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Lolindir
01-16-2014, 06:41 PM
SWGEmu End of Year Update 2013


January 2014
SWGEmu Team



http://img19.imageshack.us/img19/1488/4zaw.png


SWGEmu End of Year Update 2013















Table of Contents

Project Update
Staff Updates
Quick Stats
Staff Round-Table
Closing


http://maxmcc.net/swgemu/icons/Tool-32.pngSWGEmu Project Updates

Major Additions/Changes
[*=1]03/24/2013 - Migrated over to Gerrit Code Review (http://76.73.75.106:8080/#/q/status:open,n,z)[*=1]03/24/2013 - Started using Jenkins Continuous Integration with automated test execution (http://76.73.75.106:8081/)[*=1]06/02/2013 - Publish 3: GC W, Base Busting, Screenplays and Quest (http://www.swgemu.com/forums/showthread.php?t=92830)[*=1]11/04/2013 - Publish 4: DNA sampling, Themeparks, Player City Maintenance, New Loot (http://www.swgemu.com/forums/showthread.php?t=108158)[*=1]11/21/2013 - New SWGEmu LaunchPad released for public testing (http://www.swgemu.com/forums/showthread.php?t=110330)
http://image.ocdsoft.com/images/re7ybh6kesuqb2bhtg43.png


Staff Updates

SWGEmu is Recruiting!
SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread (http://www.swgemu.com/forums/content.php?r=170-Development-Team-is-Recruiting) for more information.


SWGEmu is also in need of other positions filled. For any one interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program (http://www.swgemu.com/forums/showthread.php?t=22)



http://maxmcc.net/swgemu/icons/Chart-32.pngQuick Stats

Developer Code Commits:

Total Commits 2013: 1518

Total Lines of Code (LoC):


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Language files blank comment code

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HTML 12391 122129 37170 3275804

Lua 24285 503016 634064 1745391

SQL 27 1365 2102 453995

C++ 803 77915 35329 252730

C/C++ Header 2335 85161 80692 183178

Javascript 6 2571 60 158311

Bourne Shell 25 8384 10194 60209

IDL 225 8676 2 30596

m4 17 2265 303 19361

make 15 531 614 10746

Python 29 1571 2433 4289

C 1 619 359 3160

Bourne Again Shell 2 190 280 1921

CSS 4 231 38 1163

CMake 16 158 302 500

PHP 1 37 2 256

C# 1 29 5 107

XML 1 30 0 105

MSBuild scripts 1 0 7 42

DOS Batch 2 0 0 4

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SUM: 40187 814878 803956 6201868

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Registration Statistics:


May 12, 2013 - 510 accounts registered
September 26, 2012 - 72 accounts registered
May 2013 - 4957 accounts registered
October 2013 - 3013 accounts registered
2013 - 48,533 accounts registered; average 4044.42 per month
User Activity Statistics (Users online in one day):

Most users online: February 24, 2013 - 2458 users
New thread statistics (Posted threads):

June 2013 - 4625
October 2013 - 2524
Most viewed thread: Project Status List (http://www.swgemu.com/forums/showthread.php?t=75)
Most replied thread: What are you listening to right now? (http://www.swgemu.com/forums/showthread.php?t=157)
Most popular forum: Basilisk Trade Forum (http://www.swgemu.com/forums/forumdisplay.php?f=196)



http://www.maxmcc.net/swgemu/icons/Chat-bubble-32.pngStaff Round-Table


bluree - Developer

2013 was a great year for the project as a whole. 2 Major publishes, the switch to Gerrit/Jenkin, increase in community/dev activity, and the new & improved SWGEmu lp client.

Although I have been away from the project/game the last several months due to RL and work, I am ramping up for a full time return shortly to start squashing some bugs and contributing to the Jedi progression. The project is a long way from completion but looking back at this past year I am very excited and optimistic about what 2014 will bring us.

A big special thanks to our EC/Support/CSR/QA/Mod folks. The work you guys do for us all on a daily basis isn't always easy, fun and often times thankless but you guys still do an amazing job and we all appreciate the hardwork.

