swglogo
EverQuest Camelot FFXI WoW EQ2 Planetside Lineage II EQOA
Subscribe...
Home...
News...
News Archives...
Store...
FAQ...
Links...
Submit Information...
Login/User...
User Accounts...
Your Characters...
New Commments...
Journals...
Forums...
Main SWG Forum...
How to Become a Jedi...
Out of Topic Forum...
The Asylum...
Allakhazam IRC Chat...
Game Guides...
Combat...
Crafting...
General...
Location...
Macros...
Profession...
PvP...
Starting...
Discussion...
Servers...
Professions...
Races...
Characters...
Full List...
Races...
Professions...
Skills...
Skill Modifiers...
Abilities...
Certifications...
Schematics...
Items...
Badges...
Character Builder...
Geography...
Planets...
Cities...
Places of Interest...
Resources...
Spaceport Routes...
Dynamic Maps...
Search Locations...
Add Locations...
Location Help...
Commands...
Quests...
List...
By Planet...
By Area...
Missions...
Bestiary...
Search...
Trainers...
Facilities...
Stats:
  • Quests: 487
  • NPCs: 3,696
  • Skills: 927
  • Abilities: 3,360
  • Schematics: 1,455
  • Locations: 2,659
  • Users: 556,701
  • Comments: 3,563,901

  • Medic - Halberd Galin's Tips to being a Novice Medic
    By: Halberd Galin, Posted at: Mon, Jul 14th 12:49 PM 2003, Last Edited: Tue, Jun 22nd 12:11 AM 2004
    Rated 4.55 by 9 people

    First off, I'd like to thank you for taking the time to read my Tips Guide. I have made a many of these for different games, and these are only my interpretation and personal feelings, they may not always be strictly fact.

    To begin, I will assume a few things.

    1. You started as an Artisan -

    Reason - Resources are free, only if you can get them yourself. Beginning as an Artisan allows you to survey and sample these resources yourself. For more information, look at the other guides on this site. I suggest getting yourself up to Engineering 2, so that you can create all the tools and survey equipment you need.

    For a Guide to starting an Artisan, Check out Tale�s Guide.

    2. You are not in this for the money -

    Reason - While being a medic can earn you credits from generous people, or from you selling your services, 90% of the time you will earn nothing for what you do. Do not assume that you will always get tipped, do not assume you will always find someone to pay you to heal him or her.

    3. You enjoy being in the background -

    Reason - While you can do many different professions at once, you have to carry ALOT
    Of Medical Supplies (Extra Resources too) due to healing. Don't encumber yourself with a lot of armor, while a little bit if just fine for your head, hands, feet; your torso should be lightly covered so that you can carry more supplies.

    This is a tip, as I have seen many aspiring medics upfront in combat taking some blows... but just remember, you have to be alive so you can bring the incapacitated around.


    Now for my tips


    Take your time, don't rush -

    Reason - Many persons that work a full time job should know something about being patient. If you sit and watch the clock, it'll seem like work will never end, and you have this massive amount of work to do... so I suggest this to you all. Don't rush yourself, take your time with gaining skill and just enjoy yourself. If you notice that you just a few hundred points away from something, go right ahead and concentrate on it to "pop" that skill amount, but otherwise... just don't bother to open your skill screen, you'll feel it's just taking that much longer.

    Gather Resources close to a city �

    Reason - When you�re a young medic, getting the best resources for your stim packs is not THAT important, because your really not skilled enough to use them to their best effectiveness (this is speculation not fact due to personal experience). Just stand in the middle of town and survey for resources, when you find a decent concentration of one (40+ percent) start heading toward the highest, just don't travel too far away from town because if you get attacked by a mob stronger than you, pick up and burst run to town right away. Though dieing isn't an issue when you�re a new player, later one it IS an issue (costs a lot and losing your un-insured items is really frustrating) so go ahead and get in the habit.

