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lordkator
12-11-2021, 05:46 PM
The team decided to run an in-game survey about launching a new fresh server in response to community discussions.

The survey ran from 12/04 to 12/11, the answers randomized in position, and we tested many macros to ensure they couldn't "accidentally" vote.

In-game, the survey looked like this:

https://www.swgemu.com/stats/surveys/ingame_survey_20211211/survey_20211211_ingame.png

The raw results of the survey are:


Votes%Answer
38236%I'd play on Basilisk and the new server.
26125%I'd play only on the new server.
19318%Not sure what I'd do.
15915%I'd only play on Basilisk.
484%Don't care.
1043100%TOTAL


But of course, everyone like's to see more data:



+-------+-----------+---------+
| Voted | Abstained | % Voted |
+-------+-----------+---------+
| 1043 | 16 | 98 |
+-------+-----------+---------+


And here's a breakdown by days played on Basilisk this year:



+------------------+------+-----------------+----------+---------------+-----------+----------+----------------+
| days_played_2021 | both | only_new_server | not_sure | only_basilisk | dont_care | avg_days | avg_hrs_played |
+------------------+------+-----------------+----------+---------------+-----------+----------+----------------+
| 0-29 | 18 | 22 | 12 | 5 | 7 | 5 | 30 |
| 30-59 | 23 | 9 | 11 | 5 | 0 | 26 | 190 |
| 60-89 | 14 | 7 | 11 | 12 | 2 | 61 | 723 |
| 90-119 | 12 | 9 | 5 | 2 | 3 | 89 | 844 |
| 120-149 | 9 | 7 | 6 | 5 | 0 | 120 | 1058 |
| 150-179 | 11 | 2 | 5 | 8 | 1 | 149 | 2269 |
| 180-209 | 12 | 7 | 6 | 3 | 0 | 181 | 1409 |
| 210-239 | 7 | 9 | 5 | 3 | 0 | 213 | 1481 |
| 240-269 | 11 | 13 | 11 | 6 | 0 | 239 | 1974 |
| 270-299 | 18 | 15 | 3 | 5 | 2 | 269 | 1826 |
| 300-329 | 28 | 20 | 8 | 8 | 3 | 301 | 1216 |
| 330-359 | 198 | 92 | 100 | 93 | 22 | 339 | 3918 |
+------------------+------+-----------------+----------+---------------+-----------+----------+----------------+
| TOTAL | 382 | 261 | 193 | 159 | 48 | 228 | 2354 |
+------------------+------+-----------------+----------+---------------+-----------+----------+----------------+
NOTE 1: avg_days is calendar time, avg_hrs_played is based on login-logout times (session time)
NOTE 2: Columns don't add perfectly due to how they were bucketed, the actual total is used here for comparison.


I already hear the visual learners saying, "But I want pretty charts!"

Here's what voting looked like over time:

https://www.swgemu.com/stats/surveys/ingame_survey_20211211/survey_20211211_results.jpg

Here are the votes per day:

https://www.swgemu.com/stats/surveys/ingame_survey_20211211/survey_20211211_votes_per_day.jpg

An area chart:

https://www.swgemu.com/stats/surveys/ingame_survey_20211211/survey_20211211_results_area.jpg

And for the holidays, everyone loves pie!

https://www.swgemu.com/stats/surveys/ingame_survey_20211211/survey_20211211_results_pie.jpg

Given the above, we've decided to move forward with a new empty server; check out the detailed Q&A here: Q & A for Survey/New Server (https://www.swgemu.com/forums/showthread.php?t=242159)

We're very excited to engage the community in this way. We've always planned to be more interactive with the community as we near the 1.0 milestone.

This is the first in many steps we see to keep the dialog going while we also pound away at the code and testing needed to move us ever forward!

PS: Before you ask, we validated the data, only one vote per account even if you saw the dialog box multiple times, and we checked for things like ballot stuffing from the same range of IPs. And as you can see above, we also looked at how many people "just dropped by to vote" vs. the "active" player base on Basilisk!

WohenForgotHisPassword
12-12-2021, 01:13 PM
I really appreciated seeing the totals, especially broken down by "days_played_2021". Thank you.

Draelock
12-12-2021, 02:22 PM
Thank you!

Praxi34
12-12-2021, 03:10 PM
thank you LK for the breakdown....really interesting especially around the days played!

Tyrenio
12-12-2021, 03:15 PM
Anyone else not have permissions to the Q&A link?

Very exciting stuff!

edit: found the link

neutrineaux
12-13-2021, 02:02 PM
Very nice!

While I voted to play on both, since I had no idea what the starting constraints on the new server might entail, with this setup I will mostly play on Finalizer. My wishy-washiness may not be typical, and I am not sure another poll would be needed. The use stats after launch will tell the tale.

RecksRacer
12-13-2021, 11:11 PM
You should have given the additional server details that you listed on the main page BEFORE the survey. it wouldve changed the results im sure.

jmx
12-13-2021, 11:24 PM
You should have given the additional server details that you listed on the main page BEFORE the survey. it wouldve changed the results im sure.

people can vote with thier play time and not log into the new server then. SWGEMU has given you the choice. people can remain on basilisk if they wish

Katsa
12-13-2021, 11:59 PM
people can vote with thier play time and not log into the new server then. SWGEMU has given you the choice. people can remain on basilisk if they wish

I think the point is that people may prefer certain changes not be made, whilst still getting a fresh server.

Or at the very least, a vote for what changes be implemented rather than bending to a small vocal groups desires.

Regardless of what changes happen, you'll never please everyone so I guess it's just a rock and a hard place scenario.

neutrineaux
12-14-2021, 12:03 AM
I was figuring more people might have voted for 100% Finalizer.

jmx
12-14-2021, 12:11 AM
I think the point is that people may prefer certain changes not be made, whilst still getting a fresh server.

Or at the very least, a vote for what changes be implemented rather than bending to a small vocal groups desires.

Regardless of what changes happen, you'll never please everyone so I guess it's just a rock and a hard place scenario.

the new server is a reversion back to the pure times of pre cu. None of this adk nonsense that was added just ebfore the CU. there is nothing controversial .

Pyjri
12-14-2021, 12:48 AM
I was figuring more people might have voted for 100% Finalizer.

Same. I've been a lurker for a long time and not a dedicated player, so I also knew I would be in the minority slightly. I think in theory I would've said a new server wouldn't make much of a difference to me, but seeing it come up on an in-game survey made me care a bit more about the outcome than I had originally anticipated.

Farelli
12-14-2021, 01:01 AM
We didn't bend to the will of any group, whether they be vocal, non-vocal, majority, or minority.

We look at all suggestions, consider the impact of the changes on things from a comprehensive level, and then make decisions as a team.

We will please some of the people all of the time, all of the people some of the time, but never all of the people all of the time.

TWGeiger
12-14-2021, 02:04 AM
Wow that was extensive, thanks homies!!

