Lolindir
01-11-2022, 02:56 PM
Finalizer Tuseday Update
01/11/2022
The SWGEmu Development Division
Updates now live on Finalizer
[Added] Mission direction preference on some mission terminals
[Fixed] /addIgnore command will now ignore players in all chat channels including custom channels
[Added] GodMode check to AddFriend
[Added] New console save features
[Fixed] Stability issue
[Removed] equipPrimaryWeapon from loadTemplateData to prevent AI being held in RAM when despawned - Thanks TA x 2
[Fixed] AI blackboard not clearing on death/respawn x 2
[Fixed] Properly flagging Hero of Tatooine mobiles that should not be patrolling
[Format] Pet Harvest Command and Droid harvest logic
[Fixed] Screenplays broadcasting effects using non creos
[Updated] Stability issue with factories
[Updated] Engine3 submodule x 2
[Fixed] Pets not being able to attack tangible objects. Mantis #8426 (https://www.swgemu.com/bugs/view.php?id=8426)
[Format] Commented out crackdown testing values
[Fixed] Hero of Tatooine mobiles that shouldn't be patrolling
[Updated] Clearer online character max error
[Added] Avoid sending online/offline updates to ignored players
[Updated] Rebel mobile templates weapons and attacks
[Fixed] DOTs will now do damage on their final tick. Mantis #7700 (https://www.swgemu.com/bugs/view.php?id=7700)
[Fixed] Droid Structure Maintenance Modules allowing 1 additional structure per level. Mantis #8379 (https://www.swgemu.com/bugs/view.php?id=8379)
[Fixed] AI not properly leashing
[Fixed] Some AI pathing issues when following and navigating in a navmesh
[Added] Faction restrictions for structure deed placement. Mantis# 6879 (https://www.swgemu.com/bugs/view.php?id=6879)
[Fixed] RecruiterScreenplay to correctly set faction on deeds
~ The SWGEmu Development Division
01/11/2022
The SWGEmu Development Division
Updates now live on Finalizer
[Added] Mission direction preference on some mission terminals
[Fixed] /addIgnore command will now ignore players in all chat channels including custom channels
[Added] GodMode check to AddFriend
[Added] New console save features
[Fixed] Stability issue
[Removed] equipPrimaryWeapon from loadTemplateData to prevent AI being held in RAM when despawned - Thanks TA x 2
[Fixed] AI blackboard not clearing on death/respawn x 2
[Fixed] Properly flagging Hero of Tatooine mobiles that should not be patrolling
[Format] Pet Harvest Command and Droid harvest logic
[Fixed] Screenplays broadcasting effects using non creos
[Updated] Stability issue with factories
[Updated] Engine3 submodule x 2
[Fixed] Pets not being able to attack tangible objects. Mantis #8426 (https://www.swgemu.com/bugs/view.php?id=8426)
[Format] Commented out crackdown testing values
[Fixed] Hero of Tatooine mobiles that shouldn't be patrolling
[Updated] Clearer online character max error
[Added] Avoid sending online/offline updates to ignored players
[Updated] Rebel mobile templates weapons and attacks
[Fixed] DOTs will now do damage on their final tick. Mantis #7700 (https://www.swgemu.com/bugs/view.php?id=7700)
[Fixed] Droid Structure Maintenance Modules allowing 1 additional structure per level. Mantis #8379 (https://www.swgemu.com/bugs/view.php?id=8379)
[Fixed] AI not properly leashing
[Fixed] Some AI pathing issues when following and navigating in a navmesh
[Added] Faction restrictions for structure deed placement. Mantis# 6879 (https://www.swgemu.com/bugs/view.php?id=6879)
[Fixed] RecruiterScreenplay to correctly set faction on deeds
~ The SWGEmu Development Division