tatooine guild hall style 1 merchant sign locations - Mantis #8203 (https://www.swgemu.com/bugs/view.php?id=8203)
[Fixed] Player bounty cooldown config not applying when bounty mission fails - Mantis #8592
[Added] Imperial NPC reaction to player chat - Mantis #6120 (https://www.swgemu.com/bugs/view.php?id=6120)
[Added] Missing stormtrooper crackdown spatial strings and greetings - Mantis #6120 (https://www.swgemu.com/bugs/view.php?id=6120)
[Fixed] Chance for Rebel crackdown NPCs to use imperial strings - Mantis #8429 (https://www.swgemu.com/bugs/view.php?id=8429)
[Fixed] Crackdown scanners following scan targets to early
[Reduced] Cooldown on crackdown scans to 36 hours
[Added] Imperial version of Secrets of the Syren quest act 1.
[Added] Syren mission items.