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Lolindir
01-20-2016, 07:11 PM
SWGEmu End of the Year Update 2015

January 2016
SWGEmu Team




SWGEmu End of the Year Update 2015


http://4.bp.blogspot.com/-tuECDEAlW9c/VJoTmFnWTfI/AAAAAAAABc8/DDecIPsRR8M/s1600/endofyearupdate2014.png










Table of Contents

Project Update
Staff Updates
Quick Stats
Staff Round-Table
Closing
http://maxmcc.net/swgemu/icons/Tool-32.pngSWGEmu Project Updates

Major Additions/Changes

01/19/2015 - Sytner's Iff Editor 3 (http://www.swgemu.com/forums/showthread.php?t=154893)
06/07/2015 - Publish 7: The Source Awakens (http://www.swgemu.com/forums/showthread.php?t=162369)
10/13/2015 - Public Engine3 without time restrictions (http://www.swgemu.com/forums/showthread.php?t=161680)


http://maxmcc.net/swgemu/icons/Tool-32.pngStaff Updates

SWGEmu is Recruiting!
SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread (http://www.swgemu.com/forums/content.php?r=170-Development-Team-is-Recruiting) for more information.


SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program (http://www.swgemu.com/forums/showthread.php?t=22) . Its once more possible to apply for an event coordinator position.



http://maxmcc.net/swgemu/icons/Chart-32.pngQuick Stats

Developer Code Commits:

Total Commits 2014: 1936
Total Lines of Code (LoC):

------------------------------------------------------
Language files blank comment code
------------------------------------------------------
HTML 12391 122129 37170 3275804
Lua 25419 495607 646792 1469961
SQL 27 1365 2102 453995
C++ 860 83974 37260 276783
C/C++ Header 2444 89854 82966 194332
Javascript 6 2571 60 158311
Bourne Shell 25 8406 10196 60298
IDL 234 9058 2 33579
m4 17 2267 303 19385
make 15 532 614 11156
Python 29 1571 2433 4289
C 1 619 359 3160
Bourne Again Shell 2 190 280 1923
CSS 4 231 38 1163
PHP 1 37 2 256
XML 2 30 0 114
C# 1 29 5 107
MSBuild scripts 1 0 7 42
DOS Batch 2 0 0 4
------------------------------------------------------
SUM: 41481 818470 820589 5964662
------------------------------------------------------

Registration Statistics:


September 07, 2015 - 249 accounts registered
November 18, 2015 - 30 accounts registered
August 2015 - 3,575 accounts registered
November 2015 - 1,673 accounts registered
2015 - 31,290 accounts registered; average 2,607.5 per month
User Activity Statistics (Users online in one day):

Most users online: June 07, 2015 - 1743 users
New thread statistics (Posted threads):

January 2015 - 2,612 new threads
November 2015 - 1,212 new thread
Most users online: 1,657 (05-11-2011 06:22 PM)
Most viewed thread: Project Status List (http://www.swgemu.com/forums/showthread.php?t=75)
Most replied thread: What are you listening to right now? (http://www.swgemu.com/forums/showthread.php?t=157)
Most popular forum: Basilisk Trade Forum
(http://www.swgemu.com/forums/forumdisplay.php?f=196)Top poster: Some Idiot (http://www.swgemu.com/forums/member.php?u=1954) (30,566 posts)



http://www.maxmcc.net/swgemu/icons/Chat-bubble-32.pngStaff Round-Table



Miztah - Developer

Another year down, another year closer to our end goal. I'd like to start off giving huge props to our CSR and EC teams and our QA teams. They've got some of the most difficult and time consuming jobs the project has, and they put an amazing amount of effort and time into keeping those departments going. Also, a huge thanks to our community. When it comes down to it, you all are the reason we're here. SWG lives through its community, and this community has been hugely supportive over the years.

On the development side, it's been a pretty great year for progress. We've made huge strides in our AI (which is getting yet another overhaul to make it even better), quests, various system functionality, and of course the huge leaps we've made to stability. I'm excited to see what we're able to accomplish with the upcoming year.

And then we've got the release of our unlocked engine, which has allowed third party servers to grow and push out some impressive new features. I'm looking forward to see what some of those talented teams come up with in the future.

To return to what I said first, big thanks to all who have supported the project over the past year and years prior. I'm sure you'll be as excited as we are with what we've got in store for the future!

Scurby - Quality Assurance Leader

An interesting year. I have learned so much. Code submissions have been focused on implementing missing parts of the game. And we still handled over 400 bug reports. Amazing.