Katsa
12-14-2021, 07:31 AM
We didn't bend to the will of any group, whether they be vocal, non-vocal, majority, or minority.

We look at all suggestions, consider the impact of the changes on things from a comprehensive level, and then make decisions as a team.

We will please some of the people all of the time, all of the people some of the time, but never all of the people all of the time.

8% of the registered accounts visit the forums. Isn't that the statistic that the decision to do an in game vote was based off? Am I missing where the rest of the suggestions came from?

Perhaps and in game vote on the new server (when launched) to get a more accurate representation for the desired/required changes would offer a more balanced result?

Personally, I can live without and ADK, and certainly without multiples, but I can also see the case for allowing at least one locked per account, preferably able to be equipped by either character. Admittedly facilitating this could be tricky.

I can't remember when these were implemented into Live, however I assume it was pre 14.1 otherwise they never would have been introduced on Basilisk, so removing them entirely (or at least potentially at this stage) seems a strange way to go.

SLiFeR
12-14-2021, 08:12 AM
8% of the registered accounts visit the forums. Isn't that the statistic that the decision to do an in game vote was based off? Am I missing where the rest of the suggestions came from?


The forum poll gauged interest, got traction for a discussion, then the final decision making poll was done in game? What's the problem?



Perhaps and in game vote on the new server (when launched) to get a more accurate representation for the desired/required changes would offer a more balanced result?


Let's see how how many are playing when it's up, that should speak for itself.



Personally, I can live without and ADK, and certainly without multiples, but I can also see the case for allowing at least one locked per account, preferably able to be equipped by either character. Admittedly facilitating this could be tricky.


It's been discussed everywhere already, but ADKs were added as a '365 day subscription' carrot back in the day, and at the tail end of Pre-CU - once the game was pretty much over. For the majority of the game we didn't have them. SWGEmu is f2p so there's no need for 'carrots' that ruin the economy and balance of the game. (Breaking Jedi DPS with ADK PSGs, Legendary/Exceptional weapons being stuck on the server forever, keeping the same armor/weapons forever that hurts crafters.)



I can't remember when these were implemented into Live, however I assume it was pre 14.1 otherwise they never would have been introduced on Basilisk, so removing them entirely (or at least potentially at this stage) seems a strange way to go.

They did it for testing purposes. Pretty much it.

Overall, I'm not sure what your point is. You can tell by the Q & A thread, Discord, Youtube & Reddit comments, many people are stoked for this. That can only be beneficial to the project.

Katsa
12-14-2021, 09:59 AM
The forum poll gauged interest, got traction for a discussion, then the final decision making poll was done in game? What's the problem?

The in game poll hardly reflects the changes that were announced after the results of the poll and the release of the answers to the Q&A.
Again, I'm failing to see where any suggestions from the majority of players came from other than simply the vocal minority on forums and an even smaller group outside of the forums such as discord.
My point relates to the fact people voted without being aware of additional changes that would be made to a fresh/new server.
The changes clearly aren't 14.1 compliant, otherwise surely they never would have been introduced into Basilisk in the first place?


Let's see how how many are playing when it's up, that should speak for itself.

I'd have thought waiting to see how many people continue to play on the new server after 6 months, a year, 2 years etc would be a better gauge of the success, rather than the influx of new and returning players.
I also fail to see the downside to asking ALL the player base what changes they would like to see through an in game vote on the new server, then taking a suitable amount of time to digest that data before implementing them.
At least that way everyone's opinion is taken into consideration, and not just that of those who kick and scream for changes to be made.
People who are content with how things are simply don't create thread after thread asking for things to be changed, hence the vocal minority appear to be getting their own way as a result of said kicking and screaming.


It's been discussed everywhere already, but ADKs were added as a '365 day subscription' carrot back in the day, and at the tail end of Pre-CU - once the game was pretty much over. For the majority of the game we didn't have them. SWGEmu is f2p so there's no need for 'carrots' that ruin the economy and balance of the game. (Breaking Jedi DPS with ADK PSGs, Legendary/Exceptional weapons being stuck on the server forever, keeping the same armor/weapons forever that hurts crafters.)

I'm curious as to what evidence you have to support such a claim as to the reasoning behind SOE introducing ADKs back in the day, or what relevance it has especially given if they were introduced pre 14.1.
If the end goal is meant to be 14.1 surely they should be part of 1.0 for good or bad.
Breaking Jedi DPS seems to be a big issue for a lot of people, but I know for damn sure that Jedi being massively overpowered was and will be a big issue for a whole lot more.
The impact it has on crafters would be minimal if it's one ADK per account, any suggestion that it would cripple the economy is simply not true. It simply offers people the chance to protect their investment in both time grinding credits, and acquiring the component parts to create the items in the first place or to gain some sort of lasting defense vs lightsaber damage.
As for ruining the balance of the game I'm not sure what game you played back in the Live days, or any time since then. SWG has never been balanced, and few if any MMORPGs ever are. If for no other reason, people will always find the elite meta that breaks the balance.
Removing ADKs is certainly not going to restore that, but perhaps reducing the possible LS resist cap for PSGs would better serve that goal.


They did it for testing purposes. Pretty much it.

Overall, I'm not sure what your point is. You can tell by the Q & A thread, Discord, Youtube & Reddit comments, many people are stoked for this. That can only be beneficial to this project.

Well I'm not the only one who has said that having the results of the Q & A available prior to the in game vote might have impacted how I voted. I'm not suggesting that people aren't excited to see where things go with a new server (I'm very much looking forward to it!), I'm simply stating that it would have been a better idea to allow people to make a more informed decision. Please tell me how that would have hurt the project?

When less than 10% of the overall registered player base visit the forums, one would be safe to assume an even smaller percentage comment on posts relating to things like ADKs, SL buff range, FRS systems and all the other "hot topics" that get discussed on the forums, let alone on Discord, Reddit an Youtube.
The in game vote was a great way to get a broader spectrum from which the devs can take the data and decide where to go with it, so why not try and find a way to see what changes the community as a whole would like to see made, and do more in game votes (preferably when there's a larger player base than we currently see)?

SLiFeR
12-14-2021, 10:22 AM
https://i.pinimg.com/236x/08/6d/03/086d03393b6c0ef2ede1a721052f3034--reaction-pictures-frogs.jpg

Here we go again.


The in game poll hardly reflects the changes that were announced after the results of the poll and the release of the answers to the Q&A. Again, I'm failing to see where any suggestions from the majority of players came from other than simply the vocal minority on forums and an even smaller group outside of the forums such as discord. My point relates to the fact people voted without being aware of additional changes that would be made to a fresh/new server.
The changes clearly aren't 14.1 compliant, otherwise surely they never would have been introduced into Basilisk in the first place?


14.1 compliant. How many 14.1 servers are out there besides Basilisk? Oh, zero - unpopular. I guess that's such a bad thing staff listened to feedback on the forums. Where else do you want ideas posted????? What's the purpose of a forum then if not for discussions?