    Make Separate Hotkey groups -

    Reason - I have three hotkey groups set at the moment for ease of working and playing.
    Set one bar for Combat/Heal Damage/First Aid/Drag Incapacitated with a few of your other favorite special attacks if your a marksman novice (which I am due to combat medic requirements) and Stand/Prone/Burst Run, this will be your General Combat bar. Set another one to all your survey equipment, creation tools, with Survey and Sample in it as well also with Stand/Burst Run if you�re not that fast of a typist, and this will be your Crafting Bar. You might ask "Why put Stand and Burst Run in that bar?" well... when you sample, you kneel, and if you want to stop sampling... you have to either sit/kneel/stand or just move. While you can just move to stand up, it appears from my experience that pressing the move key actually takes longer for you to stand up, then if you just use the stand command (this is not a fact, this is purely my speculation). This is important if you get attacked because the last thing you want to happen is DIE while your getting ready to run away.

    {{!!HOT TIP!!}} To quickly jump between hotkey groups, use Crtl-Tilde (The Squiggly mark in the top left corner of USA keyboards) to go up and Crtl-Tab to go down.

    {{!!HOT TIP!!}} You can find a list of pre-made macros under your Command and Abilities Tab (Crtl-A) and you can even make your own!

    Keep your radar in your peripheral vision -

    Reason - Watch out for red mobs, even if you think you can handle an Aggressive mob alone, if your not armored well and don't have a decent weapon, you will more than likely get your guts smeared on the terrain, as red mobs almost always kill your when your incapacitated, and almost always have help around. My best advice is just watch out if a mob get within 80m of you, and just move away. Don't Sample very close to Aggressive mobs, because all mobs move around, and if you don't watch out, they'll see you.

    {{!!HOT TIP!!}} Press Alt and you�ll see a plus and minus appear next to your Radar, increase the range of your radar to get a heads up while running and surveying to avoid bumping into those nasty red mobs.

    Make Friends -

    Reason - Besides the fact that an MMORPG is more fun when you have people to talk to, if you�re a medic and you don't have a customer base to help gain skill off of, then what good is being a medic? Yes you can sometimes find the occasional person around that just got knocked around by a big mob that needs a good healing, but it's a lot easier to just have friends who can /tell you incase they need a you for their hunting party. This is the best way to gain Medical Skill, which you can't earn a lot every heal as a young medic.

    {{!!HOT TIP!!}} To add someone to your friend�s list quicker than accessing your in game friend list just use /addfriend command with their first name after it.

    Consider getting the novice scout skill -

    Reason - You can't heal wounds out in the field, unless you�re in a camp. So pick up novice scout and see if they guys in your party will give you 4 bone and 2 hide to make a small camp, it does the trick for when a lot of your team mates have wounds that need to be cared for right away. You may consider at a later date to revoke this skill.

    Craft as you Gather �

    Reason � It saves time, but only craft stim packs while your gathering, as they are less complex normally, plus you can heal your action wounds while your sampling, just select yourself and /healdamage or use your hotkey.

    {{!!HOT TIP!!}} You can use more than one tool at a time to craft your stim packs. The Generic Crafting Tool and the Chemical/Food Crafting tool can both make Stim Packs.

    Be Courteous �

    Reason � Even though you might have friends for one reason or another, be nice to those not in your group, Friendly or Enemy. If you�re a generous person enough, people will begin to /tell you for your services, and if your low on cash, be nice to those in your party: for Example, if you�ve known the people you�re hunting with for 2-3 weeks, and have hunted with them a lot, but asked for nothing, it wouldn�t hurt to say �Hey fellas, I�m having some hard times with money, and I really need to pay off my Harvester Maintenance fees, could you perhaps pay me 1000cr for today�s healing? I�d really appreciate it�. Believe me, when your broke like I am� it never hurts to grovel a bit, mostly to those that you�ve helped so much. (You�ve kept their butts alive, wouldn�t hurt if they could help pay for your resources at least.)

    Halberd�s Number One Rule and Mateo of a Medic �

    �Sacrifice for those in need�

    What does Halberd�s Mateo mean? If someone is getting blasted up, no matter who it is, get out your blaster and start pounding that mob while you heal the fella so he can get away. Better make sure your stuff is insured and you don�t have any loose Credits on you, or else it might hurt a lot more than just your stats. I have countless folks calling for my services because I saved them from a Rouge Fambaa that was chasing them.

    When does Halberd�s Mateo not apply?

    Duels, Faction Battles, and those that tell you to leave them be.

    Duels are not your place to mess around with, and I personally haven�t even tried to heal someone that was in a Duel, I don�t know if you can� but stay out of it.