Mantis Report:


<TBODY>
By Status

open

resolved

closed

total



new

89 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=10&hide_status=80)

-

-

89 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=10&hide_status=)



feedback

83 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=20&hide_status=80)

-

-

83 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=20&hide_status=)



acknowledged

60 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=30&hide_status=80)

-

-

60 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=30&hide_status=)



confirmed

181 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=40&hide_status=80)

-

-

181 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=40&hide_status=)



assigned

4 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=50&hide_status=80)

-

-

4 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=50&hide_status=)



resolved

-

408 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=80&show_status=80&hide_status=90)

-

408 (http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=80&hide_status=)









</TBODY>







Engine3 was released without segfault timers. Servers sprang up. I have talked to so many of them. I still do from time to time. Usually bug reports... Thanks. I see a future developing for this project beyond 1.0. It is an honor to watch that happen.

nee2earth - Quality Assurance

"Happy Holidays & New Year, SWGEmu! This past year 2015 (http://www.swgemu.com/forums/forumdisplay.php?f=179) was one of our most productive ever. And that SunCrushing *light* (https://docs.google.com/spreadsheets/d/1lynwBOjRS5XYGege_W2aCEdmKWZRWvf6hi43l2eDt_4/edit#gid=0) at the end of our 1.0 tunnel (http://www.swgemu.com/forums/showthread.php?t=75) keeps growing closer & closer. Here's hoping 2016 shines upon us the best & brightest!

To all Community: THANK YOU for continuing to support our cherished Project. Don't give up the fight til the fight is done.

To all Staff: THANKS for continuing to allow me the honor of contributing every day. Our Team is second-to-none.

Take care everyone...and i'll see you all in 2016, on Nova (http://www.swgemu.com/forums/forumdisplay.php?f=19), in Mantis (http://www.swgemu.com/forums/showthread.php?t=22463), and perhaps even somewhere in-between (https://www.youtube.com/watch?v=sGbxmsDFVnE).

best regards, Nee

p.s. Remember to check (http://www.swgemu.com/forums/showthread.php?t=119372) those old hard-drives for our ever expanding 'Screenshot Archives' (https://drive.google.com/a/swgemu.com/folderview?id=0B03LcsiTCEGqZHdwYjl6Q2RJRFE&usp=drive_web) ! "

Niffer1976 - Lead CSR/EC

It is just amazing how far we have come and yet another year is gone. This just all means we are that much closer to finishing this wonderful project we all work so on. I just want to say thank you to everyone:

Developers: You guys have been busting it out and never get enough recognition. Thank you for everything you do. Rather it be helping us with a commands to help our community or sitting back putting your brains to work with all the coding.

Code Contributors: Thank you to those that are here everyday working with Developers to get this project complete. Your work is so greatly appreciated.

QA Department: Thank you for all your hard work in testing and helping the development of this great game. If it wasnt for you guys we would literally up a creek without a paddle. As your dedication helps those who wish to not come to Nova and help in making sure the game works properly.

CSR (Customer Support Representatives): For those we lost, you will be missed. I wish you all well and hope you have a wonderful 2016.

EC (Event Coordinators): You guys have been great bringing back events and helping the CSR side. You have no idea how appreciate of you I am. I look forward to a wonderful and eventful year with you all.

Moderators: I just am not sure how much I can say about what you do. You are the best at making sure our forums stay up to date and our community is informed on everything. You are our middle man and help in ways you will never understand.

Our Community: You guys and gals just rock! Thank you all for coming to this game to help us test and make it what it is. Your dedication to this project is a wonderful presence and I look forward to a wonderful 2016 with you. I know we do not always good days but it is the bad days that will help us fix bugs and have this project where it needs to be in the end.

It was a good 2015 and 2016 will be even better. We lost a lot of staff and look forward to see many more come in and help us out. I love you all and cant wait to see how our year goes.

Mistress Aerea - Event Coordinator

Wow. I can't believe another year has gone by already. It just feels like the other day when I was writing this note for last year's End of Year Update.

When I first started following this project, it was clearly a development project. There was a lot that did not work, had problems, or was full of bugs. It is amazing how far we've come. There is still a ways to go, bugs to squash, and features to implement, but I cannot stress enough how impressed I've been with the Devs over the past year. It is almost forgivable to forget that we are playing in an incomplete development project. I am extremely excited to see the next publish or two in 2016!

I am also looking forward to interacting with the community over the next year. In a very real way, it is you, the community, that makes this entire project worth pursuing. Thank you for being the best players and community out there.

To my fellow staff members, I appreciate everything you all do to help bring SWG back to life. Thank you for putting up with me and allowing me to be a part of the team.

I hope everyone had a great 2015, and has an even better 2016!

