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  • The Carbineer Guide
    By: Sethrak Felbovv, Posted at: Tue, Mar 9th 9:20 PM 2004
    Rated 5.00 by 3 people

    The Carbineer profession is one of the most misunderstood combat class in SWG. I see the Carbineer as an individual with unparalleled expertise in the use of high-speed semi- and fully automatic weapons. The Carbineer, while potentially weak alone in the field, can actively thrive in a group. The Carbineer has abilities and attacks that can assist others in the midst of combat. They can make an enemy dizzy and confused, allowing other attackers to step in and finish it off. The Carbineer is essentially a crowd controller, one who can manipulate their enemies movements and attacks pretty much at will.

    However, it should be clear that Carbineer could also be considered the middleman when it comes to damage output and performance. Somewhere between the high speed Pistoleer and the methodically precise Rifleman lies the consistently damaging Carbineer.

    The Carbineer can also be considered as the frontline soldier, getting it and dealing with the resistance, clearing the way for the stronger and more precise fighters to seal the deal so to speak. They can hold an enemy just long enough for the other fighters to finish the task, taking and dealing damage consistently.

    In SWG, this holds true. Well, maybe.

    Now that I�ve completely bored you with words, I�m now going into how I leveled the infamous Carbineer profession and maybe share some tips to help the brave few who dare to travel this road to nowhere.



    As I started the tedious work of fighting and gaining XP, I was not sure what I was getting myself into. I had heard from other players on the many SWG forums that Carbineer was a dead-end. Its current, and decidedly buggy, format is quite disturbing and only a complete idiot would want to travel through its harsh complexities.

    As of 2/19/03, the Carbineer profession plays host to a collection of inefficiencies, both in gameplay and in basic functionality. The HAM costs for using most of the specials is one of the number one issues. These rather large and insidious costs penalize the player by sapping him or her of HAM points within the span of a few attacks (between about 5 to 9 attacks depending on HAM setup can completely drain a players Action bar). Other, less obvious problems with Carbineer include lack of varying weapon models, lack of effective specials, and a very fuzzy relationship with other professions in combat.

    Here are the current Carbineer weapons available:

    CDEF Carbine: This weapon, although needed to earn XP for the beginner levels of Carbine in the Marksman Skill Tree, can serve little use in the higher branches. Its weak offensive power limits it to little more than a Peashooter or a straw and spitball. Serious fighters should look for a better weapon once certified.

    DH17 Carbine: While it looks like a CDEF Carbine in appearance, this gun offers better offensive capabilities than its weaker predecessor. Overall, its statistics are improved in most of its categories, and it can get you through the last bit of training before getting knee-deep in the elite Carbineer skill tree.

    Laser Carbine: This weapon is a graphical and statistical improvement to the lower models. With a sleek yet functional design, it stands as a Carbine, and can dish out a fairly consistent amount of damage.

    Elite Carbine: This weapon is only available to a Carbineer, and while its name includes the word �Elite�, it can sometimes fail to live up to its title. It deals a similar amount of damage as a Laser Carbine and looks good, but I never used mine much when leveling.

    E11 Carbine: Similar to the Laser and Elite carbines, this weapon is the basic Stormtrooper issue damage dealer. Its damage output and stats are slightly below that of the other carbines (excluding the CDEF).

    EE3 Carbine: Unlike the previous weapons which only do Energy-based damage, the EE3 can do Heat-based damage. Although similar to Energy in its damage, its Heat capabilities shine when fighting opponents with high resistance to Energy. It can hit its mark, where other Carbines cannot get close enough to.

    DXR6 Carbine: Similar to the EE3, this weapon has Acid-based damage capabilities. These weapons have a good rate of fire and can dish out a hefty portion of damage when needed. I used a DXR6 while I leveled through Carbineer, switching out between my other carbines in my arsenal depending on the situation or my opponent.

    Nym�s Slugthrower: Don�t let the name confuse you, this weapon is a special carbine handed out as a gift from the pirate Nym of Lok. Its slightly improved stats, and a very stylish design that harkens back to the guns of World War II. It does Acid-based damage and has a high rate of fire.


    Now, with that out of the way, I wish to share with you how I leveled through Carbineer. I�m forgoing explaining the many names and details of the Carbine attacks so that you can discover and tweak them on your own, but I will mention which attacks and specials were effective for me.

