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Lolindir
07-25-2020, 08:57 AM
Publish 10.4: The Rise of Galaxies mini publish

07/25/2020
The SWGEmu Development Division


Publish 10.4: The Rise of Galaxies mini publish


This is just a list of changes taken from our Weekly Update posts. All changes below will be on Basilisk at the next restart. The changes are:

[Fixed] Droid combat rating cap. Mantis #8027 (https://www.swgemu.com/bugs/view.php?id=8027)
[Fixed] DoT's counting toward loot rights. Mantis #6505 (https://www.swgemu.com/bugs/view.php?id=6505)
[Fixed] Stability issue
[Fixed] Spawn region position initialization
[Fixed] Missing nullptr check. Mantis #8231
[Added] No spawn area and no build zones around caves on Tatooine.
[Fixed] Position of no spawn and no build area around a jedi shrine on Tatooine.
[Fixed] Formatting in a few methods in CreatureObjectImplementation.
[Fixed] Let Crackdown reinforcement troops attack.
[Changed] Rebel crackdown reinforcement to crackdown troops.
[Changed] Increased faction level to 9 in order to be recognized in scan.
[Fixed] Crackdown reinforcement strength based on GCW standing.
[Changed] Smuggler chance to avoid contraband scan detection to be dependent on skill level.
[Added] Smugglers will now give all members in the group a chance to avoid contraband scan if close enough.
[Added] Eye of Sauron Transaction Logging
[Updated] Compile time option for caller capture
[Added] Chance for contraband scanner to detect a Jedi and call in reinforcements in order to kill the Jedi.
[Added] Reinforcement team greeting message.
[Changed] Increased chance for contraband scanners to detect high level opposite faction players.
[Added] Personalized chat message when high level ranked players are detected by opposite faction during scan.
[Added] Overt players are always recognized by scanners of the same faction.
[Added] Overt players of opposite faction is always detected and scanner calls for reinforcements.
[Added] Lua setting to enable/disable crackdown scans.
[Changed] Crackdown scans are now disabled by default.
[Added] Setting to control if privileged players should be scanned or not.
[Added] System message when a smuggler successfully avoids a contraband.
[Fixed] Bug not allowing Jedi's performing mind trick in contraband scan if being detected as opposite faction.
[Added] Scanner attacks detected Jedi and opposite faction players.
[Added] Crackdown TEF for Jedi independent of their faction.
[Added] Crackdown TEF is extended by attacks.
[Added] Command to call in crackdown Lambda shuttle reinforcements without going through contraband scan.
[Changed] Lambda shuttle to always fly in from the direction the player is heading towards.
[Added] Check if crackdown is enabled in command to call in Lambda shuttle.
[Changed] Refactored spawn position and direction for Lambda shuttle.
[Changed] Decreased Lambda shuttle landing time with ~7 s.
[Added] Admin protection around createMissionElement command.
[Changed] Retrieve Lambda shuttle landing points from NpcSpawnPoints.
[Fixed] Emu-cve-2020-01 dupe exploit
[Fixed] Player with crackdown TEF not being able to attack back if being neutral or from same faction.
[Fixed] Stability Issue
[Added] Ability to have in-game surveys for player feedback.
[Added] Ability to flag item noTrade via API.
[Added] API sendMail returns OIDs of messages sent.
[Added] Ability to force an item to be no-trade.

shilo
07-25-2020, 03:28 PM
Sweet! Thanks guys and gals for all your hard work.

Asifab19
07-25-2020, 08:47 PM
Nice work on all the fixes!

Jaws
07-25-2020, 09:19 PM
One step closer. Good job team

dedaskalion
07-25-2020, 09:33 PM
I'm going to go outdamage all these afk commando krayt farmers with my 300 dmg t21 now

Loc-nar
07-26-2020, 01:54 AM
One step closer. Good job team

and I'm about to break!

RIP Chester

Tomahawk
07-26-2020, 01:57 AM
Time to say thanks again :)

lavoria
07-26-2020, 05:14 AM
Quality work as always, :3

makednoce
07-26-2020, 05:26 AM
Nice, but what is contraband? Some smugler passive ability or what?

dedaskalion
07-26-2020, 05:48 AM
Nice, but what is contraband? Some smugler passive ability or what?Sliced items

loshult
07-26-2020, 08:31 AM
Sliced items
And spice.

Ryddenn
07-26-2020, 01:13 PM
as im just dumb swede what does this mean for basilisk and say Gorax spawns.

[Fixed] Spawn region position initialization <---

Fastburn
07-26-2020, 02:23 PM
as im just dumb swede what does this mean for basilisk and say Gorax spawns.

