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View Full Version : Publish 4: DNA sampling, Themeparks, Player City Maintenance, New Loot



Lolindir
11-04-2013, 02:12 PM
Publish 4: DNA sampling, Themeparks, Player City Maintenance, New Loot...

System

Improved server stability
Added several unit tests for code verification
The server now recognizes where terrain has been modified (no more getting stuck when exiting a faction base)
Behind the scenes AI updates have begun

POI/Cave/World - Added spawns to the following locations:

Corellia: Kor Vella, Rebel Hideout
Dantooine: Lizard Cave
Endor: Jinda Ritualist Cave, Ewok Tree Village x2
Lok: Nym pirate cave
Naboo: Mordran POI, Kaadara, Abandoned Imperial Outpost
Rori: Narmle, Rebel Outpost, Restuss, Hyperdrive Research Facility, Poachers vs. Creatures battle
Tatooine: Mos Taike, Ruined Village, Jawa Traders, Imperial Detachment HQ, Several static spawns
Yavin4: Light/Dark Jedi Enclaves

Creatures/NPCs

Fixed resources, resists, attacks, weapons, and loot on several mobs
Marauder and Jinda clan NPCs now have loot
Non-GCW faction points are now awarded from kills
Static spawn creatures that are milked and killed will now be milkable again after they respawn
Ragtag npcs on Corellia are once again attackable
Fixed some npc type lairs that were incorrectly marked as creature lairs for spawning purposes
Junk dealers should now buy many types of looted junk (newly dropped junk only)
Zero resists and vulnerabilities were being displayed and handled backwards. This is now fixed.
Creatures will now heal their lair for an amount based upon their level instead of all creatures always healing their lairs for a static amount
NPCs with lairs no longer heal the lair
Tusken Banthas now appear with saddles
Some static spawns now have a randomized respawn timer
Force choke has been reworked and re-enabled

Missions

There are no longer missions for every type of creature that spawns in the wild
Fixed descriptions on faction missions
Added missions for many types of npc targets

Theme Parks/Quests

Added support in the themepark logic for a new type of mission
Added the Imperial Themepark
Added Marauder Themepark
Added Diktat Quest
Added Zeelius Kraymunder quest
Added Biribas Tarun quest
Hedon Istee's quest is once again available and should function more reliably
Weapons and armor given out as reward will now have full condition
Jabba's themepark: tweaked several missions, added faction rewards, and entry restrictions
Themepark/task mission targets should no longer spawn inside buildings
Made adjustments to decrease the likelihood of a themepark/task mission failing to spawn

Dungeon

Updated appearance, attacks, weapons, loot, and position of many mobs in the Geonosian Lab
Rebreathers now properly protect from gas clouds in the Geonosian Lab
Rebreathers can now be looted in the Geonosian Lab
Added destructible debris to the Geonosian Lab
Test spawns have been removed from the roof of the Death Watch Bunker

Items

Fixed certification for executioner's hack
Tusken rifles now deal energy damage
Backpacks and weapons with skill mods will now show the mods, and they'll properly be applied/removed when the item is equipped/unequipped
The Gamorrean Battleaxe, jagged vibroblade, and grooved two-handed sword now have their dots
Nyax necklace now has it's skill mod
Newly crafted generic crafting tools can now be used to craft furniture of low enough complexity
Fixed max range on featherweight fwg5 and modified republic blaster
Featherweight fwg5 now has it's skill mods and correct damage type
Newly crafted modified republic blaster, enhanced E-11 carbines, and nightsister energy lances will have their dots

Loot

Added locked containers, satchels, and cargo pockets, and some other types of junk loot
Armor, grenades, and heavy weapons can now drop as loot
Looted weapons now have a chance to have a DOT (or even two or three) on them
Looted weapons and wearables now have a chance to have skill mods on them
Many stormtroopers have been seen carrying wanted posters
Janta knives can now be found
Many new loot schematics are now available
Added firework packager and parts
Added some painting/posters
Added picture/viewscreen printers and parts
Reinforced kliknik shells now only drop from the Geonosian klikniks
Loot can now be found in yellow named variety, which have one or more increased stats
Looted weapons and weapon components can no longer have a higher minimum damage than maximum damage
Added skill buff enhancements to loot
Skill mods on looted items should now be somewhat more appropriate to the item type
Added some gungan loot
Added some jawa loot
Legend tells of the existence of a bracer that imbues great power into a nightsister (at least that's what the fashion mavens say)

Player Cities / Politician

Garage service fee can now be collected, and displays on the city status report
Property tax can now be collected
Removed unnecessary radial menu options from civic structures' structure terminals
Removed everyone but the mayor from all civic structure permission lists
Civic structures now have a 250 item storage limit
Politicians can no longer place civic structures in a city where they are not the mayor
Shuttleports will now function right away if moved
Streetlamps, statues, and fountains can now be placed as outdoor decorations in cities
Fixed max treasury withdrawal
An email is now sent to citizens when a mayor withdraws credits from the city treasury
Cities can now be renamed
City Specializations can now be removed
City expansion/contraction will now add/remove citizens
Player whose residence is a commercial structure should no longer arbitrarily lose citizenship
City maintenance is now charged for City Halls, registration, civic structures, mission terminals, skill trainers, and decorations
Emails are now sent for city maintenance and when a structure is repaired
Maintenance report now show the cost for decorations
Placing a skill trainer or mission terminal now costs an up front fee from the city treasury
When a city contracts, amenities outside the new radius are now properly destroyed
A city that contracts to below rank 3 will automatically be unregistered

