Lolindir
01-18-2022, 02:08 PM
Finalizer Tuseday Update
01/18/2022
The SWGEmu Development Division
Updates now live on Finalizer
[Added] Harvesting to pet behavior tree logic for droid harvesters
[Fixed] harvest pet command to properly add harvest target to harvesting list [changed] Harvest pet command to be handled by pet manager with other
[Added] Proper root behavior tree for pets to allow for harvesting tree
[Fixed] Force user mobiles to use proper weapons and skills
[Fixed] Corrected a typo in Mos Entha patrol points
[Added] Players on ignore list will now be ignored in GuildChat
[Added] make leader and dismiss group member (kick) to accept name arguments when galaxyWideGrouping is enabled
[Added] API gateway to Engine3 settings
[Changed] AI setting old patrol point as next position when path is null
[Fixed] Misc stability and performance fixes
[Added] Cooldown to cantina crackdown per cantina
[Fixed] Issue where blank faction string caused cantina crackdown harassments chat to show string messages
[Fixed] Cantina crackdown pathing to be much cleaner
[Fixed] Instances where multiple cantina crackdowns could be called in the same cantina
[Fixed] Bad weapon template
[Updated] Engine3 submodule x 3
[Updated] Logging to disconnectAllPlayers function
[Added] Support ram dump to json in save and shutdown
[Added] Additional dead checks for AI heal target function
[Updated] Add client stat calls
[Modified] isDead check in heal target AI function
[Fixed] Client stability issues changing scenes. Mantis #7816 (https://www.swgemu.com/bugs/view.php?id=7816)
[Fixed] Pending tasks not respecting custom queues
Revert "[Fixed] DOTs will now do damage on their final tick (Mantis #7700 (https://www.swgemu.com/bugs/view.php?id=7700))"
[Fixed] AI direction being calculated and updated properly
[Fixed] Direction angle calculation for drag when angle faces the NW quadrant
01/18/2022
The SWGEmu Development Division
Updates now live on Finalizer
[Added] Harvesting to pet behavior tree logic for droid harvesters
[Fixed] harvest pet command to properly add harvest target to harvesting list [changed] Harvest pet command to be handled by pet manager with other
[Added] Proper root behavior tree for pets to allow for harvesting tree
[Fixed] Force user mobiles to use proper weapons and skills
[Fixed] Corrected a typo in Mos Entha patrol points
[Added] Players on ignore list will now be ignored in GuildChat
[Added] make leader and dismiss group member (kick) to accept name arguments when galaxyWideGrouping is enabled
[Added] API gateway to Engine3 settings
[Changed] AI setting old patrol point as next position when path is null
[Fixed] Misc stability and performance fixes
[Added] Cooldown to cantina crackdown per cantina
[Fixed] Issue where blank faction string caused cantina crackdown harassments chat to show string messages
[Fixed] Cantina crackdown pathing to be much cleaner
[Fixed] Instances where multiple cantina crackdowns could be called in the same cantina
[Fixed] Bad weapon template
[Updated] Engine3 submodule x 3
[Updated] Logging to disconnectAllPlayers function
[Added] Support ram dump to json in save and shutdown
[Added] Additional dead checks for AI heal target function
[Updated] Add client stat calls
[Modified] isDead check in heal target AI function
[Fixed] Client stability issues changing scenes. Mantis #7816 (https://www.swgemu.com/bugs/view.php?id=7816)
[Fixed] Pending tasks not respecting custom queues
Revert "[Fixed] DOTs will now do damage on their final tick (Mantis #7700 (https://www.swgemu.com/bugs/view.php?id=7700))"
[Fixed] AI direction being calculated and updated properly
[Fixed] Direction angle calculation for drag when angle faces the NW quadrant