I'd have thought waiting to see how many people continue to play on the new server after 6 months, a year, 2 years etc would be a better gauge of the success, rather than the influx of new and returning players.
I also fail to see the downside to asking ALL the player base what changes they would like to see through an in game vote on the new server, then taking a suitable amount of time to digest that data before implementing them. At least that way everyone's opinion is taken into consideration, and not just that of those who kick and scream for changes to be made. People who are content with how things are simply don't create thread after thread asking for things to be changed, hence the vocal minority appear to be getting their own way as a result of said kicking and screaming.


It seems you are the only one kicking and screaming over nothing, not us. Vocal Minority? Are you sure you aren't in the minority? Maybe you could have added your input in the thread with the others, I looked at your post history, you are active on the forums. Maybe you should listen to your own advice and wait and see, instead of making something out of nothing. Otherwise, I see a lot of happy people around here.



I'm curious as to what evidence you have to support such a claim as to the reasoning behind SOE introducing ADKs back in the day, or what relevance it has especially given if they were introduced pre 14.1. If the end goal is meant to be 14.1 surely they should be part of 1.0 for good or bad. Breaking Jedi DPS seems to be a big issue for a lot of people, but I know for damn sure that Jedi being massively overpowered was and will be a big issue for a whole lot more.
The impact it has on crafters would be minimal if it's one ADK per account, any suggestion that it would cripple the economy is simply not true. It simply offers people the chance to protect their investment in both time grinding credits, and acquiring the component parts to create the items in the first place or to gain some sort of lasting defense vs lightsaber damage.
As for ruining the balance of the game I'm not sure what game you played back in the Live days, or any time since then. SWG has never been balanced, and few if any MMORPGs ever are. If for no other reason, people will always find the elite meta that breaks the balance. Removing ADKs is certainly not going to restore that, but perhaps reducing the possible LS resist cap for PSGs would better serve that goal.


So you want to modify LS resist on PSGs (something PSGs always had on live) but you want ADKs, which barely existed on live. Got it.



Well I'm not the only one who has said that having the results of the Q & A available prior to the in game vote might have impacted how I voted. I'm not suggesting that people aren't excited to see where things go with a new server (I'm very much looking forward to it!), I'm simply stating that it would have been a better idea to allow people to make a more informed decision. Please tell me how that would have hurt the project?

When less than 10% of the overall registered player base visit the forums, one would be safe to assume an even smaller percentage comment on posts relating to things like ADKs, SL buff range, FRS systems and all the other "hot topics" that get discussed on the forums, let alone on Discord, Reddit an Youtube. The in game vote was a great way to get a broader spectrum from which the devs can take the data and decide where to go with it, so why not try and find a way to see what the community as a whole would like to see made, and do more in game votes (preferably when there's a larger player base than we currently see)?

Then stay on Basilisk for '14.1'? They are giving everyone a choice where to play. There's no need to act like you are forced to do anything. Staff joined the discussion with us, and made the best decisions they could. You're active on the forums, why are you complaining a discussion happened on the forums, and how it would affect your vote? It's contradictory. Because you didn't participate? Seems like you need to sort that out on your end. Nitpicking at this point is just absurd.

Syphilis
12-14-2021, 11:18 AM
You should have given the additional server details that you listed on the main page BEFORE the survey. it wouldve changed the results im sure.

Bingo!

As they have mentioned though it is a fluid server that can see changes made to help it survive. I predict additional slots over two and two instances will be the first change as that really crushes the new server.

I was all about a new server and voted to play exclusively on it till the server details were made.

Now I will most likely stay active on Bas and just tinker with the new server....but who knows.

SLiFeR
12-14-2021, 11:32 AM
Bingo!

As they have mentioned though it is a fluid server that can see changes made to help it survive. I predict additional slots over two and two instances will be the first change as that really crushes the new server.

I was all about a new server and voted to play exclusively on it till the server details were made.

Now I will most likely stay active on Bas and just tinker with the new server....but who knows.

What changes do you have an issue with, exactly? You mention character slots and toons online in your post. Is that it? You know for 1.0 this was already confirmed basically, correct? Nobody had 10 toons in 2004, very few had more than 1 account for 2 online at once.

Staff had an open discussion with us about suggestions. You don't need 1 of everything. That's the point of having a community driven economy.

As I said in another post, Basilisk has been up for far too long, you're conditioned to think that's how the game should be. Other servers have been limiting this for a while and everything is fine.

Starkiller01
12-14-2021, 12:25 PM
I really don't understand why people cant see it, its perfectly simple.

you have 500 skill points spread across 2 characters that you can spend on whatever you want. you can swap and change templates as much as you want, limited only by the speed it takes you to grind.

If every player has a doctor, entertainer, weaponsmith, armoursmith, arcitect, bioengineer, chef, DE, BH, commando, jedi, melee tank, and smuggler, then what need is there for them to interact with anyone else at all? They are completely self sufficient.


I would say people forget too easy, but lets face it, its 18 years since swg launched. the reason WHY we loved this game, is BECAUSE it forced you to interact with others, I forged so many friendships because i needed a specific item or profession, and because they provided a quality good or service, i came back to them, and we talked about other things separate to business.

You will not see a reduction in players due to reduced character slots, you will see an increase. SWGEMU is the only provider that has a platform to do this, other servers have tried but because the player base was so small it could not sustain a restriction of character slots. Now we finally have a chance to make this work with 2 character slots, and people want to go back to easy mode. I promise the in game economy will be a million times healthier as a result of the 2 character limit.

Spade13
12-14-2021, 12:27 PM
For me the finalizer slots and multi instancing are perfect.The remove of some vet rewards is the cherry top.Lets see ,what happens ,im excited and will play on finalizer again.

RecksRacer
12-14-2021, 12:38 PM
I think the point is that people may prefer certain changes not be made, whilst still getting a fresh server.

Or at the very least, a vote for what changes be implemented rather than bending to a small vocal groups desires.

Regardless of what changes happen, you'll never please everyone so I guess it's just a rock and a hard place scenario.


I was figuring more people might have voted for 100% Finalizer.

Im not claiming it would either one or the other, just different. I guess we will never know now.

SLiFeR
12-14-2021, 12:40 PM
I really don't understand why people cant see it, its perfectly simple.

you have 500 skill points spread across 2 characters that you can spend on whatever you want. you can swap and change templates as much as you want, limited only by the speed it takes you to grind.

If every player has a doctor, entertainer, weaponsmith, armoursmith, arcitect, bioengineer, chef, DE, BH, commando, jedi, melee tank, and smuggler, then what need is there for them to interact with anyone else at all? They are completely self sufficient.


I would say people forget too easy, but lets face it, its 18 years since swg launched. the reason WHY we loved this game, is BECAUSE it forced you to interact with others, I forged so many friendships because i needed a specific item or profession, and because they provided a quality good or service, i came back to them, and we talked about other things separate to business.