Combat

An area attacks will now only consume 1 charge of a powerup
Accuracy from food (snow cake) no longer gives twice the expected bonus
Armor Rating and Penetration are now properly ignored when the target is vulnerable to the attacker's damage type
It should no longer be possible to attack while knocked down
Lairs, turrets, and other attackable non-creature objects will no longer always take 10X damage. Creature lairs will still take increased damage after spawning all their mobs
Special attacks with damage multipliers will now use them when calculating damage vs. lairs and turrets
The strength of dots from special attacks is no longer reduced by the armor/resists of the target
Fire dots will now add battle fatigue along with wounds, and the number of wounds inflicted increase as the target's battle fatigue increases
Dots will no longer automatically clear when a player logs off (but persist for their duration just as buffs do)

GCW

Jamming an uplink terminal now correctly requires the investigation 2 skill
Slicing a security terminal now correctly requires the slicing 1 skill (and no longer gives you the success message twice)
Override terminal slicing now grants 1000 dna sampling xp
Fixed turrets resists
Turret's armor rating now works and an attackers armor penetration now works versus turrets
Invalid deeds are no longer listed when choosing a defense to donate to a base
faction bases will now only appear on the planetary map to a member of the same faction
When a player faction base is destroyed, it's mobs should no longer continue to respawn
Several world GCW bases are now randomly populated with either rebel or imperial forces
Four of the world GCW bases now count toward planetary control and player can "bust" them to change which side controls them
The faction cost penalty for not having planetary control no longer applies to both sides in the case of a tie

Professions

Architect:

Garden schematics now have their additional templates
Crafting of crafting stations now uses artisan assembly and experimentation
Artisan:

Vehicle customization kits now function
Fixed powerups to always have 100 uses
Bio-Engineer:

DNA sampling is now available!
DNA templates can now be crafted
Pet deeds can now be crafted (but have no stats, and cannot be tamed)
Flavor tissues now work as expected
Bounty Hunter:

All tiers of BH missions have more possible targets
Increased BH mission payouts somewhat to be more in line with 14.1
Adjusted droid tracking success calculation to better support higher level targets
Probe droids will no longer remain in the world when a player logs off, and now require you have a biological signature before they can be called
Carbineer:

Burst shot 2 is now a cone attack
Combat Medic:

Strength Area Disease Medpack C's can now be crafted
Dot packs are now affected by heal recovery food
Fixed the range at which a combat medic can throw their dots
Trying to throw a dot while out of range no longer delays the use of another dot pack
Examining a ranged or area stimpack should now list all of it's relevant attributes
Commando:

Flamethrower specials now apply a fire dot.
Doctor:

Applying a stronger resist buff now reports the increase in strength rather than the new strength
Cure packs and state heal packs are now affected by heal recovery food
Jedi:

Always in motion, the future is
Medic:

Dragging an incapacitated/dead player between a building and the outside world no longer warps the target to close to 0,0
Increased the power of first aid
Fixed injury treatment speed for stims, cures, and state heals
Fixed stim pack and wound pack use to properly consume a charge of heal recovery food
Merchant:

Vendors will now display maintenance rate and time remaining
An item's listed price on a vendor will now include any sales tax
Musician:

Added /changeband, /stopband, and /startband
A group can now only have 1 song playing at one time
Static, outdoor instruments can no longer be moved
Pistoleer:

Pistol accuracy while standing skill mod now works (old skill tapes with the mod won't work)
Rifleman:

Fixed movement during and after taking cover
Scout:

Searching lairs, foraging, and medical foraging are now separate and can all be used in the same place without causing the others to find nothing
It is no longer possible to search an npc type lair
Smuggler:

Slicing 1 is now required to slice terminals
Added Underworld 1 faction point discount
Faction perk costs will now reflect a smuggler's discount in the recruiter conversation
Squad Leader:

Formup now always removes all stun and dizzy effects on group members
Retreat now only has HAM cost for the squad leader and not all group members
Teras Kasi:

Power boost has been fixed and re-enabled

Player

Some species now have eating sounds
Passive wound regeneration (such as in a med center) will now also heal wounds on secondary stats
Spice downers are 100% yuckier
Clone request windows no longer offer cloning at every facility on the planet (only closest and pre-designated)
Closest cloning facility should never list one in a city in which you are city banned

Guild/Group

Guilds can now be added to structure permission lists
PA halls now have medical modifier like other player houses

Misc

Structure Status will now display time remaining
Planetary chat is now available!
Quality on fishing poles should now matter
Windows during fishing should now close when they're supposed to and not stack up on the screen
Starting to fish without bait on the pole no longer creates free bait
Event Coordinators can now buff, area buff, and area rez players during events
A renamed waypoint can now have just as long of a name as a newly created one
Certain locations will now automatically eject players who log out inside of them (Geonosian Lab, Death Watch Bunker, Warren, Bestine ID Tent, and Mos Eisley Med Center)
Examining a vehicle now shows the owner

Zop
11-04-2013, 02:13 PM
nice updates

Cisco-Kid
11-04-2013, 02:15 PM
Thanks!

10 char

backstab74
11-04-2013, 02:15 PM
You guys are Awesome

kruge99
11-04-2013, 02:16 PM
w00h00 thanks!!!

hamiltonguy420
11-04-2013, 02:22 PM
Wow guys....best update yet...cant wait to add the guild to our structures instead of one by one...

Great job.

thebunny
11-04-2013, 02:22 PM
Awesome job, thanks!

Jole58
11-04-2013, 02:24 PM
awesome, can't wait to get back on.

xenotrip
11-04-2013, 02:26 PM
Nice work. Excited to check out the new stuffs!

wilpbar
11-04-2013, 02:28 PM
Excellent work. Can't wait to get back on with the new additions.

lefsef
11-04-2013, 02:29 PM
ecellent!!! :))

jedimegon
11-04-2013, 02:30 PM
Sweet! I'm pumped.

