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Lolindir
11-16-2014, 05:51 AM
Publish 6: AI Strikes Back

11/16/2014
The SWGEmu Development Division



Publish 6: AI Strikes Back

System

Improved server stability
Improved server performance
Added a new Artificial Intelligence system (see AI section)
Added additional unit tests to verify that mobile/lair templates have valid values

Spawns/World/Missions

New types of spawns have been implemented (dynamic/theater)
Added many new random spawns to all planets
Random spawns in the wild will now generally spawn further apart
Spawns should no longer end up outside of planetary boundaries
Mobs left behind when a lair is destroyed will now despawn on their own if not killed
Lairs (and their mobs) will now despawn on their own if no players are nearby for a time
The sarlaccs on Tatooine and Dathomir will now disease players who wander too close without protection
Added some static spawns to Naboo, Endor, and Dantooine
Changed the static spawns at the Sulfur Lake Pirate Hideout on Lok to the correct ones
Added static spawns to the Gas Mine on Lok
Added static spawns to the Imperial Research Facility on Lok
The number of spawns at a destroy mission now varies with the mission's difficulty
Ben Kenobi's house is now off limits
The rebel hideout on Corellia now has the correct turrets (and they'll now respawn)

Creatures/NPCs

Many mobs had one or more of their stats/details corrected
Adjusted the size of most creatures
Fixed the default ranged attack animation for creatures
Modified the accuracy calculation for npcs/creatures/turrets
Added wound chance to some npc weapons that were missing it
The npc version of the nightsister energy lance now properly does energy damage
Creature disease and poison dots should tick for more reasonable amounts
Turrets will now attack a random ham pool rather than always health
Turret attacks now consider mitigation and posture, will break attack delays, and can now cause wounds
Non-GCW faction npcs will now consider a player's faction with their group when deciding whether to be aggressive or not
Faction gains/losses from PvE kills are now based on the level of mob that was killed rather than being a static amount
Rewrote faction recruiter conversations and fixed some bugs with them
More junk dealers are now fully functional
Npcs/creatures will no longer react to, attack, or follow invisible staff characters

AI

Many mobs will now wander about when not in combat
Pack type mobs will now assist one another when attacked
AI can now attack other AI and will aggro enemies if they wander too close
AI will now return to their spawn point if pulled too far away
Improved AI awareness logic

Events/Dungeons

Added Event Promoter npcs with a limited selection of decorations for rent
Added Bestine museum event
Added Cries of Alderaan Act 1 event
Added the 2004 Wookiee Life Day event/quest (available during December)
Added/rewrote all Geo Lab conversations
Fixed issues with Geo Lab door unlocking
Key cards in the Geo Lab should now be obtainable and functional
Geo lab keypads can now be sliced open
Fixed several issues with the Warren

Theme Parks/Quests

Fixed many issues with theme park/quest NPC conversations
Factional quests can no longer be attempted while on leave
Added support for quests with a destructible building
Enemy quest targets are now more aggressive towards the one with the quest
Group members can now assist with theme parks/quests provided the quest owner is nearby
Escort targets will now take on the faction and status of the player attempting to escort them and will be attackable while being escorted
Hedon Istee quest line now requires an elite combat profession to undertake
Rewrote RIS armor quest and fixed some issues with it
Added Record Keeper npcs
Added Nym's theme park
Added Lady Valarian theme park
Added Zicx bug bomb quest line
Added Polished krayt skull quest line
Added Lady Hutt quest line
Added Arven Wendik quest line
Added Blerx Tango quest line
Added Boss Nass quest line
Added Bren Kingal quest line
Added Champhra Biahin quest line
Added Chertyl Ruluwoor quest line
Added Coraline Dynes quest line
Added Corran Horn quest line
Added Denell Kel'Vannon quest line
Added Didina Lippinoss quest line
Added Farious Gletch quest line
Added Fixer quest line
Added Gilker Budz quest line
Added Ging Darjeek quest line
Added Gins Darone quest line
Added Gramm Rile quest line
Added Hal Horn quest line
Added Haleen Snowline and Hagrin Zeed quest lines
Added Huff Zinga quest line
Added Igbi Freemo quest line
Added Ikka Gesul quest line
Added Irenez and Garm Bel Iblis quest line
Added Jadam Questrel quest line
Added Jaleela Bindoo quest line
Added Jilljoo Jab quest line
Added Kaeline Ungasan quest line
Added Kirkin Liawoon quest line
Added Kormund Thrylle quest line
Added Leb Slesher quest line
Added Lergo Brazee quest line
Added Lian Byrne quest line
Added Lorne Prestar quest line
Added Lt. Harburik quest line
Added Luthin Dlunar quest line
Added Mourno Draver quest line
Added Mozo Bondog and Dolac Legasi quest line
Added Mullud Bombo quest line
Added Noren Krast quest line
Added Nurla Slinthiss quest line
Added Om Aynat quest line
Added Oxil Sarban quest line
Added Palejo Reshad quest line
Added Phinea Shantee quest line
Added Radlee Mathiss quest line
Added Raxa Binn quest line
Added Rovim Minnoni quest line
Added Ruwan Tokai quest line
Added Sergeant Tarl and Gillad Pellaeon quest lines
Added Sidoras Bey quest line
Added Sigrix Slix quest line
Added Sindra Lintikoor quest line
Added Slooni Jong quest line
Added Stella quest line
Added Stoos Olko quest line
Added Talon Karrde quest line
Added Tamvar Senzen quest line
Added Thrackan Sal Solo quest line
Added Tolan Nokkar quest
Added Vana Sage quest line
Added Vordin Sildor quest line
Added Wallaw Loowobbli quest line
Added Wilhalm Skrim and Prefect Talmont quest line
Added Xalox Guul quest line
Added Xarot Korlin quest line

Combat

Out of range messages from intimidate use are now only broadcast to the player who used the command
Bleeds from weapon dots will now consider the target's bleed resist skill
Bleeds from special attacks will now consider the target's combat bleeding defense skill
Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill
Fires from weapon dots will now consider the target's fire resist skill
Accuracy while moving skill mods now function to reduce the penalty to accuracy caused by moving
Weapon range modifier now displays next to one's target
Fixed an exploit that allowed a player to get more xp than intended
Counterattacks will now attack
It is no longer possible to attack with a ranged weapon while prone and in melee range
Commands with a verbal component will now only have it broadcast a minimum of once every 30 seconds.
NPCs can now be affected by dizzy
The stunned state now properly reduces damage done

Professions

Armorsmith:

Padded armor belts can now be crafted with sockets

Bio-Engineer:

Pet deeds now have stats and can be tamed or sampled from
Unattackable creatures can no longer be sampled from

Bounty Hunter:

Bounty mission targets will no longer be aggressive or stalkers
Added a few more possible bounty mission targets
The direction and distance reported by a BH droid should now be accurate if you're inside a structure when the droid reports back
Arakyd droids should no longer land inside structures, but will no longer follow you
Arakyd droids will now despawn if not used after a time

Brawler:

It is now possible to intimidate, taunt, and warcry while kneeling
Fixed the unarmed damage skill mod not adding as much damage as it should

Carbineer:

All carbineer cone attacks have had their cone width increased
Wild shot 2 is now a cone attack

Chef:

High quality Parwan Nutricake should no longer leave one permanently tired
Parwan Nutricake and K-18 rations should now properly reduce burst run's HAM cost and can no longer be used while burst run is active

Creature Handler:

Tamed pets will now retain the (baby) in their name until explicitly renamed
A pet must now be taught 4 unique commands in order to be named
Pet level checks when trading and calling now considers the pet's adult level
Pets will now show their master's name when examined
Fixed an issue that sometimes caused a baby to remain unattackable when taming doesn't complete properly
Pets can now attack in PvE and CH xp can be gained via PvE combat
Faction awards from PvP kills will now go to a pet's owner if the pet gets the kill
Pets will now obey the stay and follow commands when in combat
When exiting combat, pets will now return to their pre-combat stay/follow state
Pets should now always appear next to you when called
It's now possible to group your pets when you aren't the group leader
There is now a system message when destroying a pet control device
Dead or incapacitated pets will no longer respond to commands issued via /tellpet
Pets issued the attack command will remain focused on the command's target until it dies or they are issued a new command
Pets will now switch targets when ordered to via the attack command
Pets will now respond more promptly to commands issued to them while in combat

Droid Engineer:

Droids now require power in order to obey the group command
Interplanetary survey droids are now functional

Image Designer:

The image design process will now properly pull credits from both cash and bank

Jedi:

Fixed several bugs in preparation for the day Jedi will be attainable

Medic/Doctor:

Fixed xp granted by healing, tending wounds, and enhancing
/healdamage will now work properly if a lair/turret is targeted
It's no longer possible to buff/heal wounds while outdoors in a medical center city

Merchant:

Selling an item from stockroom will no longer count the item's size twice in the item limit check
Retrieving an item from a vendor now considers the item's size when checking inventory space
Re-listing an item from stockroom should no longer move the item to the vendor you're at if it was on a different vendor
It will no longer be possible to place items for sale if the merchant has more vendors than their maximum
Vendor names on overhead and planetary maps will no longer include the "Vendor: " prefix
Droid/terminal vendors in player cities will no longer use the city's name when registered
A vendor is now properly considered empty when nothing is for sale (regardless of what else may be on the vendor)
It should no longer be possible to register an empty vendor
Vendors can no longer be renamed
Fixed the subject of vendor emails sent when a sale expires

Politician:

An email will now be sent to citizens when someone registers to run for mayor
Fixed text in some city maintenance emails
Street lamps can now be placed closer to buildings

