Advanced Cloning Techniques
Jexx provided a very good beginner guide to clones. Much, however, has changed since then and is still changing. I have tried to list out the rules but these are not hard and fast. In fact a lot of the cloning process is very inter-related the rules may be broken if 4/5 of the DNA is one way. I did not go into which DNA should go in which slots � people want so many different things that would take forever � suffice to say that if there are some charactorics you want, get your samples from creatures that have those charactorics. The vast majority of these conclusions were not mine however they appear correct � most are from Sumo and Tal-N. This is not the starter kit, this is for a BE that is fairly well along and understands SWG. If anyone wants to grab some of this and use it for their own guide, one written more concisely, please feel free to. I complied this list while trying to make sense/compile of it myself and I hope it helps others as well:
A) Physical Condition
1. Hardiness - Directly relates to the health bar.
2. Fortitude - if this is >500 you get armor. Possible connection with resists, health bar (secondaries?)
B) Prowess
3. Dexterity � Directly relates to the action bar, possibly with resists
4. Endurance - related to resists and action bar (secondaries?)
C) Mental
5. Intellect � Directly relates to mind bar, specials
6. Cleverness � related to the to-hit ability (>500=to-hit>.55) and mind bar (secondaries?)
D) Psychological
7. Dependability -
8. Courage - related to attack speed (>500= speed<2.0) and possibly CL
E) Aggression � if this flag is flipped and the creature is aggressive then it cannot be a non-ch pet as they cannot tame aggressive creatures.
9. Fierceness
10. Power � related to damage
Resistances seem to be 40/25/5/5/25 for each slot. I.e. the first slot of DNA contributes 40% to the resistances. The caveat is that vulnerabilities can bleed through from any slot but can also be overrun. 60% is the cap for Kin resistance, 100% for the rest.
The other pieces of DNA obviously all fit together as well it seems that:
Phys=40/25/5/5/25
Prow=25/42/17/8.5/7.5
Pscy=9/5/26/43/17
Aggr=17/16/8.5/16.5/42
Ranged attack is given if it exists on the Mental DNA AOE specials will not come through unless used on an appropriate skin. The last 3 slots weigh much more heavily on which specials appear, especially the 5th slot, aggression and especially if the DNA has armor when you�re done.
When you experiment on a slot the message is the average of what the two stats do, there is a check against each one. In other words one can go up and the other down and you will be told it was a good success.
The skin might matter. The faster the base creature/skin, the higher the CL so cats might get higher CLs just for the skin. Mountable creatures seem to get an automatic reduction, perhaps to encourage non-chs to use them.
Ham translation from DNA:
150-------> 2300-2400
190-------->2900-3000
200-------->3200
250------->4300
360------->6500
400------->7100
For power it is different:
1-------->30-40 damage
30-------> 35-45
130------>120-130
150------>130-140
170------>140-150
197----->160-170
300----->250-260
390------>320-330
CHALLENEGE LEVEL 2 (absolute minimum)
Angler - aggressive
Bearded Jax
Boar Wolf - aggressive
Bocatt - aggressive
Choku - aggressive
Durni
Eopie
Gnort
Hermit Spider
Huurton - aggressive
Kima
Krahbu
Kusak - aggressive
Langlatch - aggressive
Mott
Roba
Shear Mite - aggressive
Slice Hound
Squall
Swirl Prong
Vir Vur
CHALLENGE LEVEL 5
Bageraset
Bantha
Blurgg
Bol
Bolle Bol
Bolma
Bordok - aggressive (mad cow!)
Brackaset
Carrion Spat
Cu Pa
Dalyrake
Dewback
Dune Lizard - aggressive
Falumpaset
Gualama
Guf Drolg
Gurnaset
Gurrcat
Gurreck
Ikopi
Kaadu
Kahmurra
Kwi
Mawgax
Narglatch - aggressive
Pugoriss
Verne
Zucca Boar
CHALLENGE LEVEL 10
Huf Dun
Razor Cat
Veermok
Woolamander - aggressive
CHALLENGE LEVEL 15
Gronda
Kliknik - aggressive
Ronto
Snorbal
Thune
Tybis
Vesp - aggressive
CHALLENGE LEVEL 20
Malkloc
Torton
CHALLENGE LEVEL 25
Graul - aggressive
Merek (odd but true)
Piket
Sharnaff
CHALLENGE LEVEL 30
Fambaa
CHALLENGE LEVEL 35
Rancor - aggressive
CHALLENGE LEVEL 40
Kimogila - aggressive
Dok-tar
MBE
Kauri
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