Lusty
11-04-2013, 02:35 PM
Fully sick bro

tsubasa
11-04-2013, 02:36 PM
Great job amazing!!!!


are the adrenal gland lootable too now???

nukeboy
11-04-2013, 02:38 PM
this is a very very nice update i like dat planet chat good keep it up

LadyCabbett
11-04-2013, 02:40 PM
Wow guys....best update yet...cant wait to add the guild to our structures instead of one by one...

Great job.

I made a macro for various add perms needed.. yay me wont need to use the guild one now!

Can honestly say that's a ton and a half up updates to the game. So can't wait to get back on and have some fun!

Thank you all so very much for all the hard work you all put into our beloved game :) I very much appreciate it :)

Ticarus
11-04-2013, 02:44 PM
Hedon Istee's quest is once again available and should function more reliably

yay scythe blades

Starrie
11-04-2013, 02:45 PM
Great work everyone thank you all !!!!

Janus209
11-04-2013, 02:46 PM
Thank you.

Facefister
11-04-2013, 02:47 PM
Smuggler:

Slicing 1 is now required to slice terminals
Added Underworld 1 faction point discount
Faction perk costs will now reflect a smuggler's discount in the recruiter conversation


Do you mean "Slicing 2" is now required?

Qui-larek
11-04-2013, 02:50 PM
Excellent update as always.

I am actually excited about replacing soem of the gardens in Imperial Outpost to proper tatooine ones :)

terek1017
11-04-2013, 02:50 PM
Nice job devs. This is a great update!

wonderin01
11-04-2013, 02:53 PM
Wow, what a tonne of work! Good job, devs! :D

Ivojedi
11-04-2013, 02:55 PM
Do you mean "Slicing 2" is now required?

Nope, slicing 1. Pre-publish 4 you only needed novice to slice terminals.

makednoce
11-04-2013, 03:03 PM
Nope, slicing 1. Pre-publish 4 you only needed novice to slice terminals.

Since this is true they added Locked Containers to be opened with Novice Smuggler.

Nice.

clowniin
11-04-2013, 03:03 PM
Wannabethefirst to post a dot weapon for sale ;)

Tschai
11-04-2013, 03:06 PM
Great update!
Good job devs. :)

Isvitro
11-04-2013, 03:10 PM
good job! that seems excelent!

jencry
11-04-2013, 03:11 PM
Woot! Thank you Thank you Thank you! Christmas came early this year

popejnpl
11-04-2013, 03:14 PM
Awesome job devs! Look forward to working the bugs out!

Aksys
11-04-2013, 03:14 PM
Absolutely awesome.

MrObvious
11-04-2013, 03:15 PM
Are the medicine use SEA's disabled in this Publish as expected? Any other skill mod changes to note?

I am reading through all the commits, can't seem to do a search properly.

Jcasey
11-04-2013, 03:30 PM
Are the medicine use SEA's disabled in this Publish as expected? Any other skill mod changes to note? was wondering this tooooooo

Sajun
11-04-2013, 03:33 PM
My head asploded while reading this! <3 you guys!

whisoo
11-04-2013, 03:41 PM
Excellent! :D Thankyou!

dynamite
11-04-2013, 03:43 PM
I made a little whoop when I saw powerboost was back.

whoop!

marsorbust
11-04-2013, 03:55 PM
I hope to see screenshots of yellow named loot popping up on the forums today!!

Great work as always Devs!

ftpgodmode
11-04-2013, 03:57 PM
Event Coordinators can now buff, area buff, and area rez players during events
next scandal will be ec area rezzing their friends cus too scared to clone

arween
11-04-2013, 03:59 PM
deepest bow ! good work, a huge step on a long journey :-)

shivashandra
11-04-2013, 04:02 PM
AWESOME ! very nice update ! thank you devs !

Vlada
11-04-2013, 04:04 PM
Event Coordinators can now buff, area buff, and area rez players during events

next scandal will be ec area rezzing their friends cus too scared to clone

What EC's?

Loc-nar
11-04-2013, 04:04 PM
Event Coordinators can now buff, area buff, and area rez players during events

next scandal will be ec area rezzing their friends cus too scared to clone

Please make a video about it.

epaos
11-04-2013, 04:05 PM
moving the chains devs, great work. Cant wait for a whipe so i can return to my most loved game.

tsubasa
11-04-2013, 04:06 PM
Lmaoooo always QQ'n even in joyful occasions

Hanthos
11-04-2013, 04:09 PM
Ooooh, Goody-Goody!

Hawak
11-04-2013, 04:12 PM
Just awesome :) Can't wait for it to goes live ! I want to do new bounties and get those crazy rewards x)

rgburba
11-04-2013, 04:12 PM
moving the chains devs, great work. Cant wait for a whipe so i can return to my most loved game.

And why would they wipe?

Sajun
11-04-2013, 04:13 PM
"Added Marauder Themepark"

Does that mean the armor set for it is in as well? Always liked that little set of armor.

Sajun
11-04-2013, 04:16 PM
And why would they wipe?

There is a scheduled wipe once they hit 14.1 and release the official server, if you didn't already know. There are plenty of reasons for one final wipe, if you play long enough you'll see why. =)

novak64
11-04-2013, 04:17 PM
moving the chains devs, great work. Cant wait for a whipe so i can return to my most loved game.You're going to have to wait till the project is complete in order to play if that's the case.

Ivojedi
11-04-2013, 04:17 PM
"Added Marauder Themepark"

Does that mean the armor set for it is in as well? Always liked that little set of armor.

Yes, it is.

ftpgodmode
11-04-2013, 04:22 PM
What EC's?

i guess we will have to wait and see!

Sajun
11-04-2013, 04:22 PM
Yes, it is.

<3

So superexcitedomg.

Sajun
11-04-2013, 04:23 PM
i guess we will have to wait and see!

What exactly are you complaining about now?

wharmaster
11-04-2013, 04:24 PM
Great Job everyone!!!! We are getting closer and closer!

mym
11-04-2013, 04:24 PM
Yo... anybody miss me? Lol

Vlada
11-04-2013, 04:25 PM
i guess we will have to wait and see!