Scout/Ranger:

Attempting to harvest a resource that a creature does not have will now give an error message rather than randomly distributing a different resource
Fixed the level displayed when those with the appropriate skill examine a baby creature
Added milk to a few more creatures
Mask scent and Conceal should now function

Shipwright:

Fixed many ship part/component schematics

Squad Leader:

The speed of squad leader commands is no longer based on your equipped weapon's speed
Squad leader commands now only apply their affects to groups members of the appropriate faction and standing relative to the squad leader

Swordsman:

Fixed the skill needed for certification with the Black Sun Executioner's Hack

Items/Loot

Stats on looted items will now have more variability
Weapons no longer decay when cloning and no longer can be insured
Fixed the formula for decay based stat reduction for weapons/armor/vehicles
Broken armor now offers no protection
Statues, fountains, and street lamps should now have pickup/move/rotate radial menu options when dropped in a building
Firework show packages are now functional
Throwpillow schematic now has two additional variants
Added functionality to treasure maps
Mandalorian armor now has it's profession restrictions

Player

Added player unity (marriage)
Added /registerwithlocation command for those with the appropriate skill
Adjusted the formula for secondary stat (strength, quickness, willpower) ham cost adjustment
Players will no longer lose faction points if killed by a factional NPC. PvP deaths still cause faction point loss.
It should no longer be possible to set an invalid skill title
All species should now be able to learn and use all of the languages appropriate to them
Newly created characters should now all start knowing the appropriate language skills
Deleted characters can now be removed from friends list and structure permission lists
It is no longer possible to place structures outside of planetary boundaries
Structure damaged emails now include the planet name that the structure is on
Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying

Group/Guild

Guilds can now be renamed
Emails are now sent to guild members when a guild name changes, guild leader changes, or when a guild is disbanded
Guild naming/renaming now properly checks the naming filter
Guild leaders are now able to kick members from the guild management terminal
/guildremove can now be used to kick other members
Added nearest mission for group way point functionality

Travel

Reduced vehicle repair prices
A vehicle's name will now signify when it has been disabled
Vehicles now have resists
A vehicle can no longer be generated while indoors
/purchaseticket can now be used to purchase round trip tickets or to purchase tickets for other departure locations
/purchaseticket now requires one to be close to a travel ticket terminal
It should no longer be possible for terrorists to destroy a shuttle

Misc

Added /who command
Added Veteran reward system
Added /flashspeeder command usable by those who have selected the flash speeder as a veteran reward
Color codes are now filtered out of item names during crafting and when vendors/bazaar sends in game mails
Setting a way point name no longer toggles the way point
General chat is now an auto joined chat channel
When bait is lost while fishing, the rest of the stack will now be fresh
It should no longer be possible to ignore chat from a staff character
Added/improved more staff commands

honestmaxx
11-16-2014, 05:52 AM
ayy there we go all right that's what I'm talkin about hell ya

fear_town
11-16-2014, 05:52 AM
Woot! Here we go.

Civix
11-16-2014, 05:53 AM
http://i1.kym-cdn.com/entries/icons/original/000/000/142/feelsgood.jpg

Takhomasak
11-16-2014, 05:54 AM
Thanks!!!!!!!!!!!!

Srousseau
11-16-2014, 05:55 AM
Finally i can /registerwithlocation and that means people will know where docs are available where and when they need it...

so much work put into this, it's incredible..

my favorites :
Reduced vehicle repair prices
Added Veteran reward system
*that looong list of questline adds*

justin210485
11-16-2014, 05:57 AM
YAY

10char

dedaskalion
11-16-2014, 05:59 AM
TL;DR

just kidding.

fear_town
11-16-2014, 06:07 AM
/purchaseticket now requires one to be close to a travel ticket terminal

This.. what? What? Nooooooo!!!

honestmaxx
11-16-2014, 06:08 AM
I liked the AI Awakens front page picture

nee2earth
11-16-2014, 06:10 AM
This.. what? What? Nooooooo!!!

Don't freak out just yet...

http://www.swgemu.com/forums/showthread.php?t=147506

... It's being reviewed.

Remember gang: we are still very much in ALPHA testing phase.

Opiam
11-16-2014, 06:10 AM
You folks are the best. Thanks so much for making this awesome game better.

fear_town
11-16-2014, 06:11 AM
Don't freak out just yet...

http://www.swgemu.com/forums/showthread.php?t=147506

... It's being reviewed.

Remember gang: we are still very much in ALPHA testing phase.

Is this something that would have to wait for next pub, or is it something that would be hotfixed in?

Ianril
11-16-2014, 06:11 AM
Woohoo... So who wants to get hitched?

http://uproxx.files.wordpress.com/2013/06/chewbacca14.gif

honestmaxx
11-16-2014, 06:15 AM
So a quick question is there that ETA that was mentioned in the Pre-merge front page notes?

Lolindir
11-16-2014, 06:17 AM
Edited in a more fitting name for the patch. Please go to the front page and have a look at the awesome picture sgtfunkadelic made for the publish

Elmseeker
11-16-2014, 06:20 AM
Great job guys and gals. You rock!

*pulls out pet octopus* 10 Thumbs Up!

dedaskalion
11-16-2014, 06:21 AM
Weapons no longer decay when cloning and no longer can be insured

Curious about this one.

Whodatz1
11-16-2014, 06:23 AM
It is no longer possible to attack with a ranged weapon while prone and in melee range

I am curious about this one.

Elmseeker
11-16-2014, 06:27 AM
It is no longer possible to attack with a ranged weapon while prone and in melee range

I am curious about this one.

It was always this way on live.


Weapons no longer decay when cloning and no longer can be insured

Curious about this one.

I was wondering about this as well, especially since one of the next few notes was about adjustments to the decay rates on weapons.

Phr33kman
11-16-2014, 06:29 AM
Is there a list of what new dynamic/theater spawns were added?

Very curious about this one.

Superser
11-16-2014, 06:30 AM
Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying

This one is scaring. It can make you poor in a few weeks, litteraly
Opith

nee2earth
11-16-2014, 06:31 AM
Is this something that would have to wait for next pub, or is it something that would be hotfixed in?

Not sure tbh. That's a question for our Devs.

But first things first: QA needs to *review* it.

And we shall.

thokep
11-16-2014, 06:32 AM
Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying
This one is scaring. It can make you poor in a few weeks, litteraly
Opith
More scary having structures around for years after people have left the game if they had money in the bank.

erei33
11-16-2014, 06:34 AM
Awesome!! Great work devs.

Superser
11-16-2014, 06:38 AM
More scary having structures around for years after people have left the game if they had money in the bank.

Yes, you are right. That is another negative effect of this news.
IMO a player that returns after some time should have his money saved and structure eventually lost. The server doesn't benefit from an unused structure kept alive from a rich bank account and a returning player will benefit from a few more money in his bank account.
Probably the solution is to move all the money in the hand-pool.

AtomicGecko
11-16-2014, 06:38 AM
I am stoked...damn good job!

Superser
11-16-2014, 06:39 AM
Overall Pub6 looks extremely good. A huge work has been done.
Thank you Devs for your dedication in making this game better day after day!!
Opith

dcj1978
11-16-2014, 06:41 AM
\m/
Extremely impressive.

thokep
11-16-2014, 06:44 AM
\m/
Extremely impressive.
Completely agree, awesome going SWGEMU staff :)

AtomicGecko
11-16-2014, 06:44 AM
I am the only one to notice Jar Jar in the picture

ardin
11-16-2014, 06:47 AM
"Color codes are now filtered out of item names during crafting"

Anyone else sad to see this go?

thokep
11-16-2014, 06:49 AM
"Color codes are now filtered out of item names during crafting"
Anyone else sad to see this go?
Going to start selling pre-nerf colored named weapons!
On a more serious note yes, I liked being able to brand your wares more with color.

tarsh
11-16-2014, 06:51 AM
"Color codes are now filtered out of item names during crafting"

Anyone else sad to see this go?

i thought that only applied to in game mails from the bazaar and vendor were no longer in color.

fear_town
11-16-2014, 06:53 AM
I'm more sad that Tusken Rifles when crafted now are energy weapons. They were kinetic. That's why they added the one kinetic weapon to the class missing one a few months after live started. Because every profession had one but the one, now rifleman are left out in the cold because the tusken can't be proven to have kinetic.


Someone needs to do some digging..

thokep
11-16-2014, 06:56 AM
I'm more sad that Tusken Rifles when crafted now are energy weapons. They were kinetic. That's why they added the one kinetic weapon to the class missing one a few months after live started. Because every profession had one but the one, now rifleman are left out in the cold because the tusken can't be proven to have kinetic.Someone needs to do some digging..
The kinetic tuskens have been gone for over a year, still to be found on vendors but prices keeps rising.
Seeing this is alpha and proof would get it changed (I assume) it is all about digging away :)

Blackhearted
11-16-2014, 06:59 AM
does the AI fix mean that Feign Death is now working, or is it still broken?

fear_town
11-16-2014, 07:04 AM
The kinetic tuskens have been gone for over a year, still to be found on vendors but prices keeps rising.
Seeing this is alpha and proof would get it changed (I assume) it is all about digging away :)

I have.. I've yet to come across proof.. Dunno if it exists..

Wilowah
11-16-2014, 07:04 AM
Oh man. Those scout changes are delicious. Time to explore the world to my heart's content with a concealed ranger.

Okay, exploring worlds with a couple rancor bodyguards is probably more fun.

Keep up the good work, guys.