Oh, and happy new year everyone, party hard!!!! :)

elpete - Developer

It's been a great year. My first full year with the project. I have learned so much from the team. It goes to show that a hobby can have a lot of real world benefits.

I think one of the major high points of the project was the move to the new Gerrit/Jenkins - the Community should be thanking those that made this move. That makes contributing so much quicker/easier. We also got some new devs, QA and staff that are great and easy to work with.

I think it's really awesome that BE, DE, CH, and mounts are now starting to appear on Nova. What great progress by the guys and gals working on that.

It was busy year for me. I was involved with the team and spent tons of time working on GCW and Player Cities which made it to Basilisk. Thanks to the whole community, QA, Staff and Devs in getting all the research & testing done. One thing I learned about myself is that I probably prefer bug fix / QA more so than new feature implementation.


Work picked up a lot toward the end of the year and I was AWOL for a bit. I'm back to fixing occasional bugs and hope to continue doing so.

Ivojedi - Developer

It's been a little over a year since I started contributing code to this project. Time sure does fly!

To be honest, when I first decided to start submitting patches, I wasn't sure if they'd be approved or not. I only had the barest idea of what I was doing. I've never been a professional programmer, and hadn't done any coding for about a decade. I started with small tweaks and was surprised when they were approved. I kept branching out and doing larger and larger things. I've certainly made mistakes and have had to rewrite a lot of my own code multiple times to get it approved (and even afterwards when it broke things). I've certainly learned a lot this past year and I want to give special thanks to the other developers (especially TheAnswer, Loshult, and ElPete) for putting up with my inexperience and helping me along the way.

I was completely surprised the day I was promoted to developer. I never expected it, given my limited experience and ability. Since then, as before, I've tried to familiarize myself with more and more of the code base and become as competent as I can be. There's still a lot I do not know and much that is outside of my experience or beyond my ability. Regardless, I want to do what I can to keep this project moving along, and to learn more as I go.

It's been an honor to have had the opportunity to help this past year to rebuild this game that we all love and miss. I have every intention of continuing to do so. I'm currently working on pets and hope to have them in as functional a state as possible in time for our next publish to Basilisk. In the mean time (and beyond too!), I'd like to encourage you all to spend time on Test Center Nova. The more bugs we can catch and squash the better. QA team members, Community Testers, and all the others who choose to regularly spend time on Nova have my deepest respect. Without you all, our game would not be as good as it is. Hats off to you all!
Loshult - Developer

I'm really glad that we decided to switch source version control system to Git and to use Gerrit/Jenkins as our review and verification. It has simplified the review process for us developers. I remember that I before the switch almost spent all my time on this project reviewing, applying and compiling patches from community contributors. With Gerrit and Jenkins this process became quick and easy. Two really big publishes this year and the size of the list of changes in each weakly update shows how much faster our progression has been since then.

We have also introduced the Google Test framework together with the Google Mock framework as our unit test and software integration test frameworks. We can now create unit test for our new code, ensure that the tests passes with every commit through the verification in Jenkins. Hopefully this will save us at least a couple of bugs every now and then. For the Lua part of the code we now use the Busted unit test framework.

A big thank you to everyone who help us get closer to our goal! Developers, QA, Event Coordinators, CSR, Forum Moderators, Testers, Players, Community and whoever else that I forgot to mention! Let us hope that 2014 will be as progressive as last year and we will soon(tm) be at our goal!

Oru - Developer

2013 was such a busy year but my time was not mostly spent working on the emu. First baby born, switched jobs with more responsibilities and what little time i had left i worked on future engine improvements and managing the NPO.

After all it is so nice to see that the project goes on in good hands even without me being around too often. There has been such a great progress and seems things go on quite smooth compared to previous years.

Hope to see the project gets close to completion this year, keep up the good work guys!