I guess you didnt notice we dont have an EC team anymore.

makednoce
11-04-2013, 04:26 PM
I guess you didnt notice we dont have an EC team anymore.

I guess you will make one.

Sajun
11-04-2013, 04:28 PM
If you're talking about the event coordinator team, didn't notice if we ever had one. And if we did, what happened to it?

Vlada
11-04-2013, 04:29 PM
I guess you will make one.

Oh no, if and when we have enough staff maybe we will make one, until then CSR's will have to help with events.

BladeSpinner
11-04-2013, 04:29 PM
Thanks Guys n Dolls for bringing the game back, Not only have you done this really well but showing the Bird to the bigoted SOE that I like so much - I have been really enjoying its diversity as it was, please just one wish from an old fart - I miss Space, my ships and that part of the game ^^

novak64
11-04-2013, 04:30 PM
If you're talking about the event coordinator team, didn't notice if we ever had one. And if we did, what happened to it?Eaten by the Acklay.

domecheck
11-04-2013, 04:32 PM
Totally siked about this update. Thanks for all the dedication and hard work guys.

Vinn
11-04-2013, 04:33 PM
Certain locations will now automatically eject players who log out inside of them (Geonosian Lab, Death Watch Bunker, Warren, Bestine ID Tent, and Mos Eisley Med Center)


Brace yourselves. The blink macros are coming.

ftpgodmode
11-04-2013, 04:35 PM
I guess you didnt notice we dont have an EC team anymore.

ohh snap garva saved the project

AtomicGecko
11-04-2013, 04:35 PM
Very exciting!!!

saiyuk976
11-04-2013, 04:40 PM
Tusken Rifle is now Energy damage?

Am I missing something... Why is this changing?
I remember it being kinetic damage in live.

VE_Strange
11-04-2013, 04:41 PM
Thanks to all of you from the Devs to the Mods and CSR's on down the line!

You guys need a medal or something already!

kemistry
11-04-2013, 04:41 PM
"Legend tells of the existence of a bracer that imbues great power into a nightsister (at least that's what the fashion mavens say)"


LADIES!! time for your bf/gf/hubby/wifey/lover (or just do it yourself :P) to get dirty in the caves of Dathomir :D

good luck everyone!! whoop whoop!!

ftpgodmode
11-04-2013, 04:46 PM
Oh no, if and when we have enough staff maybe we will make one, until then CSR's will have to help with events.

no more ec team, we just upgraded them to csrs

SidyasSWG
11-04-2013, 04:48 PM
Hey all. My first post to the forums, but an awesome thread to post to!

I've been back playing for about two weeks now and have to say, loving the work the devs have put in. I tried a while back, but there were DeathBlow mobs spawning outside the Starport in Mos Eisley and I just couldn't get started and got frustrated. Glad I've returned to a GREAT work in progress, and knowing the project continues due to awesome Devs here at SWGEMU makes it that much sweeter.

Thanks guys and gals!

jeffhoe
11-04-2013, 04:50 PM
Yus! Can't wait to get on again

Sajun
11-04-2013, 04:50 PM
Hey all. My first post to the forums, but an awesome thread to post to!

I've been back playing for about two weeks now and have to say, loving the work the devs have put in. I tried a while back, but there were DeathBlow mobs spawning outside the Starport in Mos Eisley and I just couldn't get started and got frustrated. Glad I've returned to a GREAT work in progress, and knowing the project continues due to awesome Devs here at SWGEMU makes it that much sweeter.

Thanks guys and gals!

Welcome back!

Omens
11-04-2013, 04:55 PM
*thumbs up*

zadde
11-04-2013, 05:11 PM
atlast, •Planetary chat is now available!

RedFive
11-04-2013, 05:12 PM
Powerboost!!

JohnSRice
11-04-2013, 05:13 PM
How do I logon to Nova TC when I only have one server listed in my LPE?

Ellyssia
11-04-2013, 05:16 PM
you choose Nova to create a new character on when you get to the character select screen.

Colr Lanos
11-04-2013, 05:17 PM
Are there any updates for Droid Engineers? DE is not listed under Professions. :(

brandnew
11-04-2013, 05:19 PM
god bless you , everyone!

ImperialSun
11-04-2013, 05:19 PM
Another superb set of patch notes, congrats to all involved and thanks again for all of your hard work :)

Driz

Loc-nar
11-04-2013, 05:23 PM
Are there any updates for Droid Engineers? DE is not listed under Professions. :(

No, nothing DE or CH related.

JohnSRice
11-04-2013, 05:24 PM
you choose Nova to create a new character on when you get to the character select screen.

I can't get to the selection screen when Basilisk is shut down. Error says server is not online.
And I only have one listing when I open LPE. It says 'All servers except basilisk' no other servers are listed.
What I need is the Nova TC info.

brandnew
11-04-2013, 05:25 PM
since there is only one thread to discuss. i will have to camp here.

absolutley i say woohoo to the /band"commands. this is a real enrichment to the entrtainer professions. very good step.

VE_Strange
11-04-2013, 05:26 PM
@john

just hit play... log in, and then when it lists your toons, choose create new.

Lolindir
11-04-2013, 05:26 PM
Go to character creation. There you will have the option for nova or bas.

Ellyssia
11-04-2013, 05:29 PM
you can also save yourself some time and frustration with LPE by just using swgemu.exe from your swgemu directory to launch the game.

makednoce
11-04-2013, 05:30 PM
Force Choke is back?
WoW no more mr.nice Nightsister :)

Bobbybuche
11-04-2013, 05:36 PM
Very excited about this!!