Guido Fawkes
11-16-2014, 07:10 AM
"It should no longer be possible for terrorists to destroy a shuttle"
never heard of that one happening

fear_town
11-16-2014, 07:13 AM
does the AI fix mean that Feign Death is now working, or is it still broken?

Really good question. I'd assume it still doesn't work though. Didn't read anything about smugglers.


"It should no longer be possible for terrorists to destroy a shuttle"
never heard of that one happening

Likewise.. Anyone that can shed light on this?

Bumbi
11-16-2014, 07:18 AM
Reading all the sweet updates with a big smile on my face until 6 lines from the bottom - BAAM! "Color codes are now filtered out of item names during crafting and when vendors/bazaar sends in game mails".

My entire business gone. Did not expect that. Happy days.

Anyone interested in buying 3000 colour-tagged pieces of clothing and padded armor? :)

Superser
11-16-2014, 07:32 AM
Really good question. I'd assume it still doesn't work though. Didn't read anything about smugglers.



Likewise.. Anyone that can shed light on this?
The Starport in Theed had some problems with terrorists ...

Eirimuil
11-16-2014, 07:42 AM
Awesome job. And Life Day!! LOL.

Vlada
11-16-2014, 07:44 AM
"It should no longer be possible for terrorists to destroy a shuttle"
never heard of that one happening


Reading all the sweet updates with a big smile on my face until 6 lines from the bottom - BAAM! "Color codes are now filtered out of item names during crafting and when vendors/bazaar sends in game mails".

My entire business gone. Did not expect that. Happy days.

Anyone interested in buying 3000 colour-tagged pieces of clothing and padded armor? :)



The Starport in Theed had some problems with terrorists ...

It was a bug where shuttleport in Theed became unusable. When that happened ticket collector would just tell you that shuttle port is closed because it was destroyed by terrorists.

Folky
11-16-2014, 07:53 AM
As always, a huge THANKS to all the devs, mods & testers for taking the time out of your busy lives to make a few hours of my busy life more pleasurable - long may it continue! :D

Amezeroth
11-16-2014, 07:55 AM
Just wondering - Why is Ben Kenobi's house now off limits?

nbfd207
11-16-2014, 07:55 AM
Hats off to all the devs! Can't wait to dig into this.

oren2
11-16-2014, 07:56 AM
thanks so much guys, looks really really nice!.

Auq-Din
11-16-2014, 08:05 AM
This really is a big step forward, thanks devs!

nee2earth
11-16-2014, 08:05 AM
Just wondering - Why is Ben Kenobi's house now off limits?

Respect for the [blue glowy] dead.

Oh and also cuz that's more accurate to emulating how it was during original Pre-cu SWG Publish 14.1 era.

tomcatvmp
11-16-2014, 08:07 AM
thats one big update!!! amazing work

Vlada
11-16-2014, 08:08 AM
Just wondering - Why is Ben Kenobi's house now off limits?

Bunch of Tuskens were squatting in his place.

Amezeroth
11-16-2014, 08:15 AM
Bunch of Tuskens were squatting in his place.

No, seriously.

Schakal
11-16-2014, 08:16 AM
We can we haz AT-ST?

nee2earth
11-16-2014, 08:21 AM
No, seriously.

Seriously, you missed my post above.

ashur
11-16-2014, 08:24 AM
awesome! publish 8 will be 1.0

TWGeiger
11-16-2014, 08:30 AM
I can attack things with my pets!! Awesome!!!!!!!!!!!!!! Thanks Devs, you guys are my heroes!

Trady
11-16-2014, 08:32 AM
Brilliant work. I love the methodical and detailed work all the Devs do, hard to believe you guys are volunteers that give up your own time for the enjoyment of others /tiphat.

Trady

tarsh
11-16-2014, 08:36 AM
The sarlaccs on Tatooine and Dathomir will now disease players who wander too close without protection

so does this mean a rebreather?

ljay1973
11-16-2014, 08:37 AM
Great job as always Dev Team!
Its only when you see a list written like this that you realise just how many little quests there were in SWG


I'm more sad that Tusken Rifles when crafted now are energy weapons. They were kinetic. That's why they added the one kinetic weapon to the class missing one a few months after live started. Because every profession had one but the one, now rifleman are left out in the cold because the tusken can't be proven to have kinetic.


Someone needs to do some digging..

Maybe that someone could be you?? :)
Seriously, you wont find evidence that Tuskens were Kinetic at 14.1 because they were energy damage. As much as it would be nice to have a kinetic rifle available, it was just not the case.
A while back I looked into this pretty thoroughly, found plenty of evidence of pre-14.1 energy tuskens, none of kinetic versions
The Tusken King Rifle.... thats a different matter!


i thought that only applied to in game mails from the bazaar and vendor were no longer in color.
nope, all colouring is removed from item names now. Annoying, but this is how it was at 14.1 so has to be in here.
The reasons SOE removed this ability in the first place stand out as evidence that the old dev team (or at least members of it) valued the subs money of idiots more than others! A small amount of cerebrally challenged people were fooled into thinking crafted items were rare loot because the crafter gave them a yellow name. Sounds more like a tax on stupidity to me. :P

scoobert
11-16-2014, 08:38 AM
Great job, but I see no fix for item stacking?
Where you have 80,000 ore and stack 35,000 ore on top, you end up with 100,000 ore and nothing left over?

grinmor
11-16-2014, 08:44 AM
Thank you Masters!!!!

Vlada
11-16-2014, 08:48 AM
Loading intensifies

http://i.imgur.com/3aeKsKV.gif

tarsh
11-16-2014, 08:56 AM
so let me get this straight... no more dragons in eisley city? no more missing ancients? no more nightsisters at the stronghold cave inside the wall or walking back and forth unattackable?

nee2earth
11-16-2014, 08:56 AM
Great job, but I see no fix for item stacking?
Where you have 80,000 ore and stack 35,000 ore on top, you end up with 100,000 ore and nothing left over?

Does that issue still persist? If so, you need to file a Mantis Bug Report about it.

My quick search only garnered this old 'closed' report...

http://www.swgemu.com/bugs/view.php?id=2773

... So, when you have time, go login TCNova and if this issue still persists, by all means REPORT it so it can be addressed properly by our Devs.

--------


so let me get this straight... no more dragons in eisley city? no more missing ancients? no more nightsisters at the stronghold cave inside the wall or walking back and forth unattackable?

Theoretically, that's correct.

Be sure to report any issues if it isn't though.

thokep
11-16-2014, 09:08 AM
I have.. I've yet to come across proof.. Dunno if it exists..
I have some on my enhanced ranged vendor (kinetic tusken rifles)

RokGod
11-16-2014, 09:13 AM
Thanks devs, looks great.

Much appreciated. :)

fear_town
11-16-2014, 09:21 AM
I have some on my enhanced ranged vendor (kinetic tusken rifles)
Oh, I don't use them enough for it to matter. It's just a gripe of mine. Either I have a false memory, or all the proof that states tusken rifles are energy weapons is wrong. Me, being a human, am quick to assume that I am right; me not being of the average intelligence range of modern humans also know that my memory is only a memory, and in that it could be wrong. So to state again, it's just a gripe.

I trust ljay1973 when it comes to digging though. They do a bang-up job.

Blackhearted
11-16-2014, 09:28 AM
I'm more sad that Tusken Rifles when crafted now are energy weapons. They were kinetic. That's why they added the one kinetic weapon to the class missing one a few months after live started. Because every profession had one but the one, now rifleman are left out in the cold because the tusken can't be proven to have kinetic.


Someone needs to do some digging..

youre right! rifleman is such a gimped, underpowered class that it needs to have every damage type available to be viable in PVE or PVP.

speaking of underpowered classes: can we make scythes stun damage, since swords doesnt have a stun damage weapon?
...and while were at it, how about some stun dmg AP3 VKs? :)

fear_town
11-16-2014, 09:34 AM
youre right! rifleman is such a gimped, underpowered class that it needs to have every damage type available to be viable in PVE or PVP.

speaking of underpowered classes: can we make scythes stun damage, since swords doesnt have a stun damage weapon?
...and while were at it, how about some stun dmg AP3 VKs? :)

Lest not go projecting your hopes onto my words mate. I'm not saying every class needs access to every type of damage. I was quite simply stating that that was the reason SOE Live devs added the one kinetic weapon to the one class a few months after live came out. I cannot recall what class or weapon it was. It's a memory. I could be wrong.

Shocker.

Blackhearted
11-16-2014, 09:40 AM
way to crush my projected hopes.
:(

i guess ill just have to stay 'left out in the cold' as swordsman, and continue to play a gimped class without every damage type.

Klivian
11-16-2014, 09:52 AM
Is there a list of what new dynamic/theater spawns were added?

Here (https://docs.google.com/spreadsheet/ccc?key=0AgjBDOFpOsM5dGZrTGxESHpoc0Z6RURmVzc1T2F4b 1E&usp=drive_web#gid=0) ya go. Almost everything on the planet tabs is probably randomly spawning somewhere in the wild now.

kinohihi
11-16-2014, 09:54 AM
Great job! thanks all I have waited so long for CH keep up the good work

ljay1973
11-16-2014, 10:05 AM
Here (https://docs.google.com/spreadsheet/ccc?key=0AgjBDOFpOsM5dGZrTGxESHpoc0Z6RURmVzc1T2F4b 1E&usp=drive_web#gid=0) ya go. Almost everything on the planet tabs is probably randomly spawning somewhere in the wild now.

