View Full Version : SWGEmu End of the Year Update 2014

01-20-2015, 11:40 AM
SWGEmu End of the Year Update 2014

January 2015
SWGEmu Team

SWGEmu End of the Year Update 2014


Table of Contents

Project Update
Staff Updates
Quick Stats
Staff Round-Table

http://maxmcc.net/swgemu/icons/Tool-32.pngSWGEmu Project Updates

Major Additions/Changes
[*=1]05/02/2014 - Website and Database Move (http://www.swgemu.com/forums/showthread.php?t=129517)[*=1]05/18/2014 - Publish 5: Pets and Race Tracks (http://www.swgemu.com/forums/showthread.php?t=131330)[*=1]11/16/2014 - Publish 6: AI Strikes Back (http://www.swgemu.com/forums/showthread.php?t=147648)

http://maxmcc.net/swgemu/icons/Tool-32.pngStaff Updates

SWGEmu is Recruiting!
SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread (http://www.swgemu.com/forums/content.php?r=170-Development-Team-is-Recruiting) for more information.

SWGEmu is also in need of other positions filled. For any one interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program (http://www.swgemu.com/forums/showthread.php?t=22) . Its once more possible to apply for an event coordinator position.

http://maxmcc.net/swgemu/icons/Chart-32.pngQuick Stats

Developer Code Commits:

Total Commits 2014: 1936
Total Lines of Code (LoC):

Language files blank comment code
HTML 12391 122129 37170 3275804
Lua 25419 495607 646792 1469961
SQL 27 1365 2102 453995
C++ 860 83974 37260 276783
C/C++ Header 2444 89854 82966 194332
Javascript 6 2571 60 158311
Bourne Shell 25 8406 10196 60298
IDL 234 9058 2 33579
m4 17 2267 303 19385
make 15 532 614 11156
Python 29 1571 2433 4289
C 1 619 359 3160
Bourne Again Shell 2 190 280 1923
CSS 4 231 38 1163
PHP 1 37 2 256
XML 2 30 0 114
C# 1 29 5 107
MSBuild scripts 1 0 7 42
DOS Batch 2 0 0 4
SUM: 41481 818470 820589 5964662

Registration Statistics:

May 05, 2014 - 368 accounts registered
September 01, 2014 - 0 accounts registered
January 2014 - 4478 accounts registered
October 2014 - 2341 accounts registered
2014 - 42,613 accounts registered; average 3551.08 per month

User Activity Statistics (Users online in one day):

Most users online: April 30, 2014 - 3068 users

New thread statistics (Posted threads):

January 2014 - 4013
October 2014 - 1781

Most viewed thread: Project Status List (http://www.swgemu.com/forums/showthread.php?t=75)
Most replied thread: What are you listening to right now? (http://www.swgemu.com/forums/showthread.php?t=157)
Most popular forum: Basilisk Trade Forum (http://www.swgemu.com/forums/forumdisplay.php?f=196)

http://www.maxmcc.net/swgemu/icons/Chat-bubble-32.pngStaff Round-Table

Klivian - Developer

In February I was honored and humbled to be promoted to Developer. I'm standing on the shoulders of giants, as far as I'm concerned. I've been in the code for about a year and a half now and I still find myself admiring and learning from the other developers.

Though I worked on a few solo projects, the bulk of this year was spent working with Ivojedi on pets and world spawns. We laid the groundwork for most of the pet framework in late 2013, but it bled into 2014. I enjoyed seeing the code grow and change from our initial design into something rather robust and expandable. Ivo's full of good ideas. He's also tireless. After months of work, I finished my last lair template (probably number 5,000 or so) and typed a triumphant "DONE!" into IRC only to have Ivo point me to another 100+ forgotten templates. I laughed. Then I cried.

Contributing to this project is rewarding on many levels, but there are two moments I always savor:
1) Seeing a feature working on my dev environment knowing that I may be the first person in almost a decade to see that portion of SWG alive again
2) Seeing a feature go live on Basilisk and seeing others enjoying it (eg CH) or hating it (eg CH).

Between #1 and #2, lies the real heroes of this project, though: QA. With only handful of members, QA somehow manages to validate and test code as fast as developers can throw it at them. They've saved me from more embarrassing bugs than I care to admit. Just ask them about the black hole I accidentally created at 0,0 Naboo =/.