VE_Strange
11-04-2013, 05:38 PM
Force Choke is back?
WoW no more mr.nice Nightsister :)

Well this will thin out the herds at the nightsister caves and such ;)

Ryaustal
11-04-2013, 05:41 PM
atlast, •Planetary chat is now available!

lets hope the spam bots stay out of it

Eldacar
11-04-2013, 05:47 PM
Well this will thin out the herds at the nightsister caves and such ;)

It's not really dangerous, it's not like it used to be.

makednoce
11-04-2013, 05:53 PM
Well this will thin out the herds at the nightsister caves and such ;)

I will be there to take some pictures from nasty Nightsisters slaying inocent swordsmans :p

Darth Malevolence
11-04-2013, 05:55 PM
Awesome job!!! Keep it up.

Lolindir
11-04-2013, 05:57 PM
lets hope the spam bots stay out of itIgnore is your friend

nee2earth
11-04-2013, 05:59 PM
are the adrenal gland lootable too now???

Yes they should be.

--------

Superb work as always Dev Team.

./pep-talk Pub5 & beyond!

Folky
11-04-2013, 06:03 PM
As always, to all the devs & code contributors & testers a massive thank you for using your spare time to make this amazing project come to life for ours!

VE_Strange
11-04-2013, 06:03 PM
I will be there to take some pictures from nasty Nightsisters slaying inocent swordsmans :p


Bah! there is no such thing as an innocent swordsman... ;)

Bertlast
11-04-2013, 06:05 PM
Force Choke is back?
WoW no more mr.nice Nightsister :)

It's not deadly like it was early in bas. What is going to hurt a lot and surprise people are bleeds. Might want some first aid in your temps.

iluvnug
11-04-2013, 06:08 PM
Great work. Thank you very much for putting this together. This update was ready a lot quicker than the last. Good show!

makednoce
11-04-2013, 06:10 PM
It's not deadly like it was early in bas. What is going to hurt a lot and surprise people are bleeds. Might want some first aid in your temps.

/disappointed

I was hoping for something similar to that first choke.

kebb
11-04-2013, 06:18 PM
Tusken Rifle is now Energy damage?

Am I missing something... Why is this changing?
I remember it being kinetic damage in live.

I was wondering the same thing. The only reason anyone ever used a crafted tusken was because it dealt kinetic damage with decent AP. Not complaining, just curious.

Congrats on an awesome publish!

Vlada
11-04-2013, 06:25 PM
I was wondering the same thing. The only reason anyone ever used a crafted tusken was because it dealt kinetic damage with decent AP. Not complaining, just curious.

Congrats on an awesome publish!

I think it was changes in one of the later patches and that it did Energy damage during 14.1.

ImperialSun
11-04-2013, 06:25 PM
I was wondering the same thing. The only reason anyone ever used a crafted tusken was because it dealt kinetic damage with decent AP. Not complaining, just curious.

Congrats on an awesome publish!

/agree...definitely remember that WAS the only reason to bother using Tusken rifles...the kinetic damage...perhaps it was changed to energy in time for pub 14 which is the publish that SWG EMU is emulating? That's the only reason I can think of anyway...

Driz

Kelanos
11-04-2013, 06:28 PM
SUPERB work!!!

saiyuk976
11-04-2013, 06:29 PM
I think it was changes in one of the later patches and that it did Energy damage during 14.1.
Thanks Vlada.

If it was like that in 14.1 then the change makes sense :-)

novak64
11-04-2013, 06:29 PM
I think it was changes in one of the later patches and that it did Energy damage during 14.1.And iirc I think it was changed back in the CU leading many to believe it was a bug. I could be wrong but that's how I remember it going down.

shubaz
11-04-2013, 07:08 PM
woot woot !!!

rgburba
11-04-2013, 07:13 PM
There is a scheduled wipe once they hit 14.1 and release the official server, if you didn't already know. There are plenty of reasons for one final wipe, if you play long enough you'll see why. =)

So this is still a while off then I assume?

iakobon
11-04-2013, 07:14 PM
awesome awesome awesome! although i had heard rumors of musician xp being fixed. perhaps it was a lie, but i didnt not see anything about it in the notes

Vlada
11-04-2013, 07:20 PM
So this is still a while off then I assume?

Yes.

bdreason30
11-04-2013, 07:48 PM
thanks for all your hard work.

lamikgb
11-04-2013, 07:51 PM
tusken rifles now deal energy damage
wth???????

Opiam
11-04-2013, 08:49 PM
WWow. Great update team. Another step closer to tthe end goal!!

Soulfly
11-04-2013, 09:00 PM
Big ups to the Devs, thanks a bunch!

shilo
11-04-2013, 09:08 PM
Sweeeeeeet!!

comadorh
11-04-2013, 09:12 PM
Thanks for the hard work!!!!

Soulfly
11-04-2013, 09:16 PM
Do any of the theme parks give new badges?

washedout
11-04-2013, 09:29 PM
Thank you!

Insuperab13
11-04-2013, 09:30 PM
Now lets all get out there and test pub 5!

brandnew
11-04-2013, 09:49 PM
im ready to play music the all night long. one bandsong, not the catscream music as it was before:)
very very big up!

nee2earth
11-04-2013, 10:11 PM
Do any of the theme parks give new badges?

The Imperial Theme Park does yes.

I don't recall the 'Marauder' Theme Park ever giving a badge though (except the basic POI badge) .

Stern
11-04-2013, 10:27 PM
Awesome job, not just this patch, but as a whole I have to say thank you and WOW, its really coming together!

wulfman_ga
11-04-2013, 10:52 PM
Sounds good, great work, looking forward to this.

Dyreal
11-04-2013, 11:11 PM
Publish 4: DNA sampling, Themeparks, Player City Maintenance, New Loot...

System

Certain locations will now automatically eject players who log out inside of them (Geonosian Lab, Death Watch Bunker, Warren, Bestine ID Tent, and Mos Eisley Med Center)


Does Bestine ID Tent, and Mos Eisley Med Center now have fat loot???