Great! thanks for this Klivian
is there a similar place to check (or is it even on the same sheet?) for which mobs can appear as terminal missions?

tarsh
11-16-2014, 10:18 AM
before the server went down I was in SCM and only 3 vendors remained there everything else was gone. 3 droid vendors.

khamsinvera
11-16-2014, 11:29 AM
before the server went down I was in SCM and only 3 vendors remained there everything else was gone. 3 droid vendors.

Working as intended

move along, nothing to see here .. literally

Redrazors
11-16-2014, 12:02 PM
Awesome patch with the AI improvements - thanks to all involved.

Tunkson
11-16-2014, 12:03 PM
Seeing some good news here (Nym's, AI working, taunt, mask scent et al, SM & Carb boost), and some bad news (SL nerf, no more prone using ranged weapon in melee range - which I guess technically makes sense to a point, color codes are out), but all in all a step forward. Thanks for all the hard work, devs!

Lord Kohan
11-16-2014, 12:04 PM
Here (https://docs.google.com/spreadsheet/ccc?key=0AgjBDOFpOsM5dGZrTGxESHpoc0Z6RURmVzc1T2F4b 1E&usp=drive_web#gid=0) ya go. Almost everything on the planet tabs is probably randomly spawning somewhere in the wild now.

*bounce* .. finally gorax and roaming nightsister elders! thx for the spreadsheet Klivian

Darksmyth
11-16-2014, 12:35 PM
•Weapons no longer decay when cloning and no longer can be insured

Can someone explain this one?

arween
11-16-2014, 12:41 PM
Awesome!
Deep bow to all involved in this great update!

scoobert
11-16-2014, 01:00 PM
Does that issue still persist? If so, you need to file a Mantis Bug Report about it.

My quick search only garnered this old 'closed' report...

http://www.swgemu.com/bugs/view.php?id=2773

... So, when you have time, go login TCNova and if this issue still persists, by all means REPORT it so it can be addressed properly by our Devs.

--------


It is fixed on TC Nova.

scoobert
11-16-2014, 01:04 PM
Is /checkforcestatus still disabled?

Celandrias
11-16-2014, 01:09 PM
well server is up first thing i notice the shuttle at the guild city is not working get message no shuttle nearby,
Also firework package not working , get massage already at full capacity.

VE_Strange
11-16-2014, 01:17 PM
Bestine Museum is up... *drool*

Good god this patch is awesome!

Cant wait to get in there and get to it ;)

Klivian
11-16-2014, 01:43 PM
Here (https://docs.google.com/spreadsheet/ccc?key=0AgjBDOFpOsM5dGZrTGxESHpoc0Z6RURmVzc1T2F4b 1E&usp=drive_web#gid=0) ya go. Almost everything on the planet tabs is probably randomly spawning somewhere in the wild now.Great! thanks for this Klivian
is there a similar place to check (or is it even on the same sheet?) for which mobs can appear as terminal missions?

You'll have to check the code (http://review.swgemu.com:8080/gitweb?p=Core3.git;a=tree;f=MMOCoreORB/bin/scripts/mobile/spawn/destroy_mission;h=cf7342cbbaa6e3cf4b56b2481dec44b9 1c95dfdb;hb=d8140e4fc77caa8c2605ec7cbfe2d2464780e0 af). We have not yet added all the expected spawns as destroy missions.

Besides, exploring and finding mobs is way more fun than hitting refresh on a terminal, right? =D

Superjebus
11-16-2014, 02:11 PM
So much awesome, these are my favourites.




Lairs (and their mobs) will now despawn on their own if no players are nearby for a time
Non-GCW faction npcs will now consider a player's faction with their group when deciding whether to be aggressive or not
More junk dealers are now fully functional
AI will now return to their spawn point if pulled too far away
Added the 2004 Wookiee Life Day event/quest (available during December)
Theme Parks/Quests

Bleeds from weapon dots will now consider the target's bleed resist skill
Bleeds from special attacks will now consider the target's combat bleeding defense skill
Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill
Fires from weapon dots will now consider the target's fire resist skill
Accuracy while moving skill mods now function to reduce the penalty to accuracy caused by moving
Counterattacks will now attack
NPCs can now be affected by dizzy
Mask scent and Conceal should now function
Squad leader commands now only apply their affects to groups members of the appropriate faction and standing relative to the squad leader
Adjusted the formula for secondary stat (strength, quickness, willpower) ham cost adjustment
Deleted characters can now be removed from friends list and structure permission lists
Added nearest mission for group way point functionality
General chat is now an auto joined chat channel
This one however, makes me sad.

It should no longer be possible for terrorists to destroy a shuttle


This just made me moist

gorax

Lolindir
11-16-2014, 02:17 PM
Is /checkforcestatus still disabled?the path to Jedi have been disabled. I don't know If the command /checkforcestatus is disabled, but you could always test it out when you log in to the game and have your answer ;)

Obi-wan Doishe
11-16-2014, 02:19 PM
•Weapons no longer decay when cloning and no longer can be insured

Can someone explain this one?

Ya what the hell!?

Klivian
11-16-2014, 02:26 PM
•Weapons no longer decay when cloning and no longer can be insured

Can someone explain this one?

Evidence (http://www.swgemu.com/bugs/view.php?id=3148) was presented that supported the change. If you have counter evidence, feel free to submit it and QA will reevaluate.

RM706
11-16-2014, 02:27 PM
Yes, this is ALPHA but, WOW! ... my donations aren't stopping anytime soon!

ty ty ty for EVERYONES hard work on this!

resurection1
11-16-2014, 02:32 PM
I'm more sad that Tusken Rifles when crafted now are energy weapons. They were kinetic. That's why they added the one kinetic weapon to the class missing one a few months after live started. Because every profession had one but the one, now rifleman are left out in the cold because the tusken can't be proven to have kinetic.


Someone needs to do some digging..

Yes, Tusken Rifles were more assuredly Kinetic Damage.

CDMan477
11-16-2014, 02:34 PM
Evidence (http://www.swgemu.com/bugs/view.php?id=3148) was presented that supported the change. If you have counter evidence, feel free to submit it and QA will reevaluate.

They may be confused about the way it's worded as opposed to the change itself. I could see how someone could interpret it as storing a clone at a cloning terminal will stop weapon decay. Wording it as weapons will no longer decay after death might have been less confusing.

Obi-wan Doishe
11-16-2014, 02:37 PM
Evidence (http://www.swgemu.com/bugs/view.php?id=3148) was presented that supported the change. If you have counter evidence, feel free to submit it and QA will reevaluate.

Wait , so decay only happens if I forget to clone? And with use of course?

Miztah
11-16-2014, 02:37 PM
Yes, Tusken Rifles were more assuredly Kinetic Damage.
No they weren't. We don't make these changes without evidence. You're welcome to find evidence to the contrary (14.1 evidence, not stuff from initial release), but we didn't change it "just because". You can prolly find our evidence on Mantis in a resolved ticket somewhere if you looked around.

The wording on the weapon decay line is causing confusion for some. What it's stating is that you'll no longer take the 1/5% decay on weapons that you take on armor when you return to a cloning terminal. The only decay that weapons will take are their normal "use" decay. Weapons also can no longer be insured, because they weren't insurable on live. Hence why ADK's were so popular with high end weaponry.

scoobert
11-16-2014, 02:43 PM
the path to Jedi have been disabled. I don't know If the command /checkforcestatus is disabled, but you could always test it out when you log in to the game and have your answer ;)
It was on TC

Klivian
11-16-2014, 02:49 PM
No they weren't. We don't make these changes without evidence. You're welcome to find evidence to the contrary (14.1 evidence, not stuff from initial release), but we didn't change it "just because". You can prolly find our evidence on Mantis in a resolved ticket somewhere if you looked around.

Yep (http://www.swgemu.com/bugs/view.php?id=3913). No one has found evidence to refute it in more than a year since the change went in. But enough about Pub 4 changes....

Elmseeker
11-16-2014, 02:53 PM
The wording on the weapon decay line is causing confusion for some. What it's stating is that you'll no longer take the 1/5% decay on weapons that you take on armor when you return to a cloning terminal. The only decay that weapons will take are their normal "use" decay. Weapons also can no longer be insured, because they weren't insurable on live. Hence why ADK's were so popular with high end weaponry.

Thank you. I do believe you are correct that it was the wording in the patch notes that caused confusion here. Thanks for the clarification. :)

Viaron
11-16-2014, 03:04 PM
Congrats! Great work all.

Slayer45
11-16-2014, 03:05 PM
"It should no longer be possible for terrorists to destroy a shuttle"
never heard of that one happening

Used to happen all the time on Naboo in Theed.

Ceyana
11-16-2014, 03:11 PM
any eta on server coming up?

Slayer45
11-16-2014, 03:16 PM
Great job to everyone Involved In this, I have been waiting 5 years for creature AI to be fixed and now I am ready to roll on in and have some fun.

danishv
11-16-2014, 03:16 PM
psyched for new theme parks, wandering npc's, tons of quests, nice work all :)

Slayer45
11-16-2014, 03:17 PM
any eta on server coming up?

Really? they never give an ETA NEVER, it will be up when you see it up!

ToiletDuck
11-16-2014, 03:28 PM
Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying

This one is scaring. It can make you poor in a few weeks, litteraly
Opith
I like that idea since I don't go home ever.

Darksmyth
11-16-2014, 03:58 PM
No they weren't. We don't make these changes without evidence. You're welcome to find evidence to the contrary (14.1 evidence, not stuff from initial release), but we didn't change it "just because". You can prolly find our evidence on Mantis in a resolved ticket somewhere if you looked around.