    One planet I got to know intimately was Dantooine. This planet full of vicious alien beasts served as hunting ground and XP smorgasbord for my leveling needs. Starting my countless group missions from the Mining Outpost near the center of the map, I learned a lot about what to kill, what not to mess with, and what me and my group members could handle together.


    The following is a list of Dantooine creatures that gave me good XP and are good to fight while grouped:

    Thunes: These elephant-like beasts were resistant to my acid weaponry, and I could get around 20k Carbine XP per grouped mission.

    Pikets: These strange, long necked creatures, although varied in their resistances (some weak to Energy, while others to Acid), offered a consistent amount of XP.

    Slinking Voritor Hunters: These vile lizards offered a challenge in a group, but its reward of increased XP is worth it. At one point, I was getting 35k XP from a single Voritor Hunter mission in group.

    Most of the attacks I used were not chosen out of tactical advantage, but, rather, out of a need to dish out damage. While grouped, I did not expect to handle any of these creatures myself, but I did do a fair share of damage, allowing the beefier members in the group to clean up the mess.

    These attacks include:

    AutoFireSingle 1 and 2: These attacks used a rapid burst of shots to randomly damage one or more HAM bars. I used it constantly at lower levels and it rarely let me down.

    CrippleShot: This strong attack was my favorite while finishing of the final 6 or 7 skill boxes in Carbineer. I could easily do 1300-1500 points of damage with one CrippleShot.

    ChargeShot 1 and 2: These special attacks allowed me to temporarily drop a beast to its knees, allowing myself or others to get in a free shot or two without the threat of counterattack. I used it in tandem with the other mentioned attacks.

    Yes, there are other attacks, and I�m sure there are other strategies that could be used, but I�ll leave that work to you.


    All I simply did to level Carbineer to Master was to hunt in groups out of the Mining Outpost on Dantooine. I kept at it, grouping and killing, grouping and killing, again and again repeating patterns of Crippleshot, ChargeShot, and AutoFireSingle. It will at times seem very daunting and you may wish to give up and try another profession, but if you stick it out, you will master it.

    Hopefully, this profession will someday be revamped, because I feel there is more to this run-of-the-mill profession. I hope my little guide helps you on your path.



    Written by Sethrak Felbovv, Corbantis, Master Carbineer


    SWG: Profession: The Carbineer Guide, by Sethrak Felbovv
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
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    7 threads, 1 page(s) long 
       Carbineers Reply...
      Posted @ Thu, Aug 26th 11:09 PM 2004
      By: Bloodgaard
      Sage
      178 posts
      Score: Decent [3.00]

      This was my first elite prof so im kinda fond of it. I used the laser carbine(sliced for speed to 4.1)as soon as I got certified, and to tell you the truth, i have used all the others and none of them come close to the laser(save for Nym's slugthrower). I used full auto 1 and 2 the majority of the time,(they cause dizzy and blind), and together with the power of the laser I consistently did 1k-1.5k damage. When you get charge shot 2(kd multiple targets) and scatter shot it's over for anything that gets in your way. If you can stand 60m away from a group of 6 mokks and attack the farthest one with burst shot 2(hits multiple targets)they are half dead by the time they reach you. With a good set of comp armor and a set of ham buffs and mind buffs you dont even need brandy, muon, or any foods, cuz they are dead long before they can do any real damage. I can solo level 99 mokk or even voritor hunter missions but I really like the group based combat. As for pvp I dont think this is a good prof for it for 2 reasons 1)its a ranged prof 2)there are no real pvp specials. I did the BH skill tree also and this is an awesome combo. Using full auto I dont think my weapon stopped firing during any of my attacks. It's wonderful to see the speed and damage with this combo.