Lolindir
11-04-2013, 11:14 PM
No, but they both tend to lock characters, so that you can not log in to them and have to be moved by CSRs.

Dyreal
11-04-2013, 11:22 PM
No, but they both tend to lock characters, so that you can not log in to them and have to be moved by CSRs. So a lot of people was trying to get niffer's attention.

Lolindir
11-04-2013, 11:24 PM
yeah and some several times...

Dyreal
11-04-2013, 11:27 PM
yeah and some several times... Pretty much need buffs form imp theme park right? Also it takes a few hours right.

llando
11-04-2013, 11:41 PM
First, thanks a million to all of the devs and contributors, etc., for all of this!

You are doing a truly remarkable job recreating this great MMO.

Making ends meet just got easier for newbies with working junk dealers.

A couple of questions:

Will there be any way to tell whether a Pistol Accuracy while Standing tape is post-Pub 4 and thus will work?

Is someone on staff willing to help on a general review and updating of the SEAs sticky regarding what works & what doesn't (and what works but is only helpful at sub-Master level, what "works" but isn't helpful, and what is duplicated or supplemented by BE clothing, etc.) in the Trade Forum? I'd be willing to edit / re-write / coordinate if someone can answer some questions for me.

(I'd also be willing to update the existing, very misleading price range suggestions in the sticky if I could invite SEA buyers / sellers to submit information about recent purchases / sales so that accurate current prices would be reflected.)

Sajun
11-05-2013, 01:45 AM
I... LOVE... the new spice downer animation. I'm assuming it's new because this never happened to me before, but now while I have downer effects, my character drops to his knees coughing and hacking every 4-5 seconds. Love it. ^_^

Nolcro
11-05-2013, 01:58 AM
Items

Tusken rifles now deal energy damage


What was the reason for this change? Weren't they always Kinetic damage?

nee2earth
11-05-2013, 02:04 AM
Pretty much need buffs form imp theme park right? Also it takes a few hours right.

If you mean 'Do you need to be buffed to complete the Imperial Theme Park?' , then the answer imo is: Depends on your profession, template, and skill.

As to your second question: Once again, it all depends (on how many times you've run it before) . My suggestion would be to simply just go start it and see where the fun takes you.

nee2earth
11-05-2013, 02:08 AM
What was the reason for this change? Weren't they always Kinetic damage?

Apparently, during the 14.1 pre-cu SWG era , they were technically Energy damage. Therefore, that's how they are currently on EMU.

Personally, i find such damage for that particular Rifle to be utterly illogical...And i'm hoping someday, for SunCrusher, it will be on the long list of 'exceptions' to the 14.1 complete emulation rule and instead be Kinetic.

Mokbah
11-05-2013, 02:25 AM
Ohh wait, can we have bio eng pets now??? Can I have cats????

Bertlast
11-05-2013, 02:54 AM
Ohh wait, can we have bio eng pets now??? Can I have cats????

You can drop them in a building, but you can't generate them from a pet deed.

Mokbah
11-05-2013, 03:27 AM
You can drop them in a building, but you can't generate them from a pet deed.

WOA! That's all I want, wooot thank you!

Soulfly
11-05-2013, 03:30 AM
WOA! That's all I want, wooot thank you!Mreeeooow!

llando
11-05-2013, 03:43 AM
My question may have been lost in my congratulatory comments.

Will there be any way to tell which Pistol Accuracy while Standing SEAs are post-Pub 4 (and hence will work)?

(Is there a way to tell which LLC tapes are post-Pub 3?)

Mokbah
11-05-2013, 03:45 AM
Mreeeooow!

Haha for sure :D

Soulfly
11-05-2013, 03:48 AM
Is it possible to add WP to the POI and theme parks in the OP?

Superjebus
11-05-2013, 03:51 AM
Way too much awesome to pick a favourite. I do have a question though.



Loot can now be found in yellow named variety, which have one or more increased stats
I use the Rebel colour scheme, and everything is named in yellow. Any idea what colour these will be under that colour scheme?

Soulfly
11-05-2013, 03:52 AM
Way too much awesome to pick a favourite. I do have a question though.



I use the Rebel colour scheme, and everything is named in yellow. Any idea what colour these will be under that colour scheme?LOL That blue is so annoying, I use the Hutt scheme.

Klivian
11-05-2013, 03:58 AM
Is it possible to add WP to the POI and theme parks in the OP?

I can't update the OP, but here are most of them. Safe travels!

Corellia: Kor Vella, Rebel Hideout (-6584 5915)
Dantooine: Lizard Cave (4198 5116)
Endor: Jinda Ritualist Cave (-1714 9), Ewok Tree Village x2 (66 50) (4553 -2466)
Lok: Nym pirate cave (-2996 -668)
Naboo: Mordran POI (2850 1084), Kaadara, Abandoned Imperial Outpost (972 -1346)
Rori: Narmle, Rebel Outpost (3689 -6403), Restuss, Hyperdrive Research Facility(-1130 4544), Poachers vs. Creatures battle (773 -2109)
Tatooine: Mos Taike, Ruined Village, Jawa Traders (-6124 1869), Imperial Detachment HQ (-2563 2098), Several static spawns
Yavin4: Light/Dark Jedi Enclaves (-5514 4912) (5070 310)

kebb
11-05-2013, 03:58 AM
Roll out the (yellow) barrels, roll out the (yellow) barrels today!

Soulfly
11-05-2013, 04:07 AM
I can't update the OP, but here are most of them. Safe travels!

