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Lolindir
02-09-2022, 03:51 PM
Finalizer Wednesday Update

02/09/2022
The SWGEmu Development Division


Updates now live on Finalizer


[Updated] Engine3 submodule
[Fixed] Range calculation in runAway AI function
[Fixed] Stabilty issue
[Fixed] Power rounding error. Mantis #8512
[Fixed] Ewok villages to no longer patrol
[Removed] Complete move from pet behavior tree
[Added] cityPatrol behavior tree
[Modified] City patrol spawns being set patrolling
[Fixed] AI to properly flee away from their target
[Reduced] Chance and distance that AI will flee
[Fixed] AI being set to patrol when leashing
[Added] Config option to hide jedi from bounty terminals if they are inside a private structure
[Added] Config to adjust the max number of active bounties per jedi
[Added] Config option to add a cooldown to picking up player bounty missions upon completion/failure
[Fixed] AI that uses force abilities not moving into melee range
[Added] Max leash range to acklay
[Added] Check to prevent AI from entering private structures
[Fixed] Some issues when AI were set to leash
[Added] Config option to anonymize jedi missions on bounty hunter boards
[Changed] Mission rewards to anonymous jedi missions to static amounts with additional bonus credits upon completion based on target difficulty
[Added] Additional message to seeker droids with target name if missions are anonymous
[Added] Config variable to allow for custom bounty mission expiration time
[Added] config option to disable visibility generated from group members
[Fixed] City NPC respawn timers

Serrabell
02-09-2022, 03:56 PM
Thank you :cool:

Kierkegaard3088
02-12-2022, 12:48 AM
What's this? [Updated] Engine3 submodule

lordkator
02-12-2022, 10:08 AM
What's this? [Updated] Engine3 submodule

The server has major parts to it, Core3 is where most of the "game" logic runs, and Engine3 is where the underlying work is done like protocols, object storage etc. These updates are very deep in the code and usually not very interesting for the players.