You will not see a reduction in players due to reduced character slots, you will see an increase. SWGEMU is the only provider that has a platform to do this, other servers have tried but because the player base was so small it could not sustain a restriction of character slots. Now we finally have a chance to make this work with 2 character slots, and people want to go back to easy mode. I promise the in game economy will be a million times healthier as a result of the 2 character limit.

Yeah, exactly. God forbid we make some minor adjustments that give us the feel back of 2004. Which we would expect in 1.0.

Some of these posters are complaining just for the sake of it.

RecksRacer
12-14-2021, 12:48 PM
I really don't understand why people cant see it, its perfectly simple.

you have 500 skill points spread across 2 characters that you can spend on whatever you want. you can swap and change templates as much as you want, limited only by the speed it takes you to grind.

If every player has a doctor, entertainer, weaponsmith, armoursmith, arcitect, bioengineer, chef, DE, BH, commando, jedi, melee tank, and smuggler, then what need is there for them to interact with anyone else at all? They are completely self sufficient.


I would say people forget too easy, but lets face it, its 18 years since swg launched. the reason WHY we loved this game, is BECAUSE it forced you to interact with others, I forged so many friendships because i needed a specific item or profession, and because they provided a quality good or service, i came back to them, and we talked about other things separate to business.

You will not see a reduction in players due to reduced character slots, you will see an increase. SWGEMU is the only provider that has a platform to do this, other servers have tried but because the player base was so small it could not sustain a restriction of character slots. Now we finally have a chance to make this work with 2 character slots, and people want to go back to easy mode. I promise the in game economy will be a million times healthier as a result of the 2 character limit.

This is really a strawman argument tbh. NOBDOY is going to play 10 classes at once or 12 like you listed and be anywhere near as good at them as somebody that focuses on just a couple. Sure you can be seven things at once, but this new thing called time will prevent you from being excellent at them all.

Somebody playing 10 guys at once is not going to make the top quality gear and NEWSFLASH, they will still be interdependent because you just cant harvest and make EVERYTHING faster than you can simply buy it.

Ten is too many, 2 is too few for the current pop.

SLiFeR
12-14-2021, 12:52 PM
This is really a strawman argument tbh. NOBDOY is going to play 10 classes at once or 12 like you listed and be anywhere near as good at them as somebody that focuses on just a couple. Sure you can be seven things at once, but this new thing called time will prevent you from being excellent at them all.

Somebody playing 10 guys at once is not going to make the top quality gear and NEWSFLASH, they will still be interdependent because you just cant harvest and make EVERYTHING faster than you can simply buy it.

Ten is too many, 2 is too few for the current pop.

Have you been on Basilisk..?

Hilarious.

Starkiller01
12-14-2021, 12:57 PM
This is really a strawman argument tbh. NOBDOY is going to play 10 classes at once or 12 like you listed and be anywhere near as good at them as somebody that focuses on just a couple. Sure you can be seven things at once, but this new thing called time will prevent you from being excellent at them all.

Somebody playing 10 guys at once is not going to make the top quality gear and NEWSFLASH, they will still be interdependent because you just cant harvest and make EVERYTHING faster than you can simply buy it.

Ten is too many, 2 is too few for the current pop.

its not a straw man argument, and if you look at the economy on bas, you will see why. making top quality gear is not about "time" as you put it. its about having the correct tapes, and the best resources. now it doesn't matter if you are a crafter or not, if you are not collecting the best resources from day 1, you are not playing the game right.

top tier items are easy to create, the best crafters are not known for crafting the best stuff, its about CONSISTENTLY crafting the best stuff. people use those vendors because they are reliable, not because they get an extra point over the next guy. its about having a good product that is readily available, so even a player who is as good an armoursmith as someone else, if he is too focused on his jedi grind, people wont use him because he is not consistent with providing a quality product.

SLiFeR
12-14-2021, 01:03 PM
its not a straw man argument, and if you look at the economy on bas, you will see why. making top quality gear is not about "time" as you put it. its about having the correct tapes, and the best resources. now it doesn't matter if you are a crafter or not, if you are not collecting the best resources from day 1, you are not playing the game right.

top tier items are easy to create, the best crafters are not known for crafting the best stuff, its about CONSISTENTLY crafting the best stuff. people use those vendors because they are reliable, not because they get an extra point over the next guy. its about having a good product that is readily available, so even a player who is as good an armoursmith as someone else, if he is too focused on his jedi grind, people wont use him because he is not consistent with providing a quality product.

Which is usually why most shops were self sufficient and made armor, weapons, meds, clothing, droids, food, spice, etc, all in one place. And they were high end of course.

I have a Jedi, Swordsman, Fencer, TKM, Rifleman, Pikeman, on my account - all separate toons and all have the best weapons/armor/tapes.

His statement made no sense whatsoever.

Syphilis
12-14-2021, 02:47 PM
What changes do you have an issue with, exactly? You mention character slots and toons online in your post. Is that it? You know for 1.0 this was already confirmed basically, correct? Nobody had 10 toons in 2004, very few had more than 1 account for 2 online at once.

Staff had an open discussion with us about suggestions. You don't need 1 of everything. That's the point of having a community driven economy.

As I said in another post, Basilisk has been up for far too long, you're conditioned to think that's how the game should be. Other servers have been limiting this for a while and everything is fine.

I think it is a reaction too far.

10 toons is too many I agree.

A better compromise would have been 2-3 toons with maybe a Jedi unlock and still allow two instances.

I just don't see a population high enough to support 2 toons with only 1 instance...but hopefully am wrong.

Starjumper
12-14-2021, 03:06 PM
If they allowed 2 instances we'd end up with 1500 pop dual logged how is that better than 3000 unique?

Katsa
12-14-2021, 04:54 PM
https://i.pinimg.com/236x/08/6d/03/086d03393b6c0ef2ede1a721052f3034--reaction-pictures-frogs.jpg

Here we go again.



14.1 compliant. How many 14.1 servers are out there besides Basilisk? Oh, zero - unpopular. I guess that's such a bad thing staff listened to feedback on the forums. Where else do you want ideas posted????? What's the purpose of a forum then if not for discussions?

How many other servers have 14.1 as their mission statement besides Basilisk? Oh, zero. I understand that the forum is the ideal place for discussion to take place. This does not change the fact that only a small percentage of the player base visit the forum, and that an even smaller percentage have posted wanting to see certain changes be made.

Regardless, none of that changes the fact that the in game vote may have yielded a different result had people known the changes that would be associated with the new server. Nor does it mean that there isn't room for further discussion on what changes could or should be made. When the new server launches a simple poll "Would you like to see X changed?" would give a definitive answer.

Assuming you, or anyone else speaks for the majority is arrogant.