In all seriousness, "professional" software launches/patches go far less smoothly than SWGEmu's publishes to Basilisk. That is a direct testament to our fantastic QA team.

Finally, I hope everyone continues on this journey with us into 2015. If the beginnings of Pub 7 are any indicator, there's great stuff in store for SWGEmu!

Miztah - Developer

What a huge year it's been for the project. Two big publishes, an extensively complex new AI system, and huge amounts of content added back to the game. Even more great stuff in the pipeline. It's amazing how far the project has come since I started following it back in 2006.

Just 3 months ago now, I was given the opportunity to join the team officially as a Developer. I had submitted random small bug fixes over the years, but earlier this year I decided that I wanted to contribute more and began diving into the code, learning as much as I could. The massive scale of the project is daunting at first, but the support I've received from the amazingly talented other developers on the team has been a huge help.

I consider myself a pretty good example of the fact that anyone interested in helping develop the project has the capability to become part of the team. When I first started, my knowledge was limited and my coding was... messy to say the least. I had to ask questions of the team constantly. The more I practiced and worked on bugs, the better I became. If you've got the interest in helping and dedication to learn, the development team is willing to help anyone out along the way. Anyone wishing to help, feel free to stop by our IRC and join #opendev. We're not always able to answer immediately, but if you stick around we'll be there to assist.

Huge thanks to the amazing community we've got here for your support of both the game and our team. It's you folks and your dedication to the project that make us want to keep working towards our end goal of bringing this game fully back to life.

Also I've gotta send a big thanks out to our QA, CSR and moderation teams, the real heroes of this project. They do the truly difficult work around here, helping the community with anything and everything support related and doing all of the difficult research required for the developers to implement features and fix bugs, not to mention constantly testing every little thing we implement to ensure the quality and stability of our product are as best as can be. We wouldn't be anywhere near where we are today without them.

2015 is going to be an exciting year, we've got a lot planned for the future and I hope everyone is looking forward to being a part of it as much as I am. Happy New Year!

Ivojedi - Developer

I can hardly believe another year has come to an end. Time sure does fly when you're having fun. Above all else, I can honestly say that this year has been a lot of fun. Seeing the progress that has been made and being able to have had a hand in it has been great. I hope that everyone has enjoyed the project as much as I have this past year.

This coming year has the potential to be even more momentous. We have a great team of developers, code contributors, quality assurance, and community testers who are all eager to help get new things implemented, bugs fixed, and milestones achieved. Despite this, we can always use more help. I encourage anyone who would like to see the project continue to advance to take a more active role. Regardless of skills or talents, anyone with the inclination can do more to help this project towards completion. Whether it's testing on Nova, reporting bugs, fixing bugs, researching specifics about 14.1 functionality, or implementing missing features, there are a myriad way in which an individual can contribute. We are all community members and it is up to the community whether this projects flounders or continues to succeed. I, for one, will do what I can to ensure the latter outcome. Who's with me?

Oru - Developer

Last year I finished with the words:

Hope to see the project get close to completion this year

and not only has SWGEmu surpassed all my expectations but we are so close to reaching our goal we can actually see that illusive light at the end of the tunnel.

Much like last year real life has been the thing preventing me from donating more of my free time to the project. What ever time was left after work and family I had to dedicate to managing the NPO. But despite my absence our dedicated team has made some amazing progress.

Thank you all for your dedication and support and keep up the good work guys!

Sytner - Client & Tools Developer

Since I went to university in 2010 it's been difficult to find the time to work on tools. Indeed, for much of the past two years I was hardly able to progress at all. This year however, that changed with me graduating in the summer, finally giving me some time to get back into regularly writing code.

There's a lot to talk about but I'll save the details for a separate update. To summarise though, the terrain editor is mostly complete and is now being tested internally. As I add in the remaining functionality over the next couple of weeks the number of testers will be increased until it's ready for the first public release. After that I'll start adding in support for editing other file types such as snapshots and particles. A lot of the ground work for this is already done and it's mainly just a case of creating the UI and graphical editing tools.

I look forward to releasing the tools and seeing what people will be able to create with them. Have a great 2015!

