PDA

View Full Version : Publish 9: Secrets of the Force, Redux



Lolindir
08-09-2017, 04:15 PM
Publish 9: Secrets of the Force, Redux

08/09/2017
The SWGEmu Development Division


Publish 9: Secrets of the Force, Redux

System

Improved server stability
Fixed some memory leaks
Made many server performance optimizations
Added a much more graceful server shutdown procedure
Spawns/World

Updated some newbie spawns to be non-aggressive
Fixed it so that mobs that spawn together in the same dynamic spawn will never fight each other
Easy and Medium spawn zones around cities will now only spawn mobs from their respective spawn list instead of also spawning things from the world spawner
Non-trainer NPCs that have the appearance of a trainer no longer register on the planetary map as a trainer
NPCs that are indoors now register on the planetary map (trainers, junk dealers)
Added a few junk dealers that were missing
The names of some outposts on the map have been fixed
Added crafting contractors' functionality
Fixed some lairs on Yavin IV that weren't spawning their boss mobs
Added a couple wild spawns that were missing
The Nightsister Stronghold cave's spawns are now more accurate to live
Axkva Min now calls for assistance when engaged
Creatures/NPCs/AI

Fixed an issue that sometimes caused players to not be able to see spatial chat from an NPC
Philosophers will now respond when conversed with
Fixed a creature area attack that wasn't properly an area attack
Added proper AI pathfinding within the world and from the world into a building
Some dynamically spawned NPCs will now have a random mood set
NPCs will no longer sometimes spawn with a weapon in hand that they'll never use
Added proper random name generation for droids
Fixed AI now uses height in it's aggro distance calculation and will no longer sometimes aggro from too far away in hilly locations
Fixed some instances where corpses would talk
When a mob leashes for moving too far away from it's home location, any DoTs on it will be removed
Events/Dungeons/Theme Parks/Quests

Added the Village Jedi progression system. This includes everything from getting glowy through to the village outro, the Padawan Trials, the Jedi professions, visibility system, player bounty hunting, and the Knight Trials. The Force Ranking System is disabled for now as it is still under development.
Added the Corellian Corvette dungeon and associated quests and loot
Added the Nightsister Stronghold tasks
Added the Singing Mountain Clan tasks
Added Bardo Klinj task
Added Brennis Doore task
Added Captain Eso task
Added Crev Bombaasa task
Added CX-425 tasks
Added Dalla Solo task
Added Damalia Korde task
Added Dannik Malaan task
Added Denell Kel Vannon task
Added Dilvin Lormurojo task
Added Durgur Pyne task
Added Ebenn Q3 Baobab task
Added Gravin Attal task
Added Green Laser task
Added Grobber and Zekka Thyne tasks
Added Grondorn Muse task
Added Ignar Ominaz task
Added Jazeen Thurmm task
Added Joz Jodhul task
Added Jusani Zhord task
Added Kritus Morven task
Added Lethin Bludder task
Added Megan Dr'lar task
Added Rep Been task
Added Scolex Grath task
Added Serj-X Arrogantus task
Added Skinkner task
Added Venthan Chassu task
Added Vinya Maysor and Karrek Flim tasks
Added Vraker Orde tasks
Added Warden Vinzel Haylon task
Added Yith Seenath task
Added the rest of Gilker Budz' tasks
Talon Karrde no longer has tasks for players, instead his lieutenant Zakarisz Ghent now does
Targets for themepark/task quests will now only spawn once the player is close to their location
Added some missing conversation options to some themepark/task givers and targets
When speaking to a themepark/task quest giver while having another quest underway, the giver will now have the option to quit their current task
Escorts will now stop if a player gets too far away and will require the player to converse with them to continue
Added the heralds for the geonosian lab (including the one that also acts as a junk dealer for the geo relics)
Added some other heralds that were missing
Fixed the mark of intellect quest to properly require the player to have spoken to the hermit first
The mark of altruism quest now properly requires completion of the hermit's pre-quest
Fixed the blumbush painting schematic so that the Bestine Museum Curator will actually give it to a player that purchases it
Death Watch Bunker security waves will now despawn after 5 minutes if not killed
DWB security waves now trigger on damage instead of on a timer
DWB security waves now path through their rooms looking for intruders
Combat

Fixed the color of some combat log entries
Mobs will now use secondary defenses
Only one pool can now be wounded per attack instead of each pool having a separate chance on each attack
Auto attacks now have the same min range calculation as enqueued attacks
DOT absorption now functions properly
Fixed some instances where a player can get stuck in a feigned death state
Food damage mitigation now applies after armor mitigation
Wookiee roar no longer goes on cooldown if the target is out of range when used
Secondary targets of AoE/cone attacks will now properly give the attacker a TEF where appropriate
Combat damage vs. targets vulnerable to the damage type will no longer change when the target's regular resists are reduced
Attacks that add a DoT will no longer add the DoT to a corpse if the attack kills the target
GCW