It seems you are the only one kicking and screaming over nothing, not us. Vocal Minority? Are you sure you aren't in the minority? Maybe you could have added your input in the thread with the others, I looked at your post history, you are active on the forums. Maybe you should listen to your own advice and wait and see, instead of making something out of nothing. Otherwise, I see a lot of happy people around here.

I've seen you banging the same drum for quite some time now, I rarely offer an opinion on things like character limit, ADKs, SL Buff range etc etc because 1) the same arguments have been made time and time again on both sides, and 2) because up until the poll results were in, and the announcement of the changes that will follow with the new server the devs have NEVER said that these changes would be implemented.

Assuming that all the happy people we are seeing are happy as a result of these changes is somewhat bizarre. I would argue that most are happy at the idea of having a crack on a fresh server first and foremost. I would also argue that having said crack was the principle reason why people voted for a new server, and had little if anything to do with potential changes that were announced AFTER the voting took place.


So you want to modify LS resist on PSGs (something PSGs always had on live) but you want ADKs, which barely existed on live. Got it.

What I would like to see is a better balance overall. You've completely ignored the legitimate concerns that the changes will only result in Jedi becoming overpowered as they were in the live days. At least back then Jedi were somewhat rare, and required an awful lot of time to grind to a complete template.
On the new server I'm pretty sure we'll see a much larger Jedi population than at any point in pre cu live days, and in a much shorter period of time. Which will only exacerbate the imbalance.


Then stay on Basilisk for '14.1'? They are giving everyone a choice where to play. There's no need to act like you are forced to do anything. Staff joined the discussion with us, and made the best decisions they could. You're active on the forums, why are you complaining a discussion happened on the forums, and how it would affect your vote? It's contradictory. Because you didn't participate? Seems like you need to sort that out on your end. Nitpicking at this point is just absurd.

I'm not acting like I am being forced into anything. The fact remains that the voting metric cannot be used to accurately gauge what changes the majority of the player base would like to see happen on a new server. It simply shows that the majority who voted would like to see a new server. To suggest otherwise is both arrogant and absurd.



You seem to be taking all of this discussion far to personally, just because someone doesn't see eye to eye with you, doesn't mean you can't engage with them rationally and respectfully.

SLiFeR
12-14-2021, 06:06 PM
How many other servers have 14.1 as their mission statement besides Basilisk? Oh, zero. I understand that the forum is the ideal place for discussion to take place. This does not change the fact that only a small percentage of the player base visit the forum, and that an even smaller percentage have posted wanting to see certain changes be made.

Regardless, none of that changes the fact that the in game vote may have yielded a different result had people known the changes that would be associated with the new server. Nor does it mean that there isn't room for further discussion on what changes could or should be made. When the new server launches a simple poll "Would you like to see X changed?" would give a definitive answer.

Assuming you, or anyone else speaks for the majority is arrogant.



https://i.imgur.com/MDwLcQc.png

Apparently you are not aware. You could have posted your opinions in this thread, like everyone else: https://www.swgemu.com/forums/showthread.php?t=241977

Instead, you were too busy posting in the Basilisk trade forums. Huh, I wonder what the motives are here?

https://i.imgflip.com/1qbecy.jpg




I've seen you banging the same drum for quite some time now, I rarely offer an opinion on things like character limit, ADKs, SL Buff range etc etc because 1) the same arguments have been made time and time again on both sides, and 2) because up until the poll results were in, and the announcement of the changes that will follow with the new server the devs have NEVER said that these changes would be implemented.

Assuming that all the happy people we are seeing are happy as a result of these changes is somewhat bizarre. I would argue that most are happy at the idea of having a crack on a fresh server first and foremost. I would also argue that having said crack was the principle reason why people voted for a new server, and had little if anything to do with potential changes that were announced AFTER the voting took place.



Yeah, you got me - I've been 'banging the same drum' for what, 2 weeks since I got back here? And you have been here less than 2 years? You can check my join date, how can you make a false claim like that? LOL.

Again, you seem very heavily invested in Basilisk. I think we know what's going on here and why you don't want to see a new server with better changes that reflect a true pre-cu experience we had in 2004.





What I would like to see is a better balance overall. You've completely ignored the legitimate concerns that the changes will only result in Jedi becoming overpowered as they were in the live days. At least back then Jedi were somewhat rare, and required an awful lot of time to grind to a complete template.
On the new server I'm pretty sure we'll see a much larger Jedi population than at any point in pre cu live days, and in a much shorter period of time. Which will only exacerbate the imbalance.



Is the Jedi who wronged you in the room with us right now?

https://i.imgflip.com/2efcli.jpg

So you want a server like Basilisk where Jedi suck, after months of time investment - because of 10 years of resources, ADKs, 70% LS psgs, and broken weapons is more fun for you? What's your definition of overpowered? Are these things not overpowered? Only overpowered if they have a glowbat? Cool, stay on Basilisk then. That's not how Pre-CU was. You can look up many videos where Jedi were prevalent. Here's one:


https://www.youtube.com/watch?v=kT-2mrszkFs

Looks like a lot of Jedi. Not sure what to tell you. Ever heard of a stacker? Doesn't seem overpowered to me.


https://www.youtube.com/watch?v=ZaeM7yfCWEI




I'm not acting like I am being forced into anything. The fact remains that the voting metric cannot be used to accurately gauge what changes the majority of the player base would like to see happen on a new server. It simply shows that the majority who voted would like to see a new server. To suggest otherwise is both arrogant and absurd.

You seem to be taking all of this discussion far to personally, just because someone doesn't see eye to eye with you, doesn't mean you can't engage with them rationally and respectfully.

Nothing's personal - it's a game. As I pointed out, you seem very attached to Basilisk based on your post history. I don't think you've been around here long enough to fully understand the bigger picture. Next time there's an important thread with 10k+ views, voice your input. Don't start throwing insults because you didn't get your way.

Respect the Staff decision, and make your own decision now that they presented to you.

1. Play the new server
2. Play Basilisk
3. Play both servers
4. Don't play at all

Simple as that.

ghostm
12-14-2021, 06:14 PM
some things never change... new server supposed to bring people together not continue the back and forth banter.

Its pretty simple, play finalizer or dont

SLiFeR
12-14-2021, 06:19 PM
Its pretty simple, play finalizer or dont

That's right. The staff literally gave the community the best of both worlds with two servers, and they are still crying. It's unreal.

LQUser
12-14-2021, 06:21 PM
That's right. The staff literally gave the community the best of both worlds with two servers, and they are still crying. It's unreal.

I just don't see what having multiple surveys in game to decide what changes are made will really accomplish everything. You can't please everyone and there would still be people upset.

RecksRacer
12-14-2021, 06:25 PM
its not a straw man argument, and if you look at the economy on bas, you will see why. making top quality gear is not about "time" as you put it. its about having the correct tapes, and the best resources. now it doesn't matter if you are a crafter or not, if you are not collecting the best resources from day 1, you are not playing the game right.

top tier items are easy to create, the best crafters are not known for crafting the best stuff, its about CONSISTENTLY crafting the best stuff. people use those vendors because they are reliable, not because they get an extra point over the next guy. its about having a good product that is readily available, so even a player who is as good an armoursmith as someone else, if he is too focused on his jedi grind, people wont use him because he is not consistent with providing a quality product.

