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Introduction to Version 4
Sketh Rial
This manual is intended as a manual for Droid Owners. It is not intended
as a full DE guide - there are some great guides on the SOE boards.
However, this post should cover most everything you need to know about
owning a droid.
Version 4 incorporates changes made in the Febuary publish, and comments
made on version 3.
Training Droids
So, you got this new droid deed. What to do?
Well first, you have to tame it from your backpack. Use the radial menu,
and select tame. This will bring the droid out for the first time. After
this, the droid will be stored in your data pad, not your pack.
Now, you want it to do tricks Well, here is how you teach it.
Use the radial menu to select Program.
Select the skill you want to program. The droid will respond with a ?
Type the following
/say name command
Where name is the optional name you want to give it, and command is the
command you want to bind to what you are training. For example, lets say
you have you have a droid that you want to name Snoopy, and you want to
train it to follow. You might then select the Follow option from the
programming list, then type:
Snoopy follow
Note that naming a droid is optional - you can leave out the name in all
the training steps. Also, note that names and commands are case
sensitive (hence,in the above example, typing /say snoopy FOLLOW would
not make the droid follow you). Also, the same name filter is on for
droids, so no numbers or special characters are allowed. Fianally, human
form droids (3P0's, LE Repair and Surgicals) do not accept names at all.
When the droid accepts the training, he will respond with a !
Once you train about 5 commands, the droid will take on the name you are
using to train him. Also, note that you must use the phrases to train
him in public chat (don't try to give your droid a direct tell).
If you change a droid's name, make sure to retrain all the commands that
had the name bound to it.
Note that the "human form" droids (surgical, repair, protocol) cannot be
named.
Once you have trained a command, you can use it again by saying, for
example, "snoopy follow"
The most important commands to train are, group, follow, stay, befriend,
patrol, set patrol point, delete patrol point. In the case of the probot,
you of course want to train the attack and guard command command. Do NOT
train delete... there is not point... that sets the droid free, and you
will never control him again. I list group first, because if you are
solo hunting, and group with your droid, you will get the exp bonus for
fellows without having to share exp with the droid. So, I really think
that those that don't yet have droids need one. Also, having a probot or
BLL grouped with you can result in higher missions when you go to the
mission terminal.
While you can only have one droid out at a time, the formation commands
can be used to set the offset of the droid. It appears that they
intended to allow for multiple droids at one point, but no longer do so.
However it has been reported that Column will have the droid follow
directly behind and Wedge will have the droid off to the left and a
little behind.
There is one other usefull item - the /tellpet command. This will allow
you to give your droid commands without having to "spam" the surrounding
area with the commands to your droid.
It is also possible to assign macros to the commands. This way, if you
wanted to have your Probot named Faust, but did not want to type "/tellpet
Faust attack" every time you wanted him to attack, you could just assign
that string to a macro, then assign the macro to a function key.
Types of Droids
At this point in time, there are four basic types of droids:
- Battle Droids
- Bounty Hunter Droids
- General Function Droids
- Specific Function Droids
Note: AT-ST's are NOT DE made droids.
Battle Droids have inherrent combat abilities (attack). Defense in all
droids is based upon the armor modules placed in the droid. In addition,
extra functionality can be added to these droids by adding functional
modules. Currently there are two battle droids - the probot and the
DZ70.
Bounty Hunter droids are special use droids used in the investigation
line of the bounty hunter line, and will not be covered in detail here.
These are the Seeker and Probe droids (note: not probots). In general,
though, seeker droids are used to find a target on the planet you are on
(investigation 1 and 2), and probe droids are used to find marks on
other planets (investigation 2, 3 and 4). Both seeker and probe droids
have multiple charges.
General function droids are the non-combat droids. There is no inherrent
functionality in these droids, but functionality can be added by having
functional modules installed when the droid is crafted. Note that
modules can only be placed in a droid at the time of crafting - once the
droid is crafted, it's abilities cannot be changed. General function
droids can have armor added for defense.
Specific Function Droids are non-combat droids with inherrent
functionality. There is one such droid at this point in time - the Power
Droid. Currently, the repair droid is bugged, and cannot repair even if
a repair module is installed in it, and the surgical droid must have
medical modules installed to be used to assist in healing.
All non-inherrent functionality is determined completely by the modules
that are mounted in the droid. These modules currently allow medics to
heal outside the cantina, crafters to craft as though the droid were a
personal crafting station, repair of other droids, and item and data
storage.
Droid Chasis
The following droid chasis are available:
MSE & MSE Advanced - These are the little beeping shoeboxes on wheels.
The MSE has a single module slot, the MSE advanced has two sockets.
DZ-70 & DZ-70 ADV - Little silver spheres with legs that float around.
