Lolindir
01-25-2022, 02:01 PM
Finalizer Tuesday Update
01/25/2022
The SWGEmu Development Division
Updates now live on Finalizer
[Added] Detailed path finding errors
[Fixed] General placement checks for structures. Part of Mantis#8454
[Updated] BaseClient logging
[Fixed] More mobile templates weapons & skills
[Fixed] Issue in root pet BT causing pets to not equip their weapons. Mantis #8487 (https://www.swgemu.com/bugs/view.php?id=8487)
[Fixed] Rebel base turret placement
[Changed] Checks in look for target and look for player to better invalidate targets
[Added] Collision check for notifyPack mobs
[Fixed] Mask scent and conceal to function and calculate properly
[Added] CheckIsCamouflaged to behavior tree
[Added] Aggression check for stalker AI
[Fixed] Stability issue
[Added] Improved AI logging options
[Updated] Client log directory structure
[Added] Additional checks in cantina crackdown for bad faction strings
[Added] check for bad pointName string
[Fixed] Harvester droids working inside a cell
[Fixed] Instances where pets will warp away to old location when called
[Updated] Engine3 submodule
01/25/2022
The SWGEmu Development Division
Updates now live on Finalizer
[Added] Detailed path finding errors
[Fixed] General placement checks for structures. Part of Mantis#8454
[Updated] BaseClient logging
[Fixed] More mobile templates weapons & skills
[Fixed] Issue in root pet BT causing pets to not equip their weapons. Mantis #8487 (https://www.swgemu.com/bugs/view.php?id=8487)
[Fixed] Rebel base turret placement
[Changed] Checks in look for target and look for player to better invalidate targets
[Added] Collision check for notifyPack mobs
[Fixed] Mask scent and conceal to function and calculate properly
[Added] CheckIsCamouflaged to behavior tree
[Added] Aggression check for stalker AI
[Fixed] Stability issue
[Added] Improved AI logging options
[Updated] Client log directory structure
[Added] Additional checks in cantina crackdown for bad faction strings
[Added] check for bad pointName string
[Fixed] Harvester droids working inside a cell
[Fixed] Instances where pets will warp away to old location when called
[Updated] Engine3 submodule