Actually it is about time. But since you brought up the Bas economy, lets look at it. Is it bad because players have extra characters or is it bad because almost nobody is atk or pvping or really much of anything?

There is a lot of time investment in playing any class well and the more characters you try to play, the harder it is to play them all well.

But why am i arguing with somebody that thinks people only having 2 characters to buy things for will be better for the economy than people having 5-10 to buy for...Because i see a lot less houses, armor, weapons, food, clothing and vehicles being bought and sold on the new server after the initial push.

eapeih
12-14-2021, 06:44 PM
Actually it is about time. But since you brought up the Bas economy, lets look at it. Is it bad because players have extra characters or is it bad because almost nobody is atk or pvping or really much of anything?

There is a lot of time investment in playing any class well and the more characters you try to play, the harder it is to play them all well.

But why am i arguing with somebody that thinks people only having 2 characters to buy things for will be better for the economy than people having 5-10 to buy for...Because i see a lot less houses, armor, weapons, food, clothing and vehicles being bought and sold on the new server after the initial push.

If you honestly think that is true then you should just stick with Bas and have fun with <20 ATK connections in a few months.

Lolindir
12-14-2021, 07:06 PM
I would hope members of the community would understand that if we let everyone get their wishes for the game, it would become ruined. We just can't do that. We have to have a vision of the server and work within that vision.
When it comes to features in the game, we will listen and discuss with the community, but make no mistake, we will not implement something we believe would damage the game, or make it less.

We are making a new server because the community have asked for a long time for change, but we also make it for us, to test. If all we did was to make a new Basilisk, we would not make a new server. There wouldn't be a point.

The changes we make now are the first, more to come. Now we can test what will work and what will not. We can figure stuff out like we can't on a production server. Production servers need more stability in the direction.

SLiFeR
12-14-2021, 07:07 PM
I would hope members of the community would understand that if we let everyone get their wishes for the game, it would become ruined. We just can't do that. We have to have a vision of the server and work within that vision.
When it comes to features in the game, we will listen and discuss with the community, but make no mistake, we will not implement something we believe would damage the game, or make it less.

We are making a new server because the community have asked for a long time for change, but we also make it for us, to test. If all we did was to make a new Basilisk, we would not make a new server. There wouldn't be a point.

The changes we make now are the first, more to come. Now we can test what will work and what will not. We can figure stuff out like we can't on a production server. Production servers need more stability in the direction.

Thank you for clarifying.

Syphilis
12-14-2021, 07:19 PM
If they allowed 2 instances we'd end up with 1500 pop dual logged how is that better than 3000 unique?

Pretty sure I stated my opinion...you can either agree or disagree....is based purely on lack of population...which will hopefully be a non issue.

Katsa
12-14-2021, 07:58 PM
https://i.imgur.com/MDwLcQc.png

Apparently you are not aware. You could have posted your opinions in this thread, like everyone else: https://www.swgemu.com/forums/showthread.php?t=241977

Instead, you were too busy posting in the Basilisk trade forums. Huh, I wonder what the motives are here?

https://i.imgflip.com/1qbecy.jpg



Yeah, you got me - I've been 'banging the same drum' for what, 2 weeks since I got back here? And you have been here less than 2 years? You can check my join date, how can you make a false claim like that? LOL.

Again, you seem very heavily invested in Basilisk. I think we know what's going on here and why you don't want to see a new server with better changes that reflect a true pre-cu experience we had in 2004.



Is the Jedi who wronged you in the room with us right now?

https://i.imgflip.com/2efcli.jpg

So you want a server like Basilisk where Jedi suck, after months of time investment - because of 10 years of resources, ADKs, 70% LS psgs, and broken weapons is more fun for you? What's your definition of overpowered? Are these things not overpowered? Only overpowered if they have a glowbat? Cool, stay on Basilisk then. That's not how Pre-CU was. You can look up many videos where Jedi were prevalent. Here's one:


https://www.youtube.com/watch?v=kT-2mrszkFs

Looks like a lot of Jedi. Not sure what to tell you. Ever heard of a stacker? Doesn't seem overpowered to me.


https://www.youtube.com/watch?v=ZaeM7yfCWEI



Nothing's personal - it's a game. As I pointed out, you seem very attached to Basilisk based on your post history. I don't think you've been around here long enough to fully understand the bigger picture. Next time there's an important thread with 10k+ views, voice your input. Don't start throwing insults because you didn't get your way.

Respect the Staff decision, and make your own decision now that they presented to you.

1. Play the new server
2. Play Basilisk
3. Play both servers
4. Don't play at all

Simple as that.

The 1 v 1 battle does nothing to disprove the imbalance in the game. The pikeman is using a legendary weapon for a start, many of the comments suggest the Jedi is using a weak template, and there's no way of knowing if an ADK'd PSG is being used (not to mention an ADK' LS as plenty of Jedi will have used theirs for a capped/near cap LS)

The group Jedi battle shows a large number of Jedi, but doesn't reflect what percentage of the server population that represents. I've never stated that there were hardly any Jedi, simply that they were less common back then. Make it easier and quicker to unlock a Padawan now, and even easier to build one to a full template thanks to a decade of people learning how to level way faster than ever before and they will be more prevalent than ever.

If you need to have a quite specific build to 1 v 1 a Jedi, such as a melee stacker build, this then limits any PVE content greatly, and is therefore not well balanced. Give them a better source of protection vs LS allows for a better range of options.

I'm not bitter about Jedi, I had my own Jedi Knight on live. I just don't see the argument that ADK's alone made Jedi useless.

Am I invested in Basilisk? Yes, I play on here regularly and I still enjoy it. I still voted for a new server, but that I would probably invest time into both. Please stop making blanket assumptions and generalizations about me based on little or no evidence. The level of condescension is utterly toxic.

A simply search of your recent posts show just how much you keep going over the same points over and over. A search of mine will show me mostly focusing on the server I currently play on, and occasionally offering my opinion on new changes that have been announced. Something that I'm starting to regret given the toxicity of your responses. Yet somehow I'm the one resorting to insults?

/facepalm

SLiFeR
12-14-2021, 08:17 PM
The 1 v 1 battle does nothing to disprove the imbalance in the game. The pikeman is using a legendary weapon for a start, many of the comments suggest the Jedi is using a weak template, and there's no way of knowing if an ADK'd PSG is being used (not to mention an ADK' LS as plenty of Jedi will have used theirs for a capped/near cap LS)


Wrong.

https://i.imgur.com/3PO7qJj.png

1. There's no confirm on the weapon type, only speculation. He's low rank, looks like Sentinel 2 or 3 at the bottom skill window. If it was a 3k LVA, the fight would be over in 20 seconds.
2. The point is he's a Pikeman (the worst defense melee profession) and the Jedi can't hit him at all.
3. He's Master Lightsaber/Master Enhancer, which was the most popular template back then. And it's still not a bad template today.
4. Pretty clear Jedi are not 'overpowered' as you claimed.
5. You don't PvP. Why do non-pvpers always want to change parts of the game they don't participate in?




