--- PHASE 3 ---
Combat: Capture Enemy
Leadership
Villager:
Captain Sarguillos (5313,-4161)
FS Branch
Unlocked: Combat
Prowess: Melee Accuracy
Description:
For this quest you are asked to
raid an enemy base and capture its
Commander, bringing him back to Aurilia
for interrogation. There are 25 bases in
total, spread out all over Dathomir.
Each base is defended by an impassable
shield, turrets, and a lot of Sith
Shadows.
In order
to enter a base you must disable its
shields. To do this you need to get a
“remote frequency codes” disk. These can
be looted off the Sith Shadow patrols
within a 250 meter radius around the
bases. These patrols are easy to spot,
there is usually a large group of them
and they are yellow dots on the radar
(unlike most Sith Shadows, which are
usually red dots). However, be aware
that they will be aggressive towards you
if you’ve already accepted the Captain’s
mission.
You will
find Sith Shadow outlaws, pirates, and
thugs in these patrols, but they’re not
the same ones you’ve been fighting in
the other phases, these Sith Shadows are
a lot tougher. They all have light armor
and fairly high resists to everything
(besides Lightsabers). Outlaws have ~13K
HAM, pirates have ~15K HAM, and thugs
have ~50K HAM. Thugs hit hard and are
tough, about equal to some of the lower
Corvette mobs, so be careful and be
prepared.
Anyway,
once you finally loot a frequency code
bring it back to the Captain and he will
make you a “shield generator remote” to
disable a specific base’s shields (found
in the remote’s name).
So how do
you find where the base is that you have
the remote for? Well, you can try
searching around all of Dathomir until
you stumble across the one you’re
looking for (obviously not recommended),
or you can try looting “a waypoint
datapad” off the Sith Shadow base
patrols (turn it into the Captain to get
a waypoint to a base, which you can then
check out to see if it’s the one), or
you can simply check the forums for the
base locations on your server.
That’s
right, “on your server”. The locations
of the bases are different on each
server and each time the phase comes
around, that’s the tricky part about
them. All servers have all 25 of the
bases, but in different locations. The
good news is that there seems to be set
locations where the bases can
potentially be located, so you at least
have an idea where to look. The bad news
is that there are more than 25 set
locations, so there will be some “trial
and error”, but at least it’s better
than wandering around aimlessly.
The 25
base names are:
alpha, beta, chi, delta, epsilon, eta,
gamma, iota, kappa, lamda, mu, omega,
omikron, phy, pi, psi, rho, sigma, tau,
theta, xi, ypsylon, zed, zeta, nu
The known
set locations so far are:
.---------------------------------------------------------------.
| NW QUADRANT
| SW QUADRANT
| NE QUADRANT
| SE QUADRANT
|
|---------------|---------------|---------------|---------------|
| (-392,6004) | (-53,-165)
| (700,750) | (3456,-1258) |
| (-410,2506) | (-362,-1914) |
(1073,1860) | (4027,-1402) |
| (-1000,2300) | (-390,-1966) |
(1311,1219) | (5313,-1145) |
| (-1092,2343) | (-614,-5290) |
(1369,1217) | (5939,-2030) |
| (-1680,1703) | (-737,-5158) |
(2960,45) | |
| (-1977,2234) | (-1000,-2800) |
(3076,2174) | |
| (-2850,2366) | (-1017,-2873) |
(3041,787) | |
| (-2932,738) | (-1721,-4684)
| | |
| (-3100,1170) | (-3824,-3011)
| | |
'---------------------------------------------------------------'
Note: To determine the name of a base
just look for the little MSE
“surveillance droids” near the base,
they will have its name in theirs. For
example, “a kappa surveillance droid”
would indicate that it’s the “kappa”
base.
Note: The
closest set locations to Aurilia are
(5939,-2030), then (5315,-1145), and
then (3456,-1258). I would recommend
checking out those locations first to
see if there are bases there on your
server. If there are then make a note of
their name(s) and try to get frequency
codes for them.