Scurby - Quality Assurance Leader

I can hardly believe it's time to sum up the year again. 2014 has been so busy I hardly noticed it. The 2 massive publishes this year were both huge milestones for the project with the implementation of pets (http://www.swgemu.com/forums/showthread.php?t=131330) and the AI (http://www.swgemu.com/forums/showthread.php?t=147648) re-write. Dynamic spawns. Tons of missing mobs were added. Hundreds of quests. Junk dealers. Record keepers. Race tracks. And hundreds of bug (http://www.swgemu.com/bugs/main_page.php) fixes make up the 1936 commits this year. And it's always bound happen that stuff gets broken during the publishes. Who will forget the vendor issues (http://www.swgemu.com/forums/showthread.php?t=131461) with pub 5 merge? or the time of 'no saves (http://www.swgemu.com/forums/showthread.php?t=147830)' after pub 6 merge? Good times. Looking back at this time last year it's amazing how much has been done to implement stuff that hasn't been done since live.

For me personally, being a part of this project has been a privilege. A huge 'THANK YOU' to the multitude of people that got involved this year. The effort and dedication is amazing. It's hard to believe that these people are volunteers sometimes. You know who you are.... I am honored to be at your service.

2015 is shaping up to be a banner year for the project. Fully functional droids are becoming a reality. I hope to see all the professions for the ground game implemented fully. I hope to see A.I. filled out to get things like /taunt and /cover working. I hope to see the Corvette, Hero of Tat quests, the village functional and the padawan trials working. I even have a glimmer of hope some jedi padawan will get his xp taken from him when he is db'd in coronet showing off his glowbat in 2015. I hope it's a red one. One thing for certain... I plan on being here to find out.

nee2earth - Quality Assurance

Happy New Year, SWGEmu! -- I've been known to get rather sentimental (and long-winded :icon_rolleyes:) at times like these, so i'm going to take a page out of the famous EARTH comedy show called 'Seinfeld' and "do the opposite" by simply saying...


--To TheAnswer: for the continued opportunity (and honor) of being a part of our exceptional Team.
--To Scurby: for being the best mentor (and 'boss' ) any QA'er could ever hope for.
--To Ivojedi & rest of the Devs: for putting up with me every day (and sometimes every hour) while i try to break your code.
--To Vlada & Sniffer: for being a constant shining example of passion, professionalism, and patience.
--To the rest of our Staff: for laughing at my jokes, listening to my rants, and enjoying your respective jobs as much as i enjoy mine.
--To our superb Community: for your perpetual support, testing, and understanding.

* May the Force Be With You All...Always.* --- /super-pep-talk-2015! - best regards, Nee

p.s. I can't believe i forgot to mention how grateful i am to everyone who helped (and continues to help) with what began as a daunting 'pet project' but grew into our official Screenshot Archives (http://www.swgemu.com/forums/showthread.php?t=119372)!

Niffer1976 - Lead CSR/EC

The CSR/EC team has had a great year. We started with ending Events which had to be done considering the short staff we had. Now we will be ending with bringing events back. Our community is great and support chats and tickets get answered as quick as possible. We want to thank the development team for helping us in our questioning times when publishes came out and the QA team for standing beside us as we worked out bugs to make Basilisk better and our wonderful community for helping us make it possible. We look forward to a great 2015 with our community.

Mistress Aerea - CSR

Thank you to everyone that makes this project possible! To all the staff that dedicate countless hours to development, quality assurance, customer service, and moderation - you are the unsung heroes. Without you there would be no SWG and the world would be a less fulfilling place. Thank you for your hard work and allowing me to join your ranks this past year. I look forward to continuing to contribute in years to come, and am excited at things on the horizon. To all the players, testers, and general community - thank you for making this the best game and community ever. Happy New Year, everyone!
sgtfunkadelic - Event Coordinator

I believe 2014 has been another great year for the SWGEmu project. Two major publishes were merged that added tons of content, fixes and updates to Basilisk. I joined the internship program in february and it has been a joy to witness first hand, the dedication and teamwork put in by our Dev & QA teams as they work towards the 1.0 goal.

The amazing job done to support this project by our Moderators, CSR's , Code Contributors and Community Testers has also been wonderful to behold. I would like to thank everyone on staff, it has been a lot of fun to work alongside you this past year and getting to know you all.