The group Jedi battle shows a large number of Jedi, but doesn't reflect what percentage of the server population that represents. I've never stated that there were hardly any Jedi, simply that they were rare back then. Make it easier to unlock a Jedi now, and even easier to build one to a full template and they will be more prevalent than ever before.

If you need to have a quite specific build to 1 v 1 a Jedi, such as a melee stacker build, this then limits any PVE content greatly, and is therefore not well balanced. Give them a better source of protection vs LS allows for a better range of options.



Wrong, again. Search SWG Pre-CU Lowca Jedi on YouTube. They were not rare. You are confused about when Jedi had Permadeath, that's when they were rare, because they could lose the character.


https://www.youtube.com/watch?v=Z6cBilTsj4M

Jedi are a big part of Star Wars - and a profession in SWG. It's time to accept it.

And how does a stacker template "limit PvE" can they not twohandheadhit3 all the same? Absolutely ridiculous.




I'm not bitter about Jedi, I had my own Jedi Knight on live. I just don't see the argument that ADK's alone made Jedi useless.



Obviously you didn't have one, or have one now.

Look at this video from Basilisk. I made it as a joke.


https://www.youtube.com/watch?v=d888vNqqXXc

4 Jedi beating on 2 normie toons, one a squishy Combat Medic, and they can't kill them for 5+ minutes. Had they been riflemen instead of Jedi, it would have been over in 30 seconds. I'm on the Fencer/Doc that they called in for help to cure the jedi them and provide dot damage. They would have died 2v4 otherwise. Maybe we should nerf combat medic? I'd love to know where you get your information and experience from. ADKs dont make a difference. /s.

https://i.imgur.com/PzA5AMK.png




Am I invested in Basilisk? Yes, I play on here regularly and I still enjoy it. I still voted for a new server, but that I would probably invest time into both. Please stop making blanket assumptions and generalizations about me based on little or no evidence. The level of condescension is utterly toxic.

A simply search of your recent posts show just how much you keep going over the same points over and over. A search of mine will show me mostly focusing on the server I currently play on, and occasionally offering my opinion on new changes that have been announced. Something that I'm starting to regret given the toxicity of your responses. Yet somehow I'm the one resorting to insults?

/facepalm

Don't whine about 'toxicity'. Grow up. Don't come in to a thread to complain, then throw a fit when someone refutes you. You've been given options.

Also, thanks for proving my point about you and Basilisk. Have fun on there while we get a better, authentic pre-cu experience.

Starjumper
12-14-2021, 08:35 PM
I don't disagree with Dual Instance but imagine if the server does Pop off then how would you feel sitting watching a "Now Connecting" screen for 45+ minutes or more. Down the road I could see them open it up to two but at the start it could really suck..

Starkiller01
12-14-2021, 09:23 PM
If you need to have a quite specific build to 1 v 1 a Jedi, such as a melee stacker build, this then limits any PVE content greatly, and is therefore not well balanced.

Umm wut?

so your saying... any template should be able to beat a jedi because otherwise it imbalances PvE??? sorry i cant agree with this. EVERY template has a use both in pve AND PvP. melee gets huge defensive bonuses against jedi because they are suppose to. The game is rock<paper<scissor<rock or Jedi<Melee<ranged<Jedi it was always designed that way.


I'm not bitter about Jedi, I had my own Jedi Knight on live. I just don't see the argument that ADK's alone made Jedi useless.

Then i suggest you log into TC nova, make a jedi and try and hit a tkm melee stacker without a PSG. then try and hit a rifleman WITH a PSG and see what happens. I guarantee you pick the rifleman to fight every time. Now give the melee stacker a ADK'd psg and see what happens. Ive got no problem with ADK'd PSG's, as long as I can ADK my force bar.


Am I invested in Basilisk? Yes, I play on here regularly and I still enjoy it. I still voted for a new server, but that I would probably invest time into both. Please stop making blanket assumptions and generalizations about me based on little or no evidence. The level of condescension is utterly toxic.

A simply search of your recent posts show just how much you keep going over the same points over and over. A search of mine will show me mostly focusing on the server I currently play on, and occasionally offering my opinion on new changes that have been announced. Something that I'm starting to regret given the toxicity of your responses. Yet somehow I'm the one resorting to insults?

/facepalm

the problem is we all feel very strongly about any changes that are made to this game because of what happened with the CU. If you wish to engage in healthy debate, you need to be clear about your vested interests, the condescension in these posts is NOT going one way only. Not having played a Jedi in the current code base, makes your opinion little more than conjecture. You dont SEE the argument because you havn't experienced it. Again i think its important to engage in healthy debate, but your input would be much more valuable if you had experienced what he is talking about.

jmx
12-14-2021, 09:31 PM
we never knew the problems of adk psg on live. nobody did it. resist would fall off psg by going over server boundaries and pulling them out of the crate sometimes.

Starkiller01
12-14-2021, 09:34 PM
we never knew the problems of adk psg on live. nobody did it. resist would fall off psg by going over server boundaries and pulling them out of the crate sometimes.


Exactly! this is why jedi would run, they would run beyond a server boundary and have a chance at the fight.

jmx
12-14-2021, 09:39 PM
its a good thing that particularpart of live no longer exists. It also allowed things like being able to put extra pearls in your saber, and the meditate bug (not sure if that was a boundary thing) but everyone used to do it.

The adk psg problem is something that is unquie to bas

Starjumper
12-14-2021, 10:39 PM
we never knew the problems of adk psg on live. nobody did it. resist would fall off psg by going over server boundaries and pulling them out of the crate sometimes.


Wasn't the trick to unequip it and soft log then re-equip and it reset the PSG?

Katsa
12-15-2021, 12:07 AM
Umm wut?

so your saying... any template should be able to beat a jedi because otherwise it imbalances PvE??? sorry i cant agree with this. EVERY template has a use both in pve AND PvP. melee gets huge defensive bonuses against jedi because they are suppose to. The game is rock<paper<scissor<rock or Jedi<Melee<ranged<Jedi it was always designed that way.



Then i suggest you log into TC nova, make a jedi and try and hit a tkm melee stacker without a PSG. then try and hit a rifleman WITH a PSG and see what happens. I guarantee you pick the rifleman to fight every time. Now give the melee stacker a ADK'd psg and see what happens. Ive got no problem with ADK'd PSG's, as long as I can ADK my force bar.



the problem is we all feel very strongly about any changes that are made to this game because of what happened with the CU. If you wish to engage in healthy debate, you need to be clear about your vested interests, the condescension in these posts is NOT going one way only. Not having played a Jedi in the current code base, makes your opinion little more than conjecture. You dont SEE the argument because you havn't experienced it. Again i think its important to engage in healthy debate, but your input would be much more valuable if you had experienced what he is talking about.