Players must now be Special Forces in order to delegate faction points
Player names now properly flash while changing faction status
Planetary control scores are now updated hourly instead of in real time (the winner was already updated hourly which caused some confusion when the scores changed but the winner hadn't updated yet)
Fixed some issues with /delegate when the target is at or near their faction point cap
PvP TEF now also blocks entry to player city civic structures
A base's security terminal can now be properly repaired after a failed slice
Faction bases now have an explosion animation when destroyed
A player's faction insignia will now only show to opposite faction and neutral players if they are overt
Professions

Architect:

Fixed an issue with making heavy mineral miner deeds in a factory
Artisan:

Fixed the filling on Dustcrepe
Bio-Engineer:

Fixed effectiveness resists not changing during experimentation
Tissues now have the correct cover mod
Bounty Hunter:

NPC bounty mission targets will now travel towards a starport and travel to a different planet when they get there
Adjusted bounty droid success formula to improve success rates at higher skill mods
Droids should no longer sometimes report incorrect distances
Droid Engineer:

Droids made in factories should no longer lose their modules after removal from the crate
Droids with no power can no longer function as crafting stations
Crafting station modules no longer allow a player to experiment when crafting with a generic crafting tool
Recharging droids now heals their battle fatigue
Detonation droids should now detonate properly
Detonation droids now do their 10 second warmup when called instead of when ordered to detonate
Droids with harvest modules will now always harvest when set to auto harvest instead of only working if their owner was the group leader
Entertainer:

Added group xp bonus
Added xp bonuses for audience response
Fixed flourish xp to diminish over time when no new flourishes are performed
Image Designer:

Fixed some customization details not getting updated properly
Medic/Doctor/Combat Medic:

Healing and buffing now properly take into account the target's battle fatigue
Tend wound now accepts parameters to specify which attribute to heal
Merchant:

Fixed the intervals for warning and deletion of empty vendors
Politician:

City Decorations can no longer be placed within no build zones (such as near POIs)
Ranger/Scout:

Camouflage no longer checks constantly causing it to break prematurely
Rangers can now remove camouflage from themselves
Rangers can now get scouting xp from concealing other players
Camo kit crafting now uses camouflage skill for assembly/experimentation
Fixed the layout of some camps
Camouflage now only works on the planet where it was applied
Area Track now gives the correct direction when the ranger or target is indoors
Fixed the duration of camouflage and added an animation to it's application
Rifleman:

Sniper shot should work correctly now
Smuggler:

Slicing a weapon with a powerup on it will now destroy the powerup
Squad Leader:

Group skill mods now persist properly on group members instead of falling off after 5 minutes
Group skill mods are now added/removed/updated on group members properly when needed (SL trains/surrenders a skill, faction and faction status changes, travel, player bounty combat, SL death/incapacitation/revival, SL leaving group)
Weaponsmith:

Fixed the stock component slot on DH17 carbines to be optional instead of required
Items/Loot

Droid repair kits can once again be used by any player
Food/drink that apply their affect as a reaction to an external event will now properly have a default duration of 60 minutes
Fixed factory run times
Looted weapons will no longer have skill mods for other weapon types
The Two-Handed Axe now has it's correct armor piercing
Added the Eyes of Mesra to loot
Fixed the max crate size for many items when created in a factory
Exceptional and Legendary items can now drop from any level enemy
Increased the chance for skill mods and dots to be found on looted items
Exceptional and legendary items now have a much greater chance to have skill mods and/or dots on them than standard loot
Poison and disease resist buff pack Cs now bestow their absorption mod
Fixed the armor piercing on Nightsister Energy Lances
Clothing/armor's name now turns yellow after an attachment is added
New BE enhanced clothing will have a yellow name
Weapons with DoTs and looted items with skill mods will have a yellow name
Pets

Squad Leader buffs should now be able to affect pets
Healing of pets now conforms to the same faction status rules as healing of players
Pets can now sit or lie down in response to certain emotes
Pets capable of sitting down will now do their sit trick animation when performing a trick
Pets and vehicles can no longer be stored while their owner is in combat or dead
Misc

Added several system messages that were missing
Fixed some structure commands that sometimes tried to target a structure other than the player's target
Fixed the /emptymail command to properly delete mail
The /find command will now draw it's yellow path when used within static cities
Fixed moods that weren't setting their proper animation
Added species xp bonuses
Added the race droid player event perk
Added the scavenger droid player event perk
Fixed some player event perks that could not be re-deeded
Lotto droids no longer break after a server restart

Dragonfyyre
08-09-2017, 04:17 PM
Amazing job! Thank you everyone for your dedication to bringing back this great game!

vayman
08-09-2017, 04:28 PM
Outstanding! Thanks for the tremendous amount of work that's gone into this publish.