They are somewhat like Darth Maul's seekers in Episode I (though, what
Darth Maul actually had was seeker droids). As combat droids, they are
capable of attack. The basic model does 20-30 damage, has 45 HAM and
have a spot for armor and a module. The advanced model has about 180
HAM, and does slightly better damage.
R5, R4, R3, R2 & ADV models - These are the famous R-series droids from
the movies. The better the model, the better the droid, in so far as it
can hold more moduels. See below for a description of the modules.
Probot & ADV - The battle droids. For the first month of the game, they
were uber, then they were nerfed, and the December patch made them
pretty nice again, though not as nice as they were in the first month.
They can hold armor; the basic probot has one slot, the advanced has two
for utility modules.
The Surgical Droid & ADV - There is a common misconception that this
droid would have inherrent healing abilities, but it does not. The most
comon configuration is to place a food/chem station and a L6 healing
module in it. Item and data storage do not work in this droid. It can
also take a personality chip to make it talk. Currently, only the
sarcastic and worshipful personality chips work reliably - though the
other's have been reported to work sporatically.
LE repair droid - There is a problem with this droid - it cannot repair,
even if a repair module is placed in it. It is just another chasis at
this point. It does look pretty cool, though.
Protocol Droid - A very cool looking 3P0 type droid. This droid can hold
a single module.
Binary Load Lifter - The huge, lumbering fork-lifter looking droids.
There is room for a single module in this droid.
Treadwell Droid - Another chasis that can hold a single module.
Power Droid - This is one of the few droids with inherrent
functionality. The power droid can power up other droids 5-10 times
before it needs a charge itself.
Chasis Module Capacity
The following lists the the maximum number of modules a droid can hold:
One module:
MSE
DZ70
Power
ADV Power
R5
R4
Treadwell
Protocol
ADV Binary Load Lifter (BLL)
Two modules:
ADV MSE
ADV DZ70
ADV R5
ADV Treadwell (WED)
LE Repair
Surgical
Probot
ADV Protocol
Thre Modules:
ADV R4
ADV LE Repair
ADV Surgical
R2
R3
Five Modules:
ADV R2
Six Modules:
ADV R3
Note that droids that can take a personality chip do not loose a module
slot by having the personality chip installed. Those droids which take a
personality chip have a special slot for the instalation during the
crafting process.
The droids that take a personality chip are the normal and advanced LE
Repair droid, the normal and advanced surgical droid, and the normal and
advanced protocol droid.
Droid Armor
Most droids can have armor installed. There are 6 levels of armor, that
corrorspond to the six levels of droid armor modules.
Armor Level 1 - 15% resists, light armor
Armor Level 2 - 25% resists, light armor
Armor Level 3 - 40% resists, light armor
Armor Level 4 - 15% resists, medium armor
Armor Level 5 - 25% resists, medium armor
Armor Level 6 - 40% resists, medium armor
The resists are to all types of damage.
Droid Repair
Droid damage heals slowly over time. Droids with repair modules can heal
another droid's wounds, but not their own.
At one point in time, there was a Droid Repair Kit. This is not
currently in the game.
Droid vitality loss, which occurs when a droid is DB'ed, cannot be
healed. Eventually, a droid will be worn down to the point that you will
need to buy a replacement.
It should be noted that the droid repair module does not function in the
LE Repair Droid, nor does it work in a power droid.
Note: As AT-ST's are not crafted droids, they cannot be repaired with
the Droid Repair module.
Med Droid Notes
Droids with medical modules allow healers to heal outside of a medical
center. In addition, Medical Droids with the advanced med mods (L6 or
dual L4's) give a bonus to healing. Note that a medical droid with less
than a L5 medical module will impair healing - but will allow healing
outside the medical center. The higher the level of module, the better
the healing. There is a cap of 110% efficiency (meaning that the healer
gets a 10% bonus over his normal capabilities.
Med droids do not work in the Cantina, to prevent entertainer/healers
from being able to heal everything in the cantina.
If your med droid stops allowing you to heal, give it a command. If it
responds with "low power" you will need to feed it more batteries.
The droid must be fairly close to you for it to allow you to heal.
One tactic for using a med droid: you can tell him to STAY at some
point, then advance to attack... This way, your droid will still allow
you to heal, but will not get into the fray.
Droids and Combat Damage
Currently, only the Probot and the DZ70 are combat capable - though that
is scheduled to change.
No droid is permanently destroyed on death. Rather, it will loose
vitality, and eventually wear out. Loss of vitality results in permanent
loss of HAM. Note that there is no way to heal vitality.
There is no way to repair droid damage except by waiting for it to heal
itself. However, droid mind and action wounds can be healed by another
droid with a droid repair module installed in it. It should be noted
that there is no way to heal your own droid's wounds, as a droid repair
module can be used only to heal another droid, and you can only have one
droid out at a time.
