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  • Squad Leader - Being All That You Can Be
    By: Illiana, Posted at: Fri, Aug 13th 1:06 PM 2004, Last Edited: Wed, Mar 23rd 1:17 PM 2005
    Rated 3.00 by 2 people

    The following is a game guide to the Squad Leader Profession.
    ____________________________________________________________________________

    Squad Leader - Being all that you can be.


    Tagri has written a great guide on how to become a Squad Leader in the world
    of Galaxies. This addendum is on how to use your newfound skills effectively
    during your group�s adventures.

    Remember, as Squad Leader you are awarded many skills and modifiers which
    are beneficial to yourself, but more so to your group members. It is a
    selfless profession in which the rewards are not in bigger payouts or
    massive amounts of destruction, but rather witnessing the unifying of team
    members effectively in combat. If you like to play the lone-gunman or go in
    for the big kill yourself, Squad Leader is not the profession for you.

    Also, since Squad Leader requires you move up skill trees in both scouting
    and marksmanship, it can be difficult to simultaneously master professions
    which are unrelated to either of those careers (if we only had 300 total
    Skill Points, the galaxy would be so much more fun!) I myself am currently
    approaching master Squad Leader and master Combat Medic, and the skill
    points are running low!

    As Squad Leader you have some responsibilities that extend above and beyond
    that of the regular group leader. (For an extensive guide to forming and
    leading groups, refer to Arcas� article entitled �The Humble Grouping
    Guide�) These are, 1) Combat Awareness and Support and 2) Effective
    Communication.

    COMBAT AWARENESS AND SUPPORT

    Your group has just come upon the big yellow pillar in the sky which
    signifies a Mountain Squill Lair that is terrorizing the local population.
    That one erratic member of your group (you always have one) decides to run
    right into the lair without his masked scent on. All of a sudden, three
    Mountain Squills and a baby are all pounding him into the ground. A medic
    rushes in to keep him from being incapped yet again and finds herself in the
    middle of the fracas herself. Within a few swings, both of them are stunned
    and their hams are reduced to nubbins� it�s time to come to the rescue!

    But wait! Don�t go in with guns blazing quite yet. Don�t run in for the
    quick heal and get stuck in the fray yourself. Your support comes in
    different and sometimes much more effective ways. You�ve automatically given
    your party a boost in melee and ranged defense and terrain navigation with
    your passive skill modifiers, now you can use those new skills to quietly
    save the day. Just remember, in order to use these skills YOU MUST BE THE
    LEADER OF THE SQUAD! If not, you can�t use the skills, nor are you getting
    Squad Leader xp.

    -Formup-
    This skill has the effect of curing stun and dizzy effects on all party
    members. The two stuck in melee range of those squills will instantly have
    better bearings on their targets. To use this skill effectively you have to
    keep a close eye on the status bars of your squad members. If you see that
    a few of them, especially your melee fighters, are stunned or dizzy, use
    /formup to knock the clarity back into them.

    -Volley Fire-
    If you have heard of pulling targets, this is the ultimate �Pull.� It is a
    fact that your squad members will kill creatures faster and take less
    overall damage if you all attack the same creature. It is also a fact that
    when there are three Squills and a baby attacking your melee fighter, that
    some Novice Rifleman will go for the baby. Volley Fire will allow you to
    redirect all of your group�s current ranged attacks to the target of your
    choice. This is much faster than using /assist and MUCH faster than sending
    a group chat message with instructions. So instead of very slowly killing
    two squills simultaneously, you can obliterate them one at a time with
    lighting speed.

    When is the appropriate time to use this skill? All the time! Don�t be
    afraid to use your executive privelage to the benefit of the squad. Your
    proven experience as a Squad Leader should be all the resume you need to
    convince your squad. The reduced number of incapacitations and death should
    speak for itself as well. Just be smart when choosing which creature to
    volley.

    -Rally-
    This skill allows you to temporarily increase the defensive and aiming
    abilities of all of your teammates. This is pretty self-explanatory and to
    most it is obvious that this skill should be used as often as possible. The
    only drawback, it is not guaranteed to work all the time� but when it does�
    creatures beware.

    -Steady Aim-
    This is my least favorite and most unused skill. It increases the hit
    chance of each party member, but only on there VERY NEXT TURN. In the heat
    of most battles where a player can strike every other second, I rarely see
    the need to use this skill. The only addendum to this is when a creature
    and our melee fighter are both about to die. I sometimes use Steady Aim to
    help guarantee that our strikes will all hit and cap the creature before he
    can cap our own.