[Fixed] Spawn region position initialization <---

A fix for spawn regions that started near the center of any of the planet maps, a start down that road at least.

Ryddenn
07-26-2020, 02:41 PM
ahhh thanks fastburn think i got what it means "makeing the square pattern of planets" sort of ^^

tigerchuck
07-26-2020, 02:43 PM
Sounds like a a good and interesting publish --> Thx alot for that
Is there any date planned to activate the Contraband scans?

bigevil
07-26-2020, 02:45 PM
Time to dust off the old smuggler toon. :p hehe. Good stuff and thanks team!!!! :Thanx:

Praxi34
07-26-2020, 03:14 PM
Well done guys! Great work once again!

Fastburn
07-26-2020, 03:22 PM
Sounds like a a good and interesting publish --> Thx alot for that
Is there any date planned to activate the Contraband scans?

Not anytime soon, there is a big blockers with AI that has to be cleared.

Kioet
07-26-2020, 05:07 PM
THANKS! great work as always!!

Lord Pollax
08-04-2020, 02:49 AM
I notice that the Rebel banner being untargetable bug is still active/ present though the front page implies it was fixed. Do we have an estimate on when that fix will make planet fall? I don't want to lose my homes over not being able to mission up some money the hard way. : )

Fastburn
08-04-2020, 05:11 AM
I notice that the Rebel banner being untargetable bug is still active/ present though the front page implies it was fixed. Do we have an estimate on when that fix will make planet fall? I don't want to lose my homes over not being able to mission up some money the hard way. : )

A fix has been merged into unstable, and has been tested, but there is no date yet when it will be on Basilisk.

Lord Pollax
08-05-2020, 11:02 PM
Thank you for the update. I'll plan to come up with some other means of earning the rent.

DannyPhilips
08-10-2020, 07:55 AM
Thank you for the update!

Arbormancer
09-21-2020, 06:02 PM
Thank you. I have played on and off foryears. This is a great project! Arbormancer > MCH/Pistol/BH

DannyPhilips
09-23-2020, 07:47 AM
Thank you. I have played on and off foryears. This is a great project! Arbormancer > MCH/Pistol/BH

And from what year did you start playing?

othinen
12-06-2020, 02:03 PM
I think he meant months. The join date is tied to the game login registration. I don't see how he could have played the Emu. Maybe live?

Anyways, Thanks team and can't wait for more greatness

DannyPhilips
12-17-2020, 08:37 AM
Anyways, Thanks team and can't wait for more greatness

Yes, a lot of work has gone into it!

DavidJoeseph
12-31-2020, 12:34 AM
I just wanted to say thank you for yet another year of great work on this game. You guys are keeping the dream alive!

DavidJoeseph
12-31-2020, 12:36 AM
I have 2413 days of veteran, does that make me an og?

DanSan
01-04-2021, 09:00 PM
nice fixes!,

also great to see that the crackdown system is in the game now

Jaws
01-04-2021, 09:16 PM
nice fixes!,

also great to see that the crackdown system is in the game now

Crackdown testing's on Nova only atm. I believe the team has wilds, but unless I missed it, cities aren't yet merged to nova (but you can pull them from the repo?).

Omens
01-07-2021, 06:35 PM
And spice.

Is Kwi adrenal boost considered a spice ?
or maybe some more looted food ?

