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Updated: Wednesday, 09 November 2005
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Star Wars Galaxies |
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By Christian Svensson
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Galaxies Growth
This year, the release of Episode III has fueled significant growth for
the title and indeed it's the release of the final Star Wars that has
prompted the timing on these changes. "It's great to have a movie like
Episode III that gets people excited. We tried to time these changes
with the release of the DVD," says Smedley. "There will also be a big
marketing push that follows as well. The game is just a lot more fun
now and I say that as a game player, not just the head of the company."
Early Feedback
Anyone who's invested hundreds of hours into their characters (in some
cases thousands of hours) and chosen professions might be
understandably riled at the thought that these significant changes that
might render that "work" pointless. Indeed, even minor tweaks to MMOG
mechanics or character balance is often enough to cause shockwaves
through a game's community. Jeff Hickman's rant at the Austin Game
Conference focused precisely on these sorts of changes. He probably
wasn't aware of what SOE was planning when he gave that speech.
A change of this magnitude, where the underlying mechanics and class
balances have been completely scrapped and redone, has never been
undertaken on a live MMOG like this.
So how is the fan base reacting?
"It's mixed. It's very positive [feedback] from the people who are
actually playing it. And we also have the expected push back from the
people who haven't actually logged in to try it," says Smedley. "Once
people get in there, it's overwhelmingly positive. It's the "the sky is
falling" crowd on the forums that's still going to take some
converting. I understand that. These are big changes."
The Future of Star Wars: Galaxies
With more development resources being applied to Galaxies than any
other product at SOE, a new expansion pack and new features are
going to be rolled out in the next six to eight months, mostly focusing
around the Galactic Civil War. "We have some big events in store and
we'll be working on the story line so it actually means something if
you're imperial or if you're a rebel," says Smedley.
Smedley says that these changes will keep Star Wars: Galaxies as a
going concern. "We wanted to breath new life into the game and make it
the Star Wars experience that people always wanted it to be.
"Despite some of the rhetoric coming from the existing player base,
we've not noticed any rise in people canceling their subscriptions.
It's just a very small, very vocal minority."
Accessibility
"People assume that 'accessibility' means 'dumbing it down' and it
means nothing of the sort. 'Accessible' means that it's understandable
and intuitive and there's more rewards sooner. We're trying to take the
grind out of it and do that in a way that makes you feel like you're a
part of the Star Wars universe. There's a quote about the original
design of Galaxies that says it was too much like living the life
of Uncle Owen (the moisture farmer) and not enough like the life of
Luke or Han Solo. We want to deliver more of the heroic Star Wars
experience.
"One of the nice things about the changes we're making is that the
platform for the game will be stronger and be giving the game more
longevity. We're going to be doing graphical enhancements and
other enhancements. We want to make sure we're building this game to
last another five to ten years. For some of the stuff we have planned,
we really want to see more people getting involved. We want to really
have large scale galactic civil war, and not the small skirmishes we're
having today."
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