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Lolindir
06-02-2021, 06:39 PM
TC:Prime Deployment for Testing

5/31/2021
The SWGEmu Development Division


As of Monday, May 31st, we have re-opened TC:Prime to the community, allowing you to use your copied Basilisk Characters to test the new changes currently on the Unstable branch. The changes are listed below.


There are a large number of fixes and we are in dire need of the community's help to test stability and work out any newly-added bugs that may arise.


The changes are also listed on the Publish 11 Checklist (http://tinyurl.com/y6pflguw). We are asking any willing community members to test the fixes that are not bolded green and marked done. The assistance with testing would be greatly appreciated by the staff and enable us to continue to move, ever forward. If any members do pick an unmarked fix to test, please kindly put your results in the QA Channel on Discord. See you on Prime!

System

Improved server stability
Various Server Optimizations
General


Fixed logout to no longer leave characters in a permanent LD state

Fixed player disconnect message to be sent when a player goes LD instead of when unloaded from the game worldFixed destroy missions to correctly spawn a lair with a name

Added Battlefield markers across various planets in the galaxy

Added a system message when deleting an item

Added a check to validate membership within a player association to resolve some issues where people were part and not a part of a PA

Fixed an issue that kept players in combat after being incapacitated or killed by a turret

Fixed duplicate commands getting incorrectly removed from command queue

Fixed regions issue

Fixed issue with player position being updated when ejected from a structure

Fixed issues with Propose Unity including missing functionality


Combat


Fixed issue allowing more than one attack to execute at the same time
Fixed Knockdown, Posture Change, and Dodge animations to fire appropriately and without delay
Fixed various edge cases with entry check failing
Fixed state only command combat spam to properly display when hitting and missing
Fixed armor mitigation combat spam values to correctly account for multi-pool attacks
Adjusted initial attack combat spam to be more precise
Fixed combat log damage to not include food or Jedi armor mitigation
Fixed mount being stuck at slowed combat speed
Fixed state application causing creatures to stand up after being killed
Fixed when a target is added to a defender list
Fixed peace ability functionality

Quests

Fixed Nyms Theme Park Jinkins and Kole no longer require drag and drop of their quest items for quest completion.
NPCs


Added townspeople, thug, quest and commoner NPCs ability to use new dressgroup function for appearance selection
Added missing NPCs to various planet locations
Fixed CreatureAreaPoison to correctly apply a poison dot when used by an NPC
Fixed NPCs to converse and move around instead of staring into the distance
Fixed Black Sun Bunker technician to be attackable
Fixed Lord Nyax NPCs to now correctly display their name
Fixed pets to now receive the swimming state when swimming
Fixed pets to no longer attack while swimming
Added a distance check for NPCs and creatures when healing their lairs
Removed magseal containers from Sennex cave
Fixed orientation of all NPCs in Sennex cave

GCW


Added contraband scans to function in the wild
Added banners to signal which faction controls an NPC city
Fixed Bothan ability to receive discount from a faction recruiter
Added a chance for Princess Leia and Darth Vader to visit faction-controlled NPC towns to rally troops
Fixed an issue and the message given when delegating faction to a player with negative faction
FRS


Fixed FRS XP to now correctly use caps based on rank acquired and to function like XP caps in other professions
Added functionality so that players who have been banned from the game will now lose their FRS rank at the next daily rank maintenance window
Fixed a problem where FRS challenges were not ending correctly after one party was defeated or logged off in some circumstances
Added a toggle to disable the accepting of FRS Challenges from and voting for characters on the same account
Fixed player position updates when accepting an FRS Challenge
Fixed Dark FRS so sudden death flag and petition to advance is removed if player advances via the arena


Items


Fixed crate appearance to display in the correct style for the type of item they contain
Fixed repair tools to now have five uses
Fixed resource crates to now correctly sort the resources listed
Fixed volume on containers to reflect their min and max storage while examining
Fixed items with customized appearances to inherit the base item as "Variation Of" rather than the custom appearance selection