I would also like to thank the community for their continued support. We all share a passion for a unique game which is being lovingly rebuild by a unique community project. To me, Star Wars Galaxies has always been about community and I'm sure 2015 will be another exciting year for us all. Just days ago we announced the return of events to Basilisk and as an EC I look forward to meeting you all ig at next year's server events.

Have a brilliant 2015 everyone!

Weedie - Event Coordinator

This year has been an eventful one. It was incredible to see two huge publishes in the same year, especially implementation of AI. Game is really starting to feel closer and closer to the way it was on live. And it is especially exciting for me personally to see the return of events. I cannot wait to see firsthand the creativity and passion that goes into putting them together.

I am very thankful and humbled to have an opportunity to work with SWGEmu staff. Things that are done here by volunteers are pretty much unimaginable anywhere else. I want to thank developers, code contributors, QA and community testers, moderators, website services, and my fellow support staff for all the hard work that goes into this project and makes it possible. And of course, I want to thank our community for the support, patience, dedication, and being the most involved and helpful community of any video game Iíve ever played.

Here is to a happy New Year, now with events!

Vlada - Lead moderator

Another great SWGEmu year behind us, and it feels like we are finally able to see that light at the end of the tunnel. I want to thank our Developers, Quality Assurance, Support, CSR, Event, Services, Moderator & Community Relations, Code Contributors, Community Testers and Support Interns (current and former) for all the hard work they have put in to this project, all the good times and those few bad times we shared. I also want to thank our awesome community for their support, dedication and for putting up with us another year. Seriously I have no idea how you do it.

Happy New SWGEmu Year folks.

Lolindir - Moderator

Another year have gone by and the project have been moving along nicely. Our devs and testers have been hard at work with the result of two huge publishes this year. AI have finally been implemented, giving CH and fully working BE to Basilisk. AI have also made the world seem more alive with mobs wandering around. 2014 also gave us some more community members who wanted to contribute there time on staff, devs, CSR/ECs and therefor able to once again hosting staff run events. I hope we will see many nice events in 2015 that our community can enjoy. I bet our EC team are eager to receive some of your ideas for coming events

I would like to thank every one, former and present on staff and our fantastic community for a great year and I hope we will see the same commitment and speed next year, as we have seen this year.

Happy New Year to you all.


We would like to take this opportunity to thank each and everyone of our community members for your support, donations and your time spent with our project. The project continued the good pace it had at the end of 2013 in to and throughout 2014. We saw the full implementation of all but one professions. We can finally say that AI have been implemented and working. We are seeing a few commits toward the last professions missing and 2015 seems to be an exciting year indeed for the project.

A job well done to all that have been part of the project in 2014 and we hope you stay just as dedicated in 2015. Happy New Year!

~The SWGEmu Team

01-20-2015, 01:58 PM
Thank you all so very much! Your dedication is amazing! This past year has seen so much growth. The project seems to have some great momentum right now. Sytner's post has me drooling! Thanks again every one of you. Much love. Here is to an amazing 2015!!

01-20-2015, 02:22 PM
Great job all of you. Really like what i'm seeing and appreciate all of your hard work! Can't wait to see what 2015 brings.

01-20-2015, 02:32 PM
Thank you SO MUCH for your gift. Thank you SO much

01-20-2015, 02:48 PM
Thank you all so much!!!

01-20-2015, 03:28 PM
Awesome job!

01-20-2015, 03:31 PM
Thank you to the SWGEMU Team that has worked and is still working tirelessly to bring us such an amazing game.
Without any of you, none of this would be possible. I am very grateful for all you have done, and all you are doing.
Thank you again. Keep up the great work. :)

01-20-2015, 05:54 PM
Thank you all so much, your efforts will never go unnoticed and not appreciated

01-20-2015, 07:16 PM
Another amazing year for SWGEmu. A long journey but one worth waiting for :). I think alot of people are more dedicated than ever and its exciting looking at the light at the end of the tunnel.

Well done to all,

- Praxi

01-20-2015, 07:34 PM
Yes indeed, them kids be crack-a-lackin. :) Couldn't agree more with the sentiments described herein. Them folks up there always working hard to bring us closer and closer to the promised land. Great job all. :)

To be quite honest though, its been the whole process up to now that has been just as fun for me playing as it was in live. Back then, it was new and fresh. A very unique type of gaming excitement.