/salute

Fissile
08-09-2017, 04:30 PM
good job, good job.

GiStaak
08-09-2017, 04:33 PM
Well done guys!

Jaws
08-09-2017, 04:33 PM
Thank you!

Qlimax82
08-09-2017, 04:34 PM
Hyped!

bigevil
08-09-2017, 04:34 PM
Awesome stuff! Yay for ranger tweaks!!

"Rangers can now get scouting xp from concealing other players" LOL....remember ninja camo? Rangers sitting by starport "concealing" everyone who walked by for xp? :p

Serrabell
08-09-2017, 04:36 PM
Good job to all involved :)

Tunkson
08-09-2017, 04:37 PM
Woohoo! All DE issues fixed! Can't remember how much grief there's been with things breaking all over the place. Good job staff!





Oh yeah, and non-DE stuff too. Yeah, good job there too.

shivashandra
08-09-2017, 04:41 PM
Huge update ! You guys are the best ! Thanks again.

LadyCierra
08-09-2017, 05:31 PM
A huge thank you to the emu staff for all your hard work and efforts.

Tyrson
08-09-2017, 06:07 PM
woop woop

Andion
08-09-2017, 06:10 PM
Thank you. :)

Admiral
08-09-2017, 06:31 PM
It's happening

criticalmass
08-09-2017, 07:03 PM
pure awesomeness

rwp389
08-09-2017, 09:07 PM
AND A SERVER WIPE!! Awsome! Veplo, we are going to have to restock your mall, and place it in a better location so you can get more views!

Kelanos
08-09-2017, 09:48 PM
So great. Well done team!

Omens
08-09-2017, 09:52 PM
Added the Eyes of Mesra to loot

I missed these :)

Always loved that guy who asked the Eyes : "Are Jedis gonna be nerfed again ?"
and the Eyes to respond : "This is your destiny".

yourmommaisallama
08-09-2017, 10:49 PM
Amazing. Thanks for all of your hard work!

ossirisward
08-10-2017, 12:27 AM
hell ya!! Server wipe is a nice kick in the balls though....oh well, at least everyone starts off equal again.:)

Evil Cyborg 10
08-10-2017, 01:53 AM
Wow! This is huge, thanks so much for all your hard work devs and testers and the community for donating!

arween
08-10-2017, 07:12 AM
Awesome work.
Thank you so much for all the hard work!

excalibur77
08-10-2017, 03:25 PM
thankyou for your hard work

ebayne
08-10-2017, 06:46 PM
Errbody is like "yay! jedi!"

and i'm like "yay! harvest droids work right!"

#rangerlife

bigevil
08-10-2017, 06:49 PM
Errbody is like "yay! jedi!"

and i'm like "yay! harvest droids work right!"

#rangerlife

LOL. Goals are definitely subjective. :)

Varazi
08-10-2017, 09:02 PM
Thanks for your Hard Work. Let the Games Begin!!

Namenlos
08-11-2017, 05:08 AM
ZOMG! NERF! THE DEVS OBVIOUSLY HATE MY CLASS AND....

Oh *cough* sorry, force of habit after so many years and so many games. ;)

Seriously though, glitches and all, thank you for volunteering your time (and money)to make all of this possible. And for FREE no less...

Being able to play my first (and after many years of playing virtually every MMO, the one I have always considered the best) MMO is beyond awesome... at least to me.

You guys rock!!!

Now get back to work! ;)

Sound
08-11-2017, 06:46 AM
Thank you so much. The amount of time you all contribute is very much appreciated.

Cheers

sedwards424
08-11-2017, 04:06 PM
Awesome! One HUGE step closer...
Thanks devs for all your hard work and due diligence in bringing SWG back to greatness!

sedwards424
08-11-2017, 04:10 PM
Ouch! Missed the note on the server wipe! Grrrrr...
Guess it's preparing us for the eventual reality that all will be gone when the devs reach their goal and turn the project over.
Man ...ugh.

IanB65
08-11-2017, 06:21 PM
Thanks for all the time and effort spent, great job.

Leko
08-12-2017, 02:00 AM
Outstanding job! Getting close close close!!!

XON
08-13-2017, 02:23 PM
Great job, thanks!

futuramaman
08-13-2017, 03:03 PM
Exciting stuff, there will be so much more oompf.

Umut
08-14-2017, 02:10 PM
Great job ! .... When to live ?

Lolindir
08-14-2017, 02:21 PM
Great job ! .... When to live ?See utdate 6 on front page

http://www.swgemu.com/forums/showthread.php?t=198679

Bertlast
08-15-2017, 04:56 PM
The crew still dishing out the goods. You guys are awesome.

Scurby
08-15-2017, 10:05 PM
The crew still dishing out the goods. You guys are awesome.

Thanks Bert.

EmpiresFinest
08-16-2017, 06:56 PM
Thanks for all the hard work!