Corellia: Kor Vella, Rebel Hideout (-6584 5915)
Dantooine: Lizard Cave (4198 5116)
Endor: Jinda Ritualist Cave (-1714 9), Ewok Tree Village x2 (66 50) (4553 -2466)
Lok: Nym pirate cave (-2996 -668)
Naboo: Mordran POI (2850 1084), Kaadara, Abandoned Imperial Outpost (972 -1346)
Rori: Narmle, Rebel Outpost (3689 -6403), Restuss, Hyperdrive Research Facility(-1130 4544), Poachers vs. Creatures battle (773 -2109)
Tatooine: Mos Taike, Ruined Village, Jawa Traders (-6124 1869), Imperial Detachment HQ (-2563 2098), Several static spawns
Yavin4: Light/Dark Jedi Enclaves (-5514 4912) (5070 310):Thanx: a lot

Takhomasak
11-05-2013, 04:55 AM
I love it! I just wish that 90% of my guild and city had been patient enough to see this publish! ... I no longer have a guild and city :/


edit - actually it's more like 98% :'( :'( QQ

VE_Strange
11-05-2013, 05:07 AM
I love it! I just wish that 90% of my guild and city had been patient enough to see this publish! ... I no longer have a guild and city :/


edit - actually it's more like 98% :'( :'( QQ

That is sad, sorry to hear it.

And I guess the server is going to make a liar out of me....

Ivojedi
11-05-2013, 05:30 AM
My question may have been lost in my congratulatory comments.

Will there be any way to tell which Pistol Accuracy while Standing SEAs are post-Pub 4 (and hence will work)?

(Is there a way to tell which LLC tapes are post-Pub 3?)

Before using and equipping? not really. If you put it in a socket and equip it, valid ones will add to the skill from your skill tree. Invalid ones will add a second line in your skill mods list.

Amerika
11-05-2013, 06:05 AM
Before using and equipping? not really. If you put it in a socket and equip it, valid ones will add to the skill from your skill tree. Invalid ones will add a second line in your skill mods list.

I sense a lot of scamming coming in the very near future.... /jittering eyes

ashur
11-05-2013, 07:08 AM
ho lee chet

Awesome awesome update.

it feels like the game is almost finished

lamikgb
11-05-2013, 07:13 AM
You can drop them in a building, but you can't generate them from a pet deed.
Awesome new decor!

Superjebus
11-05-2013, 08:23 AM
are the adrenal gland lootable too now???

Yes they should be.
I've looted plenty before the merge.........am I missing something?


Yo... anybody miss me? Lol
Where have you been hiding?

llando
11-05-2013, 09:02 AM
Before using and equipping? not really. If you put it in a socket and equip it, valid ones will add to the skill from your skill tree. Invalid ones will add a second line in your skill mods list.

So, unless I loot one myself, I have to assume any available to me are very likely non-working. Would it be hard in future when replacing non-working attachments with working ones to add some indicator (text color, font size, all caps, or description altered in some other way) to make it possible to tell?

tsubasa
11-05-2013, 09:18 AM
I've looted plenty before the merge.........am I missing something?


Where have you been hiding?

My bad i meant the fixed ones that give you a short buff

muttBunch
11-05-2013, 01:32 PM
Figured I'd chime in...AWESOMENESS! The Dev team - You guys kick a$$

Warsign
11-05-2013, 02:13 PM
Simply amazing!

iphito
11-05-2013, 02:16 PM
You forgot to mention that it now takes about 10 times longer to destroy some structures for missions. Specifically the bandit banners (Allakhir?) on Tatooine. I think some of those creatures with 350 life shouldn't have nests and banners with 8k life that only take 50-200 dmg a shot from pistols 4 (using scout) or unarmed 3, takes a very long time to destroy them, about 3 times longer than it does to take care of all the mobs.

brandnew
11-05-2013, 02:56 PM
You forgot to mention that it now takes about 10 times longer to destroy some structures for missions. Specifically the bandit banners (Allakhir?) on Tatooine. I think some of those creatures with 350 life shouldn't have nests and banners with 8k life that only take 50-200 dmg a shot from pistols 4 (using scout) or unarmed 3, takes a very long time to destroy them, about 3 times longer than it does to take care of all the mobs.
as it was in original game if i remember right.

iphito
11-05-2013, 03:32 PM
It was nowhere near this even in Beta, especially not in release, and it is a newly recent thing. Allakhir banner with 15000 life using a Scout blaster with a speed of 2 (pretty good one) firing away for 80-200 dmg, if you do max damage every time will take about 75 shots (150 seconds, or 2 and 1/2 minutes), even worse if you are raising unarmed 3 to 4 and doing about 120 max to it. Now I know these guys have around 2200 life so their structures have a bit more health, but even the Weequay's Banners have 8000 (for mobs that have 350 life) and take a disproportionate amount of time to destroy. Before this latest patch this was not the case at all. 2-5 minutes to down a banner that wont fight back and has nothing guarding it is a bit lame. I'm just wondering if they buffed structures to keep higher Tiered skills like rocket launcher from 1 or 2 shotting towers without fighting the mobs at higher end missions.

brandnew
11-05-2013, 03:38 PM
i remember that killing a lair alone took time.
also i remember scatterpistols had a lair faster down than a pistoleer.
NPC lairs had random ham and coud take minutes to take down solo.especialy when not mastered combat.
(edit) i talk about the lair, not its npc )

soggster
11-05-2013, 05:13 PM
Can someone give the server some Viagra to help keep it up please? Lol J/K But looking forward to levelling BE once server is stable.

Blitzpuppet
11-05-2013, 07:41 PM
Hmm, a lot of people seem to be a little upset over the change that I suggested/bug reported about Tusken Rifles being Energy Damage.

Rifleman was one of the first professions I chose back in June 2004...I remember shooting the rifle and thought it was SO stupid that a projectile would deal Energy damage...but I lived with it and noticed during CU testing that they FINALLY fixed it to Kinetic. Maybe that's what most are remembering? CU Onward had the Tusken Rifle being Kinetic

Here's a good post: http://forum.galaxiesreborn.com/rifleman/a-rifleman-s-faq-t204.html

And here's my initial bug report (some of the links may be dead by now): http://www.swgemu.com/bugs/view.php?id=3913

susanmarblesoft
11-05-2013, 10:17 PM
Kudos to the devs, the admin team, the QA team, the community team, and any other team I don't know about who participates in the advancement of this emu.