The wording on the weapon decay line is causing confusion for some. What it's stating is that you'll no longer take the 1/5% decay on weapons that you take on armor when you return to a cloning terminal. The only decay that weapons will take are their normal "use" decay. Weapons also can no longer be insured, because they weren't insurable on live. Hence why ADK's were so popular with high end weaponry.

They weren't? Are you sure? I do seem to remember little orange [i] insurance markers on my weapons on Live. I'll have to look through my old screenshots and see if I have one of my inventory... That and weapons still decay with use, making ADKs really useful. I'm all for item decay, it keeps the player economy strong... But I do believe weapons were insurable on Live.

nee2earth
11-16-2014, 04:07 PM
well server is up first thing i notice the shuttle at the guild city is not working get message no shuttle nearby,
Also firework package not working , get massage already at full capacity.

The shuttle thing should be resolved eventually. If it persists in a couple days, once things have settled down abit w/ the 'merge' , please goto 'LIVE Support' (http://support.swgemu.com/) about it first.

As to the "fireworks" issue: Be sure you are doing it correctly and then also, if you have time, check the same steps on TCNova and see if you encounter the same problem. If you do, file a detailed Mantis Bug Report about it.

------------


Is /checkforcestatus still disabled?

On Basilisk, yes.

----------


They weren't? Are you sure? I do seem to remember little orange insurance markers on my weapons on Live. I'll have to look through my old screenshots and see if I have one of my inventory... That and weapons still decay with use, making ADKs really useful. I'm all for item decay, it keeps the player economy strong... But I do believe weapons were insurable on Live.

What you "believe" is irrelevant. What you "remember" matters not. What you can [I]prove is the only thing we care about.

Speaking of which, if you do indeed still have your PRE-CU original *screenshots* , please see this sticky thread ASAP...

http://www.swgemu.com/forums/showthread.php?t=119372

ToiletDuck
11-16-2014, 04:10 PM
For the next patch, i'm being and *** lol, I'd like to be able store things in the Master Ranger's camp, like build one way out on Dath and put money into like a home, or have storage lockers at the space terminals I could rent (make them decently expensive). Could be a revenue generator for player cities too.

VE_Strange
11-16-2014, 04:14 PM
For the next patch, i'm being and *** lol, I'd like to be able store things in the Master Ranger's camp, like build one way out on Dath and put money into like a home, or have storage lockers at the space terminals I could rent (make them decently expensive). Could be a revenue generator for player cities too.

http://www.swgemu.com/forums/forumdisplay.php?f=13 Future server ideas ;)

thokep
11-16-2014, 04:14 PM
For the next patch, i'm being and *** lol, I'd like to be able store things in the Master Ranger's camp, like build one way out on Dath and put money into like a home, or have storage lockers at the space terminals I could rent (make them decently expensive). Could be a revenue generator for player cities too.
If it was in 14.1 then no problem at some point, if not that would be a no-go, and should go in the future server ideas forum.

Darksmyth
11-16-2014, 04:15 PM
What you "believe" is irrelevant. What you "remember" matters not. What you can prove is the only thing we care about.

Speaking of which, if you do indeed still have your PRE-CU original *screenshots* , please see this sticky thread ASAP...

http://www.swgemu.com/forums/showthread.php?t=119372

I've searched through hundreds of screenies, and I stand corrected... Weapons were not insurable. Don't have to be a jerk about it.

mrsanders
11-16-2014, 04:15 PM
The sarlaccs on Tatooine and Dathomir will now disease players who wander too close without protectionso does this mean a rebreather?

Condoms. Galactic STDs are the worst.

Valkyra
11-16-2014, 04:28 PM
so does this mean a rebreather?

There's a clothing bodysuit of sorts called a "Sarlacc Coverall" I think, that will protect against it.

shilo
11-16-2014, 04:29 PM
No ADK's?? Also can we still colour code buildings, if not items?

Lord Kohan
11-16-2014, 04:30 PM
There's a clothing bodysuit of sorts called a "Sarlacc Coverall" I think, that will protect against it.

bahahahhahaha

nee2earth
11-16-2014, 04:42 PM
No ADK's?? Also can we still colour code buildings, if not items?

ADK's are on TCNova first. They need to be tested a bit further before being ready for Basilisk.

And you should still be able to colour-code *signs* on certain player structures yes.
------------------


I've searched through hundreds of screenies, and I stand corrected... Weapons were not insurable. Don't have to be a jerk about it.

If you could *hear* my tone while reading those words i typed, you probably wouldn't have taken them so harshly.

Also, although this probably won't provide any comfort to you, keep in mind that often times my replies are edification & education to the entire Community as a whole (aka anyone else reading the thread) and not necessarily directed at 'you' or your person.

Be that as it may, i am a jerk at times. But it gets the job done and gets us closer to 1.0 Release ; which, in the end, is worth the sacrifice to any perception of my cyber-self. :cool:

Lolindir
11-16-2014, 04:53 PM
Be that as it may, i am a jerk at times. But we still like you Nee ;)

Darksmyth
11-16-2014, 04:59 PM
If you could *hear* my tone while reading those words i typed, you probably wouldn't have taken them so harshly.

Also, although this probably won't provide any comfort to you, keep in mind that often times my replies are edification & education to the entire Community as a whole (aka anyone else reading the thread) and not necessarily directed at 'you' or your person.

Be that as it may, i am a jerk at times. But it gets the job done and gets us closer to 1.0 Release ; which, in the end, is worth the sacrifice to any perception of my cyber-self. :cool:

My apologies.

mechwarriordan
11-16-2014, 05:18 PM
Glorious.

Thank you to those fine ladies and gents who are helping with the QA Testing, Development and CodeContributions. It's really appreciated :)

nee2earth
11-16-2014, 05:23 PM
My apologies.

No worries. We're all in this together.

Besides, i never take anything seriously nor personally on the lolInterwebs...except for SWGEmu of course. :cptobvious:

---------

But we still like you Nee ;)

QFE!!!! lol that was an extra special 'qfe' just for you Lolin :master:

TheLeqesai
11-16-2014, 05:58 PM
One step closer!

Are Swamp Stalkers tamable for CH now? I remember having some on Live but can't remember if they were in at launch or added later...

BTW Way to go. It is really cool to see POIS populated. I saw meatlump theaters added in the database... does this mean the static spawns of Meatlumps around some of the Corellian towns are added?

Merlindad
11-16-2014, 06:09 PM
I started playing this again at the puuuurfect time!!!! Thanks for all of the effort from those who have worked on this great digital realty 8)

ToiletDuck
11-16-2014, 06:16 PM
Quick Q. When the new patch to the server is complete will there be any update requirements on the user end?

Klivian
11-16-2014, 06:21 PM
Are Swamp Stalkers tamable for CH now? I remember having some on Live but can't remember if they were in at launch or added later...

BTW Way to go. It is really cool to see POIS populated. I saw meatlump theaters added in the database... does this mean the static spawns of Meatlumps around some of the Corellian towns are added?

Yes, swamp stalkers are tamable and they are spawning in the wilds of Naboo now.

Not sure about meatlump static spawns. I don't think much was done with static city area spawns.

Klivian
11-16-2014, 06:21 PM
Quick Q. When the new patch to the server is complete will there be any update requirements on the user end?

Nope. No client patch required.

Whodatz1
11-16-2014, 06:22 PM
It is no longer possible to attack with a ranged weapon while prone and in melee range

Someone please correct me if i am wrong, but do not ever recall this being implemented on Pre-Cu live servers...sort of a slap to the face of rifleman who use taking cover

Lolindir
11-16-2014, 06:26 PM
It is no longer possible to attack with a ranged weapon while prone and in melee range

Someone please correct me if i am wrong, but do not ever recall this being implemented on Pre-Cu live servers...sort of a slap to the face of rifleman who use taking cover
All things added have been researched by someone, that is why it have been implemented. If you have evidence proving that some thing was different than what have been coded here, please present that evidence on mantis.

TheLeqesai
11-16-2014, 06:27 PM
Yes, swamp stalkers are tamable and they are spawning in the wilds of Naboo now.

Not sure about meatlump static spawns. I don't think much was done with static city area spawns.

Awesome news about the swamp stalkers!
Sadness about the meatlumps. Meatlumps were awesome for AFK grinding, back in the day :P

Kosta
11-16-2014, 07:03 PM
Awesome news about the swamp stalkers!
Sadness about the meatlumps. Meatlumps were awesome for AFK grinding, back in the day :P

There are static spawns of Meatlumps, Ragtags, etc, around Coronet.

ToiletDuck
11-16-2014, 07:10 PM
Almost made it in :D

Slazer
11-16-2014, 07:11 PM
I'm getting a perpetual "Connecting to Login Server" message while trying to log in, even though the widgets and the launcher claim the server is up. Guess it's not quite ready yet.

EDIT:

And now it says it's down. lel.

ToiletDuck
11-16-2014, 07:13 PM
I showed at one point over 40 people were on. I was able to get to my character but the next loading screen after that didn't go anywhere. I thought maybe it was downloading updates or something so I just let it sit. No joy but I did get a beer and take my position. Guess i'll have to drink it now anyway!

Valkyra
11-16-2014, 07:13 PM
I'm getting a perpetual "Connecting to Login Server" message while trying to log in, even though the widgets and the launcher claim the server is up. Guess it's not quite ready yet.

EDIT:

And now it says it's down. lel.

The login server (where you enter your username/pw) and character selection screens are seperate entities code-wise than the zone server (where all ingame actions take place.), at least for the official servers (Nova/Basilisk).