BlackStarWizard
08-16-2017, 08:01 PM
Fantastic! Well done! Thanks!!!

Mizzy
08-17-2017, 12:11 PM
thank you !!

AoloAce
08-18-2017, 08:57 AM
as expected, the 1st day was rough with a lot of desync's, latency and disconnects. the following day was a lot smoother. /hi5

things seem to be getting better every day.

/danke

Jackleware
08-19-2017, 02:19 AM
What happened to the weapons junk dealers? Were those the junk dealers that were added and the function to buy looted, unaltered weapons moved to those junk dealers?

Edit: I found them.

wheelman
08-19-2017, 05:45 AM
Quick Question Regarding the Corellian Corvette Instance.

In the Loot Table for the Rescue Missions, It Inclides the Schematic for the AV-21 Land Speeder.

Was this Added as well and can it be crafted and Called??

nee2earth
08-19-2017, 06:46 AM
Quick Question Regarding the Corellian Corvette Instance.

In the Loot Table for the Rescue Missions, It Inclides the Schematic for the AV-21 Land Speeder.

Was this Added as well and can it be crafted and Called??

Yes and yes.

wheelman
08-19-2017, 08:12 AM
Hurray!!! Thank you. I know what I am doing tomorrow.

AoloAce
08-19-2017, 08:53 AM
Question regarding the Singing Mountain Clan tasks

Does this mean the Stormtrooper Sargeant's Shoulderpad is in?

http://img2.wikia.nocookie.net/__cb20100818010520/swg/images/3/31/Stormtrooper-sergeant-shoul.jpg

nee2earth
08-19-2017, 09:08 AM
Question regarding the Singing Mountain Clan tasks

Does this mean the Stormtrooper Sargeant's Shoulderpad is in?



In the name of testing, it would be much better if you simply ran the corresponding quest yourself first and let us know.

I shall hold my breath from now until you re-post with an answer. :microwave:

AoloAce
08-19-2017, 04:39 PM
In the name of testing, it would be much better if you simply ran the corresponding quest yourself first and let us know.

I shall hold my breath from now until you re-post with an answer. :microwave:

Aren't the quests faction (rebel) specific? I'm all Imp with the exception of my crafter that is rebel. I could try hurling anvils at them.

PirdoMatanda
08-20-2017, 05:05 AM
Loot hunters, how are loot drops rate in pub 9 compared to pub 8 so far? Been spending time grinding for village entry.

Poobacca
08-20-2017, 06:01 PM
I tried the rebel destroy mission. Went to the rogue corsec base and tried to search the storage crate. It did not give me the option to search it. I did not have the correct document in my inv beforehand. I think the storage crate is broken.

"Question regarding the Singing Mountain Clan tasks

Does this mean the Stormtrooper Sargeant's Shoulderpad is in?"

It is in. I have one.

nee2earth
08-20-2017, 07:49 PM
. Went to the rogue corsec base and tried to search the storage crate. It did not give me the option to search it.
I think the storage crate is broken.

.

It's not broken, but the old guides have the wrong waypoint locations for a couple of the search-locations.

Also: whenever encountering anything 'radial' related, always do a quick soft-relog just in case it might just be de-sync related.

Poobacca
08-20-2017, 09:00 PM
other other wps were fine. Do you have a correct wp for that location nee? I tried softlogging. The *only* storage crate is in the mini bunker there and it cant be searched. I was on leave as a rebel at the time. I was able to search the other locations while on leave. I can confirm it is not a lag issue. There is a workaround however. If you wind up having the necessary document in the unsearchable crate, you can reset the mission back at kor vela till you get it at a differnet location.

dedaskalion
08-21-2017, 12:39 AM
I was able to find the correct crate at the corsec base.

just look around a little bit.

Poobacca
08-21-2017, 12:42 AM
I was able to find the correct crate at the corsec base.

just look around a little bit.

Can you give the wp? I went to the crate at the bottom of the little bunker there. I didn't see any other crate in the med centers or around them. I guess I missed it (2x).

Poobacca
08-21-2017, 12:45 AM
Is the marine armor chestplate correct? Is it supposed to have no resists and that HAM?

http://i.imgur.com/kGPjPlH.jpg?1

nee2earth
08-21-2017, 05:01 AM
Is the marine armor chestplate correct? Is it supposed to have no resists and that HAM?



hmm, i'm just a simple QA'er tryin to make my way in the Galaxy but that ^ don't look right to me

File Mantis report please ASAP...

http://www.swgemu.com/forums/showthread.php?t=22463

...and include this old pic/link (http://wiki.swganh.org/index.php/Marine_Armor_Chest_Plate_(Looted_Item)) with your report (as well as any other Pre-cu research you can do on your own---although it won't need much tbh) .