Omens
01-08-2021, 08:32 AM
nvm found it


// SPICE
enum {
SPICE_BOOSTER_BLUE_UP = 0x18A5AEFB,
SPICE_BOOSTER_BLUE_DOWN = 0xC62DFBF1,
SPICE_CRASH_N_BURN_UP = 0x5E1BE4D6,
SPICE_CRASH_N_BURN_DOWN = 0xA920056F,
SPICE_DROID_LUBE_UP = 0x0C969AE9,
SPICE_DROID_LUBE_DOWN = 0x7E3B0A02,
SPICE_GIGGLEDUST_UP = 0x3E41BA17,
SPICE_GIGGLEDUST_DOWN = 0xC11922D4,
SPICE_GREY_GABAKI_UP = 0xE5C9CD20,
SPICE_GREY_GABAKI_DOWN = 0xD2121CC4,
SPICE_GUNJACK_UP = 0x09B6F8FC,
SPICE_GUNJACK_DOWN = 0x13305C97,
SPICE_MUON_GOLD_UP = 0xFBE87E37,
SPICE_MUON_GOLD_DOWN = 0x8228D074,
SPICE_NEUTRON_PIXEY_UP = 0x5DC6921F,
SPICE_NEUTRON_PIXEY_DOWN = 0x8D549786,
SPICE_PYREPENOL_UP = 0x1EBC62E5,
SPICE_PYREPENOL_DOWN = 0x813D6F28,
SPICE_SCRAMJET_UP = 0x2E03F676,
SPICE_SCRAMJET_DOWN = 0xA02DF2DE,
SPICE_SEDATIVE_H4B_UP = 0xD7A72ACF,
SPICE_SEDATIVE_H4B_DOWN = 0x35D64963,
SPICE_SHADOWPAW_UP = 0x3AAD2B89,
SPICE_SHADOWPAW_DOWN = 0xE506BE60,
SPICE_SWEETBLOSSOM_UP = 0x7EC00CB8,
SPICE_SWEETBLOSSOM_DOWN = 0x5B3DB3C1,
SPICE_THRUSTER_HEAD_UP = 0x530E31B7,
SPICE_THRUSTER_HEAD_DOWN = 0x3AE01653,
SPICE_YARROCK_UP = 0xE7F8C957,
SPICE_YARROCK_DOWN = 0xA664F2EC,
SPICE_KLIKNIK_BOOST_UP = 0x37173CAD,
SPICE_KLIKNIK_BOOST_DOWN = 0x7DE346EF,
SPICE_KWI_BOOST_UP = 0x629FA918,
SPICE_KWO_BOOST_DOWN = 0x714E1687
};

Superser
01-09-2021, 07:52 PM
Nice news, thank you. A step forward in the direction of 1.0 :)

I just want to inform that today, on Talus only and at Nashal only, any loot macro is not working. Probably a bug.

DanSan
01-16-2021, 01:54 AM
when can we expect crackdown on bas?

Lolindir
01-16-2021, 08:50 AM
As always, we do not give out ETAs around here #SunCrusher 2009

bobbyrfletcher
01-20-2021, 04:59 AM
Great work again. Thank you team!

DannyPhilips
02-01-2021, 07:52 AM
Thank you, really great job!

Ninyania
05-24-2021, 03:24 PM
So... Basi is on 10.4?

And the target is 14.1?

I see a roadmap for Publish 11 - is there one for 12, 13, and 14?


Just curious how long until (a) Basilisk will get "wiped" or replaced in a go-live and (b) new content will be added. (Yeah, I get it, your focus is back-end systems implementation for a 14.1 clone) Three publishes to go, sounds like "years" still ??

Jaws
05-24-2021, 03:36 PM
So... Basi is on 10.4? And the target is 14.1?

Our publish numbers don't "line up" with Sony's publish numbers. It's possible publish 11 will be our "last one" to meet SoE's equivalent of 14.1.


Just curious how long until (a) Basilisk will get "wiped" or replaced in a go-live and (b) new content will be added.
SoonerThanYouThink(TM). We don't give ETA's since all the coding and testing is volunteer based. For example, if COVID or last years 'dupegate' hadn't struck we might even already have been done. Who knows what else the universe will throw at us between now and our 'finished ground game' endpoint.

Ninyania
05-24-2021, 03:47 PM
Our publish numbers don't "line up" with Sony's publish numbers. It's possible publish 11 will be our "last one" to meet SoE's equivalent of 14.1.


Ohhhh!! okay - that's where I was a bit confused. Thanks.

marsblues
07-23-2021, 05:33 AM
belated thank you to the SWGEmu team. Crazy dedication.

DannyPhilips
08-10-2021, 01:48 PM
If we are already talking about updates, please tell me what languages you need to know to write them. I'm currently learning React.JS and Node.JS ProCoders (https://procoders.tech/blog/hire-ecommerce-developer/). Can they be useful?

Lolindir
08-10-2021, 04:49 PM
If we are already talking about updates, please tell me what languages you need to know to write them. I'm currently learning React.JS and Node.JS. Can they be useful?I don't know the languages you mention here, but here you can see our recruitment thread for coding contribution.

https://www.swgemu.com/forums/showthread.php?t=15295&p=125824#post125824

DannyPhilips
08-11-2021, 08:53 AM
Thank you so much for the link with the requirements!

Lolindir
08-11-2021, 02:49 PM
Basically, just set up a dev environment and familiarize yourself with it and talk with one of our QA or devs to get some pointers at what to start with and start looking into that. Easiest way to contact them is on Discord.

Forum to look into is here:
https://www.swgemu.com/forums/forumdisplay.php?f=10

This is the thread for the dev environment
https://www.swgemu.com/forums/showthread.php?t=175307

DannyPhilips
08-31-2021, 08:00 AM
Got it, thanks for explaining!