Weedie - Event Coordinator

Another year has passed bringing us yet closer to our goals. With each passing update SWGEmu gets closer to completion, and it is truly amazing to see it shape up into the game we all loved. I want to say a huge thank you to everyone that makes this project tick: Developers and Code Contributors, Quality Assurance and Community Testers, Customer Service Representatives and fellow Event Coordinators. I am truly humbled to be working with you and seeing first hand how much work, heart and soul you pour into SWGEmu on a daily basis.

But most of all, I would like to thank our community. You guys make me want to play this game all these years later because really, it has the greatest community among any other MMO I've played. I thank you for your support, your testing, your contributions in helping new members of the community and coming up with great event ideas. I thank you for your patience and understanding when things go haywire. Thank you for everything.

Here is to a great 2016!

Vlada - Lead moderator

I hate you. I wish you would all just go away.

Lolindir - Moderator

Another year have passed and SWGEmu is in good shape. We have come far and our project status list (http://www.swgemu.com/forums/showthread.php?t=75) of orange and red have almost become only green. The time limit on our engine have been removed and this have been a positive for the servers using our code as base. We have even had a few fixes from the play servers. The only thing I wish we had more of was testers. There are few testers on Nova and the guys lurking there need help to test all the code our devs write. Happy New Year and lets hope we meet even more milestones this year.



http://maxmcc.net/swgemu/icons/Chat-bubble-alt-32.pngClosing

We would like to take this opportunity to thank each and everyone of our community members for your support,donations and your time spent with our project. This year we removed our engine3 time limit, so that servers using our code didn't restart every 2,5 hours. It was well received and have in most part been viewed as a positive change from the community. Sytner released his Iff Editor 3, where Timbab have been an active contributor and the project have seen one publish. The project are moving forward and our devs and testers are working hard to implement the last profession to the project.


Lets continue in to the new year with the same positive energy that we have had in 2015. Happy New Year!





~The SWGEmu Team

odwill
01-20-2016, 07:39 PM
Great year team! Keep kicking ***!

fAvorable
01-20-2016, 09:02 PM
Good stuff! Keep it up!

mikeyricky
01-20-2016, 09:43 PM
Thank you all very much!

Khai-Han
01-21-2016, 01:29 AM
This is gold. Especially vlada's comment.

Great job team!

Onilwyn
01-21-2016, 02:43 AM
Great job everyone. I enjoyed reading this and then laughed out loud over Vlada's comment and had to try to explain to my family why I was laughing at someone hating everyone o.O Keep up the great work!

Ophelia
01-21-2016, 06:39 AM
Great Job and thank you so much Guys:)

Mistress Aerea
01-21-2016, 04:38 PM
Great job everyone. I enjoyed reading this and then laughed out loud over Vlada's comment and had to try to explain to my family why I was laughing at someone hating everyone o.O Keep up the great work!

Vlada loves his roleplay. :D

Qui-larek
01-22-2016, 04:19 PM
Love your comments Vlada

But

Nothing from TA?
Nothing from the other code contributors?

Though it was a bit strange

weedie
01-22-2016, 04:31 PM
Miztah is the only one we let out of his playpen every once in a while. Rest of the devs are chained to radiators so that nothing distracts them from cranking out code :whip:

Mistress Aerea
01-22-2016, 04:58 PM
Miztah is the only one we let out of his playpen every once in a while. Rest of the devs are chained to radiators so that nothing distracts them from cranking out code :whip:

We let him out? I thought he escaped?

:whistle:

nee2earth
01-22-2016, 05:07 PM
Nothing from TA?
Nothing from the other code contributors?

Thought it was a bit strange

Aside from me, aka 'The Clone Hybrid Anomoly', there usually aren't any Code-Contributors on our project's actual STAFF.

As for TA & rest of our Devs: my guess is that they probably preferred to let their abundance (https://docs.google.com/spreadsheets/d/1DhTFidCaawlH06vLxA8d_8dh07uql2PamwCbZ49gYdA/edit#gid=0) of tangible hard work (https://docs.google.com/spreadsheets/d/1lynwBOjRS5XYGege_W2aCEdmKWZRWvf6hi43l2eDt_4/edit#gid=0) do the talkin'.

Vlada
01-22-2016, 09:59 PM
Love your comments Vlada

But

Nothing from TA?
Nothing from the other code contributors?

Though it was a bit strange

Seriously though, after all this time, I dont think there is anything to say that wasn't said already. Sure they could have posted something generic but... I mean, SWGEmu has been around over a decade and TA and Oru have been at it since pretty much day one. Just the fact that they are still around, is enough and makes me feel all warm and fuzzy.

Qui-larek
01-22-2016, 10:26 PM
Just checking they are still around :)

chayn
01-23-2016, 04:55 PM
Wow, great update..... long time since I noticed but 252k members 0_o .... I hope they are all here when its done... :)