Poobacca
08-21-2017, 07:40 AM
hmm, i'm just a simple QA'er tryin to make my way in the Galaxy but that ^ don't look right to me

File Mantis report please ASAP...

http://www.swgemu.com/forums/showthread.php?t=22463

...and include this old pic/link (http://wiki.swganh.org/index.php/Marine_Armor_Chest_Plate_(Looted_Item)) with your report (as well as any other Pre-cu research you can do on your own---although it won't need much tbh) .

I would file a report if I could, but I have been prohibited from contributing from Mantis. Unless you reinstate me, you will have to do it yourself. I am also testing all the non-village quests. I have yet to do the imperial ones. When I am done I will report what I found. (there is one uncompleteable quest so far, but looking up info on it I found that it was not finished and uncompleable on live. Still it may be worth checking out).

Poobacca
08-21-2017, 07:55 AM
When did Pub 9 start for purposes of the village? (i.e. - what day will phase 2 start?)

nee2earth
08-21-2017, 08:01 AM
I would file a report if I could, but I have been prohibited from contributing from Mantis.

I'll take care of the report (http://www.swgemu.com/bugs/view.php?id=7594) & research.

You did well by at least making us aware thru your forum post.

--------


When did Pub 9 start for purposes of the village? (i.e. - what day will phase 2 start?)

Already been asked & answered---> http://www.swgemu.com/forums/showthread.php?t=199167

ebayne
08-21-2017, 04:10 PM
Thanks again. Got a chill loading into the 'vette. That was always my go-to when I was bored because v'room v'room potential.

Poobacca
08-23-2017, 02:04 AM
Are critical assemblies in the game (from the LS crafting tool in phase 2)? They are supposed to do something better than amazing assemblies.

Miztah
08-23-2017, 02:44 AM
Are critical assemblies in the game (from the LS crafting tool in phase 2)? They are supposed to do something better than amazing assemblies.
No, they aren't supposed to do something better. Research before commenting.

http://www.swgemu.com/archive/scrapbookv51/data/20070127174504/


Reward: A Lightsaber Crafting Toolkit with a “guaranteed critical assembly” (Amazing Success on assembly).

http://www.swgemu.com/archive/scrapbookv51/data/20070127181012/index.html


Appendix A – The Village Lightsaber crafting toolkit
The Village crafting toolkit states that it gives critical assemblys or a Critical succes which is common talk for giving you the ability to break the ressouce cap. Wrong! It only give an Amazing succes on assembly which does nothing to your sabers stats. I have after reading some posts on the subject come to believe that a Critical succes is Dev-talk for an Amazing succes, since looking into the .tre files an Amazing succes is coded as a Critical succes and Dev Thunderheart have stated that a Critical succes happens with the same frequency as a Critical fail. And as we know an Amazing succes happens at the same frequency as a Critical fail. So is should be conclusive that a Critical succes is Dev-talk for an Amazing succes and the reports about busting the resouces caps are some kind of bug or unknown factor still unaccount for.

Poobacca
08-23-2017, 01:21 PM
I went by what the guide said as you quoted above. I did not see the other answer that you found below. Do you know if wookiee jedi can wear wookiee gloves with their jedi robes? I couldn't find a definitive answer in the jedi forums. The long gloves *might* overlap the robes. (they can wear hoods and a belt 4 sure).

Kkyishkkii
08-25-2017, 01:46 PM
I went by what the guide said as you quoted above. I did not see the other answer that you found below. Do you know if wookiee jedi can wear wookiee gloves with their jedi robes? I couldn't find a definitive answer in the jedi forums. The long gloves *might* overlap the robes. (they can wear hoods and a belt 4 sure).

I'm pretty sure can wear the Wookiee Arm Wraps

Poobacca
08-27-2017, 06:32 PM
I have done all the added quests to the game as well as the Nightsister and Singing Mtn. Clan themeparks. Some very well thought out entertaining linked quests for the themeparks with no problems there.

There were however some broken missions in the NPCs quests you added. They all had the same problem.

CX-425: (at the Yav Massai Temple). The last quest is incompleteable because there is no way to blow up the base. There appears to be a data terminal inside that should be clickable, but isn't. Perhaps you could enable it, or make it complete when you kill the mobs associated with it.

Lethin Bludder: (at the Talus Imp Outpost). You cant complete the 3rd Mission because you cant blow up the house (base). There appears to be a data terminal inside that should be clickable, but isn't. Perhaps you could enable it, or make it complete when you kill the mobs associated with it.

Venthan Chassu: Vereni Island, Cor). You cant blow up the house (base). There appears to be a data terminal inside that should be clickable, but isn't. Perhaps you could enable it, or make it complete when you kill the mobs associated with it.

Karrek Film (Vereni Island, hotel, Cor): Is a completeable quest that wasn't mentioned in the added quests (but maybe it was in a previous pub) for pub 9.