This time round it has been different, but just as rewarding in different ways. Each time there is a server rebirth, it has been new chance to do it better......smarter. Each time is an old west "land grab" of sorts as we dash out to set our stake on land and resource. I have enjoyed every incarnation of the servers up to now, an d will hold each one special for what is has offered.

New goals, new guilds, new friends, new fun. Who knows where I will cast my playing lot on future servers, but Basilisk has sent me down a new path just as the servers before it live included. I can't wait to see where this path takes me, and to what adventure. It has been more than a project to many of us.

Its been our gaming home. Here's to a good 2015.

Eternal Primate
01-20-2015, 08:58 PM
Great work, well done team. I am truly thankful for you bringing back to life possibly one of the best MMORPG's of all time, i mean c'mon it's Star Wars!! No other MMORPG past or present had the full immersion offered from SWG; crafting, PVE, PVP, community building, economics.
Thank you!

01-20-2015, 10:43 PM
I've been following this project for years, and will see it through to the end. I appreciate all of the hard work and labor from the many who's poured their time into it. You are all my heroes. :rolleyes:

01-20-2015, 10:55 PM
You ppl are fricking amazing.... no frick!!!! love you guys.. :)

01-20-2015, 11:00 PM
Awesome work! Thanks to all the staff for their hard work.

01-20-2015, 11:50 PM
Awesome job everyone

01-21-2015, 01:48 AM
Amazing job guys! May the force be with you all

01-21-2015, 12:44 PM
Thank you so much to the Emu team for the effort and results in 2014. I cannot believe how far you have all come with this project.

Now tell me more about that Terran editor?! Wtf is that!?

01-21-2015, 04:31 PM
Once again thanks to everyone who uses their free time to work on this project, which allows me to spend some of my free time in the game I love :)

01-22-2015, 12:32 AM
Thank you for all the hard work, and time. I miss everyone.

Yes its really me :D

01-22-2015, 12:36 AM
Thank you for all the hard work, and time. I miss everyone.

Yes its really me :D
Been a long time. How are you my old friend?

Mecinia Lu-a
01-22-2015, 07:00 AM
Thanks for all your work, wish I knew how to program I'd help some.

01-22-2015, 07:28 AM
Thanks for all your work, wish I knew how to program I'd help some.You can still help. Testing the code on Nova is just as important.

Mecinia Lu-a
01-22-2015, 09:27 AM
Oh I actually have 3 characters on Nova, since I'm a former CH/BE i started out making one to help test that, but then I needed a doctor to help out, and then I made a crafter to get me some BE clothing and some food (haven't made the food yet though). So that I could further test mask scent because they were breaking it way to much without the clothes. That reminds me when I get off work I got to check his datapad see if the roba fixed itself or not and then look to see if its a bug I need to report.

01-22-2015, 10:06 AM
That reminds me when I get off work I got to check his datapad see if the roba fixed itself or not and then look to see if its a bug I need to report.

You'll need to tame a *new* one (on TCNova) ...


...to get the 'fix'.

Unless you're saying the same bug occurred with the ROBA creature (http://www.swgemu.com/archive/scrapbookv51/data/20080108221238/detail_537.html) too? (Either way, tame a *new* one before filing a report. )

01-22-2015, 01:38 PM
Great job everyone, glad I could be on TC to help, and Bas to enjoy.
Keep up the great work!

01-22-2015, 06:13 PM
Thank you to everyone who makes this project great! I never played live so this is the only SWG I've ever known and it continues to amaze me!

01-23-2015, 02:45 PM
Thank you to an amazing community!

01-24-2015, 12:51 AM
Been a long time. How are you my old friend?

Pretty good, working and raising a family. Staying busy. I had to come check on things and was happily surprised. How have you been? Lots of new faces around.

01-24-2015, 01:12 AM
Pretty good, working and raising a family. Staying busy. I had to come check on things and was happily surprised. How have you been? Lots of new faces around.

We have a great team, we are drama free and we've been making some giant steps towards our goal. So its all good in SWGEmu land.

01-24-2015, 01:33 AM
Pretty good, working and raising a family. Staying busy. I had to come check on things and was happily surprised. How have you been? Lots of new faces around.

Old faces are still here too. Just watching from the shadows.

01-24-2015, 01:36 AM
Old faces are still here too. Just watching from the shadows.

A wild PhantomLeader appears.

