Lolindir
04-03-2022, 07:23 PM
Finalizer Sunday Update
04/03/2022
The SWGEmu Development Division
[Fixed] Private structure jedi bounty check
[Fixed] Resting zombie AI. Mantis #8591 (https://www.swgemu.com/bugs/view.php?id=8591)
[Added] AI_PATROLLING flag for cantina crackdown NPCs
[Added] AI runAway function will now find a valid path point in a navmesh before setting next position
04/03/2022
The SWGEmu Development Division
[Fixed] Private structure jedi bounty check
[Fixed] Resting zombie AI. Mantis #8591 (https://www.swgemu.com/bugs/view.php?id=8591)
[Added] AI_PATROLLING flag for cantina crackdown NPCs
[Added] AI runAway function will now find a valid path point in a navmesh before setting next position