    Faction Battles are not your place either, and as a Neutral you can�t even heal overt faction players. Unless your wanting to get in on the action of one of the sides, and get yourself shot up for the fun of it, stay out of them.

    If someone says they don�t want your help, just nod to them and walk away. When a patient refuses help, it�s not your place to second-guess them.


    I shall reiterate myself for those that didn�t read the first bit. These might not all be facts, but none are factious. These are my personal experiences within the Star Wars: Galaxies game, and might change over the course of the game.

    I apologize in advance for any indiscrepancy in this Tip Guide.

    SWG: Profession: Medic - Halberd Galin's Tips to being a Novice Medic, by Halberd Galin
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
    Save:
    6 threads, 1 page(s) long 
       Tumbling and Macro Reply...
      Posted @ Wed, Dec 22nd 2:18 AM 2004
      By: Bottintesta
      Scholar
      20 posts
      Score: Excellent [4.50]

      This is a good way to get plenty of medic xp.
      First make or buy a bunch of stimpacks.  Then find a friend that can tumble (has ranged support 2) and have them run this macro:
      /tumbletostanding
      /pause 1
      /macro (name of macro)

      Then select them and run this macro:
      /healdamage
      /pause (however long you must wait before you can heal again)
      /macro (name of this macro)

      I periodicly check back to see if I have stimpacks, and if I don't I make some.

      Hope it helps.

       
      ----------------------------
      The Force is like duct tape. It has a light side, a darker side, and it binds everything together.

      Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. THAT'S relativity. -- Albert Einstein

      The most common mistake made by people designing something completly foolproof is to underestimate the ingenuity of complete fools.--Douglas Adams
      0 Replies
       easy xp Reply...
      Posted @ Mon, Jun 21st 10:49 PM 2004
      By: buffjhonny
      3 posts
      Score: Decent [3.00]

      Another way to get  lot of xp is to get 4 crafting machines and craft stim A's while healing a freind that is tumbling. (tumbling will drain action and ham which is ideal for getting xp while waiting for a patient to enter the med center. if u craft at the same time or even set up a macro like i did then it will take a very short time to get to master medic plus u get to chat :)            

       
      ----------------------------
      "may the horse be with u"
      0 Replies
       Cantina and Organic Chemistry Reply...
      Posted @ Tue, Sep 2nd 1:38 PM 2003
      By: Anonymous
      Score: Default [2.00]

      One of the best tips I've had in climbing medic was when deciding between spending XP on First Aid, Pharmaceutical and OrgChem. Spending it on OrgChem, at least up to III gives you access to Stim Bs, which if you follow the trick of crafting and healing in the cantina will drag your XP up quickly to spend on FA and Pharma. This seems like a handy way to grind the levels - the cantina is usually pretty lively, so the chat will take your mind of the crafting.

      One last tip though - go well equipped with Petrochems, Organics and Inorganics as those dancers are just stimpack junkies.

       
      0 Replies
       Medic Skills Quick Reply...
      Posted @ Thu, Aug 28th 9:09 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I found that if you find the local cantina during the evening you can heal the dancers or muscians and get all the ranks in medic that you want in about 2 days of playing and the entertainers love you for it!                                      

       
      0 Replies
       Additional help for low level grind Reply...
      Posted @ Fri, Aug 1st 2:24 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I found some of the earliest levels to be the most gruesome of them all. With only stimpack-A's to get you through, they can be a real pain. One of the easiest ways to get through it though, is to go to a local busy cantina, and start healing the entertainers. This will cost you a lot of resources, but it will make the grind a lot less painful. Just craft your stims on the spot and heal away as fast as you can. This way you get both the medical crafting xp and the generic medical xp. Once you get into higher levels of Org Chem, and start successfully healing people in med centers, the xp will pour in like water.

       
      0 Replies
       tips for being a medic Reply...
      Posted @ Fri, Jul 18th 7:04 PM 2003
      By: Gimpyrex
      33 posts
      Score: Decent [3.00]

      one note,  If you have a medical droid out on the field, You can heal without haveing to have a camp, So dont stress if you dont want scout. If you have a Food and chem droid you can make better stims out on the field without being near your house or a food and chem station.                          

       
      0 Replies
      0 Message(s) skipped by filter settings, 6 displayed
      Anonymous posting has been disabled on this forum.

      Forum system by Illia