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Lolindir
10-25-2021, 03:55 PM
Publish 10.5: The Rise of Galaxies

10/25/2021
The SWGEmu Development Division


Publish 10.5: The Rise of Galaxies

System

Improved server stability
Various Server Optimizations
Fixed region issue
​Refactored Combat Manager
General


Fixed logout to no longer leave characters in a permanent LD state

Fixed player disconnect message to be sent when a player goes LD instead of when unloaded from the game world
Fixed destroy missions to correctly spawn a lair with a name

Added Battlefield markers across various planets in the galaxy

Added a system message when deleting an item

Added a check to validate membership within a player association to resolve some issues where people were part and not a part of a PA

Fixed an issue that kept players in combat after being incapacitated or killed by a turret

Fixed duplicate commands getting incorrectly removed from command queue
Fixed issue with player position being updated when ejected from a structure

Fixed issues with Propose Unity including missing functionality

Added functionality to change appearance through screenplays

Combat


Fixed issue allowing more than one attack to execute at the same time
Fixed Knockdown, Posture Change, and Dodge animations to fire appropriately and without delay
Fixed various edge cases with entry check failing
Fixed state only command combat spam to properly display when hitting and missing
Fixed armor mitigation combat spam values to correctly account for multi-pool attacks
Adjusted initial attack combat spam to be more precise
Fixed combat log damage to not include food or Jedi armor mitigation
Fixed a combat log damage error when food mitigation was greater than 100%
Fixed mount being stuck at slowed combat speed
Fixed state application causing creatures to stand up after being killed
Fixed when a target is added to a defender list
Fixed peace ability functionality
Fixed a issue that allowed player and non-player character attacks to sometimes penetrate buildings in certain situations
Fixed Fire DOT wound calculation to be closer to live
Fixed a possible issue that could allow creatures to remain in combat with a player after the creatures die
Fixed a issue that allowed players to avoiding TEF using befriended pet
Fixed a issue that allowed DoTs to not expire in some situations

Quests

Fixed Nyms Theme Park Jinkins and Kole no longer require drag and drop of their quest items for quest completion
Fixed Pfilbee Jhorn Endor Painting mission to require all targets to be killed
Fixed a issue with Bestine Museum that prevented the curator from advancing through to new art picks
NPCs


Added townspeople, thug, quest and commoner NPCs ability to use new dressgroup function for appearance selection
Added missing NPCs to various planet locations
Fixed CreatureAreaPoison to correctly apply a poison dot when used by an NPC
Fixed NPCs to converse and move around instead of staring into the distance
Fixed Black Sun Bunker technician to be attackable
Fixed Lord Nyax NPCs to now correctly display their name
Fixed pets to now receive the swimming state when swimming
Fixed pets to no longer attack while swimming
Added a distance check for NPCs and creatures when healing their lairs
Removed magseal containers from Sennex cave
Fixed orientation of all NPCs in Sennex cave
Fixed giant cavern spider recluse NPCs to use their correct name, rather than another NPCs name
Added missing Tatooine Big Game Hunt krayt spawns
GCW


Added contraband scans to function in the wild
Added banners to signal which faction controls an NPC city
Fixed Bothan ability to receive discount from a faction recruiter
Added a chance for Princess Leia and Darth Vader to visit faction-controlled NPC towns to rally troops
Fixed an issue and the message given when delegating faction to a player with negative faction
Changed timer to resign from a faction as a Combatant
Fixed static POI HQ terminals from giving out of range messages
Added Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flipable
Added all GCW flipable POIs to count towards GCW planet scores
Fixed a issue with crackdown reinforcements being called when a Probot is killed by an NPC
Added hacked and destruct alarms to GCW player bases, but are disabled for now.
Fixed a issue that allowed players that lacked the proper faction to control befriended faction pets.
FRS


Fixed FRS XP to now correctly use caps based on rank acquired and to function like XP caps in other professions
Added functionality so that players who have been banned from the game will now lose their FRS rank at the next daily rank maintenance window
Fixed a problem where FRS challenges were not ending correctly after one party was defeated or logged off in some circumstances
Added a toggle to disable the accepting of FRS Challenges from and voting for characters on the same account
Fixed player position updates when accepting an FRS Challenge
Fixed Dark FRS so sudden death flag and petition to advance is removed if player advances via the arena


Items


Fixed crate appearance to display in the correct style for the type of item they contain
Fixed repair tools to now have five uses
Fixed resource crates to now correctly sort the resources listed
Fixed volume on containers to reflect their min and max storage while examining
Fixed items with customized appearances to inherit the base item as "Variation Of" rather than the custom appearance selection

Fixed a issue that allowed Aurellian Plants accrue updates when in storage or on vendors
Fixed a missing check that allowed unity rings to decay
Added ingredient hopper to crafting stations, both old and new
Fixed a issue with item transfer ranged checks
Changed how crafters name is added during the crafting processes
Changed various items being incorrectly set as clothing instead of armor
Fixed attachments being destroyed when added to BE enhanced item that already has it's max amount of mods

Loot

Fixed Jantas to now have a chance to drop Janta Staffs
Fixed Ewoks to no longer drop Ewok Crossbow
Fixed Death Watch Bloodguards to now have a chance to drop binary liquids and protective liquids
Professions

Architect

Added functionality so that Merchant Tents can now be crafted in two additional colors
Bounty Hunter

Fixed a issue where in some situations a BH mission payout was not distributed to all party members in range
Combat Medic