Loot

Fixed Jantas to now have a chance to drop Janta Staffs
Fixed Ewoks to no longer drop Ewok Crossbow
Fixed Death Watch Bloodguards to now have a chance to drop binary liquids and protective liquids
Professions

Architect

Added functionality so that Merchant Tents can now be crafted in two additional colors
Politician

Fixed sales tax to correctly distribute the sale's proceeds to the correct person
Jedi

Fixed newly created Jedi Robes to correctly have condition
Fixed Jedi Robes to no longer decay
Fixed Saber1hComboHit 1, 2 & 3 to correctly display the damage dealt
Fixed SaberBlock so that when a attack with a state is blocked, the state is also blocked
Fixed issues with Force Intimiadate animation and it's timing
Fixed a issue where dots could be applied with Force Powers
Squad Leader

Fixed Squad Leaders to now gain XP if the difference between the Squad Leader and their party members are in extremely high or low terrain
Fixed Squad Leaders to now gain XP even if group members are XP capped
Fixed Squad Leader XP to now scale for each member and pet in the group
Medic

Fixed /drag to now correctly update for all players the change in location for the incapacitated or dead character
Fixed /drag to now scale the max distance to drag with Medical Use
Combat Medic


Fixed Temporary Enemy Flags not applying correctly when Combat Medics throw a harmful poison/disease in combat.
Added /ApplyPoison in the game, it will pull poisons from your inventory, and can be further defined with health, action, mind, etc
Added /ApplyDisease in the game, it will pull diseases from your inventory and can be further defined with health, action, mind, etc
Fixed damage done by poisons being applied to equipped weapon experience erroneously
Weaponsmith


Fixed appearance selection to allow variation when crafting ranged weapon components
Entertainer

Refactored the Entertainer and Band functions for Entertainer, Dancer, and Musician
Fixed Dancer giving too much XP compared to musician
________________________________________
Edit:
Update as of 6/19/21:

Combat

Fixed a issue that allowed player and non-player character attacks to sometimes penetrate buildings in certain situations.
Fixed Fire DOT wound calculation to be closer to live.
Quests

Fixed Pfilbee Jhorn Endor Painting mission to require all targets to be killed.
NPCs

Fixed giant cavern spider recluse NPCs to use their correct name, rather than another NPCs name.
Added missing Tatooine Big Game Hunt krayt spawns.
GCW


Changed timer to resign from a faction as a Combatant
Fixed static POI HQ terminals from giving out of range messages
Added Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flipable
Added all GCW flipable POIs to count towards GCW planet scores
Fixed a issue with crackdown reinforcements being called when a Probot is killed by an NPC.
Items

Fixed a issue that allowed Aurellian Plants accrue updates when in storage or on vendors.
Fixed a missing check that allowed unity rings to decay.
Professions

Bounty Hunter

Fixed a issue where in some situations a BH mission payout was not distributed to all party members in range
Entertainer

Added functionality to song/dance selection in the user interface
Added outro when stopping music
Fixed some entertainer effects not triggering indoors
__________________________________________________ __

Edit2:
Update as of 8/8/21:

Combat

Fixed a possible issue that could allow creatures to remain in combat with a player after the creatures die
Fixed a issue that allowed players to avoiding TEF using befriended pet
Fixed a issue that allowed DoTs to not expire in some situations
GCW


Added hacked and destruct alarms to GCW player bases, but are disabled for now
Items

Added ingredient hopper to crafting stations, both old and new
Fixed a issue with item transfer ranged checks
Professions

Doctor

Fixed a issue that did not allow mods/food to work for enhance or wound queue delays, the hard cap is now 3 seconds
Entertainer

Fixed a issue that allowed dead or incapacitated player to could receive entertainer buffs
Fixed a issue with stopDance showing music animation when changing the players posture
Fixed a issue with startDance and startMusic setting players posture twice
Fixed a issue with music notes persisting on player after they have stopped playing music
Jedi

Fixed force absorbs to be based of damage instead of ability cost
Fixed force absorbs to absorbs force from Force Drain attacks

Lolindir
06-02-2021, 06:40 PM
Please report any bugs you find. Any bugs here that isn't reported might not be picked up by us and make it to Basilisk when the time comes to merge the code. Please feel free to use this thread to discuss with us and each other.