Many of the quests added focused on a story about the beserker virus. A hadfull you had to be reb, a handful you had to be imp. Few had item rewards. A survey suit with +2 survey from a survey quest. A stormtrooper armor with shoulderpad (unwearable). Some crappy stim B's and A's from the NS and SMC quests.

nee2earth
08-27-2017, 06:49 PM
There were however some broken missions in the NPCs quests you added. They all had the same problem. There appears to be a data terminal inside that should be clickable, but isn't.
.

I realize you can't search Mantis, but surely you can search the forums, no?

Regardless, it has already been addressed...

http://www.swgemu.com/forums/showthread.php?t=199518

...and fixed on TCNova (pending server-restart and testing) .

Poobacca
08-27-2017, 08:47 PM
How would that have helped you? These are different quests than the one mentioned that you linked.

nee2earth
08-27-2017, 08:50 PM
How would that have helped you? These are different quests than the one mentioned that you linked.

Helped me?!

lol trying to help YOU. It's the exact same BUG that affects multiple different quests, already reported and addressed in multiple forum threads all over Basilisk section.

Poobacca
08-27-2017, 10:16 PM
Helped me?!

lol trying to help YOU. It's the exact same BUG that affects multiple different quests, already reported and addressed in multiple forum threads all over Basilisk section.

Wow......


What other quests has it affected? (besides the one linked)? I think I have completed all other quests... I know I completed Jabba's themepark, so perhaps its something that broke recently?

nee2earth
08-27-2017, 10:38 PM
Wow......


perhaps its something that broke recently?

I'm not smart enough to decipher whether you're simply trolling or utterly oblivious.

Since my faith in humanity hasn't diminished completely yet, i'll go with the latter.

The bug is new with Pub9.

setis
08-29-2017, 05:37 AM
Thank you devs, testers and all the great human beings that made this new pub and the emu the best in the galaxy :)
Special thanks to nee2earth for helping with the swg pet system, he and his team made sure the pets are so true to the original game.

Poobacca
08-29-2017, 06:51 AM
Tested the bugged destroy house quests.

Venthan Chassu (Vereni Island): Still broken.

Lethan Bludder (Talus Imp Outpost): Fixed.

CX-425 (Massasi Temple): Still broken.

nee2earth
08-29-2017, 07:16 AM
Special thanks to nee2earth for helping with the swg pet system, he and his team made sure the pets are so true to the original game.

You're welcome, although technically i'm just a minor grunt amongst the major Team.

(The only team that's truly "mine" is the 100's of Nova alts i've created/deleted over the years and my multiple personalities that somehow keep my QA brain sane...sorta :microwave: )


----------------


Tested the bugged destroy house quests.

Venthan Chassu (Vereni Island): Still broken.

Lethan Bludder (Talus Imp Outpost): Fixed.

CX-425 (Massasi Temple): Still broken.

uhhh the fix (http://review.swgemu.com/#/c/5950/) not only isn't on Basilisk yet, but also hasn't even been server-restarted to TCNova yet.

---
UPDATE: Nova restarted but unfortunately during my re-tests, the same issue persisted (so it'll have to be fixed again) .

RedFive
09-03-2017, 03:56 AM
I've been away for awhile...looks like it's time to get back into SWG again.

badfish
10-05-2017, 09:41 AM
Glad to see more progress being made still, hopefully sometime soon the game will be ready! :)

irtehbom
10-06-2017, 08:22 PM
Any news on Suncrusher yet?

Vlada
10-06-2017, 11:36 PM
Any news on Suncrusher yet?

yes

irtehbom
10-07-2017, 12:22 PM
And what is it?

Lolindir
10-07-2017, 03:57 PM
That the team for that server have all the info you need... The team have just not yet been put together :p

irtehbom
10-08-2017, 01:43 PM
So, is Suncrusher still planned or?

Vlada
10-08-2017, 01:48 PM
So, is Suncrusher still planned or?

We know that its gonna happen, at some point... and that its probably going to be called Suncrusher. But that's about it.

irtehbom
10-08-2017, 05:26 PM
So you guys aren't working towards any deadlines? I'm sure Suncrusher was announced years ago? Is it best to just join a private server then?

Also, in terms of your publishes, are they inline with Sony's, are you guys going for 14.1?

Vlada
10-08-2017, 05:40 PM
If you go by that announcement from years ago, Suncrusher has been up and running since December 2009.

Because of that and a few similarly silly announcements as that one, we adopted an "Absolutely no ETA ever" policy, so you will find no deadlines here.

Also our publishes have nothing to do with SOE publishes.

P.S. All Pre-CU play servers are using our code, so as long as our code is incomplete theirs is too.

risenangel
10-08-2017, 05:42 PM
Deadlines are evil and we don't use them

irtehbom
10-08-2017, 05:46 PM
Whilst private servers are using your code, there's no threat of wipes which Batalisk desperately needs.

I played Batalisk at launch for a while, it was fun until people started exploiting the many bugs that resided back then. Ultimately it broke the economy and PVP.