Slazer
11-16-2014, 07:21 PM
Yeah, at one point, I got through the character selection screen and into the main loading screen, and it hung there. That's what clued me in that the server was probably still being debugged, so... patience is my name.

TheSpidy
11-16-2014, 07:33 PM
Plain and simple... you are AMAZING.

Therault
11-16-2014, 07:44 PM
Just logged into the game and there are no player city shuttles avail for use.

Slazer
11-16-2014, 08:02 PM
Whee, I think I just crashed the server. Tried taming a cu pu mount, got an odd error, then the whole server stopped responding. Gonna report it on Mantis.

ToiletDuck
11-16-2014, 08:06 PM
I was half way across rori on my swoop because I couldn't get the shuttle to work lol. Almost killed something!

tkirr
11-16-2014, 08:07 PM
Got over 700 online this time. =P

McKenzieBrother
11-16-2014, 08:41 PM
server closed since like 6am this morning... now it's almost 11pm, locked again >< the waiting is hard :p i'm bored playing Clash of Clans or DayZ ><

nee2earth
11-16-2014, 08:41 PM
Whee, I think I just crashed the server. Tried taming a cu pu mount, got an odd error, then the whole server stopped responding. Gonna report it on Mantis.

Replied...

http://www.swgemu.com/bugs/view.php?id=5717

...as did you, but linking for others to see too.
-----------





Just logged into the game and there are no player city shuttles avail for use.

Devs are well aware of the issue yep.

Rest assured, everyone on the Team is working hard to address all Basilisk merge issues.

Stay patient and aware everyone...and pet a *hamster* somewhere, cuz it might bring Bas's good luck.

ToiletDuck
11-16-2014, 08:56 PM
Can I get an anti decay kit for my patience :D

Slazer
11-16-2014, 09:02 PM
Replied...

http://www.swgemu.com/bugs/view.php?id=5717

...as did you, but linking for others to see too.
-----------






Devs are well aware of the issue yep.

Rest assured, everyone on the Team is working hard to address all Basilisk merge issues.

Stay patient and aware everyone...and pet a *hamster* somewhere, cuz it might bring Bas's good luck.

I made a whole thread to put the pet issue in the spotlight for anyone who was unaware, so hopefully that won't happen again.

I'd also like to note that, for me at least, the language choice drop-down in the UI is bugged. I'll make a Mantis on the issue shortly.

feereless
11-16-2014, 09:08 PM
Any AT-ST yet?

Chainsaw
11-16-2014, 09:14 PM
Any AT-ST yet?

I seen one on Bas.

Slazer
11-16-2014, 09:16 PM
I saw one, halfway through the Mos Eisley cantina roof. Apparently, you can spawn them in-doors at the moment.

ToiletDuck
11-16-2014, 09:38 PM
Couldn't get a shuttle off naboo kept saying I'm too far away and the shuttle never showed.

Jebudei
11-16-2014, 09:56 PM
Brilliant stuff, fair play to all ye *******! Looking forward to checking things out

Slayer45
11-16-2014, 10:02 PM
Lol this thing goes down faster than a cheap Ho right now.

Lichling
11-16-2014, 10:03 PM
Hopefully everything will be smoothed out soon.

Bubile58
11-16-2014, 10:10 PM
Just wanted to say thanks to all the Dev's working on the Merge for your hard work and time. Keep up the good work and don't let the haters get to you.

liambauckham
11-16-2014, 10:21 PM
Yeah well done it must be a nightmare of a task. Did I read that quests are in the latest update and do I have to download any updates or is it all on server?

Klivian
11-16-2014, 10:24 PM
Did I read that quests are in the latest update and do I have to download any updates or is it all on server?

Yeah one or two quests got added...

All server side.

Lichling
11-16-2014, 10:33 PM
How odd I couldn't use head shot from prone anymore when they were within melee range before it went down last. Were riflemen not supposed to be able to do that? Also using mask scent while I had a razor cat targeted caused it to aggro apparently or maybe mask scent always did this, I dunno.

Slazer
11-16-2014, 10:43 PM
Lol this thing goes down faster than a cheap elevator right now.

Bugs are found (sometimes violently), bugs are identified by devs, bugs are patched, server is taken down (if it hadn't crashed from the aforementioned bugs being found), patch is pushed onto server, server is brought up, rinse and repeat.

This is basic development from what I've experienced in other development phase games I've alpha/beta-tested in, and what I assume the SWGEmu devs are doing now. If this is the case, it's to be expected that there will be a lot of downtime- but it should stabilize over time.

Bubile58
11-16-2014, 11:12 PM
Back up seems stable!

Rezulm
11-16-2014, 11:15 PM
Back up seems stable!

But still no starports unfortunately. So i wouldn't get into anything just yet.

CDMan477
11-16-2014, 11:28 PM
Also using mask scent while I had a razor cat targeted caused it to aggro apparently or maybe mask scent always did this, I dunno.

Was curious, so tried to replicate this with a MRanger. Couldn't duplicate it at any range. Might have just been a coincidence or perhaps you can fail at masking your scent and causing agro at lower lvls. Can't remember back to live. Had some lvl 3 womp rats detect me though, so not sure what to think. Same character who is a TKM hit a hell of a lot harder then I remember a year ago when I last used him, but maybe my memory is just fuzzy there.

Whoops. Also meant to mention that I ran down to Libertyville from Bestine while doing this. Their vendors were up, then I bought a shuttle ticket and flew back to Bestine's starport. Shuttles at the starport seem to be heading in and out at normal intervals.

Defiancey
11-17-2014, 12:28 AM
Im stuck on Dant when trying to leave from Agro Outpost. Was sitting there for a good while and the ship never landed.

ToiletDuck
11-17-2014, 01:00 AM
But still no starports unfortunately. So i wouldn't get into anything just yet.

I went through two. Do we know when things will be saved? I don't want to grind just to do it all over again lol

fear_town
11-17-2014, 01:02 AM
Yeah well done it must be a nightmare of a task. Did I read that quests are in the latest update and do I have to download any updates or is it all on server?
Yeah one or two quests got added...

All server side.

Indeed. Just one or two quests got added. Just one or two.

jhylinski
11-17-2014, 01:50 AM
Weren't recource deeds suppose to show recource stats? I get to what I think is the end where you see the actual recource name but nothing on stats

ToiletDuck
11-17-2014, 03:30 AM
so can we play right now or is nothing being saved?

cradossk
11-17-2014, 03:38 AM
Lest not go projecting your hopes onto my words mate. I'm not saying every class needs access to every type of damage. I was quite simply stating that that was the reason SOE Live devs added the one kinetic weapon to the one class a few months after live came out. I cannot recall what class or weapon it was. It's a memory. I could be wrong.

Shocker.

You are wrong.

tsubasa
11-17-2014, 03:59 AM
Great job. Reading the patch notes makes me want to play again

Lichling
11-17-2014, 04:05 AM
so can we play right now or is nothing being saved?

I heard/read in chat they're doing a rollback tonight. I hope they don't go through with it because I made a lot of progress tonight, oh well though.

Kaeneth
11-17-2014, 04:56 AM
Is it intended for neutral players to be able to heal faction npc's? Earlier I saw a Rebel and an Imperial (both npc's) fighting one another and I was able to heal the Rebel as a neutral player.

ForceFielding
11-17-2014, 05:38 AM
Lest not go projecting your hopes onto my words mate. I'm not saying every class needs access to every type of damage. I was quite simply stating that that was the reason SOE Live devs added the one kinetic weapon to the one class a few months after live came out. I cannot recall what class or weapon it was. It's a memory. I could be wrong.

Shocker.

The Berserker Rifle was kinetic

Cremater
11-17-2014, 05:46 AM
so can we play right now or is nothing being saved?

the word is nothing is being saved so you can play and report bugs but nothing you do is gonna count other than reporting any bugs you can find so they can fix things correctly

ToiletDuck
11-17-2014, 06:08 AM
the word is nothing is being saved so you can play and report bugs but nothing you do is gonna count other than reporting any bugs you can find so they can fix things correctlyThanks mate. I was digging around but couldn't find any real answers and for those that understand what unarmed IV grind is like you know how much I don't want to do that again lol.

Kosta
11-17-2014, 06:30 AM
The Berserker Rifle was kinetic

The Berserker Rifle was heat pre-cu.

http://www.swgemu.com/archive/scrapbookv51/data/20071227135036/default_166.html

nee2earth
11-17-2014, 06:47 AM
Weren't recource deeds suppose to show recource stats? I get to what I think is the end where you see the actual recource name but nothing on stats

Yes, they should show the specific resource 'stats', as the final option before you click the last 'ok' and get the resource into your inventory from the deed.

Please attempt it again and if it still persists, file a Mantis Bug Report about it ASAP. (link is in my sig below)

-------



Is it intended for neutral players to be able to heal faction npc's? Earlier I saw a Rebel and an Imperial (both npc's) fighting one another and I was able to heal the Rebel as a neutral player.

Please file a Mantis Bug Report about that and include a *screenshot* uploaded in the report too if you can.

kinohihi
11-17-2014, 08:22 AM
Im a bit confused here? I hear talk about a rollback? does that mean it will go back to publish 5? I waited a long time for CH to be fixed im grinding handler XP right now is it a waste of time? will I lose my XP?

