Bounty Hunter FAQ Q: What are the
requirements for Bounty Hunter?
A: You need to
Marksman professions, Scout Exploration
4 and need 40k
Combat Experience.
Q. Where can I
find a bounty Hunter Trainer?
A. You can find trainers at the
following locations:
Tyrena, Corellia: -5130, -2300
Keren, Naboo: 2085, 2575
Narmle, Rori: -5230, -2240
Mos Eisley, Tatooine: 3360, -4840
Wayfar, Tatooine: -5150, -6587
Q. Where can I
find a Bounty Hunter Terminal?
A. You can find a terminal at the
following locations:
Coronet, Corellia: -220, -4470 /
-195, -4470
Doaba Guerfel, Corellia: 3166, 5338
Tyrena, Corellia: -5130, -2300 / -5060,
-2306
Imperial Prison, Dathomir: -6335, 930
Smuggler Outpost, Endor: -905, 1610
Kaadara, Naboo: 5190, 6673 / 4928, 6728
Keren, Naboo: 2085, 2575
Dearic, Talus: 265, -3070 (outside
Cloning Center)
Bestine, Tatooine: -1445, -3658
Imperial Fort, Tatooin: -5270, 2810
Mos Eisley, Tatooine: 3375, -4845
Q. Where can I
find a Bounty Hunter Informant?
Novice Bounty Hunter Informants
Cornett, Corellia: -212, -4465
Kor Vella, Corellia: Yka Lakid -3418,
3079
Tyrena, Corellia: -5098, -2344
Kaadara, Naboo: 5040, 6735
Keren, Naboo: 2030, 2593
Nermle, Rori: -5171, -2265
Mos Eisley, Tatooine: 3448, -4854 /
3488, -4780
Bounty Hunter 2 Informants
(Investigation 1 and 2)
Bela Vistal, Corellia: Edo Ikelv 6830,
-5543
Deeja Peak, Naboo: Kaskavir (an
information broker) 4923, -1410
Kaadara, Naboo: Spynet Informant 5412,
6674 (behind Star Port)
Narmle, Rori, -5120, -2268
Keren, Naboo, (The one left side of
Starport)
Bounty Hunter 3 Informants
(Investigation 3 and 4)
Bela Vistal, Corellia: Opew 6869, -5753
Dearic, Talus, 682, -3219 (landing pad
of the Star Port)
Kaadara, Naboo: 5275. 6561 (outside
cloning center)
Mos Eisley, Tatooine: Nachelamov
Ethiakive (a bodyguard) 3396, -4600 (in
the ship, main floor, back right corner
through door)
Mos Taike, 3950, 2273 (Next to Tower)
Q. How much
money are Bounty Hunter Missions worth?
A. Novice mission are capped at 7.4K,
Investigation 1 & 2 missions are 10K,
Investigation 3 &4 are 14K.
Q. When can I
hunt player Jedi?
A. Jedi missions can be obtained at
Investigation 3.
Q. What kinds
of droids do I need and when do I need
them to complete BH missions?
A. You will only need to use droids
once you train Investigation 1 you will
need to begin using Arakyd Probe Droids
and Seeker droids (note: not the Arakyd
Fugitive Tracker droid). After getting
your mission from the BH terminal speak
to a BH 2 BH 3 Informant to gain the
mark's bio signature. Then travel
outside the city limits and call down
one arakyd probe droid. Once it lands
upload the Bio sig and wait until the
probe sends back a message telling you
where your mark is. Once you travel
there use a seeker to track down where
the Mark has moved to. A typical mission
will use up 1 Arakyd Probe droid and 4
Seekers early on in a BH's career.
Q. My seeker keeps
saying my mark is at the waypoint but
there's no one there, even after
mulitple attempts with a seeker droid.
What do I do?
A. This is an existing issue.
Sometimes if you're too close to the
waypoint the seekers will stop updating
to the mark's actual location. Use an
Arakyd Probe Droid and the waypoint will
reset to the mark's new location.
Q. Is there is
place where the BH level 2 and 3
Informants are in the same city as a BH
terminal?
A. Kaadara, Naboo has both BH level 2
and level 3 informants. The BH 2
informant is directly behind the Star
Port. The BH 3 informant is next to the
Cloning Facility.
Q: How do I
track a Investigation I-IV Mark?
A: First, you need a supply of Arkayd
Probe Droids (the stackable type, not
the pet type), and Seeker Droids. Get
those from a Droid Engineer or Bazaar.
Next, take a mission from a BH
Terminal and then speak with an
Informant that is appropriate for your
level.
Now, leave the city. After getting
the "you have left Whatever City
message" try to launch an Arkayd Probot.
You might get a message indicating that
"You must move to a different area to
call down a probe droid from orbit." If
that's the case, move farther out of
town.
Upon launching the droid, you will
get a countdown until the droid lands.