I know you guys have some hatred towards anybody who asks for an ETA or any kind of idea of launch but I'm sure lots of the community are eager to know. Is there a final publish? Are you inline with Sony's patches?

Surely apart from JTL, the game looks and feels almost complete!?

risenangel
10-08-2017, 05:50 PM
Whilst private servers are using your code, there's no threat of wipes which Batalisk desperately needs.

I played Batalisk at launch for a while, it was fun until people started exploiting the many bugs that resided back then. Ultimately it broke the economy and PVP.

I know you guys have some hatred towards anybody who asks for an ETA or any kind of idea of launch but I'm sure lots of the community are eager to know. Is there a final publish? Are you inline with Sony's patches?
Our main goal is to emulate 14.1. It'll take as many publishes as we need to get there.


Surely apart from JTL, the game looks and feels almost complete!?

here is a link to our roadmap document to see what we're working on and still need to do: https://docs.google.com/document/d/12GN4Y219FQ9OPpG1HkxER7KBEFy8wDtlsmCAZprnX6w

irtehbom
10-08-2017, 05:53 PM
So how far away are you?

risenangel
10-08-2017, 05:57 PM
So how far away are you?
I edited a link to our roadmap document in my above post that should answer that with what we still need to do. It is a lot of work.

irtehbom
10-08-2017, 05:57 PM
So basically done? 95% green, apart from JTL.

risenangel
10-08-2017, 05:58 PM
So basically done? 95% green, apart from JTL.
Nowhere close. JTL is a huge undertaking and there is a lot of ground work left to do.

irtehbom
10-08-2017, 05:59 PM
Surely Suncrusher is on the cards now?

irtehbom
10-08-2017, 05:59 PM
JTL is literally a mini game within SWG, hardly anybody played it!

Vlada
10-08-2017, 06:13 PM
Suncrusher was always in the cards, just at the very bottom of the deck.

And no, you will not get an ETA or even a rough guesstimate.

irtehbom
10-08-2017, 06:32 PM
Fantastic

slavapon
11-21-2017, 04:10 AM
when will be wipe? i want return

hybridtheory
11-21-2017, 04:15 AM
when will be wipe? i want return

Wipe be long time

slavapon
11-21-2017, 04:21 AM
well im so far far away from all of u , will return after wipe :) see ya guys miss you all

dedaskalion
11-21-2017, 07:43 AM
well im so far far away from all of u , will return after wipe :) see ya guys miss you allcan I have all your stuff?

Rischie
11-22-2017, 11:20 AM
well im so far far away from all of u , will return after wipe :) see ya guys miss you all

I mean your still looking at a couple years before a wipe.

Poobacca
12-30-2017, 10:28 PM
Did localized spawns such as the Gorax only being in a certain area of Endor make it in this pub? Or is for the next one?

nee2earth
02-17-2018, 05:22 AM
Did localized spawns such as the Gorax only being in a certain area of Endor make it in this pub?

Just cuz this big publish thread gets so much traffic & views, and the question has been sitting here un-answered for so long...

So the Mantis Report hasn't been green-resolved yet ---> https://www.swgemu.com/bugs/view.php?id=5789
Once it's green-resolved, in 'QA section' , that'll mean all of it is implemented on Nova for testing.

In which case, an update for that particular set of code will be posted publicly in one of these ---> https://www.swgemu.com/forums/forumdisplay.php?f=179

----


Or is for the next one?

Before I was fired, I was actually helping Loshult (who was initially designing the foundational code) with a massive research-spreadsheet of literally EVERY spawn 'area' ever reported/known during original Pre-cu SWG.

After getting fired, I turned over that spreadsheet to Scurby & the Team. If my services are ever still needed, or if i'm allowed, I may go back and finish the work I began for it. (I only got about halfway done, unfortunately)

Otherwise, I'm sure someone else from QA will be more than willing/able to complete the spreadsheet.

Either way, it's way too soon to speculate on whether or not that new spawn-system will be in Publish 10.

jimmy
02-24-2018, 10:42 PM
Just cuz this big publish thread gets so much traffic & views, and the question has been sitting here un-answered for so long...

So the Mantis Report hasn't been green-resolved yet ---> https://www.swgemu.com/bugs/view.php?id=5789
Once it's green-resolved, in 'QA section' , that'll mean all of it is implemented on Nova for testing.

In which case, an update for that particular set of code will be posted publicly in one of these ---> https://www.swgemu.com/forums/forumdisplay.php?f=179

----


Before I was fired, I was actually helping Loshult (who was initially designing the foundational code) with a massive research-spreadsheet of literally EVERY spawn 'area' ever reported/known during original Pre-cu SWG.

After getting fired, I turned over that spreadsheet to Scurby & the Team. If my services are ever still needed, or if i'm allowed, I may go back and finish the work I began for it. (I only got about halfway done, unfortunately)

Otherwise, I'm sure someone else from QA will be more than willing/able to complete the spreadsheet.