Fixed Temporary Enemy Flags not applying correctly when Combat Medics throw a harmful poison/disease in combat
Added /ApplyPoison in the game, it will pull poisons from your inventory, and can be further defined with health, action, mind, etc
Added /ApplyDisease in the game, it will pull diseases from your inventory and can be further defined with health, action, mind, etc
Fixed damage done by poisons being applied to equipped weapon experience erroneously
Doctor


Fixed a issue that did not allow mods/food to work for enhance or wound queue delays, the hard cap is now 3 seconds
Entertainer

Refactored the Entertainer and Band functions for Entertainer, Dancer, and Musician
Fixed Dancer giving too much XP compared to musician
Added functionality to song/dance selection in the user interface
Added outro when stopping music
Fixed some entertainer effects not triggering indoors
Fixed a issue that allowed dead or incapacitated player to could receive entertainer buffs
Fixed a issue with stopDance showing music animation when changing the players posture
Fixed a issue with startDance and startMusic setting players posture twice
Fixed a issue with music notes persisting on player after they have stopped playing music
Jedi

Fixed newly created Jedi Robes to correctly have condition
Fixed Jedi Robes to no longer decay
Fixed Saber1hComboHit 1, 2 & 3 to correctly display the damage dealt
Fixed SaberBlock so that when a attack with a state is blocked, the state is also blocked
Fixed issues with Force Intimiadate animation and it's timing
Fixed a issue where dots could be applied with Force Powers
Fixed force absorbs to be based of damage instead of ability cost
Fixed force absorbs to absorb force from force drain attacks
Marksman

Fixed Startle Shot and Startle Shot 2 functionality to work like live.
Fixed Supression Fire and Supression Fire 2 functionality to work like live.
Medic

Fixed /drag to now correctly update for all players the change in location for the incapacitated or dead character
Fixed /drag to now scale the max distance to drag with Medical Use
Politician

Fixed sales tax to correctly distribute the sale's proceeds to the correct person
Smuggler

Fixed a issue where Panic Shot functionality was interrupted by how states were applied.
Squad Leader

Fixed Squad Leaders to now gain XP if the difference between the Squad Leader and their party members are in extremely high or low terrain
Fixed Squad Leaders to now gain XP even if group members are XP capped
Fixed Squad Leader XP to now scale for each member and pet in the group
Weaponsmith


Fixed appearance selection to allow variation when crafting ranged weapon components

Omens
10-25-2021, 04:07 PM
Getting closer to the Stars !

:)

Ty

Fissile
10-25-2021, 04:19 PM
"Fixed force absorbs to be based of damage instead of ability cost" let the mdef cheese begin, again.

shilo
10-25-2021, 04:20 PM
Awesome guys!! Much love and respect.

Tryber
10-25-2021, 04:20 PM
Nice update ! 👍

lordkator
10-25-2021, 05:11 PM
2,670 changed files with 22,583 additions and 15,614 deletions


Not sure it was a mini-publish lol....

Profit
10-25-2021, 05:15 PM
Wow, nice pub.

Renkotsu
10-25-2021, 06:57 PM
Keeping the dream alive! Thanks guys! Love to see it.

Praxi34
10-25-2021, 07:50 PM
Mini publish?! this is Huuuuuuuuggeeee!!!

Well done team, a great result and amazing work!

Bringing Star Wars home!!!!!!

Booski62005
10-25-2021, 08:04 PM
:o
nice

stevengw
10-25-2021, 08:26 PM
2,670 changed files with 22,583 additions and 15,614 deletions


Not sure it was a mini-publish lol....


more like a awesome publish :-)

TMcArthur
10-25-2021, 08:43 PM
{thumbs up}

Syphilis
10-25-2021, 09:07 PM
2,670 changed files with 22,583 additions and 15,614 deletions


Not sure it was a mini-publish lol....

Was thinking the same thing.

Thanks Guys!

Efima Lofo
10-26-2021, 03:12 AM
Good job, thanks

Serrabell
10-26-2021, 04:37 AM
Thank you for the hard work and dedication :cool:

smerconish
10-26-2021, 11:42 PM
"...and Hope was rekindled."

Wow! Had to do a double take.... thought I did this w my mind....
Slicing you off a tiny donation. Super happy with the progress and anxious to see a fresh launch. Thanks very much!

TheMostInterestingMan
10-27-2021, 03:02 AM
Again, fantastic work. Lets keep this positive momentum going! Thank you for your continued efforts.:)

shivashandra
10-27-2021, 07:36 AM
thank you for the hard work! big update!

chily
10-27-2021, 08:40 AM
Great! Thanks for your hard work...good job!

Rojard
10-27-2021, 02:05 PM
Great work!

Jeremai
10-27-2021, 02:53 PM
"Fixed appearance selection to allow variation when crafting ranged weapon components"

Devs i love you :). You made my day. Made an extra support to make the bar more green.

chebyo
10-29-2021, 01:11 PM
Looks great and thank you!

sundancer
10-29-2021, 04:45 PM
Thank you and the team for all you do!!

Tomahawk
10-29-2021, 07:07 PM
Thank you good people! Amazing what you do!

adamk47
10-29-2021, 08:38 PM
Thanks guys, seriously this project is such a beautiful thing. Great work.

hawkes
10-31-2021, 04:41 AM
Thanks for all the hard work!

gindocorris
11-03-2021, 11:19 PM
Thanks guys and gals, well done you are all ******* among us :)

bona221
11-24-2021, 04:30 PM
Thank you so much for the hard work!!