Lord Kohan
11-17-2014, 08:32 AM
Im a bit confused here? I hear talk about a rollback? does that mean it will go back to publish 5? I waited a long time for CH to be fixed im grinding handler XP right now is it a waste of time? will I lose my XP?

not sure if serious

kinohihi
11-17-2014, 08:40 AM
My question was answered in this post guess I will lose the XP I got http://www.swgemu.com/forums/showthread.php?t=147784

VE_Strange
11-17-2014, 08:40 AM
TA himself has acknowledged that he turned off the Saves.

http://www.swgemu.com/forums/showthread.php?t=147784&page=2

pstrawberrie
11-17-2014, 08:43 AM
Great job. Reading the patch notes makes me want to play again

ahazi luv <3

kinohihi
11-17-2014, 08:51 AM
TA himself has acknowledged that he turned off the Saves.

http://www.swgemu.com/forums/showthread.php?t=147784&page=2

yep I see that will just have to lay low and hang out for awhile

sgtfunkadelic
11-17-2014, 09:21 AM
Please check your vendors when Basilisk is online again next. Our devs believe they have found and fixed the issue that caused them to disappear. Shuttles should have been fixed also at the prior restart.

Check starports, shuttles and player city shuttles. When you check vendors do so on one character first then leave and re-visit on another character.

Lolindir
11-17-2014, 09:26 AM
Im a bit confused here? I hear talk about a rollback? does that mean it will go back to publish 5? I waited a long time for CH to be fixed im grinding handler XP right now is it a waste of time? will I lose my XP?Don't listen to rumors. If it didn't come from a member of staff, it's likely not true. What is true though, is that nothing gets saved at this time.


yep I see that will just have to lay low and hang out for awhileOr you could help out reporting bugs?

Yiddo2012
11-17-2014, 09:35 AM
excellent, if this is ok does it mean saves have been turned back on?

kinohihi
11-17-2014, 09:54 AM
If I had a vender I would be more then happy to check and help the DEVS is there anything else I can do to help?
by the way you guys are doing a great job! I appreciate all your hard work

Mizzy
11-17-2014, 09:59 AM
Thanks for all the work

kinohihi
11-17-2014, 10:24 AM
Don't listen to rumors. If it didn't come from a member of staff, it's likely not true. What is true though, is that nothing gets saved at this time.

Or you could help out reporting bugs?

How can I help? I have no vendors im home all day everyday let me know

KloudStryfe
11-17-2014, 10:44 AM
How can I help? I have no vendors im home all day everyday let me know

If you have no vendors, then you must buy from someone else's I presume?? Click theirs / buy something, if it works "test" complete :)
If it doesn't report it on mantis..

sgtfunkadelic
11-17-2014, 11:01 AM
excellent, if this is ok does it mean saves have been turned back on?

They are still disabled and will be until the major bugs have been resolved. Please check vendors, trainers, starports, city and player shuttles again on the next Basilisk restart.


If I had a vender I would be more then happy to check and help the DEVS is there anything else I can do to help?

Check starports, shuttles and player city shuttles and trainers please.

kinohihi
11-17-2014, 11:10 AM
They are still disabled and will be until the major bugs have been resolved. Please check vendors, trainers, starports, city and player shuttles again on the next Basilisk restart.



Check starports, shuttles and player city shuttles and trainers please.

will do Im out in the middle of Naboo everytime the server restarts I end up back in the same spot LOL ill do my best what exactly am I looking for? making sure they all work fine?

ljay1973
11-17-2014, 11:28 AM
Ok, just ran 2 alts back and forth between New Mandalore and Jaegerville on Talus, and every Starport there. All shuttles working fine and animation present and correct.
All Trainers now inplace in both cities
All Vendors appear fine in both cities

sgtfunkadelic
11-17-2014, 11:33 AM
what exactly am I looking for? making sure they all work fine?

Yes please :)


Ok, just ran 2 alts back and forth between New Mandalore and Jaegerville on Talus, and every Starport there. All shuttles working fine and animation present and correct.
All Trainers now inplace in both cities
All Vendors appear fine in both cities

Thanks Dogboy :)

Muzz
11-17-2014, 11:42 AM
Both toons that were previously stuck on Talus have now been able to shuttle around with no issues.

Lichling
11-17-2014, 11:49 AM
Anymore rollbacks or are we safe to play now?

Yiddo2012
11-17-2014, 12:06 PM
Anymore rollbacks or are we safe to play now?

Until confirmed otherwise I would presume that saves are not enabled, not sure if they can enable saves while server is still running though.

Oh the irony of restarting the server to enable saves so that you don't lose stuff when they restart the server, although from that initial restart you would lose stuff as saves were not enabled ... Ok, now my head hurts :)

kinohihi
11-17-2014, 12:20 PM
They are still disabled and will be until the major bugs have been resolved. Please check vendors, trainers, starports, city and player shuttles again on the next Basilisk restart.



Check starports, shuttles and player city shuttles and trainers please.

ok,I just checked out Naboo Keren trainers all there working fine,mission terminals working shuttles and term ticket handler working fine starport working to and from other planets
junk dealer working fine. Bank and Bazaar terminals working fine Repair Garage also working. All player cities shuttles work on Naboo as well

chayn
11-17-2014, 12:52 PM
Thank you one and all for your dedication..... :)

Muzz
11-17-2014, 01:23 PM
It's still over 9k credits to repair a 2390 speeder, twice as much as buying a new one.

myplague
11-17-2014, 01:54 PM
Dantooine seems to be fine, at least all starports. Will check next shuttles and then im advancing to vendors around Dantooine.

Dantooine testing:
Starpots and shuttles
Starports - ok
Shuttleports - ok

Vendors
Shows items - ok
Purchase - ok

Trainers
Training gained skill - ok
Talking with trainer which skill i dont have - ok

Veteran rewards
If its binded to account it says I have 1405 days earned - not working or is there cap?????

Crafting
WS crafting - ok
Smuggler crafting - ok


Will update when going through

Borzas
11-17-2014, 01:55 PM
First of all I must apologize cause of my bad english. Its hard to express myself thats why I havent used the bugreport, instead of Im trying to describe it here:

When Im logging in and wanna change the cursory (ptressing alt to free view) I cant pull teh cursor right.
RIGHT side. I can look around left but not right ...its quite annoying since Im using that mode to running around

myplague
11-17-2014, 01:56 PM
First of all I must apologize cause of my bad english. Its hard to express myself thats why I havent used the bugreport, instead of Im trying to describe it here:

When Im logging in and wanna change the cursory (ptressing alt to free view) I cant pull teh cursor right.
RIGHT side. I can look around left but not right ...its quite annoying since Im using that mode to running around

Maybe you have some problems with your game setup or something. just tested that and worked perfectly for me.

Opinel
11-17-2014, 02:09 PM
Maybe you have some problems with your game setup or something. just tested that and worked perfectly for me.

doublechecked, woking

ToiletDuck
11-17-2014, 03:01 PM
Is there some way, in game or elsewhere, I can check the status to see when saves are back on?

Bubile58
11-17-2014, 03:06 PM
I just checked my vendor and Ad barking does not work didn't know if it was supposed to didn't work before the merge either. Just an fyi no big deal to me.

fear_town
11-17-2014, 03:10 PM
You are wrong.

And your post was pointless as others have already took the time to chime in that I was. Add to the top the fact that I pretty much straight up said I was likely wrong. Let's just agree that you are an ******* and move along shall we.

Bumbi
11-17-2014, 04:22 PM
Please revert the change to not let us put colours in item names :( It wasn't a game breaker and could've stayed the way it was til v0.99 imh. Vendors are awful as it is and with this change it'll be even more annoying trying to find what you're lookin for. I know it's like it was in 14.1, but... ugh.


It's prolly this change that causes the server instability! Remove it and I bet everything will work perfectly :p

Klivian
11-17-2014, 04:40 PM
I just checked my vendor and Ad barking does not work didn't know if it was supposed to didn't work before the merge either. Just an fyi no big deal to me.

Vendor barking has not yet been implemented.


Please revert the change to not let us put colours in item names .... I know it's like it was in 14.1, but... ugh.

I think you know the answer to that then.

Elace
11-17-2014, 04:56 PM
please no rollback

Muzz
11-17-2014, 05:03 PM
Thanks to the devs and the other staff http://i.imgur.com/fsG962t.gif

nee2earth
11-17-2014, 05:58 PM
Is there some way, in game or elsewhere, I can check the status to see when saves are back on?

You mean besides our HOME page and/or the Announcement thread already posted (http://www.swgemu.com/forums/showthread.php?t=147830)?

Fomy
11-17-2014, 06:19 PM
Question here regarding Destroy missions:

After Publish 6, in a AT-ST group and a Bull Rancor group and can no longer pull Janta/Kunga missions on Dant, nor the Big Kimo missions on LOK and it seems even after slice the highest mission payout is 30ksh. Bug?

nee2earth
11-17-2014, 06:30 PM
Question here regarding Destroy missions:

After Publish 6, in a AT-ST group and a Bull Rancor group and can no longer pull Janta/Kunga missions on Dant, nor the Big Kimo missions on LOK and it seems even after slice the highest mission payout is 30ksh. Bug?

Working-as-intended now.

However, let us know if *this* affects you or your groups at all...

http://www.swgemu.com/bugs/view.php?id=5026

ToiletDuck
11-17-2014, 06:44 PM
You mean besides our HOME page and/or the Announcement thread already posted (http://www.swgemu.com/forums/showthread.php?t=147830)?Yes. See how in my post I mentioned in game? How do I know when we're at the next server reboot? Has it already happened?

Ellyssia
11-17-2014, 06:51 PM
The server has been online for 1h 52m (as of this posting at 12:50 MST). The quickest way to see when the server was restarted last is to check the uptime. To answer the question, yes the restart has already happened.