Scurby - Lead Quality Assurance


It has been an amazing year. I look back at the time I was writing this last year.... I was brand new to the project. I had very little idea what do to or how to do it. I have learned so much in this last year. Just enough to realize that I have a lot left to learn. One of the things that have had the biggest impact on me this past year are the people I have met. The opportunity to interact and get to know them has been an opportunity I would never have experienced any place else. I have had the opportunity to learn more about this game than I ever thought possible. Not just the game, but how it is put together and the people that have made it possible. My awe from a year ago has turned into true respect and admiration for all those who give their time to volunteer. My deepest thanks to everyone for giving me this opportunity to be of service to the project and the community.

Pub 3 was huge. 10 months of hard work. It brought the GCW to life again. Those wars are still waging across Basilisk. Themeparks, POI's, Caves, and Quests helped to fill out a lot of the old feel of the game. Pub 4 was even bigger. In 3 months time. That went by so fast it seems time stood still. It brought the ability to master the Bio-Engineer profession. Imperial and Marauder themeparks. And DOTS. Tons of new loot items were added. Now we are into Pub 5. Creature Handler and Driod Engineer have begun to take shape. Watching pets and droids follow players around on Nova has ignited that old feel yet again. And yes, even the Jedi progression is getting some serious attention. It's been a truly amazing year for me.

I look forward to 2014 and the changes it will bring. I get excited to see what will come next or what new person I will meet. Most of all, I want to thank our community for all the support and dedication to the project.

PS. Get on Nova and lend a hand. There is always something to do.

nee2earth - Quality Assurance

To all Staff & Community:

I have a tendency to get overly sentimental about such things (SWG being one) but as Han Solo might say: Don't get all mushy on me kid!

So i shall just keep it short & sweet...And say this:

These words i type to all of you here are spawned with the utmost gratitude, respect, and pride for recently being able to chat/test/work in a more official capacity each free day as a new member of the SWGEMU Team.

I am very much looking forward to 2014 and helping out as much as possible; while hopefully learning as much as possible too.

Happy Holidays to you all...and to all, a good next Year!

./bow, Nee

Vlada - Lead Moderator

Another great year is behind us. Though not much has changed on our website and IRC, but development wise 2013 is probably the year when we progressed the most. Basilisk looks more and more like a real play server. With every publish its getting harder and harder to explain to people that we are still in Alpha development phase. Our community is growing, our numbers on Facebook page (https://www.facebook.com/SWGEmu?ref=hl) and our Facebook group (https://www.facebook.com/groups/2226999134/) are going up at the steady pace. I should also mention our twitter (https://twitter.com/SWGEmu) and G+ page (https://plus.google.com/u/0/b/111157792808951455128/dashboard/overview) too. Like every year we had our ups and downs, but we are still here, going strong and we are step closer to our goal.

I want to thank our great SWGEmu team for everything they do day in and day out, and I want to thank you all, the greatest and most dedicated community any game has ever had, for your continuous support and... well for being made of awesome.

Happy New SWGEmu Year folks!!!

Bigevil - Community relations


Happy 2014 everyone! :) Last year saw many major landmarks reached, and a wonderful swelling of community support and volunteerism. So many new people have joined the team and made amazing contributions to push things along at a heady pace! Red names, blue names, green names....kind of blue names...you get the idea. :p

The strides the team makes each week in development, support, testing, etc leave me excited for our future. They continue to amaze me with their steadfast devotion of time and effort to get us to the end goal. The time that each one of you in the community put towards testing, playing, and reporting what you find makes the job of the really smart people around here (not me) a lot easier. Please continue to do so, and we will realize our shared dream in due time.

Those among the community that continue to peruse the forums and offer sage advice to newcomers and those in question, I thank you. Its the collective experience and shared desire that make this a special place. Continue to submit your findings, report wrong doing, help out your fellow players, and be genuine movers in the community. With all your help and support, we will be able to give the team the tools and support they need to see this endeavor through.

So, continue to help out other players in game, offer suggestions with merit, submit ideas and reports, draft guides for knowledge enhancement, and make our little corner of the galaxy a better place. Happy New Year!

Lolindir - Moderator

The time have come to say goodbye to 2013 and welcome 2014. I came in as an moderator this year and I have found the experience interesting and insightful. There have been a few additions to staff this year, but more have left than come aboard. My wish for 2014 is that there would be more people interested in spending there free time aiding the project as members of staff.