Okay, so
you found the base that you have the
remote for, now you have to bring down
the shields by activating it. As soon as
you do a horde of Sith Shadow thugs will
begin spawning right in front of the
base. Run away and regroup! You need to
kill 5 of these thugs, but I highly
recommend that you pull one or two out
at a time to do it, the whole group of
them will likely kill you within a few
seconds.
Note: If
you die at any time after deactivating
the shields (without a partner) you will
fail the mission and need to start over.
Once you
kill the 5 you will get a message that
the Commander has spawned in the base.
To get to him in the base you’ll have to
destroy a couple of gates (and it
wouldn’t be a bad idea to destroy those
three turrets now either). You best
chance at getting into the base is to
have somebody draw away the Sith Shadows
guards and then go in. You can also wait
for them to de-spawn and sneak in then,
but they re-spawn fairly quickly and it
can get messy.
After you
make it to the Commander you need to
select “Capture” from his radial menu,
once you do he will begin following you.
Get clear of the base and then begin
heading back to Aurilia.
On the way
back small groups of Sith Shadow pirates
(2-3) will constantly try to rescue the
Commander. If they get close enough to
him he will escape. You will need to
then catch up to him and select
“Recapture” from his radial menu.
Be aware
that he will also take some biotoxins
and eventually die from poisoning. It’s
unknown exactly how long you have before
this happens, but it seems to be
accelerated every time he escapes. It
could also be that he doesn’t take the
biotoxins until the first time he
escapes. More info is needed on this
one.
Anyway,
once you lead the Commander safely back
to the Captain you will complete the
task, unlocking the FS branch and
receiving your reward(s).
Note that
there is also the option to do this
quest with a partner for an extra
reward. If you decide you want to do it
with a partner one of you must
pick the option to bring down the
shields and the other one must
pick the option to capture the
Commander. If you do not then you won’t
both get credit. The person with the
shields mission must bring down the base
shields with the remote and then help
kill five of the Sith Shadow thugs, all
without dying until the Commander is
captured. The other person must help
kill the five thugs as well, and then
capture the Commander and lead him back
to the village without dying.
Reward:
If you do this quest all by yourself you
will receive a special Color Crystal,
named Sunrider’s Destiny (aquamarine
color). If you do it with a partner you
will receive the same special Color
Crystal and a Focused Crystal. The
latter gives a +900 mind buff that lasts
1 hour and 30 minutes (cannot
be used with other Mind buffs). It
appears to be infinitely reusable and
can be used once every 4 days.
Reflexes: Search And Destroy
II
Villager:
Dageerin (5238,-4189)
FS Branch
Unlocked: Enhanced
Reflexes: Ranged Defense
Description:
You will be asked to strike 8
Sith Shadow camps to delay them from
attacking Aurilia before the defenses
have been rebuilt.
In order
to find the camps you will either be
given a waypoint or a tracking device to
be used with a Radiation Sensor that
Dageerin gives you. The waypoints are
obviously straight forward and lead you
right to the camp, but the Radiation
Sensor works by evaluating “threat
level”.
To use the
Radiation Sensor, you access and “use”
it from your Datapad, which will open up
a small window. The window will update
every few seconds while you’re moving
(and only when you’re moving) to display
the current “threat level”. Once you
reach a constant speed and direction the
window will either show a positive
(green) or negative (red) number. The
larger the positive number is, the
closer you are to the direction that the
camp is in (and vice versa for negative
numbers). Once you get within 64 meters
of the camp it will spawn and the Sensor
window will let you know that you’re
within range of the camp.
At the
camp you simply need to kill all the
Sith Shadows there to pass that search
and destroy mission. The camps are
usually filled with Sith Shadow outlaws
and pirates, however, the last two
missions will have Sith Shadow task
masters. These guys have 13K HAM and
Light Armor with 70% resists to all
(except Lightsaber), and they hit
hard... so be prepared! Mission 7 will
have one task master and mission 8 will
have two of them.