Watch for and listen for the explosion
of the landing probot! That is where
the probot will emerge, reading as an
"Imperial Probot Base". Sometimes, the
droid will land outside of your radar,
but generally no more than 100 meters
from you. Also, due to a bug, sometimes
the droid may not spawn for up to 20
seconds. Be patient and stand still.
Highlight the probot, and select
"Transmit Biological Signature". The
Probot will then launch and commence a
search pattern for your mark. A few
minutes later, the droid will report
which planet the mark is on. Head
there, but realize that some of the
elite planets do cost a lot of credits
to get to! Balance the cost of hunting
your mark against the reward!
Once on the same planet as your mark,
you'll see the waypoint of his last
monitored location - what the probot
detected. Based upon your own skill and
intuition, your use of seekers will
determine where you can find and
intercept the mark. Launch a seeker to
gain information on your mark's
whereabouts. Most of the time, the mark
heads toward a known city, presumably to
head to a starport and get away from
you! A few methods exist in predicting
your mark's location: Some people will
mark the Orange Mission Waypoint with a
blue waypoint, as well (using the
/waypoint) command, and after a few
seekers, will see the general direction
that the mark is heading! Some hunters
will go to the city that the mark is
heading towards, and wait for it there,
or head toward the mark once it gets
within a couple of kilometers. Some
will just use seekers to track the mark
down like the dog he/she/it is! Refine
your own methods!
Q. What's the
best way to get the 40K combat xp?
A. Answers vary, many like to hunt
on Lok or Talus for langlatches or
tortors. 40K combat xp is 400K weapons
xp (assuming you use 0 traps). Try to
get 200K Carbine xp and 200K pistol xp
Q. FireKnockdown
doesn't set someone on fire. Is this
normal?
A. Yes, FireKD only knocks people
down. There is no secondary fire damage
applied to the target.
Q. Which Bounty
Hunter special has a fire damage over
time?
A. The Bounter Hunter Pistol skill,
Torso Shot, has a fire damage over time.
Q. Does Bleeding
Shot and Health Shot 1 stack?
A. Yes, Bleeding Shot and Health shot
stack but Bleeding Shot has a damage
over time to mind while Health Shot
attacks health.
Q. When I fire the
specials for my LLC I keep getting the
message "Target out of range". What am I
doing wrong?
A. You must be near the mark in order
to use that special. The maximum range
is ~17 meters.
Q: Why can't I
use my LLC specials while prone? Why
does it say that I strike a base, when I
shoot it with my LLC?
A. LLC's are currently reading off
the melee damage table. NPCs will close
into melee range with you, instead of
using their ranged weaponry, because
they think you're wielding a melee
weapon. Also, because the game thinks
you're wielding such a weapon, you can't
do specials while prone. You may also
get the melee bonuses when fighting
ranged weapon users, the most notable of
which is a 2.5x bonus against rifle
users. This is NOT working as intended,
and hopefully will be addressed soon in
an upcoming patch.
LLC's are now
treated as ranged weapons and can be
used while prone. Additionally you can
now use skills from the Ranged Weapon
Support line with the LLC. Unfortunate
side effects of LLC's being moved to
ranged weapons are that the wielder
takes additional damage when struck by a
melee mob and there is now an 8 second
delay after using a special with the LLC
during which the only action that can be
taken is moving (like commando heavy
weapons).
Q: What should I
do with my 33 leftover points, assuming
I'm intending to master BH?
A: Again, this is a matter of
opinion. Many BH's take the medic skill
to use stimpacks and heal themselves and
their non-CH pets. Some take pistoleer
skills to improve their accuracy and
speed, and to get stopping shot. Some
take ranger to add in their tracking
skills. Some take Creature Handling to
have more powerful pets. It's up to you
which approach most appeals to you!
Q: I just lost
or gained faction when I killed a mark!
Why?
A: Some bounties do indeed give you
gains or losses in faction. (Wasn't
there a post by someone stating that
there IS a rhyme and reason to which
marks give you which faction, based on
whoever is giving you the job on the
mission terminals? Something to
consider...)
Q. How can I
tell what the NPC faction effects of
killing my mark will be before I kill
him?
A. You can't. It's totally random.
The mission blurb and mission title have
absolutely no effect on the NPC faction
effects you will suffer after killing
your mark and the negative faction
effects can be quite steep.
Q: How do I
"slice" a weapon or armor? And what does
it do?
A: Slicing of weapons and armor is
done by Smugglers. You give them the
item(s) you want sliced and they do the
work. They will return the item(s),
hopefully, improved. With weapons they
can increase the speed or the damage.
With armor they can reduce the
encumberance or the effectiveness. The
better the smuggler, the better the
slice.
Q: What are kryat
scales/tissue? Where do I get them? And
what are they used for?
A: Kryat scales/tissue are loot drops
off of Kryat Dragons. Kryat Dragons live
only on Tatooine. They are used, in the
production of weapons/armor, to make
higher quality items. Kryat Dragons are
not the only MOB that drops
scales/tissue. It is wise to /loot you
before /harvest until you get a feel for
the MOB that drop other items.