The project it self had a bit of a slow start of the year, but have really picked up pace toward the end. We have seen two publishes merged with Basilisk in a short time and currently we can see CH pets/droids on Nova and Jedi unlock been worked on, even some AI work have been started. Really excited to see what the project have in store for us in 2014!


I would like to thank every one making this project possible, from coders, testers, support to the ones donating there hard earned cash so we can hold both our servers up and running, thank you all.

Niffer - Lead CSR/EC

The CSR/EC Team has been busy this year. We no longer are 2 teams and now work together to help our community with issues and events.

CSR--(Customer Support Representative)
We work hard trying to get everyone's tickets answered as well as live chat support. Everyone has been great working with us to determine if their issue is a bug or just something simple. Live Support has shown to be a great addition to support. With every new system there are pros and cons but as of right now things seems to be going smoothly. Everyone seems to be passing by the rules and not reading them to understand they can not have Multiple Accounts (http://www.swgemu.com/forums/showthread.php?t=28). The CSR's are working to get these entered and get players back playing as quickly as possible but you must read the rules and see what information we need to make the process go a little quicker.

EC--(Event Coordinator)
Our Events are picking up and that is good to see. Developers have helped us work up 2 different types of mobs now, we now have event mobs for those guilds or cities that wish to have a private event or we have our regular lootable mobs for public events. Staff will be hosting a Staff Event every month starting in January. Not every event will give out a badge but there will be lootable mobs. We ask that even if all you require is a system message for a player event that you fill out an event form (http://www.swgemu.com/forums/showthread.php?t=44760) as we now have a calendar that staff uses to keep up with the events. Your event will be placed on our calendar so no other event is scheduled at the same time. We hope to see our calendar grow for the upcoming year.

We have lost a lot of Staff Support members and we have gained some as well. Each and every one did great and are doing great in helping us keep this project going. For those no longer with us, you will be missed and we thank you for the work you put in as volunteers for this project. As for those that are with us now, It is great having you here and get ready here comes 2014.

Happy Holidays!!





http://maxmcc.net/swgemu/icons/Chat-bubble-alt-32.pngClosing


We would like to take this opportunity to thank each and everyone of our community members for your support, donations and your time spent with our project. 2013 had a slow start, but picked up momentum towards the end, letting us see pets and droids running around on Nova and commits toward creature AI. With your continued support we hope to keep our momentum and take our project to new heights in 2014.



We are proud to be part of such a dedicated community. Happy New Year!








~The SWGEmu Team

sgtfunkadelic
01-16-2014, 08:26 PM
Thanks so much to all of you involved in bringing this amazing game back. There's been so much progress last year and I have no doubt that with this team 2014 is going to be another brilliant year for swgemu. Thank you!

Opiam
01-17-2014, 02:26 AM
I cant thank you folks enough for all you have done for the project over this past year. You have given up your own time to bring back what many of us absolutely love - SWG. If any of you ever visit Australia, I will surely be buying you a beer or three.

Sohta
01-17-2014, 12:57 PM
Thank you guys for all your hard work. I still can't believe this game is actually getting revived. The greatest game ever made will not just be a memory. You guys make it reality. Hope everyone has a happy new year. I personally will devote more free time from basilisk to test nova and help any way I can.

Viaron
01-18-2014, 03:19 AM
Great Year.
Shout out to my homeboy Vlada. Love you long time.

Naik0i
01-18-2014, 11:33 PM
Amazing year you guys! I can't believe how far everything has came!

Baldrick
01-20-2014, 05:37 PM
Absolutely wonderful progress and commitment from the team. Its a joy to see all the game features turn red to green on the development chart over the months and year. Best of luck and wishes this year and all that follow for our community and its many developers.

p.s. Looking forward to Pets, Droids, and Jedi causing havoc on Basilisk!

Jebudei
01-22-2014, 05:52 PM
You SWGEmu people are *******, really amazing stuff! Thank you so much

odwill
02-03-2014, 02:37 PM
Great year team! Keep it moving forward, miss you all!!