Mobyus1
06-02-2021, 07:12 PM
Wait… no more Ewok crossbow?

Omens
06-02-2021, 07:27 PM
Fixed Dancer giving too much XP compared to musician


I had the feeling the Musician were not receiving enough Xp lol

:)

Mobyus1
06-02-2021, 07:32 PM
I had the feeling the Musician were not receiving enough Xp lol

:)

This could mean Dancer actually had its xp nerfed to be in line with musician. Waiting for confirmation.

Mobyus1
06-02-2021, 08:44 PM
Confirmed Dancer nerf by Miztah:
“ My calculation for dancer xp was messed up and was doubling what it was intended to give”

Fastburn
06-03-2021, 05:15 AM
Wait… no more Ewok crossbow?

Correct, all evidence points to it not being a thing in 14.1.

Tyrenio
06-03-2021, 03:32 PM
Thank you for all the hard work!!!

chily
06-03-2021, 06:04 PM
Thanks for your time and effort.

Tyrson
06-04-2021, 05:41 AM
I just tried to check a few non bolded-green things (things like negative HAM from powerboost, a recycler inventory issue, etc) and I couldn't even follow the steps to reproduce it on Bas first. I figured I should make sure I was having the issue on Bas first. That way when I tried it on prime, I could actually verify the issue didn't happen.

When I failed at those, I tried looking for some easier ones, like npc clothing or randomized npc spawning, but without the mantis ticket to tell me what to do I wasn't sure how to check them or what to look for to confidently verify them.

I'm not sure why I'm even posting this... I guess I wanted to say I tried at least? I may be too stupid to help, but at least my intentions were good? I hope that adds some positive energy at least.

I felt bad, so I just donated too. That's something, right? Go team!

Walking carpet
06-05-2021, 12:34 AM
I went to see if the BF fields markers where present on Tattoine and got 3 probe droids landing beside me along the way and 1 lambda dropped Stormies that started running after me , that was ssoooooo coool :)

Ahsoka is on the call out for testers on Basilisk

RecksRacer
06-05-2021, 10:27 PM
Contraband searches entirely too often, its like every minute or two and they come for everyone in group. Also dance buffs used to work in camps.

Adaso
06-05-2021, 11:05 PM
Contraband searches entirely too often, its like every minute or two and they come for everyone in group. Also dance buffs used to work in camps.

The contraband scans are likely still using the test code, intentionally triggering every few minutes for large scale testing.
Which type of camp(s) did you try?

Fastburn
06-05-2021, 11:26 PM
The contraband scans are likely still using the test code, intentionally triggering every few minutes for large scale testing.
Which type of camp(s) did you try?

https://review.swgemu.com/#/c/7178/ these are the values that should end up on Basilisk. Adaso is right on here, Prime is for testing and having it faster than many hours cool down is intentional.

Hakry
06-05-2021, 11:54 PM
Contraband searches entirely too often, its like every minute or two and they come for everyone in group. Also dance buffs used to work in camps.


The contraband scans are likely still using the test code, intentionally triggering every few minutes for large scale testing.
Which type of camp(s) did you try?

Yes the dance thing may be of importance. Camps are active areas and that code was changed recently.

Omens
06-06-2021, 05:14 PM
Yes the dance thing may be of importance. Camps are active areas and that code was changed recently.

Especially if now we have the PvP Battlefields active.

mesyouen
06-06-2021, 05:49 PM
Hi,
thx for this update. It's good to see the game progress.

I just think it miss one important change : BH player jedi mission in MBH box !

Fastburn
06-06-2021, 05:55 PM
Hi,
thx for this update. It's good to see the game progress.

I just think it miss one important change : BH player jedi mission in MBH box !

Investigation 3 unlocks Jedi missions in 14.1


Especially if now we have the PvP Battlefields active.