Q. Ok I just got
Novice BH and I'm ready to start hunting
marks what do I do?
A. Grab a scatter pistol and an
LLC. After gaining your 40K combat you
should have enough carbine and pistol xp
to train BH pistol I and BH carbine I.
It isn't necessary to train in LLC1
immediately and that can be done later.
To hunt a mark go to the Bounty Hunter
mission terminal with no weapon
equipped. Remember the level of
missions depends on the weapon you have
equipped. With no weapon you will get
low level missions that usually pay
between 3-4K and are a little easier.
The marks usually do energy damage and
use AP0 weapons against you. Once you
get a mission you have to find an
informant. Level 0 missions don't
planet hop and are on the same planet as
you so you don't need droids (as
mentioned by the author of this
thread). Talk to an informant to get
your marks location and then go out to
kill them.
Q. Can I use
power-ups on my LLC?
A. No, the LLC is a heavy weapon and
would use heavy weapon power-ups if they
existed.
Q. What are all
the Bounty Hunter titles and what tree
are they for?
A. Avenger - LLC tree
Investigator - Carbine tree
Expert Bounty Hunter - Pistol tree
Stalker - Investigation tree
Q. How much
investigation XP do I get per mission.
A. Investigation XP is 1% of mission
payout. Higher paying missions will
give more Investigation XP.
Q. Can I group
with people to kill my marks?
A. Normally, you cannot group with
other players in order to kill marks.
There are however some exceptions,
although it is not known if these are
bugs with the TEF system or as designed
by the developers. If you are of a given
faction and you group with someone of
the same faction, the mark becomes
killable by everyone else in the group
after the mark fires at the Bounty
Hunter who has the mission.
Note:
What GCW faction you and your group
mates are in is not an issue. I have
been in a group with two covert members
of the opposite faction (didn't know at
the start of the group session and I was
also covert) and we were all able to
attack the others' marks.
Q: Sometimes my
marks end up in a city stuck in
buildings and are attackable yet can be
seen, is this mission stopper?
A: Most of the time it's not, and
here's how you can try to get around it:
*note - this will require a pet or a
droid* Give your attack command to your
pet/droid and 9 times out of 10 the
pet/droid and mark will go at it, even
through walls. Next, give your follow
command and head for open area away from
the building, 9 times out of 10 that
mark will come running right out, guns
blazing! Engage the mark as normal.
Not only have I used this repeatedly to
'free' marks from invalid locs but I've
used this on other attackable NPC's
stuck in static structures just to
verify that it works. For example, had
a mummer stuck in railing outside a
guildhall in Kadaara. While most of him
was showing, his legs were in the
scenery and he was not attackable.
Droid attacks, mummer comes running
after it + me waiting patiently with LLC
= really really dead mummer.
Q. Is there a way
to earn Investigation XP other than
missions from a Bounty Hunter Terminal?
A. Yes. At Investigation II you are
able to be part of a team which can take
over a Faction base. There are various,
static NPC bases throughout the galaxy.
Taking over the base requires a Bio
Engineer, Bounty Hunter, Commando, and
Smuggler. Successfully taking over a
faction base will reward the Bounty
Hunter with 1000 Investigation XP.
Q: Do marks move
around randomly or is there some pattern
to their behavior?
A: The novice level marks, being on
the same planet aren't covered in this,
but here are my findings using a simple
calculator. The mark, given that the
seekers are properly updating his
position - meaning you are not needing
to launch a second Arakyd probe
on-planet, seems to travel at about
176m/min. Besides the occasional mark
that seems to always be one step ahead
of me, meaning changing direction (not
sure if they are really doing this or
not) and being 3-4km away from me
always, this number should allow you to
plan how long you have for healing
and/or missions until the mark is within
a reasonable distance. For instance, my
first mark this morning was at a
distance of ~10km from Restuss on Rori.
Using the mark travel speed, I was able
to get some chores done and come back in
time to launch another seeker and locate
the mark right in town at exactly the
time I had predicted.
Q. What do I do
with my 33 skill credits that I have
left after making Master Bounty Hunter?
A. You can train some Medic skills so
you can heal while fighting marks, you
can get some pisoleer or carbineer
skills to augment your combat ability or
train Creature Handler to get a tougher
pet to tank for you. There are a number
of different options available to you.
Your decision will be determined by your
play style and preferences.
Author:
Ghengis Expee, Chilastra
Contributors:
KathulNadra, Eclipse
Riam, Kettemoor
Atimes, Intrepid
ThorsAnvil, Eclipse
BenkeiHami
Twiggy Gorath
RanShino
SWGTalus, Starsider
Maalevolence, Keetemoor
Zounds Klaxons
Aki Ishiro, Naritus
Also, I’d like to offer a round of
thanks to Elbereth from Chilastra for
compiling the original list of Bounty
Hunter Terminals, Trainers and
Informants. |