01-24-2015, 01:58 PM
Just want to say a huge thank you to the entire Dev Team on this project.

The world is too full of Firefly's... City of Heroes... Star Wars Galaxies... etc. It truly is amazing to see people preserving the true works of art that the real geeks of the world appreciated and have had to suffer watching get killed off one by one.

My hat off to each and every one of you. The feelings are more than the words can convey... it seems a simple Thank You just doesn't do those justice.

01-26-2015, 01:17 AM
I remember the first time I created an account on one of the emu forums so many years ago. It was 2006 I think, and I was missing the old game so much I could hardly stand to log into that NGE garbage. The NGE got better over time, but the lack of Teras Kasi and Jedi that didn't totally suck kept me wishing SOE had never got their back stabbing hands on it. I spent countless hours helping people come up with ideas on how to run a server, mainly event planning. I had pages of stuff wrote up that everybody was exited about. We thought we would be playing that stuff in a year or two. Honestly, if I had known then that 10 years would go by and it still wasn't finished, I would have never made a single comment. 10 years is an insane amount of time to spend fixing anything, let alone a game. Entire towns have been built in the time spent on this. I am amazed at the number of people still working so hard to make this dream come true.
I come here once or twice a year to check on things. It seemed for a long while that no progress was being made at all, outside of a few little fixes here and there. Little did I know that much was being done that simply wasn't getting posted because it wasn't finished yet. Now I log in and read that all professions except one are in. I read that AI and other things are complete and working well. After so many years of dreaming, and thinking I would never play again, I now have hope. I only wish I could help in the programming and code writing. My hat is off to all that have worked so hard for so long to make this dream a reality. Thank you for this.
With that said, I just wanna say: I hope I get the chance to craft again. As long as I can chase high end resources and create some of the best weapons and armor on the server, I will be a very happy gamer. I did it for years and it gave me as much satisfaction as any combat profession. Crafting is the real game. Weapons, Armor, Clothing, Food and so many other items are simply the end result of crafting. THAT, is why this is the best game ever. Any game can offer loot, but where else can you go to get a game that would be absolutely dead without crafters? NOWHERE. SWG was and still is the best game ever produced. I hope I live long enough to see this done.

01-26-2015, 04:34 AM
We have a great team, we are drama free and we've been making some giant steps towards our goal. So its all good in SWGEmu land.

Thats the best news I think I could have heard. So proud of you guys. I been playing some, I am enjoying myself again also. So thank you to everyone for everything.

Old faces are still here too. Just watching from the shadows.

I knew I could pull you from the darkness, how are you my old friend?

01-27-2015, 04:21 PM
Thank you guys for working so tirelessly! You have the support of the community backing you, we're all anxious to see what happens this year 2015! /bow to the staff.

Your humble follower

02-01-2015, 02:06 PM
All hail this fantastic team! The excitement continues! :)

02-03-2015, 01:09 AM
I am so excited that I found a group of developers that got their hands on SWG and turned it into gold. Like most here, I started playing SWG at launch and left after the patch of death; however I would love to know where the future is with SWGEMU. I have poured over the forum looking for loose time tables or possibilities for implementing such expansions like Jump to Lightspeed, or planets like Kashyyyk. I know it's still in alpha and you all have done an AMAZING job, I guess my curiosity is getting the better of me. Are we months, years away from expansions and big updates such as these?

02-03-2015, 08:38 AM
Thank you all so much for your commitment, talent, and generosity.

Star wars Galaxies I'm sure gives a lot of you the same feelings, as I.
Its bizarre, however very satisfying experiencing this universe again.
It means a lot to a huge amount of people, even though I'm sure it isn't voiced often.

Congratulations on the success, and I am indebted for the hard work put in by you all.

02-03-2015, 12:28 PM
Really excellent work this year guys. Impressive publishes and looking forward to the coming year. The project is really coming to fruition now.

02-04-2015, 01:51 PM
phant baby i miss you pls bring audune back to me

02-04-2015, 05:33 PM
Old faces are still here too. Just watching from the shadows.

Haha, nice. Thanks for all the vets and retirees that steered this into what it is now

02-06-2015, 10:33 PM
Great job, big thx!