    -Retreat-
    A skill you don�t want to use often, but is sometimes called for. Retreat
    grants the Burst Run ability to all members of the group at times when the
    battle takes a turn for the worse. The benefit of Retreat is that is grants
    Burst Run no matter the players HAM levels at the time, nor their level of
    tiredness. The trade-off is that it is granted at a severe loss of HAM to
    you, the Squad Leader, leaving you susceptible to attack and very weakened.
    But like the captain of a ship, you must be willing to give your seat on the
    life raft to a member of the crew.

    -Boost Morale-
    Finally, you�ve take out the lair using all of your other skills and you are
    setting up camp. A player who died and cloned is just about to rejoin you at
    camp. His wounds are extensive and without a competent doctor in your group
    you know that he�s squill bait on the next mission. It�s now time to use
    the skill most loved and hated by your group members. Boost Morale will add
    up the total wounds suffered by the group and average them out amongst all
    party members. This works especially well for mind wounds which can be
    healed in camps by entertainers. If one player has 200 mind wounds and they
    are redistributed amongst the ten members of a group, then each member has
    20 mind wounds to be healed by the entertainer. The time spent healing the
    mind wounds of your group has been reduced ten-fold. Of course, some of
    your group members will be resistant at first, but after only spending two
    minutes camping and healing as opposed to twenty, I think they�ll come
    around.


    EFFECTIVE COMMUNICATION

    One of the greatest skills you get as a Squad Leader is a chat skill called
    Send System Group Message. A System Group Message is a message that appears
    to your squad members in center of the screen where other system messages
    appear. This allows your messages to stand out from other Group Chat
    messages. And why shouldn�t they? You are the Squad Leader aren�t you?

    Actually, I like to use the /sysgroup chat command along with other Squad
    Leader skills in macros which not only execute the above mention skills, but
    also inform group members (sometimes in witty ways) of what commands I have
    just executed. For example, here is my macro for Volley Fire.

    /volleyfire;
    /sysgroup Concentrate Fire on My Target!;
    /sysgroup Do not falter in the face of fear!;
    /cheer;

    or for Retreat:

    /retreat
    /sysgroup They got us pinned down!
    /sysgroup Run Like Hell boys!
    /pause 5
    /sysgroup Lose your tails and regroup at my position.

    I put this macro into a quickslot and by targeting a creature and selecting
    this macro I not only Volley Fire to my target, but I also inform the group
    with a prominent message that I have done so. I feel this helps the other
    group members know why all of a sudden their targets have been changed
    during mid-fight.

    These types of macros can be used for any of your Squad Leader skills and I
    feel they make the game more entertaining for your group members as well.

    And speaking of entertaining, the System Group Message is also great for
    giving much needed appreciation to members of the group which have
    contributed a great deal to a battle or are leaving the party. For example�
    a single line /sysgroup message followed by a short macro:

    /sysgroup Three Cheers for !!!

    (macro)
    /sysgroup Hip Hip� Hooray!
    /pause 2
    /sysgroup Hip Hip� Hooray!
    /pause 2
    /sysgroup HIP HIP HOORAY!
    /cheer

    Anyway, the /sysgroup skill is great for many reasons, find your own. But
    make sure not to spam the /sysgroup. Overuse can be annoying too.

    Lastly, don�t be hindered by the huge numbers of XP needed to level up in
    Squad Leader. If you are in decent sized groups hunting relatively big game
    you will level up in no time. I was able to level up in my first four
    skills of Squad Leader after only one Squill Hunting party on Tatooine in
    which we destroyed 6 mountain Squill lairs.

    So you still want to be a Squad Leader? Fantastic! I knew you would. In
    fact I have found being Squad Leader to be a very rewarding profession and
    also in high demand. Because of it�s skill point requirements it is rare
    that you find many Squad Leaders around, especially those that have
    progressed to Master Squad Leader. Just remember that your contribution to
    your squad is not made through your fists or your trigger finger, but rather
    through your ability to rally your troops and make that rag-tagged group of
    veterans and noobs alike, turn into the finest killing machine in the
    galaxy. Keep your wits about you and always be aware of your soldiers. Good
    Luck! And God Speed!


    -Illiana
    Bria Server



    SWG: Profession: Squad Leader - Being All That You Can Be, by Illiana
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