It gets better and better with each publish. It's amazingly impressive work. I am privileged to be one of your donors. It's the way I know how to contribute.

Thank you all once again!

Cryogenic001
11-11-2013, 10:30 PM
The only negative thing I have to say is that combat seems to be buggy. I can go prone, get undercover, aim, and the guy will just stand there for 30 - 40 seconds before falling over backwards. I will not have even heard the shot, he made no yell upon death. And the other thing is the random disconnect from the world. It's not a true disco, but you can eb running through the world and your chat will be going off like mad, then all of a sudden everything stops even though you are still moving through said world. Then when ya disco and reco everything is back to normal!

Vlada
11-11-2013, 10:51 PM
The only negative thing I have to say is that combat seems to be buggy. I can go prone, get undercover, aim, and the guy will just stand there for 30 - 40 seconds before falling over backwards. I will not have even heard the shot, he made no yell upon death. And the other thing is the random disconnect from the world. It's not a true disco, but you can eb running through the world and your chat will be going off like mad, then all of a sudden everything stops even though you are still moving through said world. Then when ya disco and reco everything is back to normal!

Do you have any macros running during combat maybe?

Viaron
11-12-2013, 10:46 AM
Update looks great! Good work all.

ImperialSun
11-20-2013, 02:31 PM
Do you have any macros running during combat maybe?

I've noticed this happening quite frequently since Pub 4 was pushed to Bas aswell.

I'll be in a med centre or cantina for example getting a buff and all of a sudden my /tell commands wont register on screen, or for example I will be listening/watching an entertainer with no buff after 2 mins....no macros or anything like that running.

A disco/reco sorts everything out no worries.

I would like to bug report this but have no way of quantifying it or recreating it at will so not sure what information I can provide to assist??

Vlada
11-20-2013, 02:46 PM
I've noticed this happening quite frequently since Pub 4 was pushed to Bas aswell.

I'll be in a med centre or cantina for example getting a buff and all of a sudden my /tell commands wont register on screen, or for example I will be listening/watching an entertainer with no buff after 2 mins....no macros or anything like that running.

A disco/reco sorts everything out no worries.

I would like to bug report this but have no way of quantifying it or recreating it at will so not sure what information I can provide to assist??

http://www.swgemu.com/forums/showthread.php?t=45602

ImperialSun
11-20-2013, 03:53 PM
http://www.swgemu.com/forums/showthread.php?t=45602

Thanks Vlada, I would give you a /lick but I hear your Krayt Dragons get jealous very easily...

RYK3RxDARREN
11-29-2013, 04:51 AM
Great additions, cant wait till i get to experience base busting, will be fun

Ramakin
12-18-2013, 01:43 PM
The only negative thing I have to say is that combat seems to be buggy. I can go prone, get undercover, aim, and the guy will just stand there for 30 - 40 seconds before falling over backwards. I will not have even heard the shot, he made no yell upon death.

I'm not sure if this is the same issue you are talking about here and I seem to recall something similar happening on the original game but I can't be 100% about that now as it was a long time ago.

My Commando can do a /flameSingle2 against a mob and all that happens is they die and fall over, I get no animation and no weapons sounds, in fact I don't move at all. I'm am guessing its because the damage done is much higher than the mobs HAM and therefore they die instantly but it would be nice to see the animation fire every time it’s a valid hit. It is easy to recreate as I just have to find a low level mob and call /flameSingle2, it does it on the cone command too if all the mobs are lower level than the damage dealt.

HuxleyWelles
12-28-2013, 05:06 PM
MAJOR Kudos on this all!!!!

Yoyimbo
12-31-2013, 01:41 AM
Hi! I am as big a newbie at Star Wars Galaxies as probably possible and this is also my first post - so go easy :). I love Star Wars however, and this is the most fun I've had in a video game for a long time. Very impressive work! Anyway, the point is this: I wonder if the "become a Force Sensitive" feature is implemented. A little off topic but I have tried searching but found little concrete info, and I kinda wanna know because.. well, Lightsabers. Thank you and I would greatly appreciate an answer!

Best Regards (and happy New Year!),
Yoyimbo

M3Power95
12-31-2013, 04:52 AM
Hi! I am as big a newbie at Star Wars Galaxies as probably possible and this is also my first post - so go easy :). I love Star Wars however, and this is the most fun I've had in a video game for a long time. Very impressive work! Anyway, the point is this: I wonder if the "become a Force Sensitive" feature is implemented. A little off topic but I have tried searching but found little concrete info, and I kinda wanna know because.. well, Lightsabers. Thank you and I would greatly appreciate an answer!

Best Regards (and happy New Year!),
Yoyimbo

To quote Lolindir and the Devs: Always in motion the future is. That means that there are no jedi yet and there probably won't be for a while. It will be worth it when it does come. I just can't wait for CH to go live on Basilisk!!!

dayvee123
01-02-2014, 01:50 PM
I want to thank you guys for the awesome job you're doing. keep up the good work and again its appreciated :)

zthomas1020
01-16-2014, 08:28 AM
So grateful for the work y'all are doing. Thanks!

griffz
01-17-2014, 06:19 PM
thanks to the community and the devs team !
so happy to see SWG revives

VictorStone
04-01-2014, 05:16 AM
With this update does this mean I will no longer be able to slice terminals without Slicing I?

Vlada
04-01-2014, 06:20 AM
With this update does this mean I will no longer be able to slice terminals without Slicing I?

Yup

Lolindir
05-18-2014, 11:32 AM
New patch notes have been posted, so closing this one.