       
      ----------------------------
      Damio Sunrazer ~ Ahazi / Griym Carnage ~ Bria
      Rebel Major ~ Rebel Lance Corporal
      Master Tera Kasi ~ Master Doctor
      Master Marksman ~ Master Swordsman
      Commando 4/4/4/3 ~ Master Medic
      Rebel Pilot 3/4/3/3 ~ Scout 1/0/0/0
      Brawler 4/0/0/0 ~ Brawler 0/0/4/0
      Novice Scout
      Former Masters:Scout, Carbineer, Squad Leader

      ...and I will strike down on thee, with great vengance and furious anger, those that attempt to poison and destroy my brothers.
      Samuel L Jackson - Pulp Fiction
      0 Replies
       carbineer Reply...
      Posted @ Tue, Jul 27th 4:09 PM 2004
      By: Jaedi
      1 posts
      Score: Decent [3.00]

      I want to PVP as a master carbineer. What is a good proffession to group with? Also, has anyone tried Master Carbineer along with Bouty Hunter's carbine line? Is it really worth all the skill points?                                      

       
      1 Reply
         RE: carbineer Reply...
        Posted @ Fri, Aug 20th 8:11 PM 2004
        By: SkinnedByPavement
        185 posts
        Score: Decent [2.62]

        Carbineer and Bounty Hunter go beautifully together, but not enough defense to handle all the fencer/TK defense stackers that are fragging the games PvP.                                                   

         
        ----------------------------
        Xikuliz Litecleaver
        Revenent of Bristlebane
        http://www.magelo.com/eq_view_profile.html?num=107360
        0 Replies
       Nyms Carb Reply...
      Posted @ Wed, Jun 9th 3:26 PM 2004
      By: Respect
      1 posts
      Score: Decent [3.00]

      I am using the nyms slugthrower and with some powerups i can get 1.8 speed, it is truely the most awsome carbine which no carbineer can do without master or novice                                                   

       
      0 Replies
       Nym�s Slugthrower Reply...
      Posted @ Sun, Mar 28th 2:58 PM 2004
      By: Plomi
      7 posts
      Score: Decent [3.00]

      Does anyone know about the Nym�s Slugthrower quest?  I havent been able to find out anything on this cool sounding weapon. If you have any info can you plz post. Thank you.                                                   

       
      1 Reply
         RE: Nym�s Slugthrower Reply...
        Posted @ Tue, Apr 6th 4:00 PM 2004
        By: Valaxis
        1 posts
        Score: Decent [3.00]

        The Nym's Slugthrower quests is on Lok in Nym's Stronghold. To begin the quest you must go to the large building at the back of the city and talk to one of Nym's henchmen (I forget which one initiates the mini-theme park). The reward after completing all three mission sets is the Slugthrower.                         

         
        0 Replies
       Carbineer Lvling Reply...
      Posted @ Tue, Mar 16th 7:27 AM 2004
      By: Maccor
      Scholar
      32 posts
      Score: Good [3.64]

      I prefer a different tactic while lvling carbineer.It seems to work for me.Most of the carbines at the beginning of Carbineer are too slow.The exception is an EE3.Although it is less of a damage doer than say the Laser Carb or the Elite,the speed alone can do more damage per second at novice level.What i did was train counterinsurgency 1 first, to get burstshot 1,then trained Asault Tactics for more speed.At Assault Tactics 3 you get Scatter shot 2,which hits for more damage.Once you get to Assault 4,,you can whip-out your laser carb and do some really awesome damage.Another reason to use the EE3 at first is once a critter gets on you,the penalty for inclose fighting is less severe.I lvled Carbineer in 1 week on Dantooine doing Savage Quenker missions grouped with a lvl 10 pet.To do it that way you need good armor and Doctor buffs,some Vasarian Brandy and a Muon Gold for backup.Good Luck and Good Hunting.

       
      ----------------------------
      Skellee
      0 Replies
       DH17 Reply...
      Posted @ Wed, Mar 10th 6:49 PM 2004
      By: zaybertamer
      68 posts
      Score: Decent [2.57]

      Man, i got a good one of these and i loved while getting the carbine tree on marksman. Since the jedi system is changing, im gonna master all the combat proffesions, and this Carbineer is near the top of the list (doin smuggler, then gonna finish TKA, not let my pistol tree go to waste by doing Pistoleer, then i will very much enjoy carbineer! and then the other ones)            

       
      0 Replies
       Carbineer Reply...
      Posted @ Wed, Mar 10th 1:39 AM 2004
      By: kuroikenshi
      3 posts
      Score: Decent [3.00]

      Well done, I also ventured into this class and to tell you the truth, all though it is not as fun as say, swordsman, it truly is a good crowd control. I would like to also add to go to a place full of critters such as yavin or endor and attack a lair and do Point Blank Area, while buff and in a group, you can easly get up to 30k to 40k of exp with taking a very minum amount of damage. I will more then likely return to this class once they fix it.

       
      0 Replies
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