Muzz
11-17-2014, 07:01 PM
Just had a mission S of Cnet update to 4192m away. Surely not right.

nee2earth
11-17-2014, 07:15 PM
Just had a mission S of Cnet update to 4192m away. Surely not right.

Surely you should report any bugs to MANTIS (link in my sig below) rather than in only in forum threads.

Meano Darkstar
11-17-2014, 09:13 PM
Ok I am a forum newbie but here goes - does the Prima Official Strategy Guide count as evidence? It lists all the weapons and shows the Tusken rifle as kinetic. Can provide a picture of the listing if that helps.

Meano Darkstar
11-17-2014, 09:16 PM
BTW testing several of my creatures and attacks and xp gain looks excellent so far.

CDMan477
11-17-2014, 09:24 PM
Ok I am a forum newbie but here goes - does the Prima Official Strategy Guide count as evidence? It lists all the weapons and shows the Tusken rifle as kinetic. Can provide a picture of the listing if that helps.

Heh, I've got that guide and a lot of the stats in there are horribly inaccurate. The guide obviously represents info before the game even launched, let alone 14.1. I'm gonna say no.

Ellyssia
11-17-2014, 09:30 PM
Given that the damage type was changed for Pub 4 (November, last year) based on evidence presented from the 14.1 timeframe.... Unless you can find contradicting information FROM the 14.1 timeframe... it's going to stay as is. (much to either your dismay, or rejoicing, depending on your perspective)

Uru Moomintoog
11-17-2014, 09:57 PM
Danks :) :)

Rodd
11-17-2014, 11:40 PM
Pets can now attack in PvE and CH xp can be gained via PvE combat AND mask scent now works?

THANK YOU!!!!!!!!!

Defiancey
11-18-2014, 12:08 AM
So excited, now i just need bed time for the kids to get here and its game time!

Bodhisattva Starseed
11-18-2014, 07:32 AM
Thanks alot to all the people working on the game. Both in small and big ways. Most people know this is the best MMO by far of all time. There should be made a documentary about the awesome work being done here. We should look into some creativity on the donation part getting more in. Lots of possibilities here.
Again thanks, and the game works remarkable well I can report. Enjoying it from top of Norway. Been watching the Leonids comet shower this night and have Northern Lights almost every night here and midnight sun in the summer. So when i spend time on the computer it has to be quality time. And there is nothing better than SWG Emu.

See ya all in game.

nee2earth
11-18-2014, 07:51 AM
Thanks alot to all the people working on the game. Both in small and big ways. Most people know this is the best MMO by far of all time.

Enjoying it from top of Norway. Been watching the Leonids comet shower this night and have Northern Lights almost every night here and midnight sun in the summer. So when i spend time on the computer it has to be quality time. And there is nothing better than SWG Emu.



I don't 'QFE' posts much ( /nudges Lolindir ) but this one caught my eye-of-appreciation.

The image [of playing] you describe, both in location & sentiment, is...well...just downright cool to imagine.

Anyways, glad you (and everyone) are still enjoying (and supporting) our SWGEmu Project.

regards, Nee

Lolindir
11-18-2014, 01:46 PM
Its not much i post that is QFE worthy, but when it is, you are always there to make sure its taken care off ;)

So, another Norwegian. Have to go up north some day.

black-eye
11-18-2014, 03:49 PM
Thanks so much to all you dedicated Devs and Programmers, I waited for this publish (especially this sort of creature taming) for - dammit - more than 8 years now! While I just had a few minutes game time yet I'd like to say: Great job, you've really made my day! :)

black-eye/Shadowzzz
Farstar Galaxy

Zarniwoop
11-18-2014, 05:39 PM
Just awesome.

Very proud to have been a tiny part of these updates and extremely impressed with this team.

liambauckham
11-18-2014, 05:55 PM
awesome. looks like a tonne of hard work has gone into that. Does that mean the story quests are available or did i miss read it

nivel
11-19-2014, 03:30 AM
long time SWGEMU returning player, been checking in on the updates every couple months even though i haven't been playing.

very glad to see public 6! this update had more than enough to bring me back. thanks for your continued hard work devs! it's much appreciated.

cradossk
11-19-2014, 07:08 PM
And your post was pointless as others have already took the time to chime in that I was. Add to the top the fact that I pretty much straight up said I was likely wrong. Let's just agree that you are an ******* and move along shall we.

You didn't say it straight up, despite numerous people tellin you you're wrong.

You're wrong.

Hefeweizen
11-19-2014, 08:01 PM
Awesome work on the latest Publish, my in-game time is limited but have been making the most of it... the AI improvements have added that much needed "living dimension" that made the game so amazing back when it was new and it was my first MMORPG. Have mostly been waiting for the CH changes being a long time fan of ranged combat/ranger classes it's fun to have a faithful tank by my side again ready to charge into the fray, and with the AI/Factions changes it keeps the game fresh when even the yellow NPCs decide to take potshots at you when stepping out of the Starport because you managed to work your faction standing with them into the negative thousands... have also stumbled over a couple of the newly implemented quest chains... for any of the folks new to the game they are a nice way to get a little RP vibe going and earn some credits in the process (saved 2 gals from those nasty slavers on Tatooine, think sending in the Purgosis was overkill, but very satisfying...)

Keep up the great work! Looking forward to a lot more fun with those critters and maybe seeing what odds and ends those NPCs can cough up to avenge the Cries of Alderaan! (in live I missed chapter 1, got into it in 2 and 3, still remember running with noob PUGs trying to blow up those bunkers on Dathomir and visiting the cloner over, and over and over... good times!)

Thanks SWGEMU Team!

ceogar
11-19-2014, 11:19 PM
wow, this is just so awesome! Keep it up everyone, much appriciated :)

Brutalis
11-20-2014, 12:35 AM
Publish 6 has enough to bring me back.
Confused about the veteran reward system. What constitutes someone as a veteran in this game to receive the reward? Or is there something I need to do in game?

Lolindir
11-20-2014, 07:05 AM
The length you have been on Basilisk I believe.

Muphincaykes
11-23-2014, 01:02 PM
So are all the Vet rewards working? It says i have 395 logged for it and i accepted a few rewards looked in my inventory and now have 4 holonet tracking terminals.

nee2earth
11-23-2014, 03:20 PM
-------
*edited*
moot
************

Muphincaykes
11-24-2014, 07:15 PM
Thank you much for the reply, little busy lately it will be a minute till i log on again... Should getting 4 Holonet Tracking Terminals even be possible from selecting rewards?

Klivian
11-24-2014, 08:17 PM
Thank you much for the reply, little busy lately it will be a minute till i log on again... Should getting 4 Holonet Tracking Terminals even be possible from selecting rewards?

Yes. Most rewards may be selected multiple times. At each milestone, you get to choose from a list of new rewards, plus rewards from any prior milestones.

shilo
11-26-2014, 07:38 PM
I posted this in Development updates, but perhaps it is better suited for this thread.

Is anyone tracking to see if Natural AI behaviors such including herding, stalking and lair defending are working? I have been out in the wilds a few times since Pub 6 was merged. I see that static spawns tend to act like lairs, in that the mobiles are tethered to a spawn point rather than having dynamic movements across the landscape.

I also have not seen any faction wars between animals, for example (cats stalking, and attacking roaming herds of herbivores (Humbaba for example)) on Corellia.

I am wondering, can anyone confirm that they have seen this behavior yet?

ExplosiveCheese
11-30-2014, 02:02 AM
I think the mobs are still tied to their respective spawn point. The "AI able to attack other AI" may have been referring to the pets.

scoobert
12-03-2014, 01:19 PM
Just as a note, and I am sure it must be common, Since the patch I have been seeing at least 10X more desyncs.

Vlada
12-03-2014, 01:30 PM
Just as a note, and I am sure it must be common, Since the patch I have been seeing at least 10X more desyncs.

Much more packet spam since some of the creatures are now actually doing stuff.

scoobert
12-03-2014, 06:43 PM
Much more packet spam since some of the creatures are now actually doing stuff.

Are we still trying to solve this? Looks like the sticky "ending desyncs once and for all" is now defunct. Have we found the cause?

Vlada
12-03-2014, 07:03 PM
Are we still trying to solve this? Looks like the sticky "ending desyncs once and for all" is now defunct. Have we found the cause?

I doesn't look like we found what causing it, could be that client has its limits and code needs to be optimized to fit those limits. Maybe its a new bug that was introduces with pub 6, i have no idea really. Maybe we will find it, maybe someone else will, for now we are all still looking.

Niffer1976
12-06-2014, 12:17 AM
Just for future reference, Support can do nothing about this. If you chose a reward 10 times then there is nothing we can do. So please pay attention that once you click the reward be sure it is in your inventory before clicking another.

Bonowhemm Oplo
12-15-2014, 03:23 PM
Best christmas present we could have gotten.

Thre3zekiel
12-29-2014, 06:23 AM
Awesome. Much appreciated! Fabulous work. This is to be enjoyed!

carpathian
01-12-2015, 03:33 PM
Great work all, have not been on much last few months. But love what I see.

Kethrym
01-16-2015, 06:20 PM
Just wanted to say thank you for your amazing work and dedication to the project. I thought (and vocalized) that the game would never get off its feet without a working AI. Thank you for proving me wrong.

Tolbat
01-20-2015, 11:01 PM
So much progress, Happy New Year all. Hope everyone is well.

jinmaul
01-21-2015, 07:33 PM
I just have a question about taming, i see that the "taming part" is up, but over 30 tame, i just have 1 success....i dont remember that, when the official game was up, it's so hard to tame creature.....is that normal?