Lolindir
02-09-2022, 03:51 PM
Finalizer Wednesday Update
02/09/2022
The SWGEmu Development Division
Updates now live on Finalizer
[Updated] Engine3 submodule
[Fixed] Range calculation in runAway AI function
[Fixed] Stabilty issue
[Fixed] Power rounding error. Mantis #8512
[Fixed] Ewok villages to no longer patrol
[Removed] Complete move from pet behavior tree
[Added] cityPatrol behavior tree
[Modified] City patrol spawns being set patrolling
[Fixed] AI to properly flee away from their target
[Reduced] Chance and distance that AI will flee
[Fixed] AI being set to patrol when leashing
[Added] Config option to hide jedi from bounty terminals if they are inside a private structure
[Added] Config to adjust the max number of active bounties per jedi
[Added] Config option to add a cooldown to picking up player bounty missions upon completion/failure
[Fixed] AI that uses force abilities not moving into melee range
[Added] Max leash range to acklay
[Added] Check to prevent AI from entering private structures
[Fixed] Some issues when AI were set to leash
[Added] Config option to anonymize jedi missions on bounty hunter boards
[Changed] Mission rewards to anonymous jedi missions to static amounts with additional bonus credits upon completion based on target difficulty
[Added] Additional message to seeker droids with target name if missions are anonymous
[Added] Config variable to allow for custom bounty mission expiration time
[Added] config option to disable visibility generated from group members
[Fixed] City NPC respawn timers
02/09/2022
The SWGEmu Development Division
Updates now live on Finalizer
[Updated] Engine3 submodule
[Fixed] Range calculation in runAway AI function
[Fixed] Stabilty issue
[Fixed] Power rounding error. Mantis #8512
[Fixed] Ewok villages to no longer patrol
[Removed] Complete move from pet behavior tree
[Added] cityPatrol behavior tree
[Modified] City patrol spawns being set patrolling
[Fixed] AI to properly flee away from their target
[Reduced] Chance and distance that AI will flee
[Fixed] AI being set to patrol when leashing
[Added] Config option to hide jedi from bounty terminals if they are inside a private structure
[Added] Config to adjust the max number of active bounties per jedi
[Added] Config option to add a cooldown to picking up player bounty missions upon completion/failure
[Fixed] AI that uses force abilities not moving into melee range
[Added] Max leash range to acklay
[Added] Check to prevent AI from entering private structures
[Fixed] Some issues when AI were set to leash
[Added] Config option to anonymize jedi missions on bounty hunter boards
[Changed] Mission rewards to anonymous jedi missions to static amounts with additional bonus credits upon completion based on target difficulty
[Added] Additional message to seeker droids with target name if missions are anonymous
[Added] Config variable to allow for custom bounty mission expiration time
[Added] config option to disable visibility generated from group members
[Fixed] City NPC respawn timers