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View Full Version : 04/10/2022 Finalizer Sunday Update



Lolindir
04-10-2022, 07:14 PM
Finalizer Sunday Update

04/10/2022
The SWGEmu Development Division


[Added] PVP death broadcast channel configurable flag
[Added] Additional logging for player deaths
[Fixed] Typo in Jedi robe templates
[Added] getWorldFloor lua function to spawn objects on terrain via screenplay
[Added] Logging in lua
[Added] Additional logging info for lua
[Added] sentMailToOnlinePlayers lua function
[Fixed] isAggressive check preventing AI from healing AI of the same faction
[Modified] Distances required for AI to heal
[Added] Delay after AI heals before they can attack again
[Added] Missing stun batons to force_sword weapon group
[Fixed] Bad spawn location and bad patrol point in city screenplays
[Fixed] Being mounted will now prevent Feign Death. Mantis #8573 (https://www.swgemu.com/bugs/view.php?id=8573)
[Fixed] Issue with attackable check on AI in cells with permissions
[Added] healerType in creatureTemplate
[Fixed] Resting zombie AI. Mantis #8591 (https://www.swgemu.com/bugs/view.php?id=8591)
[Added] Ability to broadcastGalaxy from screenplays
[Fixed] Private structure jedi bounty check
[Added] Spawn GCW formation using createNpc tools and ability to set them stationary and unattackable
[Added] Security spawns to hacked GCW faction Bases. Mantis #6634 (https://www.swgemu.com/bugs/view.php?id=6634)
[Added] Ability to spawn faction AI in Squads & converted containment team observer to handle returning to formation after combat

Serrabell
04-13-2022, 05:07 AM
Thank you :cool:

DarkJediLady
04-13-2022, 05:29 AM
Thanks! :)

pugguh
04-13-2022, 05:32 AM
ever forward, with many thanks...