Either way, it's way too soon to speculate on whether or not that new spawn-system will be in Publish 10.

why did you get the tin tack?

nee2earth
02-25-2018, 02:31 AM
why did you get the tin tack?

Not sure exactly what you're asking...

Is that British slang?

All i found was this: https://english.stackexchange.com/questions/241052/meaning-of-the-phrase-sitting-on-a-tin-tack

Warribo
02-26-2018, 11:20 AM
Not sure exactly what you're asking...

Is that British slang?

All i found was this: https://english.stackexchange.com/questions/241052/meaning-of-the-phrase-sitting-on-a-tin-tack

He's probably asking why Nee2earth got fired, but I've never heard of the term "Tin-Tack", but it could be a northern English "old saying"...i.e getting the boot, or something like that ;)

Lolindir
02-26-2018, 02:31 PM
No need to get in to that on the forums any more. It have been discussed in length at times and threads have been closed. No need to take it here too.

jimmy
02-28-2018, 05:21 PM
He's probably asking why Nee2earth got fired, but I've never heard of the term "Tin-Tack", but it could be a northern English "old saying"...i.e getting the boot, or something like that ;)

close...Tin Tack = sack.

nee2earth
03-06-2018, 12:01 AM
close...Tin Tack = sack.

ahh ok, i thought so but wasn't sure

---


No need to get in to that on the forums any more. It have been discussed in length at times and threads have been closed. No need to take it here too.

Agreed.

People are welcome to continue PM'ing me or contacting me in-game if they want to know what's already been made public.

Otherwise, there's enough 'dead horses' around here as it is.

And mine's pretty much decomposed by now.

slavapon
09-13-2018, 04:44 AM
what chance for legendary and exceptional?

Lolindir
09-13-2018, 06:36 AM
forum search is your friend

https://www.swgemu.com/forums/showthread.php?t=209664&highlight=legendary+chance

BruderTack
10-10-2018, 04:28 AM
You have forgot fix this Jedi - Weakness ?

nee2earth
10-10-2018, 07:55 AM
You have forgot fix this Jedi - Weakness ?

Fear not.

They never forget...
https://www.swgemu.com/bugs/view.php?id=7233 (Publish 10)
...and they never forgive.

Trust me.

legrange
10-14-2018, 03:27 PM
Good job

purdyguy2286
10-23-2018, 02:33 AM
Just came back to check out the new update. Started making some architect sub-components and noticed the maximum crate size had been changed. Is it intended that ore mining units can no longer be produced in a factory crate? Just tried on two different structures factories and it produces them as single units in the output hopper.

Thanks for the great work!

Fastburn
10-23-2018, 02:39 AM
Just came back to check out the new update. Started making some architect sub-components and noticed the maximum crate size had been changed. Is it intended that ore mining units can no longer be produced in a factory crate? Just tried on two different structures factories and it produces them as single units in the output hopper.

Thanks for the great work!

That is how it was on Live Publish 14.1. This was changed to better reflect 14.1 in SWGEmu Publish 9.

From the OP/Patch Notes;

Fixed the max crate size for many items when created in a factory

nee2earth
10-23-2018, 02:42 AM
Just came back to check out the new update. Started making some architect sub-components and noticed the maximum crate size had been changed

. Is it intended that ore mining units can no longer be produced in a factory crate? Just tried on two different structures factories and it produces them as single units in the output hopper.



Fastburn partially answered you above ^ but fyi there was also a related BUG...
https://www.swgemu.com/bugs/view.php?id=7575
...which should be fixed on Basilisk for upcoming 'Publish 10'

purdyguy2286
10-23-2018, 02:50 AM
Good to know. So is there a solution to factories eating all the ore mining units in the short term?

nee2earth
10-23-2018, 03:08 AM
. So is there a solution to factories eating all the ore mining units in the short term?

Patience. :mrgreen:

(until Pub10 is merged to Basilisk)

Hammer03
01-18-2019, 11:53 AM
are regional spawns going to be a thing? or is the evidence relating to them MIA?

nee2earth
01-18-2019, 05:29 PM
are regional spawns going to be a thing? or is the evidence relating to them MIA?

They are indeed "a thing" , a very big hairy thing in fact---> https://www.swgemu.com/bugs/view.php?id=5789

And as to the rest of the locations/spawns, i worked many hours on a massively extensive spreadsheet filled with evidence for every Planet, which i eventually turned over to the Devs after aggravating them too often with my impatience and subsequently getting fired.

Hammer03
01-18-2019, 07:34 PM
Thanks for the link and reply and also your extensive spreadsheet it’d be nice to see the spawns changed as much as I like driving around on Endor for 3 hours and finding no big hairy things

selmec
01-24-2019, 02:54 PM
huge thank you for all the hard work