Lolindir
05-01-2022, 10:46 AM
Finalizer Sunday Update
05/01/2022
The SWGEmu Development Division
[Added] Ability to specify lightsaber color from CreatureTemplate
[Added] galaxy_access table
[Added] Event areas able to stored on AI spawned in active areas
[Added] Attackable check for AI if attacking object is in their assigned event area
[Modified] Check for objects in noCombat active area
[Added] Ability to set heal target for AI from lua
[Updated] Engine3 submodule
[Modified] luaEvent logger
[Added] getBaseHAM function for creatures in lua
[Changed] Event Cloners to allow Entertainer Buffs
[Added] Event specific lua logging
[Added] Locked flag for active areas
[Added] Ability to store pets from lua
[Added] Additional active area flags
[Added] Lua storing of string vector in memory
[Added] LuaEngine log level able to be set via config
05/01/2022
The SWGEmu Development Division
[Added] Ability to specify lightsaber color from CreatureTemplate
[Added] galaxy_access table
[Added] Event areas able to stored on AI spawned in active areas
[Added] Attackable check for AI if attacking object is in their assigned event area
[Modified] Check for objects in noCombat active area
[Added] Ability to set heal target for AI from lua
[Updated] Engine3 submodule
[Modified] luaEvent logger
[Added] getBaseHAM function for creatures in lua
[Changed] Event Cloners to allow Entertainer Buffs
[Added] Event specific lua logging
[Added] Locked flag for active areas
[Added] Ability to store pets from lua
[Added] Additional active area flags
[Added] Lua storing of string vector in memory
[Added] LuaEngine log level able to be set via config