After you
complete each mission you will need to
return to Dageerin to complete the
mission and get the next one. Sometimes
he will tell you that they can’t locate
any more camps and you will need to
check back with him tomorrow for more
missions. When he tells you this you’ll
have to wait 24 hours (real-time) before
you can get more missions from him. This
usually seems to happen after the 3rd
and 6th missions, so plan on this quest
taking you at least 3 days to complete
(there is a rumor that Jedi doing this
quest do not need to wait [Update: this
rumor is false, it takes 3 days for Jedi
as well]).
Reward:
Synthesized Muscle Stimulant, a buff
item with 5 charges that boosts Ranged
Defense by +10 for 5 minutes.
Senses: Find Shield Generator
Resources
Villager:
Eozlin (5200,-4141)
FS Branch
Unlocked: Heightened
Senses: Luck
Description:
You’re asked to help find 50%
concentrations for 8 different resource
types to help rebuild the village’s
defenses.
You must
have at least Novice Artisan to be
eligible for this quest (though it will
go much faster if you have some
Surveying as well). You’ll also need
Mineral, Gas, and either Wind or Solar
Surveying Tools in order to be able to
find everything required.
To pass
you simply need to Survey for the
required resource type at a specific
spot where the concentration is greater
than or equal to the mission
requirements. When you successfully do
this your Quest Journal will update and
you can simply look there for the next
required resource type and concentration
(without needing to return to Eozlin).
You will
also be given a random single unit of an
Aurilian resource container each time
you complete a task (except the last
one). When you finish the entire quest
your reward will also appear directly in
your inventory as well.
Note that
you can find these concentrations on any
planet, you’re not restricted to just
Dathomir.
Resource
Types and required concentrations:
-
50% density of Iron
-
50% density of Gas
-
50% density of Energy
-
50% density of Aluminum
-
50% density of Ore
-
50% density of Gemstone
-
50% density of Steel
-
50% density of Copper
Reward:
An Inorganic Survey Device (allows you
to survey all inorganics), as well as
the 8 units of Aurilian resource
containers from the survey points.
Crafting: Help Build Village
Shields
Villager:
Quharek (5291,-4107)
FS Branch
Unlocked: Crafting
Mastery: Experimentation
Description:
Quharek needs help rebuilding
the village’s shields, similar to the
defenses in Phase 2. To do this he is
asking many crafters to aid with this
community project. If you have at least
Novice Artisan you can help him by
donating a total of 20 Ingredients to
contribute to rebuilding the shields.
(Note: The
number of people that can participate in
the quest is limited for a phase.)
Once you
accept the quest, Quharek will send you
to go see QT-QC (5193,-4196), a binary
load lifter responsible for handling the
shield Ingredients as you complete and
contribute them. You can talk to it to
get the schematics for the required
Ingredients. You can also find out the
current status of the project by talking
to QT-QC or Quharek.
You need
to contribute at least 20 of any
combination of the following Ingredients
to pass this quest:
-
Endrost Alloy
-
Shield Housing
-
Power Supply
-
Unit Computer
-
Regulator
-
Shield Connections
-
Primary Computer
The raw
materials required by the Ingredients
are those special Aurilian Resource
Containers that can be looted off Sith
Shadows, specifically Wind Crystal
Energy, Ardanium II Energy, Rudic Ore,
Ostrine Ore, and Endrine Ore. Also, the
Ingredients can (and should) be
experimented on, meaning you will need
access to a weapon, droid, and general
item crafting station.
The
schematic requirements and experimental
properties are as follows:
Endrost Alloy
-
raw materials:
-
8 Endrine Ore
-
1 Ostrine Ore
-
1 Wind Crystal Energy
-
experimentation:
Shield Housing
-
raw materials:
-
6 Endrine Ore
-
4 Rudic Ore
-
experimentation:
Power Supply
-
raw materials:
-
experimentation:
Unit Computer
-
raw materials:
-
experimentation:
Regulator
-
raw materials:
-
5 Ostrine Ore
-
5 Rudic Ore
-
1 Regulator (optional)
-
experimentation:
Shield Connections
-
raw materials:
-
experimentation:
Primary Computer
-
raw materials:
-
experimentation:
Village Shields
(cannot be crafted, for reference
only)
-
raw materials:
-
1 Endrost Alloy
-
1 Shield Housing
-
1 Power Supply
-
1 Unit Computer
-
1 Regulator
-
1 Shield Connections
-
1 Primary Computer
-
experimentation:
In order
to contribute the required 20
Ingredients you will need a total of
approximately 200 (specific) Aurilian
Resource Containers. To get these you
can either look to your fellow players
or attempt to collect them yourself.