Droid mind wounds can be healed by adding power, either via a battery or
a power droid.
Probot Notes
Probots are combat droids. As noted above, they have changed quite a bit
over time. Depending on the quality of materials used to make the probot,
and the amount of experimentatino, they range in stats as follows
(thanks to Drashk for posting these):
0% Exerimentation Effectiveness
HAM 819
Speed 2.45
To Hit 0.21
Damage 60 - 80 (69 - 85)
45% Exerimentation Effectiveness
HAM 824
Speed 2.42
To Hit 0.22
Damage 70 - 80 (71 - 86)
100% Exerimentation Effectiveness
HAM 828
Speed 2.4
To Hit 0.22
Damage 70 - 80 (72 - 88)
Many people report that the best way to use a probot is to use guard
command. This will keep the probot from running into battle to fast and
getting killed as more mobs agro on it.
The Incap animations for the Probot have changed as of the December 16
patch. When ever a Probot is incapped, it will now stay in its
disassembed state until it stores.
Crafting Stations
Any droid that can hold modules can have the crafting station modules
placed in them. This causes the droid, when out of the data pad, to act
as a private crafting station.
A well made droid crafting station appears to be as good as a high level
crafting station made by an architect. However, there is no proof - just
the general feeling on the DE boards. The actual relation between the
droid crafting station numbers, the overall droid quality, and an
architect station is unknown.
Just as there are four types of architect crafting stations, there are
four types of droid crafting stations. At one point in time, droids
could only have one (functional) crafting station in them. Now, multiple
crafting stations may be placed in the droid - as long as there are
enough slots for them. The following are available:
Clothing Crafting Station
Food/Chemical Crafting Station (this is the one that medics need)
Weapon/Droid/General Crafting Station
Structure Crafting Station
These types of crafting stations correlate to the tool types.
Crafting stations do not stack. Hence, having your droid out when next
to your private crafting station will not increase your product. You
will be using whichever crafting station you are standing closer to.
Note that a droid with *low power* can still be used as a crafting
station - the battery level of a droid does not affect the droid's
ability to function as a crafting station.
Personality Chips
These modules only work in the humanform droids (surgical, 3P0, LE
Repair), and allow the droid to talk to you.
The following types are available: stupid, sarcastic, slang, prissy,
worshipful and geeky. Each one has different, random responses and
phrases that the droid can say.
They are "ear candy" - pretty cool, but have no bearing on how the droid
actually works.
Storage of Data and Items in Droids
This has been fixed up a fair bit. A droid can hold up to 10 items, and
lots of schematics, depending on whether or not the droid has the
correct item and data modules. The higher the level of the storage
module, the more the droid can hold.
Note that there is a hard cap of 10 items for an item module, and 150
schematics for data modules. No additional modules will increase this
number.
Currently, items in droid storage do not appear to be subject to
Imperial scan, and do not take damage on death. The devs have been asked
for clarification on whether or not this is intentional.
Item and data storage do not work in the surgical and advanced surgical
droids.
Droid Power
Droids require power. There are two sources of power: batteries, and
power droid.
When a Droid is low on power, it will say, "*low power*" and will not
function properly.
To use a battery, have a battery, out of the crate, in your primary
inventory. Select the radial menu, and click on RECHARGE. This will draw
a single charge out of the droid battery (note that a droid battery can
have more than one charge).
Droid charge does not appear to stack. So, if you dump 20 batteries into
a droid at once, it will not make that power last any longer than if you
had just dumped one charge into the droid.
A power droid can be used to power one other droid at a time - hence, if
you own a power droid, you can only power someone else's droid, as you
can only have one droid out at a time.
Power droids can power multiple other droids before needing a recharge
of their own.
Different droids pull power at different speeds. Probots appear to eat
power faster than R-series droids, for example.
Droid Customization
Droid custimization refers to the droid's paint job. When you see that
message, "Your droids custimization has faded..." it refers to the
droids paint job, not how well it operates.
A droid will have the default colors when it is made if it is not an
R-series droid, and will have random colors every time it is pulled out
if it is an R-unit.
A DE can use a droid colorization kit to paint droids. This colorization
will last for 20 callings of the droid, then the droid will revert to
default/random.
Note that an advanced chasis can be colored upon crafting, and if this
chasis is dropped as furniture, it will retain the colors assigned when
it was crafted. However, if this chasis has been used in a fully
functional droid, it will not stick, and the droid will have to have the
droid custimization kit used on it by a DE to get the desired colors.
Once again, note that droid customizatino has no bearing at all on how
well the droid preforms.
So, I love my new droid, how many can I own?
You can only have one droid out at a time - however, you can own up to
five droids (in your data pad). You can have as many deeds to droids as
your backpack can hold - but obviously, these can't be used until you
"Ready Droid Unit" them
Sketh Rial
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