Lolindir
03-19-2022, 02:25 PM
Finalizer Saturday Update
03/19/2022
The SWGEmu Development Division
[Fixed] AI following their prior targets after respawn
[Fixed] AI pathing to previous position after respawn
[Fixed] AI finishing path movement when combat is broken inside leash range
[Added] Player names no longer reserved by default.
[Updated] Engine3 submodule
[Fixed] Issue with city patrols attempting to path home
[Fixed] Some issues with AI not dropping target after combat breaks
[Fixed] Contraband scanners from continuously following a target after a scan
[Added] Deadmite quest. Mantis #5966 (https://www.swgemu.com/bugs/view.php?id=5966)
[Fixed] Issues with AI leashing and pathing home properly
[Fixed] AI being able to acquire a target when pathing home
03/19/2022
The SWGEmu Development Division
[Fixed] AI following their prior targets after respawn
[Fixed] AI pathing to previous position after respawn
[Fixed] AI finishing path movement when combat is broken inside leash range
[Added] Player names no longer reserved by default.
[Updated] Engine3 submodule
[Fixed] Issue with city patrols attempting to path home
[Fixed] Some issues with AI not dropping target after combat breaks
[Fixed] Contraband scanners from continuously following a target after a scan
[Added] Deadmite quest. Mantis #5966 (https://www.swgemu.com/bugs/view.php?id=5966)
[Fixed] Issues with AI leashing and pathing home properly
[Fixed] AI being able to acquire a target when pathing home