Players doing Eozlin’s quest will get 7
random units as rewards and combatants
doing either Captain Sarguillos’ or
Dageerin’s quests will also have
opportunities to gather these resources.
However, if you wish to gather them
yourself you can go to perimeter of the
various Sith Shadow Bases (from Captain
Sarguillos’ quest) and look for Sith
Shadow patrols to beat up and loot from
(warning: they can be tough).
Note: You
may have noticed that some of the
Ingredient schemas have the option for
generational crafting, meaning you can
put a previous Ingredient into a second
Ingredient of the same type, increasing
the new Ingredient’s quality. If you
have the resources to do this several
times, it's a good way to increase the
quality of an Ingredient dramatically.
At the end
of the Phase, the project will be
evaluated. Those that donated the most
or highest quality of each of the
Ingredients and of the overall project
will receive rewards. That’s a total of
16 rewards given out this phase.
Reward:
A Lightsaber Crafting Toolkit with a
“guaranteed critical assembly” (Amazing
Success on assembly). The top 2 crafters
(quantity and quality) for the overall
project get 20 charges on the tool. The
top 2 crafters (quantity and quality)
for each Ingredient get 5 charges on the
tool.
--- PHASE 4 ---
Combat/Reflexes: Village
Assault!
Villager:
Captain Sarguillos (5313,-4161)
FS Branch
Unlocked: Combat
Prowess: Ranged Speed OR
Enhanced Reflexes: Melee Defense
Description:
You must defend the village from waves
of attacking Sith Shadows. Every 90
minutes Aurilia will be raided by a
horde of Sith Shadow outlaws, pirates,
and thugs. In order to complete this
quest you must kill (or help kill) 50
outlaws and 25 pirates (note that thugs
do not give any credit for being
killed).
The Sith
Shadows will continually spawn inside
the village and just outside the North
and South gates for 60 minutes.
Following that there will be a 30 minute
“downtime” before the next 90 minute
wave starts.
Be aware
that these are the pumped up Phase 3
versions of Sith Shadows. They all have
light armor and fairly high resists to
everything (besides Lightsabers).
Outlaws have ~13K HAM, pirates have ~15K
HAM, and thugs have ~50K HAM. Thugs hit
hard and are tough, about equal to some
of the lower Corvette mobs, so be
careful and be prepared.
There are
a few good strategies for completing
this quest. First off, being in a big
group is a big help (especially if you
have a few Docs with you), so try to
group up with everyone you see there
and/or bring some friends to help.
Another important thing to remember is
that you only need to hit a pirate or
outlaw once in order to get credit (and
stay within range when it dies), if you
have other people looking for what
you’re killing give them a chance to hit
it (if nearby) so they can get credit as
well. Okay, on to the strategies...
One
strategy is to set up your party in the
center of the village, with the Doc(s)
hiding in one of the three central huts
(now known as the “healing huts”) to
fall back to in-case of trouble. For
some reason the Sith Shadows usually
won’t enter most huts in the village, so
use that to your advantage. Basically,
with this strategy you try to keep the
group concentrated in the center of the
village, clearing all Sith Shadows that
come near it. Sometimes you’ll need to
“fish” outside of the center for
pirates, but try to lead them back to
the village center as soon as they’ve
switched to melee. Overall, this is a
decent approach, but will likely lead to
a lot of deaths and a slightly longer
time to complete the quest.
Another
strategy is to stay outside the village
walls and pick off Sith Shadows as they
spawn near the North and South gates.