02-08-2015, 04:52 AM
I have been following this project since the first year it started. I remember logging in some years ago and everybody was testing at Dantooine, there were about 50 of us. So basic. We really could only spam basic attacks and most of us had red sabers cause that's about all we had lol. I lost my game discs a long time ago. I got some new ones on Ebay about 30 minutes ago. I am working on building a new desktop so I can play again. This post has put a fire under my butt. I love all of you that have worked so hard to bring this back. My dream is to have my own server and a few friends playing it with me. I will play the main server of course, and maybe check out a few others. I just love this game. I think it's the best game ever produced, and I have played a ton of games in the last 35 years :)

I remember when all we had was pong!

02-09-2015, 08:06 PM
The week before last my husband was talking about how he had read that a group of programmers were trying to get SWG back online but they hadn't made any progress. So I did my own search and found SWGEMU. I broke out my Collectors Edition and got busy installing. I played on Chilastra, our guild was < EoV > I stayed when everyone in our guild left for WoW... Eventually I left too, but SWG always had a special place in my heart. Then one day I found an odd message in my inbox from SOE inviting me back for 1 month free to try out the NGE. It was just so terrible, My prepatch gurrecks were destroyed, everything my character had worked for was gone (she was a master creature handler/rifleman). The only thing that I liked was the updated skins, other than that SOE absolutely killed one of the best games I had played.

I've been playing for only a few days and I have to say... you guys are doing a great job!

02-21-2015, 11:28 PM

Thanks for all the efforts you have made to bring back this awesome game. I used to play SWG alot back in the day, I tested out SWGemu a while back too, but did not want to stay becouse I had a feeling it would fail and I would be dissapointed. Now seeing that the swgemu project is still going strong I am going to have to apologize for not believing in this. Awesome job guys. I will try to donate whenever I can from now on.

Sami Laihonen
AKA Drakathos, Reima, Icegoo (Lowca)

02-23-2015, 01:53 PM
After all these years it's great to see this project continue to move forward, although not anything like active anymore it's great to be able to drop in on somewhere I can call home

02-26-2015, 05:13 PM
I write this with literal tears in my eyes. I have followed this project from the shadows for a few years now making sure that the project was being lead by a dedicated group of individuals who truly cared about SWG. After years of watching and research, I can truly say this community is the successor to SWG in spirit and in form. If we would have been only so lucky to have you all as the dev team or the financial supervisors of SOE, the mistakes that they made and the greatness that was lost could have been avoided.

Keep up the good work, as I'm sure you know there are thousands watching your progress each month.

03-04-2015, 10:17 PM
I played LIVE from day one up until about 2 hours into the "big screw". I thought about this game for years and told all my friends about it, reliving it only in memory.


One day, I was literally playing another online game when I met someone in-game that told me they played SWGemu. I asked her how to get started, then I logged off and searched frantically through boxes in my basement, hoping to find those once cherished discs! I have been playing ever since. I only wish I would have known about it sooner.

Thanks so much to all the Developers and Testers who work to move this game forward, allowing all of us to play a game that was once nearly extinct!



03-06-2015, 10:55 PM
Thanks for the hard work

03-09-2015, 06:32 AM
Just started being really active since Jan of this year.

But from the bottom of my heart, Thank You for everything you all do!

03-11-2015, 10:11 PM
Wow - it's always so great to poke my head in to see what's up with the project and find unexpected progress!

TBH, the world map editor/preview pics seem a little better than live-production's graphics, but maybe it just compiles/displays differently.

Still super-sporadic about playing now, but have decided SWTOR is not for me; once the final server goes live, count me in full-time until Lights-Out!

03-22-2015, 07:54 PM
It's difficult for me to express in short how much I appreciate what the SWG has done and is continually doing for this community.
Thanks everyone - the devs & staff, testers and players! There isn't a game like this one. This one is special.
A decade in the making, and it's shaping into a masterpiece! Thanks is an understatement!!

03-24-2015, 01:56 PM
where is the end of year financial report?

03-24-2015, 03:49 PM
where is the end of year financial report?

First i forgot about it and then i was too lazy to do it and then January, February and pretty much March went by so I just decided to wait a few more months and do a full year report instead of 1/2 year. I know its lame excuse but it is what it is.

04-08-2015, 08:40 AM
I've been a long time lurker of this game, popping in every now and again to make sure things are still alive. I truly want to thank you guys for everything you have done thus far and hopefully to many more years of enjoyment!!!!