No, I'm not saying that any template should beat a jedi (or any other template for that matter), let alone because it imbalances PVE. I would much rather see a better way of balancing ALL elite templates (obviously there would have to be a penalty for dropping skill points for non combat skills) so there is no near indestructible build.
Obviously the CU and NGE were awful ideas, or at least awfully executed ones, and I appreciate we'll never see a level playing field in the game. Yes, the meta will always change to reflect the boundaries of the game at any given time, but that just means the game stagnates to being just a few sub-classes dominating, and that for me gets really boring after a short while.

If the current meta is so bad for Jedi vs melee stacker (without ADK'd PSG's) templates this only seems to give more weight to my argument that ADK'd PSGs are not the absolute evil they are being made out to be. I'm sure it does impact PVP but surely its more about the game mechanics than ADKs alone? Yes ADKs do have a small effect on the economy, but I do stand by that this effect is being exaggerated unjustly.

I enjoyed my time PVPing back in the day on Euro-Infinity regardless of whether I was on the winning or losing side, but I always accepted that for the most part it was a broken and unbalanced system. We were lucky enough on Infinity that the server wasn't too flooded with insane DoT weapons, but given how late I joined Basilisk it was obvious I wouldn't have enjoyed it, so I never attempted to join in.
So with that said, I will concede that my 2 cents about the current issues holds less weight than others who have engaged it in. Should that mean that I am open to ridicule and abuse? I certainly don't think so - and I applaud you for keeping it civil.

For me, my biggest passion in SWG has, and always will be the pursuit of rare loot drops. As such, I spend a significant time hunting end game content such as Elders, Council Woman and Dark Jedi. (I used to do a fair bit of Krayt hunting but lady luck was never kind to me when looting them)
As such, an ADK means that making that investment of time isn't lost entirely, especially given the potential for the life span of Basilisk, Finalizer or the 1.0 server when it gets here. As I've stated several times, I'm more than happy for them to be 1 per account, and I'd even be on board with not allowing them to be used with a PSG if it balances things out.

I have never once stated that I think ADK'd PSG's with 66% LS resists are a good thing for the game. (yes I do own one, but that's purely for Stun Bat wielding NS/CW and DJK/DJM's) In fact, all I've asked for in regards to LS damage and resists is a better balance solution that doesn't result in the removal of ADKs.

With all of that said, I can live without ADKs in the game. I'd simply be sad to see them removed if doing so mostly benefits a single class of player predominantly.

It sucks that the meta trends ruin any real balance in this game. Force Powers look so damn cool but were always super weak, the number of CM/RMs running around back in the day was just silly.

Anyway, I've said about all I want to about these subjects for now, and I look forward to seeing the community get back to healthier numbers, and hopefully being a lot more social and friendly in the near future both on Basilisk and Finalizer.

Peace out.

Exavis
12-15-2021, 12:46 AM
Hello i have not play swg in years but i try to keep a eye on these forums Congratz on the milestone DEVs. I had a feeling to check the forums and i find the new server survey well i told my old swg friends and we will be coming to play on the new server. There is more ppl out there waiting for this change im sure we have been dosile but we are aware.
Is there a ETa on the server yet or you expecting to do this sometime next year?

Katsa
12-15-2021, 12:52 AM
Hello i have not play swg in years but i try to keep a eye on these forums Congratz on the milestone DEVs. I had a feeling to check the forums and i find the new server survey well i told my old swg friends and we will be coming to play on the new server. There is more ppl out there waiting for this change im sure we have been dosile but we are aware.
Is there a ETa on the server yet or you expecting to do this sometime next year?

They're hoping to roll it out for the festive season, doesn't sound super optimistic as yet, but that's about the best we've been told to date.

Lolindir
12-15-2021, 03:52 PM
I have said the 18th, but I can't promise that. More and more green on our pre-launch list, but still a lot left. We also have to test it all before we can launch it.

neutrineaux
12-15-2021, 10:22 PM
I have said the 18th, but I can't promise that. More and more green on our pre-launch list, but still a lot left. We also have to test it all before we can launch it.

The 18th seems optimistic.

More pressing question: will you be giving us notice prior to launch? If so, any idea how much notice we might anticipate? Just helps with arranging life’s other matters.

Thank you.

Neener
12-15-2021, 10:43 PM
I have said the 18th, but I can't promise that. More and more green on our pre-launch list, but still a lot left. We also have to test it all before we can launch it.

Not sure if this is feasible or requires more work but I'm sure we could crowd source the QA effort to hit the launch date on time, just have us go on the Pit with a list of features to test and have us submit a video of said feature working properly. *shrug* I dunno.. I'm sure there would be a lot of people willing to help to meet that goal just some thoughts

lordkator
12-15-2021, 11:09 PM
Not sure if this is feasible or requires more work but I'm sure we could crowd source the QA effort to hit the launch date on time, just have us go on the Pit with a list of features to test and have us submit a video of said feature working properly. *shrug* I dunno.. I'm sure there would be a lot of people willing to help to meet that goal just some thoughts

Sorry but thePit died a quiet and lonely death this morning........ wonder why... :)

Starkiller01
12-15-2021, 11:13 PM
Sorry but thePit died a quiet and lonely death this morning........ wonder why... :)

Don't dangle the dream and then take it away! :D

Are we close? is the 18th still on the cards? do people need to book Monday off work? is an announcement imminent???

Pyjri
12-15-2021, 11:29 PM
If it's worth the squeeze, it's worth the tease, and I must say, it's juicy indeed.

Regardless, I anticipate this will be the best holiday gift for 2021, whether on the 18th or later.

xirad
12-16-2021, 12:11 AM
I have said the 18th, but I can't promise that. More and more green on our pre-launch list, but still a lot left. We also have to test it all before we can launch it.

As I've mentioned in another forum on the topic, I personally am super-excited about this!! I think it will be a great dry-run test for what it will be like when Suncrusher/1.0 drops!

The SWGEMU team has been busting their butts for years on the game and while sooner rather than later would be awesome for Finalizer, please don't further burn yourselves out for an 18th or near-18th launch if it takes more time than planned.

It will still be an awesome Christmas present even if it comes after Christmas!!

Regards,

Xirad

Evil Cyborg 10
12-16-2021, 12:36 AM
The level of dedication and commitment from the Devs is just insane even after all these years. Thanks for everything you guys do.

Zoravar
12-16-2021, 01:10 AM
I guess I'm taking PTO this weekend???????? Sorry Job........ :gun11:

jamir
12-19-2021, 08:50 AM
Looking forward to bringing friends back for this.