Occasionally looking inside the village
near the gates for potential targets as
well to quickly jump in, kill, and get
out. If you play it smart this strategy
will not only result in less death, but
will also probably have you completing
the quest much more quickly. Not to
mention that you probably don’t need a
group when doing it this way (though it
would still be beneficial to have one).
You can
unlock either Melee Defense or Ranged
Speed with this quest, at the beginning
of this quest you will be given the
choice of which you wish to pursue. Note
that the choice of unlock that you
choose will impact the reward item that
you receive.
Reward (Combat:
Ranged Speed): An
Aurilian Sculpture Section (1/4).
Reward (Reflexes:
Melee Defense): Nothing
Senses: Healing Support
Villager:
Sivarra Mecheaux (5159,-4113)
FS Branch
Unlocked: Heightened
Senses: Healing
Description:
You need to aid in the defense of the
village by assisting its defenders.
Every 90 minutes Aurilia will be raided
by a wave of Sith Shadow outlaws,
pirates, and thugs. To complete this
quest you will have to help players
doing the “Village Assault” quest by
providing medical support for them
during their battles with Sith Shadows.
If they get credit for a kill (pirates
or outlaws) then you will get credit for
healing them. Note that if they’ve
already completed their quota for either
pirates or outlaws you will not get
credit for healing them in further
encounters (since they’re no longer
getting credit). Obviously this also
means that you will get no credit for
healing anybody during encounters with
thugs, unfortunately.
Medical
support counts as almost any healing
action. For example, healing damage,
removing states, stopping bleeding, and
resuscitation (as long as they still get
credit for the kill) will all count
towards healing credit. Note that you
only have to perform a healing action
once on a player, as long as you are
within range when they get credit for
the kill you will get credit for the
heal.
You can
see how many healing credits you have by
talking to Sivarra or her medical droid.
Some
survival tips for Medics/Docs/CM’s:
First off, make sure you’re wearing
Composite armor. These guys hit hard and
you will likely get their attention
sooner or later from healing the
defenders, so be prepared for it. Full
Dancer and Musician buffs are also
extremely helpful, along with Brandy,
Canape, and Muon. You will be healing a
lot and you will always need your Mind
to be in top shape to keep it up. Havla
is obviously handy to have around as
well, but you should also make sure you
leave room for Synthsteak, it comes in
very beneficial when you need to fetch a
fallen defender from a gang of thugs.
Also, carrying a Fishing Rod or Musical
Instrument seems to help lower your
chances of drawing aggro, but it could
just be a matter of perception... it’s
your call.
After the
initial 50 heals, you will unlock the FS
branch and also have the option of doing
another extended quest to heal an
additional 50 defenders, for a total of
100 heals. Good luck!
Reward:
Assist 50 defenders to unlock the FS
branch, assist an additional 50
(extended, 100 total) to get a Bacta
Tank (decoration).
Crafting: Find a Replacement
Computer Core for the Village of Aurilia
Computers
Villager:
Chief Engineer of Aurilia (5388,-4122)
FS Branch
Unlocked: Crafting
Mastery: Repair
Description:
Aurilia’s computer core was damaged in
the attacks, the new Chief Engineer
needs you to locate and configure a
replacement one.
This is an
involved and multi-step quest:
Find a Gadget
Specialist
Go to Keren on Naboo, Coronet on
Corellia, or Mos Entha on Tatooine and
speak to a gadget specialist to seek
help finding a replacement computer core
for the village of Aurilia on Dathomir.
The Aurilia chief engineer can provide
you with a waypoint to one of these
locations if you wish. Simply speak with
him. Once you locate the Gadget
Specialist you need to purchase a
Satellite Tracking Device Assembly Kit
from him for 530 credits.
Complete the
Tracking Device Kit
Complete the satellite tracking device
kit. Doing so will provide you with the
means to find a downed satellite from
which you could find a replacement
computer core. Some pieces need to be
looted off any normal NPC’s, like the
other regular loot kits. The other
pieces need to be crafted by a Master
Artisan. Simply drag the pieces into the
loot kit, and when all pieces are
inserted it will create the “Downed
Satellite Tracking Device”.