Active as in they are present, but they do nothing, and will do nothing on Bas. SOE disabled them early in pre cu.

kennystone
06-09-2021, 06:42 AM
I had the feeling the Musician were not receiving enough Xp lol

:)
It turns out that experience is a rather relative value)))

shilo
06-09-2021, 10:09 AM
Will BE get some love next update?

kennystone
06-14-2021, 08:26 AM
I wonder if having love in a renewal is important to many...

Lolindir
06-20-2021, 10:48 AM
New updates to test.


Combat

Fixed a issue that allowed player and non-player character attacks to sometimes penetrate buildings in certain situations.
Fixed Fire DOT wound calculation to be closer to live.
Quests

Fixed Pfilbee Jhorn Endor Painting mission to require all targets to be killed.
NPCs

Fixed giant cavern spider recluse NPCs to use their correct name, rather than another NPCs name.
Added missing Tatooine Big Game Hunt krayt spawns.
GCW


Changed timer to resign from a faction as a Combatant
Fixed static POI HQ terminals from giving out of range messages
Added Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flipable
Added all GCW flipable POIs to count towards GCW planet scores
Fixed a issue with crackdown reinforcements being called when a Probot is killed by an NPC.
Items

Fixed a issue that allowed Aurellian Plants accrue updates when in storage or on vendors.
Fixed a missing check that allowed unity rings to decay.
Professions

Bounty Hunter

Fixed a issue where in some situations a BH mission payout was not distributed to all party members in range
Entertainer

Added functionality to song/dance selection in the user interface
Added outro when stopping music
Fixed some entertainer effects not triggering indoors

kennystone
06-23-2021, 09:24 AM
Oh, great news about expanding the entertainer's abilities!!!

Lolindir
08-09-2021, 04:11 PM
Edited in to the OP with the newest changes made to prime:

Combat

Fixed a possible issue that could allow creatures to remain in combat with a player after the creatures die
Fixed a issue that allowed players to avoiding TEF using befriended pet
Fixed a issue that allowed DoTs to not expire in some situations
GCW


Added hacked and destruct alarms to GCW player bases, but are disabled for now
Items

Added ingredient hopper to crafting stations, both old and new
Fixed a issue with item transfer ranged checks
Professions

Doctor

Fixed a issue that did not allow mods/food to work for enhance or wound queue delays, the hard cap is now 3 seconds
Entertainer

Fixed a issue that allowed dead or incapacitated player to could receive entertainer buffs
Fixed a issue with stopDance showing music animation when changing the players posture
Fixed a issue with startDance and startMusic setting players posture twice
Fixed a issue with music notes persisting on player after they have stopped playing music
Jedi

Fixed force absorbs to be based of damage instead of ability cost
Fixed force absorbs to absorbs force from Force Drain attacks

jenrai
08-10-2021, 01:29 AM
I feel like we're so close!!! Keep up the great work dev team.

Oaken
08-17-2021, 08:49 PM
Those are some great updates to test center. When do they go live?

Lolindir
08-17-2021, 09:21 PM
We don't really know.

A lot needs to be tested and verified. We have some from the community helping to test, but QA and other staff is doing most of it.

One can have a look at our checklist for the next update and how far the testing has come.
https://docs.google.com/spreadsheets/d/1_qeb2Fp3H5uRnWy_lyznMWuycRDODWdHjVzRDQIups4/edit#gid=0

Oaken
08-17-2021, 11:49 PM
We don't really know.

A lot needs to be tested and verified. We have some from the community helping to test, but QA and other staff is doing most of it.

One can have a look at our checklist for the next update and how far the testing has come.
https://docs.google.com/spreadsheets/d/1_qeb2Fp3H5uRnWy_lyznMWuycRDODWdHjVzRDQIups4/edit#gid=0

Well it sounds like i need to log into TC more to help test out these updates.

Lolindir
08-18-2021, 03:41 PM
It would be greatly appreciated!

kennystone
08-25-2021, 09:54 AM
You with QA do not delay better in the process we will help you find bugs!