Tracking Device Assembly Kit pieces:
-
Tracking Device Assembly Bracket
- First Segment
-
Tracking Device Assembly Bracket
- Second Segment
-
Tracking Device Assembly Bracket
- Third Segment
-
Tracking Device Case - First
Section
-
Tracking Device Case - Second
Section
-
Tracking Device Case - Third
Section
-
Control Unit
-
Energy Distributor
-
Electronics Memory Module
-
Micro Sensor Suite
Obtain the Rights
to an Abandoned Satellite
NOTE: Make sure
you complete the Satellite Tracking
Device before
this step, otherwise you will be bugged
and will not be able to continue the
quest.
Go to any major starport “ticket
collector” droid and request their
assistance to obtain the rights to an
abandoned satellite. Doing so will
provide you with tracking data for your
satellite tracking device and will allow
you to locate the fallen satellite.
Rights must be purchased for 1100
credits from the droid (“Obtain
Satellite Data” option on radial menu).
After purchasing the rights your
tracking device accesses the Central
Satellite Database and retrieves the
necessary Satellite information.
Find the Fallen
Satellite and Retrieve the Computer Core
Once you have the data in your tracking
device go to it in your inventory and
select “Activate Tracking Device” on its
radial menu to determine which planet
the satellite is on. After arriving on
the specified planet use the “Activate
Tracking Device” option again for the
exact waypoint to the satellite. At the
satellite select the “Retrieve Computer
Core” menu option to obtain the core.
Reconfigure the
Computer Core's Interface
Modify the replacement computer core's
interface so that it will be configured
to be used with the computers of Aurilia.
Do so by choosing the menu options under
"Reconfigure Interface" from the
computer core's radial menu.
You will
need to rewire the replacement computer
core to match that of the village
computers. There are four indicators on
the core that will be lit when it has
been properly configured.
To
reconfigure the core, you will need to
connect four wires in the proper order
to contacts on the core. There are red
wires, yellow wires, and blue wires.
Each color set of wires connects to a
different power source, and any
combination of the wires may be used to
reconfigure the computer core.
When you
have the wires configured the way you
desire, you may test the configuration
to see if it is correct. For each wire
that is connected to the correct
contact, one of the four indicators will
be lit. If the correct type of wire is
used but is connected to the wrong
contact, then one of the indicators will
flicker. You can use this feedback to
determine the final configuration of the
interface for the new computer core.
Be careful
though... each time you test your
configuration, power is sent through the
core. An incomplete configuration can
damage the core. This is reported as
'Circuit Integrity' which gives the
percentage chance that the core is still
viable. Be sure to keep an eye on this
value. On average, a core can survive 6
- 7 attempts without significant damage,
but beyond that you risk frying the
computer core's circuits and rendering
it useless.
There’s no
“easy” way to complete this puzzle.
However, there is a decent logical
strategy you can follow to eventually
narrow down the possibilities until you
solve it. First off you need to just try
an initial set for a base experiment, so
connect all the wires and test it. If
you get some indicators lit up then
that’s good, if not change all the
connections and try the test again until
you get some matches. Once you have some
indicators lit it’s just a matter of
trial and error from here. This time
change just one of the connections. If
the number of matches goes up then the
connection was good. However, if the
number goes down then you changed one
that was good, change it back (and try
changing the next connection as well to
save integrity). Also, if the number
does not change at all that means the
connection you modified was not a good
one, but you still have the wrong color
wire connected, go back and change it to
the third color not tried yet (and try
changing the next connection as well to
save integrity). The flickering
indicators can be used in a similar
manner to determine the correct colors,
but it’s not as important, paying
attention to the lit indicators should
be your primary concern. If you work
down all the connections this way you
should have the core reconfigured within
a few attempts.
Bring the New Core
to Aurilia's Chief Engineer
Bring the newly configured computer core
to Aurilia's chief engineer so that he
may use it to stabilize the village's
primary computers and you can complete
the quest.
Reward:
An Aurilian Sculpture Section (2/4) |